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b49e0953
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2021-03-14T14:10:50
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regenerated configure
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1957ffd2
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2021-03-14T11:04:28
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fixed a typo in SDL_ceilf()
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34de3b57
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2021-03-11T15:10:29
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Fix CMake script on FreeBSD
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dacf6cfb
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2021-03-11T12:03:22
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Fix compilation with iconv on FreeBSD
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a5f3ea14
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2021-03-10T09:36:46
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netbsdaudio: Handle ioctls failing
A user reported that the mpv video player hangs after attempting to
set an unsupported number of channels with the SDL audio output,
because it thinks it's successfully opened the device. This makes
the failure graceful.
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4fbd60b8
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2021-03-09T12:22:48
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audio: pipewire: Remove the nickname portion of sink/source names
Removes the node nickname from sink/source nodes as it doesn't provide any useful information and names now match those used in Pulseaudio, so any stored configuration data will be compatible between the two audio backends.
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9e23c652
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2021-03-10T16:48:05
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SDL: Updated patches for HAIKU
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72bcf546
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2021-03-10T16:47:08
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SDL: Updated patches for HAIKU
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cd3809c0
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2021-03-10T20:06:07
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SDL: Updated patches for HAIKU
Revert change
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3d22731d
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2021-03-11T20:10:07
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Merge pull request #4175 from 1bsyl/br_blit_rgb555_to_rb1555
Fixed bug 3727 - Blit from RGB555 to ARGB1555
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51345623
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2021-03-11T20:06:09
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Fixed bug 3727 - Blit from RGB555 to ARGB1555
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9d46bd25
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2021-03-11T17:00:10
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revert commit 81cdb1bb0de (unifont license issue.)
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3a1317ed
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2021-03-09T15:54:25
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Minor tweak to workflow settings.
There was an (innocently intended, I assume!) "make X great again" joke in a previous commit message, and I'd like this not to be the first thing people see on our GitHub project page, so I added some whitespace to the end of this file.
Apologies to any that were bothered by that, it was an accident!
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33127271
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2021-03-09T11:40:35
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Fix typecasting
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4f9fde87
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2021-03-08T19:20:33
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Fix types
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b52e9459
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2021-01-29T01:26:13
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Add support for open URL
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d9b2bde2
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2020-12-07T18:40:41
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Fallback to app0:
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6f7c7c55
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2020-12-05T22:38:12
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sensors corrections
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189d3c16
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2021-01-20T23:41:35
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FIFO is default (and not defined in vitasdk, ugh)
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6d856377
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2020-12-05T12:37:53
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Fix sensors
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e7edb06e
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2020-12-04T00:06:15
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Audio fix
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1e5cc961
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2021-03-08T19:05:19
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Docs
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87a118b6
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2021-01-20T23:33:28
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Use native mutexes
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05e5a7cb
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2020-11-29T22:07:53
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Oops
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a86ba391
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2020-11-28T00:32:32
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Add SDL_RenderReadPixels
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7423ae1a
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2021-01-20T23:33:16
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Formatting
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f623211e
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2020-11-25T00:29:04
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remove sceGxmFinish on render swap
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0b45529e
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2020-11-25T00:19:18
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Add viewport support
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091288ac
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2021-03-08T18:41:20
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Vita port builds with cmake
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a43f4889
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2021-01-20T23:33:05
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Don't search for pthread
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2209b717
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2020-11-24T18:12:38
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Refactor render state
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333d5e11
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2020-11-23T20:15:39
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Add drawstate cache
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ddfe7200
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2021-01-18T15:00:50
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Rendering improvements
- Improve performance for unbatched rendering
- Support direct texture access
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56bde0f6
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2020-11-23T18:31:23
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Rename memory functions to avoid clash with vita2d
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94d7737b
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2020-11-23T12:45:51
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Texture render target
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e58a955e
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2021-03-08T18:39:00
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Deprecate dolcesdk
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23db5381
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2021-01-11T23:54:56
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Fix defines
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63e223fa
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2020-11-23T12:45:09
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Set initial blend mode
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6c3bf565
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2020-11-23T12:44:54
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Unified build with both renderers
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c7cec2c7
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2021-01-11T20:45:12
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Add more texture formats
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a1adc8a9
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2020-11-22T01:02:00
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Add sensor support
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bd14aa63
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2020-11-21T23:09:30
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Autobuild
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e1d9cbf6
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2021-03-07T13:56:38
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Split mouse/kb grab
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0e9cd839
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2021-01-10T00:12:46
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Remove makefiles. Use cmake
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01311054
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2020-11-21T23:04:43
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Fix render name
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6ba84975
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2020-11-21T23:04:27
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Remove vita2d render, add raw gxm render
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e56c4451
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2021-01-10T00:12:03
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Disable native framebuffer support
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ef0bbfd6
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2020-11-16T20:40:22
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Include anf fix vita2d renderer
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dbb730d3
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2020-11-14T23:37:26
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Separate vita piglet renderer. Add proper render initialization and window re-creation.
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29153a1c
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2021-02-28T14:38:55
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SDL_vitamessagebox: rearrange if/else
Set messageboxdata and buttonid as unused variables
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54134fdd
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2021-01-10T00:09:46
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Use Clib mem funcs
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d75ea51a
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2020-11-02T20:05:55
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Fix texture shaders
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194c8138
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2020-11-02T19:55:01
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Fix filesystem
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5e30d84b
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2021-01-09T23:33:32
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Fix display mode
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73b545ed
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2020-11-02T19:38:20
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Fix joystick support
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41d6c80b
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2020-11-02T19:01:25
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Filesystem module
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70a19fd5
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2021-02-28T13:59:51
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SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions
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10038228
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2021-01-09T23:33:14
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Properly cleanup framebuffer
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2e3dd0a6
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2020-11-02T18:14:57
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Remove debug log
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80036230
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2020-11-02T18:10:09
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Cg shaders for vita gles2
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953101de
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2021-01-09T22:55:11
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Oops. Fix default framebuffer color
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2d64e37e
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2020-11-02T18:09:43
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Initial rebase of xerpi's port
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abcfb22b
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2021-02-28T13:49:01
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Add support for Vita file API in SDL_rwops
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1e2eed1a
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2020-12-28T15:32:52
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Native framebuffer for software renderer
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ff5f98b8
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2020-12-23T19:00:16
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Fix platform
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c8abc88c
|
2021-01-29T01:26:35
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Add support for message box
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a7269a9a
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2020-12-23T17:27:01
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Update video api to 2.0.14
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7b0b1a12
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2020-12-23T17:26:52
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Update thread api to 2.0.14
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91fe2b67
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2021-02-19T18:52:19
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Allow larger texture sizes
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a05f92da
|
2020-12-23T17:26:34
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Update joystick api to 2.0.14
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8e4271fa
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2020-12-23T16:54:18
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Fix timers
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4708c6bb
|
2021-02-14T11:52:43
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Remove pkg-config prefix hack
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e928b92f
|
2020-12-18T16:42:57
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CMake support
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47c10516
|
2020-12-18T16:42:37
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Add reversive list join macro
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e5cbe7cf
|
2021-02-14T00:30:42
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Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
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ca5e5d61
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2020-12-18T16:34:24
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VITASDK compatibility
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7d89f09f
|
2020-12-18T14:28:09
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ISO C90 fixes
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7c4d20cf
|
2021-02-12T23:57:43
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Fix for dolcesdk
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0de7b0ec
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2020-12-14T02:08:29
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Fix makefile
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0da35d3d
|
2020-12-12T23:47:15
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IME support with gxm backend
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3c1fe9ce
|
2021-02-12T23:46:01
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WTF
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e812ca52
|
2020-12-09T21:03:27
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Enable ARM SIMD/NEON optimized blitters
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47c6270e
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2020-12-09T15:28:57
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Fix a bug in vitagles2 renderer
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a4ddb175
|
2021-03-08T19:28:58
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Formatting
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6fab3323
|
2021-02-12T23:45:48
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Typo
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639323ea
|
2020-12-09T14:38:43
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Fixed gxm render flags
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3ac2242e
|
2020-12-09T12:37:39
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Fix PerformanceCounter
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739f4e1e
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2021-02-01T23:14:28
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Only call sceGxmFinish when vsync is on
Also fix oversight with supported textures
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943053a9
|
2020-12-09T01:50:49
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Clean up touch a little more
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f61b9e76
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2020-12-09T00:37:46
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Cleanup touch. Fix back touchscreen
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bd065387
|
2021-03-08T17:02:28
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configure: fix wrong AS_HELP_STRING quoting.
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b6b0c908
|
2021-03-08T13:56:26
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Dynapi: fix 'gendynapi.pl' script for array parameters
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a7938107
|
2021-03-06T11:28:04
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fix SDLK_DELETE after commit 2f5beac190d
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2f5beac1
|
2021-03-05T13:15:52
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Change octal char literals to hex char literals
This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
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391bb80b
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2021-03-05T16:53:06
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Replace duplicate functions and lstrlen/lstrcat with SDL string functions
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67e8522d
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2021-02-27T17:37:25
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Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
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00fabdde
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2021-03-03T19:05:47
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Make github CI great again
The current CI doesn't work and can be fixed. To steps, use a matrix to build on various OS + allow platform specific flags.
The linux build should cover a wider case of video backends.
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68693554
|
2021-03-04T23:50:40
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dos2unix SDL_dynapi_*.h
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34ecd71e
|
2021-03-04T18:44:04
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CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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3880174a
|
2021-03-04T18:40:56
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CMake: set OPT_DEF_LIBC to ON for clang case, too.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
|