src


Log

Author Commit Date CI Message
Manuel Alfayate Corchete b6a818b6 2020-07-19T18:45:29 Fix SDL_Window recreation: drmModeSetCrtc() has to be called everytime the EGL and GBM surfaces are recreated.
Sam Lantinga 71e9df99 2020-07-19T08:55:01 Fixed bug 5231 - Fix for hardware cursor: size and alpha-premultiplication. Manuel Alfayate Corchete I noticed pt2-clone had problems with it's optional hardware mouse on the KMSDRM backend: cursor had a transparent block around it. So I was investigating and it seems that a GBM cursor needs it's pixels to be alpha-premultiplied instead of straight-alpha. A lso, I was previously relying on "manual testing" for the cursor size, but it's far better to use whatever the DRM driver recommends via drmGetCap(): any working driver should make a size recommendation via drmGetCap(), so that's what we use now. I took this decision because I found out that the AMDGPU driver reported working cursor sizes that would appear garbled on screen, and only the recommended cursor size works.
Ryan C. Gordon b7a4fdd3 2020-07-17T11:16:35 metal: Make sure we have a command buffer available before trying to present. This fixes a case where you render to the backbuffer, then render to a render target, set the current target back to the backbuffer, and then present without drawing anything else; in this circumstance, the Present command would never happen. Fixes Bugzilla #5011.
Ryan C. Gordon b5affd12 2020-07-16T13:28:59 Patched to compile.
Ryan C. Gordon 3b38e61a 2020-07-16T13:25:50 winrt: Fix casting a pointer to int. Fixes Bugzilla #5202.
Ryan C. Gordon 8babda2c 2020-07-16T13:18:19 egl: SDL_EGL_LoadLibaryOnly() shouldn't set _this->gl_config.driver_loaded = 1 This is handled in in the higher-level SDL_GL_LoadLibrary(). All uses of SDL_EGL_LoadLibrary (which calls the Only version) are just target-specific wrappers for their own GL_LoadLibrary hook, with two exceptions which now handle driver_loaded correctly (although it's questionable if these init-if-no-one-did-it-correctly-already code blocks should exist at all, fwiw). Fixes Bugzilla #5190.
Sam Lantinga cab1a715 2020-07-15T10:15:52 Fixed bug 5233 - PS3 Gamepad Motion Control not correctly ignored on Linux Igor Morgado PS3 Controller motion sensor string is being reported as `Gasia Co.,Ltd PS(R) Gamepad Motion Sensors` But `src/joystick/SDL_gamecontroller.c` line1690 only ignores if matches the string `Controller Motion Sensors`. ``` #if defined(__LINUX__) if (name && SDL_strstr(name, "Controller Motion Sensors")) { /* Don't treat the PS3 and PS4 motion controls as a separate game controller */ return SDL_TRUE; } #endif ``` Therefore, SDL is mapping 2 Game controllers instead one. Maybe reduce the substring to match `Motion Sensors` instead. A simple log from my application is shown below: INFO: Game controller device 0 - PS3 Controller:PS3 Controller found. INFO: Controller 0: Player 0: 054c:0268:8111 - PS3 Controller - PS3 Controller - Gasia Co.,Ltd PS(R) Gamepad INFO: Game controller device 1 - PS3 Controller:PS3 Controller found. INFO: Controller 1: Player 1: 054c:0268:8111 - PS3 Controller - PS3 Controller - Gasia Co.,Ltd PS(R) Gamepad Motion Sensors
M Stoeckl 8669a87f 2020-07-14T21:13:27 Reuse X11 connection from availability check Instead of creating an X11 connection to test that X11 is available, closing the connection, and then reconnecting for real, use the same connection to handle both cases. The X11 connection retry delay mechanism in the case where X11 is dynamically loaded has been removed. It was only necessary to avoid authetnication token reuse from the XOpenDisplay call that used to exist in X11_Available. Now that this call is only made once, it is no longer needed. Also drop unused and inapplicable code from a comment. ***
M Stoeckl a78b9763 2020-07-14T19:18:16 Reuse Wayland connection from availability check
M Stoeckl 052a1373 2020-07-12T19:11:15 Merge VideoBootStrap::available into VideoBootStrap::create The two are only ever called together, and combining them makes it possible to eliminate redundant symbol loading and redundant attempts to connect to a display server.
Ozkan Sezer 49ec6558 2020-07-11T08:10:02 fix bug #5228 -- Add AltiVec detection for FreeBSD. thanks Piotr Kubaj.
stfx b1626295 2020-07-08T17:28:34 cmake: Fix building with -DSDL_HAPTIC=Off
Ryan C. Gordon 0e98040d 2020-06-28T16:23:05 joystick: Linux joysticks now recover better from dropped events. Fixes Bugzilla #4830.
Sylvain Beucler e594a673 2020-06-27T16:25:47 emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY See https://github.com/emscripten-core/emscripten/issues/10746 and https://github.com/emscripten-ports/SDL2/pull/112 Fixes Bugzilla #4997.
Sylvain Beucler 01af7b02 2020-06-27T16:22:50 emscripten: support pseudo-synchronous screen refresh and events update using asyncify
Ryan C. Gordon 694fea8a 2020-06-26T21:37:29 video: Make SDL_CreateWindow use SDL_Init(SDL_INIT_VIDEO), not SDL_VideoInit. Otherwise, the video subsystem won't deinitialize during SDL_Quit(). Fixes Bugzilla #5067.
Ryan C. Gordon 1947ca70 2020-06-26T20:16:43 video: Changed SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS to default to FALSE. Fixes Bugzilla #5106. (and probably many others, too!)
Sam Lantinga ce293eed 2020-06-23T10:12:24 Fixed bug 5208 - Fix libGL loading on OpenBSD
Sam Lantinga c2b85305 2020-06-23T10:09:29 Fixed bug 5209 - cpuinfo recognize OpenBSD ARM Brad Smith OpenBSD/arm only supports ARMv7 and and not any CPUs that do not support NEON.
Ozkan Sezer 4ba0a847 2020-06-22T23:24:02 core/linux/SDL_threadprio.c: fix build against older glibc versions
Sam Lantinga b9f55b6d 2020-06-19T10:37:14 Fixed bug 5199 - Fix KMSDRM_CreateWindow() segfault when starting L?VE2D engine. Manuel Alfayate Corchete This small patch fixes the KMSDRM_CreateSurfaces() call in KMSDRM_CreateWindow(), that was segfaulting deeper into SDL internals because the windata->viddata pointer wasn't set before the KMSDRM_CreateSurfaces() call. So that's what this small patch does. Now, L?VE2D works perfectly well on the Raspberry Pi 3, instead of just segfaulting.
Sam Lantinga 56622f9c 2020-06-17T10:09:07 Fixed bug 5126 - MinGW compile error SDL_windowssensor.c Martin Gerhardy SDL_windowssensor.c includes InitGuid.h - but it should be initguid.h
Sam Lantinga 48989e2a 2020-06-17T08:47:27 Reverted comment change in previous commit
Sam Lantinga a7ff6e96 2020-06-17T08:44:45 Fixed overflow in surface pitch calculation
James Legg f1d5ced1 2020-06-17T12:48:40 x11: Fix spurious keyboard focus events
stfx efe09359 2020-06-15T10:31:16 Fix compile without DIRECTX
Ozkan Sezer 16389654 2020-06-14T12:05:56 fix watcom build of SDL_test_common.c
Ethan Lee 2aa8974f 2020-06-11T12:03:33 Add SDL_SIMDRealloc
Sam Lantinga 20aada0e 2020-06-10T09:38:43 Fixed bug 5170 - Build fails when using Visual Studio 2017 with Windows 10 SDK 10.0.19041.0 in uwp JackBoosY In src/video/winrt/SDL_winrtgamebar.cpp line 55: virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged( __FIEventHandler_1_IInspectable *handler, Windows::Foundation::EventRegistrationToken *token) = 0; The macro __FIEventHandler_1_IInspectable defined in windows.fondation.h(Windows10 SDK 10.0.17763.0) line 3576: #define __FIVector_1_Windows__CFoundation__CPoint ABI::Windows::Foundation::Collections::__FIVector_1_Windows__CFoundation__CPoint_t but no longer exists in Windows 10 SDK 10.0.19041.0. After searching this macro in the sdk include path, I found that it was defined in many header files. But it should be replaced in windows.system.h .
Sam Lantinga 44f50c64 2020-06-09T21:47:41 Fixed bug 5171 - PollEvent impacts performance in 2.0.12 On some systems, GetClipCursor() impacts performance when called frequently, so only call it every once in a while to make sure we haven't lost our capture.
Sam Lantinga 511a9702 2020-06-09T21:43:00 Fixed whitespace
Sam Lantinga aefe19ff 2020-06-09T11:31:39 Added support for the NACON Revolution Pro Controller 3 and the GameStop PS4 Fun Controller
Sam Lantinga 6f241bd5 2020-06-09T10:47:29 Fixed build
Sam Lantinga 086be21e 2020-06-09T10:47:27 ControllerList: add support for NACON asymetric controller and Revolution 3, Hori mini wireless ps4 controller, and 2 PDP switch controllers
Sam Lantinga 3b76109f 2020-06-09T10:47:25 ControllerList: remove giotek controller from list - vid/pid appears to be reused in bunch of devies including ones with different fw/protocol and treating as ps4 controller breaks them.
Sam Lantinga a9cfac38 2020-06-09T10:47:23 Controller: Deadzone improvements
Sam Lantinga 9fa8d6d0 2020-06-08T17:07:55 Define constants not available on older kernels
Sam Lantinga 3ac24bfc 2020-06-08T17:01:50 Fixed mouse drag with an external mouse on iOS
Sam Lantinga ff53521b 2020-06-04T12:26:57 Fixed Bluetooth audio output on Apple TV
Sam Lantinga cced5eb9 2020-06-04T09:23:18 Fixed bug 5169 - Can not build current sources because of recent thread management changes Manuel Alfayate Corchete I'm trying to build SDL2 with threads support here in GNU/Linux, both X86 and ARM, and it does not seem to be possible ATM: /home/manuel/src/SDLLLL/src/core/linux/SDL_threadprio.c:233:26: error: 'rtkit_max_realtime_priority' undeclared (first use in this function)
Sam Lantinga 958c4282 2020-06-04T09:13:49 Fixed build warning
Ryan C. Gordon 60435712 2020-06-03T16:42:19 video: Set window->surface NULL after freeing it. Otherwise, when SDL_CreateWindowFramebuffer() is called again, it will return the free'd surface instead of creating a new one.
Sam Lantinga eea0b0e0 2020-06-02T17:08:31 Fixed bug 5168 - Memory leak in RAWINPUT_JoystickOpen meyraud705 Variable 'hwdata' is not freed in RAWINPUT_JoystickOpen if device->driver->OpenJoystick() fails.
Sam Lantinga ac1f174a 2020-06-02T17:02:37 Fixed bug 5167 - Memory leak in GuessXInputDevice meyraud705 Variable 'devices' is not freed if function GuessXInputDevice, in SDL_xinputjoystick.c, return early.
Sam Lantinga d48c97c4 2020-06-02T16:57:20 Fixed bug 5147 - KMSDRM: SetWindowFullscreen() failing with SDL_WINDOW_FULLSCREEN_DESKTOP Manuel Alfayate Corchete This patch is needed so programs that do this work as expected: 1) Start in a different video mode than the mode used by the system and then... 2) Try to go fullscreen with the mode originally used by the system via SetWindowFullScreen() with the SDL_WINDOW_FULLSCREEN_DESKTOP flag. An example would be pt2-clone in https://github.com/8bitbubsy/pt2-clone. This program does this: Starts with: video.window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screenW, screenH, windowFlags); and then, *IF* the user has configured it in fullscreen mode in its .ini, it tries to go fullscreen with the desktop mode: SDL_SetWindowFullscreen(video.window, SDL_WINDOW_FULLSCREEN_DESKTOP); This sequence of operations is currently failing because SDL_SetDisplayModeForDisplay() in SDL_video.c fails because display->desktop_mode is not being initialized with its correct value: SetDisplayMode() in SDL_kmsdrmvideo.c will not be able to set the mode because it detects the mode to have a driverdata of 0x0 ("if (!modedata)") and rightfully returns an error. So, the included patch fixes this small problem, and programs that first change the video mode and then try to go fullscreen with the system video mode will now work. The patch simply fixes an small omission, but its really needed now that dynamic video mode changing was implemented on the KMSDRM backend.
Sam Lantinga 9325b22e 2020-05-29T21:26:32 Fixed bug 5113 - SDL_UpdateWindowSurfaceRects BitBlt the entire surface on Win32 Ryan C. Gordon As discussed here: https://discourse.libsdl.org/t/question-about-implementation-of-sdl-updatewindowsurfacerects/27561 "As you can see this function [WIN_UpdateWindowFramebuffer, in src/video/windows/SDL_windowsframebuffer.c] calls BitBlt on entire screen, even though it accepts the rects. Rects variable is not even used in this function at all. Now my question is why is that the case?"
Sam Lantinga d000c1cd 2020-05-29T21:22:11 Fixed bug 5155 - HIDAPI_JoystickDisconnected incorrect array shift Anthony Pesch I was looking into my own input bug and noticed an issue in the HIDAPI code while looking over it. I don't have a controller that goes down this path to test and try to provoke the issue, but it looks pretty straight forward. The memmove to shift the joystick id array on disconnect isn't scaling the size by sizeof(SDL_JoystickID), likely corrupting the ids on disconnect.
Sam Lantinga bdfd1b68 2020-05-29T16:02:49 Fixed bug 5146 - SDL_RenderFillRect doesn't work in DirectFB Lacky It looks like refactoring of SDL2 internal API has broken SDL_RenderFillRect for DirectFB. In new version function SDL_RenderFillRect returns 0, but rectangle is not visible. Replacing "count" with "len" in the argument list for SDL_memcpy in DirectFB_QueueFillRects fixes problem.
Sam Lantinga ae9ff11b 2020-05-29T14:54:07 The zero happens at a higher level now
Sam Lantinga 39c958bb 2020-05-29T14:48:39 Initialize the raw_map before getting controller mappings from the driver
Sam Lantinga 2db04947 2020-05-29T14:48:05 Fixed variable names to be consistent across functions
Sam Lantinga 345b4d7e 2020-05-29T13:37:21 Fixed bug 5161 - Autodetect controller mappings based on the Linux Gamepad Specification Jan Bujak I wrote a new driver for my gamepad on Linux. I'd like SDL to support it out-of-box, as currently it just treats it as a generic joystick instead of a gamepad. From what I can see the only way to do that is to either 1) pick one of the already supported controllers' PID, VID and button layouts and have my driver send that (effectively lying that it's something else), or 2) submit a preconfigured, hardcoded mapping to SDL. Both of those, in my opinion, are silly when we already have the Linux Gamepad Specification which standarizes this: https://www.kernel.org/doc/html/v4.15/input/gamepad.html Unfortunately SDL doesn't make use of it currently. So I've took it upon myself to add it; patch is in the attachments. Basically what the patch does is that if SDL finds no built-it controller mappings for a given joystick it then asks the joystick backend to autodetect it, and that uses the relevant evdev bits to figure out which button/axis is which. (See the specs for more details.) With this patch applied my own driver for my controller works out-of-box with SDL with no extra configuration and is correctly recognized as a gamepad; this is also going to be the case for any other driver which follows the Linux Gamepad Specification.
James Legg e2dbed9c 2020-05-29T13:05:37 SDL_blit: Fix undefined bitshift operations Arithmatic operations promote Uint8 to signed int. If the top bit of a Uint8 is set, and it is left shifted 24 places, then the result is not representable in a signed 32 bit int. This would be undefined behaviour on systems where int is 32 bits.
Ryan C. Gordon aa259ed5 2020-05-28T15:18:41 wayland: Changed output removal in handle_surface_leave() No longer needs an extra malloc, handles unexpected cases like the same output being listed twice.
Ryan C. Gordon ce7ae4ec 2020-05-28T14:57:10 wayland: Move buffer copy into mime_data_list_add() It makes it clearer who owns the memory, and more reasonable to free it on failure in the creating function. (and, of course, pacifies static analysis.)
Ryan C. Gordon 22da9d4d 2020-05-28T14:47:55 wayland: assert that mmap() didn't return NULL. In practice, it never _would_, but in theory it _might_, so this assertion tells the static analyzer not to worry about it.
Sam Lantinga 1a1f1704 2020-05-27T10:35:43 Don't include the iOS joystick driver if joysticks are disabled
Sam Lantinga 57149c24 2020-05-27T10:27:20 Fixed building with --disable-joystick on iOS
Sam Lantinga cf01ee16 2020-05-27T10:27:04 Fixed building with --disable-joystick on Linux
Sam Lantinga e9f567c7 2020-05-27T10:14:08 Fixed building on iOS with MFI controllers disabled
Sam Lantinga 97ca96bd 2020-05-27T10:13:01 Use nil instead of NULL for Objective-C objects
Sam Lantinga 03a7abf8 2020-05-27T09:57:26 Fixed building with --disable-joystick on macOS
Sam Lantinga af5eb56c 2020-05-27T09:28:03 Fixed uninitialized variable warning
Sam Lantinga 31916f11 2020-05-27T09:22:12 Fixed compiler warning building on FreeBSD
Sam Lantinga bcbaa4ec 2020-05-26T16:34:50 If there isn't a GetGlobalMouseState() implementation, fall back to the normal one.
Sam Lantinga 437577f9 2020-05-26T16:29:26 Fixed bug 5141 - KMSDRM: manage SDL_GetGlobalMouseState() Manuel Alfayate Corchete On the KMSDRM backend, there is no such thing as a desktop, yet some programs could (and DO) use SDL_GetGlobalMouseState(). So I think its good idea that, in KMSDRM, it returns the same mouse coordinates anyway as SDL_GetMouseState() would return. There is nothing else it could return, as far as I can understand, since there is no desktop anyway. This small patch does precisely that.
Sam Lantinga 1df0a1e4 2020-05-26T16:27:00 Fixed bug 5140 - KMSDRM: Dynamic vsync toggle does not work Manuel Alfayate Corchete The KMSDRM backend was doing things wrong because of some small (but important) misconceptions on how KMS/DRM works: to implement a largely broken non-vsync refresh mechanism, the SwapWindow() function was issuing new pageflips before previous ones had completed, thus causing EBUSY returns, buffer mismanagement, etc... resulting in general breakage on vsync disabling from apps, that would not allow vsync to work again without KMSDRM video re-initialization. To further clarify, on most DRM drivers async pageflips are NOT working nowadays, so all issued pageflips will complete on next VBLANK, NOT ASAP (calling drmModePageFlip() with the DRM_MODE_PAGE_FLIP_ASYNC flag will return error). The old code was assuming that can just issue a synchronous (=on VBLANK) pageflip and then pass a 0 timeout to the pull() function so we do not wait for the pageflip event, thinking that this will lead to correct non-vsynced screen updates from the program: That is plain wrong. Each pageflip has to be waite before issuing a new one, ALWAYS. And if we do not support ASYNC pageflips on the DRM driver level, then we are forced to wait for the next VBLANK. There is no way around it. I have also added many comments on the KMSDRM code. This is needed for future reference for me or others who may need to look at this code: KMS/DRM terminology regarding what SYNC and ASYNC mean in pageflip terms, and where to do certain things and why, is not trivial. It is not desirable or possible to invest time on researching the same concepts every time there is need to dive into this code. So please leave all these comments in the patch.
Sam Lantinga 15294e21 2020-05-26T13:54:47 Fixed iOS build
Sam Lantinga cc2fe84d 2020-05-26T13:19:48 Getting closer.
Sam Lantinga 0713c579 2020-05-26T13:19:44 More Linux fixes.
Sam Lantinga c7d1dab1 2020-05-26T13:19:41 Rename Linux-only variable.
Sam Lantinga b820a81f 2020-05-26T13:19:35 Include SDL_hints.h.
Sam Lantinga de866e66 2020-05-26T13:19:29 Include SDL_hint.h.
Sam Lantinga abd58418 2020-05-26T13:19:19 Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work. 1. Comment that SDL_SetThreadPriority will make any necessary system changes when applying priority. 2. Add a hint to override SDL's default behavior for scheduler policy. 3. Modify the pthreads SDL_SetThreadPriority so that instead of just using the current thread scheduler policy it will change it to a policy that should work best for the requested priority. 4. Add hint checks in SDL_SetThreadPriority so that #3 can be overridden if desired. 5. Modify the Linux SDL_SetThreadPriority so that in the case that policy, either by SDL defaults or from the hint, is a realtime policy it uses the realtime rtkit API. 6. Prior to calling rtkit on Linux make the necessary thread state changes that rtkit requires. Currently this is done every time as it isn't expected that SDL_SetThreadPriority will be called repeatedly for a thread.
Cameron Gutman 77b0dad2 2020-05-25T20:55:29 cocoa: Change Caps Lock behavior to toggle instead of locking It currently behaves like a locking key which is pressed when Caps Lock is enabled and released when disabled. This means that apps that trigger events on Caps Lock key down will only fire these events every other time Caps Lock is pressed.
Sam Lantinga f16e6bfa 2020-05-25T14:10:51 Fixed creating a metal renderer without specifying a metal window
Sam Lantinga f176d7fd 2020-05-22T16:45:02 Added a note not to use XinputUap.dll for XInput support
Ryan C. Gordon 600a2fc7 2020-05-21T04:01:37 locale: Removed unused variable.
Ryan C. Gordon a299fdd7 2020-05-21T03:52:48 sensor: Fixed compiler warnings on mingw64.
Ryan C. Gordon ba11122e 2020-05-21T03:48:56 locale: Fixed compiler warning on Visual Studio.
Tudor Brindus a6ca61d7 2020-05-21T00:06:09 wayland: update pointer position on initial enter event
Ryan C. Gordon b4e76b58 2020-05-20T17:32:23 sensor: Fix overaggressive search/replace. :)
Ryan C. Gordon 27c38eb2 2020-05-20T17:22:52 sensor: Correct fix for redefinition of various symbols.
Ryan C. Gordon 5fe34a40 2020-05-20T17:01:25 hidapi: Fix compiler warning.
Ryan C. Gordon c9d358bc 2020-05-20T16:59:35 sensor: Fix build on various Windows compilers with various predefinitions.
Ryan C. Gordon 68777406 2020-05-20T16:58:33 windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *.
Ryan C. Gordon 539125b8 2020-05-20T16:43:02 locale: Fixed compiler warning on WinRT.
Ryan C. Gordon d66b7366 2020-05-20T16:15:14 locale: Patched to compile on Windows Phone.
Ryan C. Gordon 3808b120 2020-05-19T03:14:46 locale: Make sure C++ implementations (Haiku!) use C linkage.
Ryan C. Gordon 863776f8 2020-05-19T01:19:52 haiku: Another attempt at fixing build.
Ryan C. Gordon e53d39cf 2020-05-19T00:09:59 haiku: Patched to compile.
Sylvain Becker db4246f6 2020-05-17T21:23:17 Only set colorkey, if converted surface has no alpha channel (2979)
Sylvain Becker f6197aec 2020-05-17T20:45:55 Fix issue with colorkey, palette and format conversion Set the colorkey information on the converted surface. Test-case in bug 3826/2979, conflicting with bug 4798
Sylvain Becker 39690a04 2020-05-15T21:33:47 Fix static analysis warning in SDL_render.c
Ryan C. Gordon daf360e0 2020-05-13T16:48:42 emscripten: Fix crash in SDL_SetWindowTitle(). This patch came from emscripten-ports, thanks! Fixes Bugzilla #5133.
Sam Lantinga b47f577a 2020-05-11T14:36:23 Fixed bug 5098 - macOS CreateWindowFrom doesn't work with high-dpi displays michaeljosephmaltese Display ends up taking only 1/4 of the screen area. It needs to call "setWantsBestResolutionOpenGLSurface:highdpi", like when creating a window the normal way.
Sam Lantinga eadc8693 2020-05-11T14:31:04 Fixed bug 5103 - Port fcitx support to both fcitx 4 & 5 wengxt Due to the new major fcitx version is coming close, the existing code need to be ported to use new Fcitx dbus interface. The new dbus interface is supported by both fcitx 4 and 5, and has a good side effect, which is that it will work with flatpak for free. Also the patch remove the dependency on fcitx header. Instead, it just hardcodes a few enum value in the code so need to handle the different header for fcitx4 or 5.
Sylvain Becker 2491f16f 2020-05-08T21:40:28 Android: send SDL_LOCALECHANGED when locale changes
Sylvain Becker 2a4ddeee 2020-05-08T11:15:38 Android: fix missing prototype warning
Sylvain Becker 0059ace0 2020-05-08T11:00:51 Android: factorize asset manager code (bug 2131 and 4297)