|
fc944859
|
2022-04-20T05:46:45
|
|
SDL_Rect: Use a default epsilon in SDL_FRectEquals()
Add SDL_FRectEqualsEpsilon() for when more control over
equality test is required.
|
|
00feca27
|
2022-04-20T07:51:04
|
|
Add SDL_FLT_EPSILON.
|
|
c37090f9
|
2022-04-18T12:30:08
|
|
wayland: Add support for TOOLTIP/POPUP_MENU
|
|
c1336b21
|
2022-04-17T12:43:32
|
|
hints: Make SDL_VIDEODRIVER and SDL_AUDIODRIVER formal hints.
They were just environment variables before.
Fixes #5528.
|
|
9c2f46b0
|
2022-04-12T15:23:22
|
|
Wayland: Add SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR
This hint allows libdecor to be used even when xdg-decoration is
available. It's mostly useful for debugging libdecor, but could in
theory be used by applications which want to (for example) bundle their
own libdecor plugins.
|
|
505d6a4a
|
2022-04-08T18:18:56
|
|
Update version to 2.0.22 for release
|
|
6d7d142b
|
2022-04-08T18:10:38
|
|
Fixed typo
|
|
6dbca7c9
|
2022-04-06T20:48:41
|
|
Compile with recursive mutexes for emscripten
Emscripten actually does support recursive mutexes, so no need to use SDL's fake recursive code.
Background: #5428, #5479
|
|
c0bb39e5
|
2022-04-02T02:50:02
|
|
check for HAVE_ROAPI_H in cmake and autotools, and
update SDL_config_windows.h and SDL_config_winrt.h
|
|
8c542a35
|
2022-03-29T19:08:56
|
|
Desktop OpenGL 1.X/2.X PSVita Support
|
|
3425e995
|
2022-03-30T10:12:49
|
|
stdinc: SDL_COMPILE_TIME_ASSERT defines shouldn't have a semicolon.
|
|
96be9cdd
|
2022-03-27T21:48:09
|
|
Vita: add hint to select which touchpad generates mouse events
|
|
a60986ca
|
2022-03-27T19:03:54
|
|
Correct default structure packing on Windows ARM64
See issue #5454 for details
|
|
6d1c3cd6
|
2022-03-27T17:11:05
|
|
Sync wiki -> header
|
|
2591f7e3
|
2022-03-27T16:52:04
|
|
Sync wiki -> header
|
|
7ba4d24c
|
2022-03-27T16:49:05
|
|
Sync wiki -> header
|
|
7bc498d3
|
2022-03-27T09:12:12
|
|
direct3d: Implement missing blend operations.
This is only for Direct3D 9; Direct3D 11 already had this implemented.
Fixes #5375.
|
|
2a4e0f8f
|
2022-03-23T16:09:05
|
|
Sync wiki -> header
|
|
c23a7ad3
|
2022-03-23T17:07:56
|
|
Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
Add SDL_RenderGetWindow() API to get the window associated with a renderer
|
|
f782abe5
|
2022-03-22T09:52:52
|
|
hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
Fixes #2349.
|
|
2b3c16eb
|
2022-03-20T23:17:14
|
|
Sync wiki -> headers.
|
|
d81fee76
|
2022-03-19T10:27:31
|
|
SDL_Rect: Added floating point versions of all the rectangle APIs.
Fixes #5110.
|
|
aef1e567
|
2022-03-18T17:30:05
|
|
Sync wiki -> header
|
|
40b7326b
|
2022-03-18T10:28:38
|
|
Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent()
|
|
6c962177
|
2022-03-18T10:07:59
|
|
Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
|
|
5ff42438
|
2022-03-17T17:39:46
|
|
Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
Fixes https://github.com/libsdl-org/SDL/issues/5301
|
|
e5f45455
|
2022-03-17T14:44:34
|
|
Added a hint to mark a foreign window as usable with OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/2942
|
|
0bf8ccfb
|
2022-02-08T22:15:11
|
|
video: Add a hint to allow Vulkan surfaces on foreign windows
|
|
f0d2747d
|
2022-03-17T14:56:04
|
|
use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available
|
|
ecc1c871
|
2022-03-14T10:10:40
|
|
SDL_endian.h: use endian predefs from newer gcc and clang versions.
Closes: https://github.com/libsdl-org/SDL/pull/5403
|
|
229297d9
|
2022-03-11T22:47:04
|
|
Sync wiki -> header
|
|
d14a1263
|
2022-03-11T17:45:17
|
|
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown
* Fixed: Documentation and code style issues raised during code review.
|
|
232c3556
|
2022-03-04T17:30:05
|
|
Sync wiki -> header
|
|
ae73ea9c
|
2022-03-04T09:27:46
|
|
Clarified documentation for the trigger rumble API
Fixes https://github.com/libsdl-org/SDL/issues/5372
|
|
669a7f85
|
2022-02-23T16:18:05
|
|
Sync wiki -> header
|
|
94d43186
|
2022-02-22T00:41:15
|
|
GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
|
|
18032979
|
2022-02-15T13:07:51
|
|
Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
|
|
67f12ede
|
2022-02-08T21:32:50
|
|
move bug #5333 fix to headers
|
|
580d2318
|
2022-02-08T10:37:04
|
|
Sync wiki -> header
|
|
34d4f5b1
|
2022-02-08T11:32:20
|
|
Fixed bug #2032: add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!)
|
|
050a5e1a
|
2022-02-04T20:02:20
|
|
removed unused SDL_config_wiz.h
|
|
daea9fa1
|
2022-02-02T08:18:22
|
|
Remove SDL_config_psp and references
|
|
e1cf8d87
|
2022-02-01T16:58:05
|
|
Sync wiki -> header
|
|
4fa21dd6
|
2022-02-01T10:37:05
|
|
Sync wiki -> header
|
|
d46cc18a
|
2022-02-01T11:35:26
|
|
Fix function comment
|
|
61b6a2ca
|
2022-02-01T10:33:04
|
|
Sync wiki -> header
|
|
fe2ed6cf
|
2022-02-01T11:30:43
|
|
Fixed bug #5221 - Add SDL_AndroidSendMessage()
|
|
3939ef72
|
2022-01-19T17:23:53
|
|
cleanup SDL_GetAudioDeviceSpec
- drop unnecessary hascapture check
- call SDL_InvalidParamError and return -1 in case the index is out of range
- do not zfill SDL_AudioSpec
- adjust documentation to reflect the behavior
|
|
014e2bbd
|
2022-01-12T16:40:52
|
|
use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT
|
|
65e9415b
|
2022-01-10T17:00:32
|
|
sync handling of subsystems
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
|
|
998117b3
|
2022-01-09T16:00:22
|
|
add 'Misc' subsystem
|
|
942b01a5
|
2022-01-09T15:08:21
|
|
do not use RWOps in WIN_SetWindowIcon
|
|
739f350f
|
2022-01-08T12:35:52
|
|
add SDL_LOCALE_DISABLED to SDL_config.h
|
|
57bc9040
|
2022-01-07T08:54:08
|
|
Add hint to optionally forcibly raise the window under MS Windows.
|
|
a0e3c884
|
2022-01-17T15:32:27
|
|
Updated to version 2.0.21 for development
|
|
42302d0a
|
2022-01-11T21:17:21
|
|
x11: Let apps specify a custom _NET_WM_WINDOW_TYPE.
Fixes #5185.
|
|
b424665e
|
2022-01-10T20:40:05
|
|
Sync wiki -> header
|
|
5e3f4ccc
|
2022-01-10T20:35:04
|
|
Sync wiki -> header
|
|
f14c7bb4
|
2022-01-09T20:33:32
|
|
added missing hidapi stuff for os/2 with libusb
|
|
09ece861
|
2022-01-08T11:36:29
|
|
Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method
|
|
21914b4e
|
2022-01-08T11:55:10
|
|
updated Makefile.psp and SDL_config_psp.h
|
|
92946348
|
2022-01-07T18:28:25
|
|
Updated to version 2.0.20 for release
|
|
4b38d4c9
|
2022-01-07T12:37:28
|
|
Leave the Metal view active on the window when recreating the Metal renderer
Fixes https://github.com/libsdl-org/SDL/issues/5140
Also move the metal tag definition to SDL_syswm.h so it can be used by applications
|
|
75ac944b
|
2022-01-06T22:24:00
|
|
check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
13a9cd47
|
2022-01-01T16:08:00
|
|
Adding sysfilesystem driver to PSP
|
|
7f5339e6
|
2021-12-14T14:24:59
|
|
Document the packed integer formats SDL_Color is bit-compatible with.
|
|
086c7455
|
2021-12-14T12:08:36
|
|
Fixed build warning on iOS
|
|
b7885abc
|
2021-12-14T10:31:55
|
|
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
|
|
8d14e6ea
|
2021-12-08T14:01:02
|
|
replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
|
|
da5dbb47
|
2021-12-07T16:43:50
|
|
Fix SDL2main on PSP (#5076)
- Fix SDL2main on PSP
SDL2main was not working for PSP, because it wasn't being activated and
it wasn't unsetting the main. Besides that a debug screen being started
was causing issues with joystick input and the sceKernelExitGame calli
is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
|
|
897c7cfa
|
2021-12-07T10:24:46
|
|
Make sure SDL_VIDEO_RENDER_PSP is set
|
|
21fd0047
|
2021-11-29T18:42:13
|
|
Initial for building PSP version with CMake
|
|
70c5e91d
|
2021-12-01T01:20:10
|
|
os/2 optionally builds against libiconv.
|
|
5fc901d4
|
2021-11-30T09:58:21
|
|
Updated to version 2.0.19 for development
|
|
976328bb
|
2021-11-28T08:54:18
|
|
Fixed ABI break in SDL test header
|
|
110e4e13
|
2021-11-27T10:24:32
|
|
Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
|
|
5a0ea7fb
|
2021-11-27T19:10:10
|
|
Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
|
|
7242075b
|
2021-11-26T08:12:45
|
|
Updated version to 2.0.18 for release
|
|
eb39e205
|
2021-11-25T17:00:50
|
|
SDL_endian.h: remove aarch64 asm.
The asm has been reported broken in at least optimized Apple M1 builds;
and besides, the compiler builtins have precedence over the asm anyway.
Closes https://github.com/libsdl-org/SDL/issues/3943
|
|
53aa8eec
|
2021-11-25T17:00:24
|
|
minor cleanup for watcom _inline keyword.
|
|
3c71f893
|
2021-11-25T13:53:04
|
|
Sync wiki -> header
|
|
57520cbd
|
2021-11-25T16:49:57
|
|
Improve documentation for input grabbing functions
|
|
f8900583
|
2021-11-23T17:04:40
|
|
removed windows winmm joystick driver
|
|
e5467af7
|
2021-11-23T09:42:07
|
|
Minor change comment
|
|
c97b7218
|
2021-11-21T12:18:10
|
|
Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
|
|
aeff8748
|
2021-11-20T13:35:25
|
|
configure: Allow building of the "offscreen" video target.
It was CMake-only before this.
|
|
990fb668
|
2021-11-20T01:02:02
|
|
tests: several -Wwrite-strings fixes.
|
|
3ed0c626
|
2021-11-19T01:24:40
|
|
SDL_RWsize: updated description
|
|
0fddda6e
|
2021-11-18T21:51:05
|
|
Sync wiki -> header
|
|
e5268309
|
2021-11-18T20:58:04
|
|
Sync wiki -> header
|
|
3f978c0f
|
2021-11-18T15:56:16
|
|
include: Improved documentation of SDL_RegisterApp and SDL_UnregisterApp.
|
|
7f70f6e1
|
2021-11-18T15:30:36
|
|
include: Note that several rwops functions used to be macros before 2.0.10.
|
|
319d2b3e
|
2021-11-18T20:29:04
|
|
Sync wiki -> header
|
|
16a1721e
|
2021-11-18T20:25:05
|
|
Sync wiki -> header
|
|
c2464653
|
2021-11-17T18:19:49
|
|
Remove unnecessary clang-cl check since Clang has __builtin_bswap.
|
|
6b66542e
|
2021-11-17T17:04:34
|
|
Fixing compilation errors for VS2019 Clang toolset (fixes #4702)
|
|
dd6269b1
|
2021-11-17T17:55:00
|
|
SDL_endian.h: added proper version check (VS2005+) to MSVC functionality
|
|
43d1b42a
|
2021-11-16T17:59:38
|
|
cmake: Sync build config options with autotools
- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
|
|
66058bbb
|
2021-11-15T16:52:56
|
|
Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
|