Log

Author Commit Date CI Message
Philipp Wiesemann bbf0f62b 2013-11-10T17:42:01 Replaced implicit boxing with explicit boxing in Java file.
Philipp Wiesemann 2d671781 2013-11-10T17:40:26 Renamed a class in Java file for consistency.
Philipp Wiesemann 802f83ff 2013-11-10T17:38:03 Removed not needed imports from Java file.
Philipp Wiesemann d6c1e381 2013-11-10T17:35:07 Added missing @Override annotations in Java file.
Philipp Wiesemann 26ce68e8 2013-11-10T15:04:58 Changed motion listener implementation not to inherit from Activity class.
Philipp Wiesemann fda8d934 2013-11-10T14:58:48 Moved two function calls so they are only called if needed. If the MotionEvent is not from joystick the return values are not needed.
Philipp Wiesemann aa337980 2013-11-10T14:50:37 Added a new unused key code from Android 4.4 (API 19).
Philipp Wiesemann 0ab7624c 2013-11-10T14:47:05 Changed function to return -1 through SDL_Error() instead of plain -1.
Philipp Wiesemann 82b3e7d2 2013-11-10T14:44:50 Changed function to be static. The function keycode_to_SDL() is only used in this file.
Philipp Wiesemann 6e3558cf 2013-11-10T14:42:41 Removed unused local variable to fix warning.
Philipp Wiesemann 3f2e942f 2013-11-10T14:39:38 Fixed implicit function declarations by including the missing header.
Philipp Wiesemann bd1e1a93 2013-11-10T14:36:41 Corrected source comment.
Ryan C. Gordon 92b12812 2013-11-10T00:38:37 Added Ben Henning's GSoC2013 work: premake build system.
Ryan C. Gordon 52069757 2013-11-10T00:32:23 Added Apoorv Upreti's GSoC2013 work: visual test suite. See visualtest/README.txt for details.
Sam Lantinga 24731317 2013-11-09T01:15:17 Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
Sam Lantinga 33cf925c 2013-11-09T01:08:21 Fixed signed/unsigned warning
Sam Lantinga 550676d0 2013-11-09T00:56:05 Fixed signed/unsigned warning
Sam Lantinga 976c8769 2013-11-08T14:05:23 Fixed bug 2172 - Window loses maximized state when activated I still haven't figured out why my application is being minimized when I try to raise, it but my previous workaround is causing issues. For now the correct way to raise and/or restore the window is as follows: if ( !(SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED) ) { SDL_RaiseWindow( window ); } if ( SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED ) { SDL_RestoreWindow( window ); } I will investigate the window state change rules more fully in the future. CR: Alfred Reynolds
Sam Lantinga 7c7a9b7f 2013-11-08T14:05:19 Added a Linux game controller mapping for the Valve Streaming Gamepad
Sam Lantinga 3523b409 2013-11-08T14:05:15 Made helper window creation depend on initializing the Haptics or Joystick subsystems.
Sam Lantinga faebe94c 2013-11-08T14:05:08 Mac: Fix a crash with SDL_MAC_NO_SANDBOX. When we get a kCGEventTapDisabledByTimeout or kCGEventTapDisabledByUserInput, the event tap would perform an invalid memory access. void pointers are so fun. This code only runs if you explicitly build with SDL_MAC_NO_SANDBOX.
Sam Lantinga e3e24bde 2013-11-08T14:04:59 Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter.
Sam Lantinga 621c7f8f 2013-11-08T14:04:51 Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX.
Sam Lantinga 493fadd5 2013-11-08T14:04:35 Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead. (Sam actually wrote this, I'm just reviewing and checking it in.)
Sam Lantinga 95c67ed9 2013-11-07T19:15:58 Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure Patrice Mandin I encountered a problem trying to load a 8-bit paletted BMP file using SDL. This file was generated using GIMP 2.8. It has a big BITMAPINFOHEADER (0x6c bytes for biSize field), and thus the palette is incorrectly setup.
Sam Lantinga 48e44f7f 2013-11-06T23:59:24 Fixed Windows compile error
Sam Lantinga 3b050fc9 2013-11-06T23:35:08 Horizontal wheel support in windows Lorenzo Pistone this patch adds support for the horizontal wheel in Windows. It is shamelessly copied off the vertical wheel code, but I guess that that is a value added in consistency.
Gabriel Jacobo 22770a8f 2013-11-06T11:23:24 [Android] Fixes Bug 2041 - can't get SDL_QUIT event... Thanks to Denis Bernard! Also, changed the Android manifest so the app doesn't quit with orientation changes, and made testgles.c exit properly on Android.
Gabriel Jacobo e27248c2 2013-11-06T09:48:45 Fixes Bug 1944 - Linux events, joysticks having only hat are not read
Sam Lantinga 1c9cc8c9 2013-11-05T21:01:25 Fixed performance regression caused by the fix for bug 2158
Gabriel Jacobo 0b7c69fe 2013-11-05T20:07:39 Adds Joystick support for Android This bumps the build SDK level to 12 (up from 10). Runtime requirements remain the same (at API level < 12 joystick support is disabled). Also enables building SDL for armv7 and x86.
Sam Lantinga 61068a30 2013-11-03T11:34:03 Fixed bug 2180 - debian/rules: Makefiles should use tabs Joseph Carter Whitespace in a makefile is consequential. In fact, it's part of the syntax. And at least a few versions of make puke on Makefiles with lines indented with spaces, not tabs. Obviously GNU make used on Debianish systems is not strictly among them, or this would fail. Even so, I cannot resist the urge to pedantically fix this, if only to get rid of the bright syntax error red coloration in vim. :)
Sam Lantinga c4b563e4 2013-11-03T11:27:06 Fixed bug 2190 - test/testdrawchessboard.c line endings Joseph Carter test/testdrawchessboard.c checks out of hg with DOS line endings on non-dos systems. Fixed via: perl -pi -e 's/\r//g' test/testdrawchessboard.c
Sam Lantinga 517886a7 2013-11-03T11:13:06 Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers norfanin The audio_enumerateAndNameAudioDevicesNegativeTests test in testautomation_audio.c reports a failure for SDL_GetAudioDeviceName when called on a driver that has only the default device. SDL_GetNumAudioDevices reports 1, but SDL_GetAudioDeviceName does not check if the index passed by the caller is in that range in this case. For positive numbers anyway. This can be reproduced with the dummy driver on Windows and Linux.
Sam Lantinga aaa4165b 2013-11-03T11:00:28 Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors. Daniel Ribeiro Maciel CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors: (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_AddCallback' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Poll' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Init' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Quit' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_DelCallback' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Scan' collect2: error: ld returned 1 exit status
Sam Lantinga f2224e1f 2013-11-03T09:55:27 Fixed bug 1990 - focus/keyboard events not generated correctly for multiple windows Mai Lavelle I've recently tried to create multiple windows and process key events for them, and found that key events weren't being generated for most of the windows. After some investigating I've observed the following effects. All but the most recently created window experience these effects... - a focus lost event is generated immediately after the focus gained event, even tho window still has focus - key events report window id 0 rather than the id of the window which has focus, SDL thinks no window has focus? - giving focus to a non SDL window and then selecting an SDL window causes events to be generated as expected, but only until focus changes again Focus change events are queued and delayed (200 ticks) before they are dispatched. The problem occurs when a focus out and focus in event are received on the same tick. When these delayed events are dispatched they will be sent in the order determined by the window list rather than the order in which they are received. The focus out dispatch is implemented by calling SDL_SetKeyboardFocus(NULL). This will remove focus from any window, regardless of whether it is the one originally targeted by the X11 event. Since SDL_SetKeyboardFocus() will always dispatch a focus lost event as needed, the easiest solution is simply to only call SDL_SetKeyboardFocus(NULL) when SDL_GetKeyboardFocus() matches the target window.
Sam Lantinga 2efd4065 2013-11-03T09:42:23 Clarified that SDL_memset4 is a 32-bit assignment and fixed a compiler warning
Philipp Wiesemann cd37485e 2013-11-02T12:07:21 Changed parameter name for gesture template save functions from "src" to "dst".
Philipp Wiesemann 95bbf5f4 2013-11-02T11:51:23 Removed unreachable return statement in gesture source.
Philipp Wiesemann 4e270de1 2013-11-02T11:46:43 Changed function to return -1 through SDL_Error() instead of plain -1.
Philipp Wiesemann 0f8d9995 2013-11-02T11:42:00 Corrected typo in source comment.
Gabriel Jacobo e651ab12 2013-10-31T10:02:21 Fixes Bug #2191,incorrect test for egl_context validity Thanks David Binderman!
Ryan C. Gordon 804e5799 2013-10-30T16:39:35 Fixed common test usage string (was "hidpi", should be "highdpi").
Ryan C. Gordon d36c7363 2013-10-28T22:43:39 Updated GL version tests for Mac OS X 10.9 ("Mavericks"). They changed the name of their GL 3.2 enum, added the GL 4.1 core profile.
Ryan C. Gordon 609b58e4 2013-10-24T00:00:10 Fixed buffer overflow.
Sam Lantinga f570effb 2013-10-23T20:58:39 Added tag release-2.0.1 for changeset 5755b4fad250
Sam Lantinga 7108aac5 2013-10-23T20:58:31 Removed tag release-2.0.1
Sam Lantinga aa10a5d9 2013-10-23T17:46:07 Added tag release-2.0.1 for changeset 37391efdb946
Ryan C. Gordon 72de99ae 2013-10-23T19:52:14 Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!). Fixes Bugzilla #2177.
Sam Lantinga 51fc4b20 2013-10-23T16:33:15 Added tag release-2.0.1 for changeset 51a4ba8915d8
Sam Lantinga fbfe0901 2013-10-23T16:32:56 Updated Debian package version to 2.0.1
Sam Lantinga d3ad8ff4 2013-10-23T16:17:08 Added tag release-2.0.1 for changeset 1e256bd077b2
Pierre-Loup A. Griffais e0771482 2013-10-23T13:43:17 Fix regression causing crashes when running without a window manager.
Ryan C. Gordon 965a0da9 2013-10-23T15:54:12 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. Otherwise, the XInput path would always trigger it in a harmless manner.
Ryan C. Gordon 28aa076c 2013-10-23T00:58:20 SDL_GetPrefPath() now uses the organization on all platforms. Even if that's not the general convention for a given platform.
Sam Lantinga 298d3d62 2013-10-22T21:54:52 Fixed duplicate const warning
Sam Lantinga 30ce2bc7 2013-10-22T21:53:58 SDL 2.0.0 defined __inline__ and some code relies on it now.
Sam Lantinga fa73a3c8 2013-10-22T21:53:42 Testing fullscreen window in the accelerometer test.
Andreas Schiffler 09b3b7e7 2013-10-21T23:17:37 Fix error assert for negative cases of pixels_getPixelFormatName test
Sam Lantinga 6a71d992 2013-10-21T22:27:07 Added patch notes for 2.0.1
Sam Lantinga 2348e426 2013-10-21T22:08:56 Fixed whitespace
Sam Lantinga 3d1c3b19 2013-10-21T10:28:57 Revert fix for bug 1392 because it breaks linking with mingw32
Sam Lantinga 06811ecf 2013-10-21T02:46:16 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Alex Szpakowski I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed. I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository. I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
Sam Lantinga 50da48ee 2013-10-21T02:38:23 We don't have API changes documented yet.
Sam Lantinga bcf5472d 2013-10-21T02:37:03 Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode Alex Szpakowski In Mac OS X, when SDL_SetWindowFullscreen(window, 0) is called on a window which was in SDL_WINDOW_FULLSCREEN_DESKTOP mode, its original size is restored but its position is moved to the bottom of the screen. I tracked down the issue to these two lines: http://hg.libsdl.org/SDL/file/fdd5cc9e9f90/src/video/cocoa/SDL_cocoawindow.m#l1034 I believe [nswindow setFrameOrigin:rect.origin] implicitly calls [nswindow constrainFrameRect:rect toScreen:screen], which will attempt to constrain the window to the screen, but at that point the window size is still full-screen rather than the restored window size, so the constrainFrameRect function operates on the wrong window size. https://developer.apple.com/library/mac/documentation/cocoa/reference/applicationkit/classes/NSWindow_Class/Reference/Reference.html#//apple_ref/occ/instm/NSWindow/constrainFrameRect:toScreen: I resolved the issue by swapping the order of the function calls, like so: [nswindow setContentSize:rect.size]; [nswindow setFrameOrigin:rect.origin];
Sam Lantinga d08634e2 2013-10-21T02:32:34 Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings J?nis R?cis Reopening as compilation with ANSI C throws lots of unnecessary warnings, both using MinGW and using Linux GCC. (BTW, what happened? MinGW is broken to all hell. sdl2-config does not even link SDLMain anymore?) I think this may have been lost somewhere, so again: GCC supports inlining via __inline__ in all known versions of GCC, regardless of the C standard in use. Please don't assume that __STRICT_ANSI__ implies no inlining support.
Sam Lantinga c10389cf 2013-10-21T02:20:39 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Sam Lantinga b8b9bfbe 2013-10-21T01:16:16 Fixed some warnings building for 64-bit Windows
Sam Lantinga 11d38d69 2013-10-21T00:30:05 Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function Nitz 2013-08-06 03:53:41 UTC In function SDLTest_ScreenShot() surface pointer getting leak while return
Sam Lantinga 80930559 2013-10-21T00:25:43 Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode Nitz I was going through the SDL_IntersectRectAndLine function and wondered to see the ComputeOutCode function implementation. The problem in this algo is, x and y axis are getting check with respect to 0, Which is wrong, it should be get checked with respect to rectangle x and y axis.
Sam Lantinga 6f76bc29 2013-10-21T00:22:07 Fixed bug 2061 - SDL_filesystem API not built using cmake Marcus von Appen The SDL_filesystem API does not get built properly on Unix and BeOS using cmake due to not including the correct C files.
Sam Lantinga deb8086b 2013-10-21T00:20:27 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] C.W. Betts The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String].
Sam Lantinga 360c3d85 2013-10-21T00:15:24 Better cleanup if OpenGL initialization fails
Sam Lantinga 5697089d 2013-10-20T23:52:02 Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z Denis Bernard Background information: http://developer.android.com/reference/android/hardware/SensorEvent.html#values Steps to reproduce: compile testjoystick.c as an android app (change screen size according to your device). While running the app, also run: adb logcat -c; adb logcat -s 'SDL:*' 'SDL/APP:*' When tilting the device left/right, the joystick moves in the opposite direction of what one would expect. Or at least, the behaviour is not consistent with the Y axis. Also when the device sits on a table (obviously not moving), the Z axis value oscillates between -32000 and +32000 (by overflow): I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32511 I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32575 I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32383 I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32386 I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32450 I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32578 This is caused by the accelerometer yielding a constant value around 9.81 for Z and feeding something like 0.9 to 1.1 to the joystick driver, resulting in the overflow. Proposed fix in SDLActivity.java (swap X and subtract G from Z reading)
Sam Lantinga a503dabe 2013-10-20T23:23:25 Fixed a crash initializing Android touch IDs
Sam Lantinga f8c11bb9 2013-10-20T23:05:53 Fixed the status bar visibility in iOS 7
Sam Lantinga 85c2e236 2013-10-20T22:23:09 Fixed Y axis inversion on iOS; positive is up, negative is down.
Sam Lantinga 08fa8da7 2013-10-20T21:56:15 Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Andreas Ertelt The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/5486e579872e / https://bugzilla.libsdl.org/show_bug.cgi?id=2121) The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple warning: always_inline function might not be inlinable [-Wattributes] as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers.
Sam Lantinga 4ca34ad4 2013-10-20T21:34:38 Prevent conflicts when linking both SDL2 and SDL2_gfx
Sam Lantinga aa86e05d 2013-10-20T20:49:36 Fixed windows compile
Sam Lantinga f5fa492e 2013-10-20T20:42:55 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
Sam Lantinga 04e170ce 2013-10-20T20:41:30 Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms
Ryan C. Gordon d7103996 2013-10-20T23:38:19 Fix some edge cases in XInput haptic timing.
Ryan C. Gordon dddb8787 2013-10-20T23:08:45 Disable Win32 thread naming again. See Bugzilla #2089.
Ryan C. Gordon 0e699eb5 2013-10-20T21:18:05 Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!). Fixes Bugzilla #1985.
Ryan C. Gordon d1bde399 2013-10-20T20:24:00 Backed out changeset 737771c47c6f, done testing Buildbot changes.
Ryan C. Gordon df368084 2013-10-20T20:02:02 Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change.
Ryan C. Gordon f28c7fe8 2013-10-20T16:03:11 Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type.
Ryan C. Gordon c521ae84 2013-10-20T16:02:24 Patched to compile on non-C99 Microsoft compiler.
Ryan C. Gordon a614f186 2013-10-20T16:01:10 Patched to compile on Windows.
Ryan C. Gordon b285b600 2013-10-20T15:55:47 Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!). Partially fixes Bugzilla #2126.
Ryan C. Gordon 6e1169dd 2013-10-20T15:49:52 Fixed goofy logic in haptic device comparison code. Mitchell Keith Bloch did the research on this bug, and came up with a slightly different patch than this. Partially fixes Bugzilla #2126.
Ryan C. Gordon 54dce3f5 2013-10-20T15:45:48 Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
Ryan C. Gordon 5e74299a 2013-10-20T15:40:20 Fix adding of XInput devices (thanks, Mitchell!) Partially fixes Bugzilla #2126.
Sam Lantinga ade13fd7 2013-10-20T10:39:26 It's okay to quit things more than once.
Sam Lantinga 20f5167d 2013-10-20T10:35:51 Use vertex arrays for drawing points in addition to lines
Sam Lantinga 8fc4fdf1 2013-10-20T10:19:51 Fixed bug 1392 - Debian patch: do not propagate -lpthread manuel.montezelo Since the bug report[1] in 2006 Debian is shipping the patch attached. [1] http://bugs.debian.org/375822 Maybe nowadays you don't propagate that library for linking, so maybe the patch should be dropped, but at the moment I do not have an easy/quick way to check it. So I am submitting this report in the case that you consider it useful (even if maybe the patch itself has to be reworked), or otherwise learn if the patch is unneeded or even harmful.
Sam Lantinga 82b8e6df 2013-10-20T10:10:14 Fixed bug 2158 - Pixel missing in SDL_RenderDrawLines Sean McKean I am running Ubuntu 12.04 (GL version 1.4 Mesa 8.0.4) , and on drawing a set of lines through the renderer through SDL_RenderDrawLines() (looped or not) or SDL_RenderDrawRect() I notice a pixel missing. For RenderDrawLines() it seems to be the second point in the sequence; for RenderDrawRect() it is the lower-right. This can be fixed by specifying SDL_RenderDrawPoint(s), but wouldn't it be easier to specify each pixel in a GL_POINTS glBegin/End loop in the OpenGL code, just to make sure? I also ran the same program on Android; the rendering seemed to be correct, which uses glDrawArrays.
Sam Lantinga a25b5192 2013-10-20T09:58:37 Fixed compiling with the new X11 symbol wrapping
Stefanos Apostolopoulos 6a3478c2 2013-10-20T17:23:43 Fix bug 1300 by querying current border size in ConfigureNotify, and adjusting window coordinates accordingly.