Log

Author Commit Date CI Message
Ryan C. Gordon c0aa626b 2018-08-08T10:26:22 e_exp: Fixed compiler warning on Visual Studio.
Ryan C. Gordon 941c5b47 2018-08-07T18:07:11 haiku: Rename internal functions from BE_* to HAIKU_* Fixes Bugzilla #2349.
Ryan C. Gordon c0ac09ed 2018-08-07T17:28:07 configure: Make wayland sources depend on generated headers. Otherwise occasionally the sources will try to compile before the headers it needs are generated. Fixes Bugzilla #3977.
Ryan C. Gordon f59b0056 2018-08-07T16:56:46 evdev: On sudden termination, make sure keyboard isn't lost (thanks, Tadek!) "In release 2.0.6, when Linux evdev keyboard support has been moved to a separate source file, a feature was added to disable normal keyboard event processing to prevent "spilling" keystrokes to background virtual console. This feature has one unpleasant side effect: if application fails to call `SDL_Exit` before termination or crashes with fatal signal, console is left in unusable state with keyboard not working and no possibility to switch virtual console. If user has a chance, he can login remotely and restore keyboard with `kbd_mode`, otherwise the only option is to reboot the machine. This patch fixes that problem by intercepting fatal signals (with `sigaction`) and process termination (with `atexit`), to restore keyboard state, if it wasn't properly restored with `SDL_Exit`. The function registered with `atexit` also restores original signal handlers, to prevent leaving invalid handlers after SDL library is unloaded, if it was loaded dynamically with `dlopen`. No signal handlers or `atexit` function are installed if SDL boolean hint `SDL_HINT_NO_SIGNAL_HANDLERS` is `SDL_TRUE`. Additionally, if environment variable `SDL_INPUT_LINUX_KEEP_KBD` exists, keyboard initialization function completely skips disabling keyboard. This can be useful for debugging." Fixes Bugzilla #4193.
Ryan C. Gordon 623a6def 2018-08-07T16:49:18 alsa: optionally run entire pipeline non-blocking.
Ryan C. Gordon 56f44cfa 2018-08-07T13:04:15 audio: Deal with device shutdown more carefully. This would cause problems in various ways, but specifically triggers an assert when you close a WASAPI capture device in an app running over RDP. Related to (but not the actual bug) in Bugzilla #3924.
Mai Lavelle e714f659 2018-08-07T12:06:31 haptic: Fix initial detection of haptic devices on Linux system SDL_UDEV_Scan must be called during SDL_SYS_HapticInit to ensure devices outside of the 0-31 range are added to the list of haptic devices. Fixes Bugzilla #3923.
Sam Lantinga a37d3e0b 2018-08-06T13:00:11 Backed out changeset 794a209b2270 It turns out the mapping is correct, just the name was confusing
Sam Lantinga cc682f20 2018-08-06T11:58:08 Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices Different device with same vid/pic that is kind of a Saitek shape: https://www.trust.com/en/product/17416-gxt-24-runa-compact-gamepad n64 with same ID https://bbs.archlinux.org/viewtopic.php?id=163488 PS shaped with numbers for buttons https://pineight.com/mw/index.php?title=USB_game_controller#DragonRise_Inc._Generic_USB_Joystick fightstick with same vid/pid https://retropie.org.uk/forum/topic/7594/bartop-2-player-zero-delay-encoders-not-working
Ozkan Sezer f45f33bd 2018-08-05T10:01:01 SDL_expf: return SDL_exp() instead of SDL_uclibc_exp() for consistency.
Ethan Lee b4fe7412 2018-08-04T11:52:46 SDL_exp
Ryan C. Gordon 4d4bb2b0 2018-08-02T16:21:43 cmake: use WINDOWS instead of WIN32.
Ryan C. Gordon e061a92d 2018-08-02T16:03:47 Some drag'and'drop improvements. First: disable d'n'd events by default; most apps don't need these at all, and if an app doesn't explicitly handle these, each drop on the window will cause a memory leak if the events are enabled. This follows the guidelines we have for SDL_TEXTINPUT events already. Second: when events are enabled or disabled, signal the video layer, as it might be able to inform the OS, causing UI changes or optimizations (for example, dropping a file icon on a Cocoa app that isn't accepting drops will cause macOS to show a rejection animation instead of the drop operation just vanishing into the ether, X11 might show a different cursor when dragging onto an accepting window, etc). Third: fill in the drop event details in the test library and enable the events in testwm.c for making sure this all works as expected.
Ryan C. Gordon 8f0cc4a4 2018-07-22T19:42:08 Backed out changeset 2e42ec46061e. This change isn't correct. See comments in Bugzilla #4183.
Ryan C. Gordon 1089944b 2018-07-22T19:40:42 libm: Fixed signature mismatches for __ieee754_rem_pio2 and __kernel_rem_pio2. Fixes Bugzilla #4201.
Ryan C. Gordon 862aa4b4 2018-07-22T19:28:27 windows: Fixed some Visual Studio warnings about shadowed variables. Fixes Bugzilla #4118.
Ryan C. Gordon b5a420cb 2018-07-13T17:53:24 dbus: Deal with undefined behavior with va_args. Parse out a copy of the varargs ourselves to get to the reply portion, since the original passed to D-Bus might modify or not modify the caller's copy, depending on system ABI.
Sam Lantinga fd8e8f9f 2018-07-13T12:55:50 Clean up captured pointer code to avoid logcat clutter on pre-8.0 systems (thanks Rachel!)
Sam Lantinga df0d3f13 2018-07-12T13:28:15 More controller drivers support CARTESIAN coordinates. This fixes rumble on the Saitek Cyborg V.3 Rumble Pad
Sam Lantinga ff8c9538 2018-07-12T13:28:13 Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!) Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
Marc Di Luzio c3178e67 2018-07-12T16:52:45 Ensure we still clear the X locale modifiers even if not compiled with ibus or fcitx support
Ozkan Sezer c74837fb 2018-07-05T23:01:10 ltmain.sh: make OSX autofoo builds' compatibility version match Xcode builds. closes bug #4208.
Wohlstand ff8c62f2 2018-07-02T03:53:57 Fixed bug 4210 - SSE2-based converter makes junk result of S32 -> Float At the HG state abdd17144682, 64-bit assemblies are using SSE2-based resampler, produces junk sound when converting the S32 -> Float32 -> S16 chain. The `NEED_SCALAR_CONVERTER_FALLBACKS` thing works perfectly. If I will find a reason that caused this mistake, I'll send a patch by myself.
Ozkan Sezer 507e271b 2018-07-01T19:50:00 made the wasapi configury option consistent with others.
Ozkan Sezer 88577916 2018-07-01T17:01:04 make WASAPI configurable in autofoo and cmake (default is on.) closes bug #3798.
Ozkan Sezer 013b146d 2018-06-30T20:55:51 SDL_windowstaskdialog.h (struct _TASKDIALOGCONFIG): make unions anonymous otherwise build fails. (at least with my VS2005. and the code accesses the arms of the unions anonymously anyway.)
Ozkan Sezer 949b8bd8 2018-06-30T20:10:40 correct the comment correction..
Ozkan Sezer 67f18a19 2018-06-30T20:04:01 comment correction
Ozkan Sezer cf7b94f2 2018-06-30T20:03:23 ran 'chmod -x' on two files
Ryan C. Gordon 7c2028f8 2018-06-29T16:56:11 Attempt to fix "cast from pointer to integer of different size" warnings.
Ryan C. Gordon 52857de2 2018-06-29T16:55:55 Corrected a comment.
Vitaly Novichkov 3a11bba2 2018-06-29T18:29:17 Remove "lib" prefix from DLL file on MinGW builds closes bug #4209.
Ryan C. Gordon 3b173f81 2018-06-25T23:00:38 Patched to compile on Visual Studio (typo).
Ryan C. Gordon 58168a8c 2018-06-25T16:34:16 atomic: Fight with all the assemblers that don't like REP NOP. :/
Ryan C. Gordon 5f123e31 2018-06-25T15:58:35 atomic: Spin locks now try to use the x86 PAUSE instruction for short waits. Fixes Bugzilla #4151.
Ryan C. Gordon 5a8ecf4e 2018-06-25T13:14:52 yuv: Patched to make static analysis happy (warned about unused variable).
Ryan C. Gordon 4773690d 2018-06-25T12:55:23 Deal with possible malloc(0) calls, as pointed out by static analysis.
Ryan C. Gordon 4f5bd53e 2018-06-25T09:37:25 wayland: Keep protocol XML files in-tree. Now you don't need the latest Wayland installed to build with newer protocols supported, as they'll build correctly; even if your system can't use them, we can make intelligent decisions at runtime about what's available on the current machine anyhow. This also simplifies some logic and possible failure cases in the configure and CMake scripts. Fixes Bugzilla #4207.
Ryan C. Gordon 915a7e03 2018-06-25T01:57:28 gles2: Whoops, overzealous copy/paste on my part. :)
Ryan C. Gordon c8ac9096 2018-06-24T22:42:36 wayland: Implemented xdg-wm-base support. This is just in parity with the existing zxdg-shell-unstable-v6 code. Making the Wayland target robust (and uh, with title bars) is going to take a lot of work on top of this.
Ryan C. Gordon e8237e2b 2018-06-24T15:21:01 android: Android.mk should only preserve debug symbols in debug builds. Fixes Bugzilla #4111.
Ryan C. Gordon c70db0ca 2018-06-24T15:12:18 cmake: Look in popular places for X11 headers, export this info properly. Fixes CMake not being able to find X11 on FreeBSD (which generally has the headers in /usr/local/include/X11). List of other popular places borrowed from CMake's FindX11 module. This worked on the configure script because of magic in the AC_PATH_X macro. Fixes Bugzilla #4815.
Ryan C. Gordon 59574fe2 2018-06-24T13:57:22 x11: Normalize x11xinput2 touch x to be 1.0 at width (thanks, Zach!). "Applications (such as SDL's testgesture) do "event.tfinger.x * window_width" to find window coord. Currently the X11 XInput2 backend expects application to do "event.tfinger.x * (window_width-1)" instead. X11 XInput2 touch events are normalized so x is 1.0 at "width - 1" but other SDL backends appear to have x be 1.0 at "width". Same issue for touch event y with regards to height." Fixes Bugzilla #4183.
Ryan C. Gordon 5308a245 2018-06-24T12:16:58 Fixed some possible malloc(0) calls reported by static analysis.
Sam Lantinga 88dfa466 2018-06-18T13:14:04 Use a blank cursor instead of PointerIcon.TYPE_NULL since that shows the default cursor on Samsung DeX
Sam Lantinga a5158535 2018-06-18T13:14:02 Added support for external mouse in Samsung DeX mode relative mode doesn't work, but absolute coordinates are functional
Sam Lantinga f1d8f5f7 2018-06-18T13:14:00 Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!)
Sam Lantinga 8b574dc4 2018-06-18T13:13:58 Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!)
Sam Lantinga 74ec7cab 2018-06-18T13:13:56 Fixed race condition where Android touch events could get scaled by a render target's viewport
Sam Lantinga 9924a8e3 2018-06-14T00:51:45 Fixed bug 4094 - No SDL_TEXTEDITING after pressing Alt key on Raspberry Pi Linux This was reproducible by running an SDL app on the console from an ssh login. In this case the terminal wasn't owned by the user running the app, so we were using the default keymap, which didn't have state transitions defined for ctrl and alt, so once we entered that state keypresses would no longer transition out of that state, nor would they generate text. As a workaround, we'll just reset to the default shift state if that happens, which means we'll get text for keys pressed while ctrl is held down, but I don't think that's a big problem. Note that in this case we also can't mute the keyboard, so the keypresses go to the console, which probably isn't what you want...
Tomeu Vizoso fe682827 2018-06-14T06:12:12 egl: Don't change context when deleting current. If we change the current context behind the app's back, those tracking the current context to minimize context changes are going to get confused. This brings the EGL backend in line with the GLX one. Fixes Bugzilla #4199.
Sam Lantinga 12ff19c0 2018-06-13T14:24:30 SDL Android fullscreen code extensively tested on Steam Link with no issues reported
Ozkan Sezer 08de74ec 2018-06-13T14:45:02 use the 'aborts' pragma of Watcom for SDL_NORETURN functions SDL_ExitProcess(), SDL_AbortAssertion() and SDLTest_BailOut(). (Commit 303c1e0fb0cf for bug #4100 removed SDL_NORETURN from SDL_ExitProcess() and SDL_AbortAssertion() in order to avoid warnings from windows builds, but that's temporary I guess..)
Sam Lantinga 4a4bac95 2018-06-12T13:22:58 Deal with fullscreen limitations under windowed Android environments (Chromebook, DeX, etc.) (Thanks Rachel!)
Ozkan Sezer 41da7b79 2018-06-12T14:00:15 ran 'chmod -x' on many files
Sam Lantinga 864b8f89 2018-06-12T01:04:26 Merged in community contributed controller mappings from https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
Sam Lantinga 12059782 2018-06-12T00:18:10 Added common controllers used with Steam Big Picture These are entirely untested Several USB ids refer to multiple packaged products. In those cases I tried to use the most common name, or a general name (e.g. PS3 Controller), or a completely generic name (e.g. USB gamepad) if it wasn't clear what type of controller it was. Patches welcome!
Sam Lantinga 63317dfb 2018-06-07T17:07:05 Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!)
Sam Lantinga fe196db7 2018-06-07T17:07:03 Track android device panel width & height as well as window surface & height. Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails. Add Android_DeviceWidth/Android_DeviceHeight globals to native code. Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight Use device width/height for all display mode settings.
Sam Lantinga db86e7a6 2018-06-07T10:54:54 Added support for the PS3 controller driver in PlayStation Now
Sam Lantinga 77709aec 2018-06-06T09:42:12 Added Android hardware feature support to the default manifest
Sam Lantinga 7c5f3cf3 2018-06-05T14:08:39 Added improved mouse pointer capture under API 26. (Thanks Rachel!)
Sam Lantinga 113801b7 2018-06-05T12:46:13 Added SDL_IsChromebook() to determine if we're running on a Chromebook.
Sam Lantinga 2dedbc72 2018-06-05T12:46:11 Add Android support for relative mouse mode to SDL.
Sam Lantinga 9d6ac3de 2018-06-05T12:46:09 Fix creating a minimized window in SDL to not cause focus to be stolen (because ShowWindow( hwnd, SW_MINIMIZE ) would be called after creation, thus changing focus to the prior window based on some per-app list in windows, rather than the window being created with WS_MINIMIZED to start with). This means we have to consider SDL_WINDOW_MINIMIZED a window creation flag, but on non-windows platforms we just remove it and let the normal FinishWindowCreation re-apply and do the minimize as I have no idea what is right on them or if anything should change. CR: Phil
Sam Lantinga 1d25135b 2018-06-01T19:43:53 Fixed bug 4184 - jack audio driver fails in presence of midi ports Martin ?irokov Launching an SDL application with SDL_AUDIODRIVER=jack, and then calling SDL_OpenAudioDevice() with whatever parameters fails with an error like this one: SDL_OpenAudioDevice: Couldn't connect JACK ports: SDL:sdl_jack_output_0 => system:midi_playback_1 This happens because JACK_OpenDevice in src/audio/jack/SDL_jackaudio.c blindly tries to connect to all input ports without checking whether they are for audio or midi. The fix is to check port types and ignore all non audio ports. Also I removed devports field from struct SDL_PrivateAudioData, because it's never really used and removing unused ports from it would be PITA.
Sam Lantinga 03ff7dcf 2018-05-29T11:18:01 Added support for Android relative mouse mode on API 24 and above
Sam Lantinga ff6aebc4 2018-05-29T08:03:44 Added a new GUID for DS3 controller connected over bluetooth, for both Sony and Shanwan (thanks William!)
Ryan C. Gordon 3d387098 2018-05-27T20:30:03 metal: contrary to documentation, we need to set the drawableSize explicitly. Fixes Bugzilla #4149.
Sam Lantinga 8325df25 2018-05-24T07:30:24 Fixed bug 4169 - Crash due to audio session observer race condition Jona The following explains why this bug was happening: This crash was caused because the audio session was being set as active [session setActive:YES error:&err] when the audio device was actually being CLOSED. Certain cases the audio session being set to active would fail and the method would return right away. Because of the way the error was handled we never removed the SDLInterruptionListener thus leaking it. Later when an interruption was received the THIS_ object would contain a pointer to an already released device causing the crash. The fix: When only one device remained open and it was being closed we needed to set the audio session as NOT active and completely ignore the returned error to successfully release the SDLInterruptionListener. I think the user assumed that the open_playback_devices and open_capture_devices would equal 0 when all of them where closed but the truth is that at the end of the closing process that the open devices count is decremented.
Sam Lantinga b3173d9d 2018-05-23T17:15:37 Added support for the NVIDIA SHIELD handheld gaming device
Sam Lantinga 5d1d0357 2018-05-23T17:15:35 Better fix for axis sorting with some Android controllers
Sam Lantinga 361043a5 2018-05-23T17:15:33 Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes.
Sam Lantinga 4d9a3469 2018-05-23T16:00:21 Added additional supported Android controllers
Sam Lantinga c07656db 2018-05-23T16:00:19 Fixed default mapping for Android controller triggers (they were reversed)
Ryan C. Gordon 101544d6 2018-05-21T12:05:17 audio: Needed to fix two more instances for Visual Studio.
Ryan C. Gordon 0ad4b0b6 2018-05-21T12:00:21 thread: fixed compiler warnings on non-Linux systems that use pthread. (static function rtkit_setpriority was unused, moved it in with rest of __LINUX__ section.)
Ryan C. Gordon 49881861 2018-05-21T11:54:09 audio: Patched to compile on Visual Studio. (It gets upset at the -2147483648, thinking this should be an unsigned value because 2147483648 is too large for an int32, so the negative sign upsets the compiler.)
Ryan C. Gordon 4df859c5 2018-05-21T11:35:42 cpuinfo: Added SDL_HasAVX512F(). This checks for the "foundation" AVX-512 instructions (that all AVX-512 compatible CPUs support).
Ryan C. Gordon 8543ad7d 2018-05-21T11:34:57 cpuinfo: Added some internal SIMD-aligned allocation functions. Fixes Bugzilla #4150 (sort of).
Sam Lantinga 999af809 2018-05-18T13:09:30 Merged latest changes from Steam Link app
Ryan C. Gordon e2619f1d 2018-05-17T12:50:46 dynapi: don't let system loader resolve the initializer to the wrong version. Fixes problems launching Firewatch on Linux (which statically links SDL but also dynamically loads a system-wide copy from a plugin shared library) with a newer SDL build.
Ryan C. Gordon b7e88aaa 2018-05-16T02:03:06 audio: Added ARM NEON versions of audio converters. These are _much_ faster than the scalar equivalents on the Raspberry Pi that I tested on. Often 3x to 4x as fast!
Ryan C. Gordon cb0e614f 2018-05-15T02:29:35 audio: SSE2 float-to-int converters should clamp input. The scalar versions already do this.
Ryan C. Gordon a07e5815 2018-05-15T01:40:05 audio: Fix range on float-to-int data clamping. I can't tell if there was a good reason for this or it was just me getting numbers wrong due to exhaustion.
Ryan C. Gordon 7832cb65 2018-05-15T01:35:53 audio: float to int converters should clamp inclusively. If we have to test if a sample is > 1.0f anyhow, we might as well use this to avoid the unnecessary multiplication when it's == 1.0f, too. (etc).
Ryan C. Gordon e2ec1eb1 2018-05-15T01:04:11 audio: converting int32 to/from float shouldn't use doubles. The concern is that a massive int sample, like 0x7FFFFFFF, won't fit in a float32, which doesn't have enough bits to hold a whole number this large, just to divide it to get a value between 0 and 1. Previously we would convert to double, to get more bits, do the division, and cast back to a float, but this is expensive. Casting to double is more accurate, but it's 2x to 3x slower. Shifting out the least significant byte of an int32, so it'll definitely fit in a float, and dividing by 0x7FFFFF is still accurate to about 5 decimal places, and the difference doesn't appear to be perceptable.
Ryan C. Gordon ed4fe4c9 2018-05-15T00:04:02 testresample: correctly output .wav files that have floating point audio.
Ryan C. Gordon 4718791f 2018-05-14T00:03:39 cpuinfo: Make CPU flags easier to read and add to.
Ozkan Sezer 425149f4 2018-05-11T09:37:00 remove testvulkan.vcproj (was a VS2008 left-over.)
Ozkan Sezer 652d59fb 2018-05-10T09:02:39 make sure SDL_vsnprintf() nul terminates if it is using _vsnprintf The change makes sure that SDL_vsnprintf() nul terminates if it is using _vsnprintf() for the job. I made this patch for Watcom, whose _vsnprintf() doesn't guarantee nul termination. The preprocessor check can be extended to windows in general too, if required. Closes bug #3769.
Ozkan Sezer c11ae93a 2018-05-10T08:28:00 SDL_stdinc.h: move the alloca() includes before begin_code.h
Ozkan Sezer fe032ff4 2018-05-10T08:25:23 do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1
Sam Lantinga a4d0571e 2018-05-07T20:10:12 Reverted change for bug 4152 - restrict the win10 mouse bug workaround to win10 v1709 only Daniel Gibson Sorry, but it seems like Microsoft didn't fix the issue properly. I just updated my Win10 machine, it now is Version 1803, Build 17134.1 I tested with SDL2 2.0.7 (my workaround was released with 2.0.8) and still got lots of events that directly undid the prior "real" events - just like before. (See simple testcase in attachement) By default it sets SDL_HINT_MOUSE_RELATIVE_MODE_WARP - which triggered (and on my machine still triggers) the buggy behavior. You can start it with -raw, then it'll not set that hint and the events will be as expected. The easiest way to see the difference is looking at the window title, which shows accumulated X and Y values: If you just move your mouse to the right, in -raw mode the number just increases. In non-raw mode (using mouse warping) it stays around 0. I also had a WinAPI-only testcase: https://gist.github.com/DanielGibson/b5b033c67b9137f0280af9fc53352c68 It just calls SetCursorPos(320,240); on each WM_MOUSEMOVE event, and it also logs all those events to a mouseevents.log textfile. This log indeed looks a bit different since the latest Win10 update: It seems like all those events with x=320 y=240 do arrive - but only after I stopped moving the mouse - even though the cursor seems to be moved back every frame (or so). So moving the mouse to the right gives X coordinates like 330, 325, 333, 340, 330, ... and then when stopping movement I get lots of events with X coordinate 320
Sam Lantinga eb14b635 2018-05-07T19:52:25 Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window Olli-Samuli Lehmus If one creates a window with the SDL_WINDOW_FULLSCREEN_DESKTOP flag, and creates a render target with SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"), and afterwards sets SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"), after minimizing the window, the scale quality hint is lost on the render target. Textures however do keep their interpolation modes.
Sam Lantinga c04dca0d 2018-05-07T19:26:02 Fixed bug 4159 - Windows headers are included after packing alignment change lectem The SDL_syswm.h header includes the windows.h header after including begin_code.h which changes the structure packing alignment. It seems this is not safe as suggested by the following warning : warning C4121: 'JOBOBJECT_IO_RATE_CONTROL_INFORMATION_NATIVE_V2': alignment of a member was sensitive to packing
Sam Lantinga 0bade9b4 2018-05-05T10:31:03 Fixed bug 4154 - Fix three empty variable tests in configure Zack Middleton Running top-level SDL configure on macOS 10.11 resulted in the errors below because automake removed the brackets about the tests. ./configure: line 15756: : command not found ./configure: line 15759: -Iinclude -I/Users/zack/SDL/include -idirafter /Users/zack/SDL/src/video/khronos : No such file or directory ./configure: line 15763: : command not found
Sam Lantinga 606c5a58 2018-05-05T10:27:53 Fixed bug 4152 - Windows 10 v1803 update seems to have fixed the jumping mouse bug (see bug #3931.)
Anthony Pesch c5914295 2018-05-04T21:21:32 alsa: avoid hardware parameters with an excessive number of periods. The previous code attempted to use set_buffer_size / set_period_size discretely, favoring the parameters which generated a buffer size that was exactly 2x the requested buffer size. This solution ultimately prioritizes only the buffer size, which comes at a large performance cost on some machines where this results in an excessive number of periods. In my case, for a 4096 sample buffer, this configured the device to use 37 periods with a period size of 221 samples and a buffer size of 8192 samples. With 37 periods, the SDL Audio thread was consuming 25% of the CPU. This code has been refactored to use set_period_size and set_buffer_size together. set_period_size is called first to attempt to set the period to exactly match the requested buffer size, and set_buffer_size is called second to further refine the parameters to attempt to use only 2 periods. The fundamental change here is that the period size / count won't go to extreme values if the buffer size can't be exactly matched, the buffer size should instead just increase to the next closest multiple of the target period size that is supported. After changing this, for a 4096 sample buffer, the device is configured to use 3 periods with a period size of 4096 samples and a buffer size of 12288 samples. With only 3 periods, the SDL Audio thread doesn't even show up when profiling. Fixes Bugzilla #4156.
Sam Lantinga 386790ef 2018-04-23T22:29:14 Improved error messages when Vulkan isn't configured (thanks Daniel Gibson!)