Log

Author Commit Date CI Message
Alex Szpakowski c4035654 2015-04-09T19:28:00 Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
Alex Szpakowski fcd0f06a 2015-04-08T15:59:29 Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
Alex Szpakowski 1152a759 2015-04-08T15:44:07 Generated dynapi prototypes for the new iPhone functions.
Alex Szpakowski 26c28114 2015-04-08T15:35:07 Merged default into iOS-improvements
Ryan C. Gordon a210dbcb 2015-04-08T02:42:29 Removed unused variable.
Ryan C. Gordon 53287ad5 2015-04-08T02:31:54 X11: Removed code to set "icon" title, since it was never used. (Leftover from SDL 1.2, which let you specify this?)
Ryan C. Gordon 78026f54 2015-04-08T02:24:17 Patched to compile on Windows.
Ryan C. Gordon e0ad1021 2015-04-08T02:22:28 Wayland: Patched to compile.
Ryan C. Gordon 785618af 2015-04-08T02:14:59 DirectInput: ignore everything but joysticks and gamepads (thanks, Justin!). Fixes Bugzilla #2460.
Ryan C. Gordon 6e53bc9b 2015-04-08T02:00:14 SDL_SetWindowTitle() should never set a NULL pointer for the title string. Various backends reacted differently (or not at all) in the presence of a NULL pointer. This simplifies things. Fixes Bugzilla #2902.
Ryan C. Gordon 1339ce71 2015-04-08T01:42:47 Make SDL_stdinc.h work when compiling with -Wundef (thanks, Ben!). Fixes Bugzilla #2664.
Ryan C. Gordon 88e85f4d 2015-04-08T01:40:01 Patched to compile on C89 compilers.
Ryan C. Gordon 8da7e8ad 2015-04-08T01:37:17 Log Android hardware at startup (thanks, rettichschnidi!). Fixes Bugzilla #2653.
Ryan C. Gordon 6a126a48 2015-04-07T23:40:01 Do the "fix" for asserts with MSVC's /W4 warnings only on MSVC. Naturally, this way generates a warning on GCC and Clang instead. :)
Ryan C. Gordon 9a686aaa 2015-04-07T22:49:56 Wayland: changed a few "SetError(); return -1;" to "return SetError()".
Ryan C. Gordon e7ba78a3 2015-04-07T21:52:22 CMake: Dependency variable for FUSIONSOUND_SHARED was wrong (thanks, Kaleb!). Fixes Bugzilla #2055.
Ryan C. Gordon 5b6e064a 2015-04-07T20:01:43 CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!). Apparently -ObjC works with Clang, but -x objective-c works with both. Fixes Bugzilla #2392.
Philipp Wiesemann 684f9e96 2015-04-07T23:00:56 Fixed typo in gesture README.
Ryan C. Gordon 3e9c2e75 2015-04-07T00:39:16 Another attempt to make MSVC's /W4 warning level cooperate with SDL_assert. Fixes Bugzilla #2733.
Ryan C. Gordon 80115574 2015-04-06T18:26:13 Refuse to make a window that's too large. Some systems (x11) freak out at this. Fixes Bugzilla #2255.
Alex Szpakowski df98b11c 2015-04-06T15:26:37 Merged default into iOS-improvements
Ryan C. Gordon f3590aba 2015-04-06T00:11:58 X11: Always specify "True" if setting GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB. Fixes Bugzilla #2897.
Ryan C. Gordon 83aeb31d 2015-04-06T00:10:54 This function can be static.
Ryan C. Gordon 2f3f3287 2015-04-05T18:59:52 Make loading/saving dollar gesture templates endian clean (thanks, Martin!). Fixes Bugzilla #2674.
Ryan C. Gordon 05a9206a 2015-04-05T18:44:24 Add some SDL_SetError() calls to the dollar gesture code (thanks, Martin!). Fixes Bugzilla #2673.
Ryan C. Gordon 0713c1e5 2015-04-05T15:52:37 Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!) Fixes Bugzilla #2797.
Sam Lantinga 3e4a8ce1 2015-04-01T19:18:56 Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
Sam Lantinga c5d9d164 2015-04-01T18:22:42 Added a game controller entry for the NVIDIA Controller
Joseba Garc?a Etxebarria 41961e4f 2015-04-02T00:55:45 Cast the result of calling getButtonState to an Integer
Edward Rudd c7ec9c1d 2015-04-01T16:11:37 handle the case where the ibus address can't be found. (prevents nasty crash)
Ryan C. Gordon 64237d7f 2015-04-01T14:45:09 Patched to compile on Android (I hope).
Ryan C. Gordon f9041771 2015-04-01T12:14:56 Android: more separate-mouse-and-touch work. This avoids a hint lookup for each mouse event we get by setting a static Java variable from native code during our hint watcher callback. Also attempts to do the right thing with mouse buttons if you happen to be on an API14 (Ice Cream Sandwich, Android 4.0) or later device. We still target API12 (Honeycomb MR1, Android 3.1) for SDL 2.0.4 though. This isn't tested, so I'm pushing to see what the Android buildbot says. Stand back, I'm a professional!
Sam Lantinga 236deab4 2015-03-30T11:31:53 Fixed relative mouse motion moving farther and farther off screen.
Emmanuel Gil Peyrot b620df3e 2015-03-28T19:43:46 Wayland: Specify the output we want to put our window on. Fixes Bugzilla #2803.
Ryan C. Gordon a0e878aa 2015-03-28T00:48:03 Minor input grab clarifications. Clarify that grabbing the mouse only works with one window at a time; this was always true at the system level, though SDL could previously get confused by multiple simultaneous grabs, so now we explicitly break any existing grab before starting a new one and document it as such. Also track the window that is currently grabbed, and provide an API to query for that window. This makes it easy to automate mouse ungrabbing at breakpoints with gdb7's scripting, since the scripts can now know which window to ungrab. In 2.1, we should probably change this API to SDL_GrabInput(win) and SDL_UngrabInput(void), or something.
Joseba Garc?a Etxebarria 73990628 2015-03-27T18:09:51 Renamed SDLGenericMotionListener back to SDLGenericMotionListener_API12
Philipp Wiesemann e7a659eb 2015-03-25T22:48:57 Removed not needed call to SDL_free().
Philipp Wiesemann 37672303 2015-03-25T22:47:22 Android: Removed outdated comment from source.
Ryan C. Gordon 03f5185e 2015-03-25T11:18:54 Make the Dynamic API master switch more clear.
Ryan C. Gordon 1270247c 2015-03-25T10:59:10 Add a hint watch callback for SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH.
Ryan C. Gordon 83a44680 2015-03-25T10:48:59 Removed unnecessary SDL_log.h include.
Ryan C. Gordon 87ef19c4 2015-03-25T10:19:10 Keep track of maximum number of events in-flight in the SDL queue at once.
Joseba Garc?a Etxebarria ca7b18e4 2015-03-24T21:02:28 * More Android patch work
Joseba Garc?a Etxebarria 387fa5dc 2015-03-24T20:45:29 * Improve mouse support in Android. These changes require Android API v12 to compile
Ryan C. Gordon 3f9f0027 2015-03-24T14:40:31 Patched to compile on C89 compilers.
Ryan C. Gordon 672ccb4f 2015-03-24T14:36:36 Make the signal handler hint more generic.
Ryan C. Gordon a91a5604 2015-03-24T14:29:25 Added a hint to prevent SDL from installing signal handlers. Fixes Bugzilla #2431.
Ryan C. Gordon 162ef5ea 2015-03-24T13:52:01 Cleanups in the joystick code. Removed some redundant state and other confusions. Fixes Bugzilla #2738.
Ryan C. Gordon 4a071b31 2015-03-24T03:24:57 Mac: patched to compile with haptic subsystem disabled (thanks, Rodrigo!). Fixes Bugzilla #2717.
Ryan C. Gordon 9470f4a2 2015-03-24T03:21:57 Better fixes for CMake subsystem enabling (thanks, Sebastian!). Fixes Bugzilla #2875.
Ryan C. Gordon d9f37853 2015-03-24T03:12:35 Make SDL error string formatting deal with nasty corner cases. We continued looping while maxlen > 0, but maxlen was unsigned, so an overflow would make it a large number instead of negative. Fixed. Some snprintf() implementations might return a negative value if there isn't enough space, and we now check for that. Don't overrun the SDL error message buffer, if snprintf() returned the number of chars it wanted to write instead of the number it did. snprintf is a portability mess, we should just never use the C runtime for it. Fixes Bugzilla #2049.
Ryan C. Gordon 54f4725a 2015-03-24T02:48:16 Ran hardcoded game controller database through sort_controllers.py.
Ryan C. Gordon a300a735 2015-03-24T02:47:25 Added Logitect RumblePad 2 controller mapping for Linux (thanks, Nicholas!). Fixes Bugzilla #2091.
Ryan C. Gordon 878c2324 2015-03-24T02:13:25 winmm: Let audio callback buffer size be less than 1/4 second (thanks, Jon!). Maybe this was here for Win9x? There's no reason to insert this much latency by default. Fixes Bugzilla #2835.
Ryan C. Gordon ac2bb3f2 2015-03-23T20:07:24 configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!).
Ryan C. Gordon c76130c9 2015-03-23T19:54:33 X11: Reenabled setlocale() and fork() for message boxes. Fixes Bugzilla #1658.
Ryan C. Gordon 331a434f 2015-03-23T19:47:08 Windows: Report window HDC in SDL_SysWMinfo. Fixes Bugzilla #2668.
Philipp Wiesemann 528e48b9 2015-03-23T20:24:04 Android: Removed not needed include statement.
Philipp Wiesemann 8a58e12f 2015-03-23T20:21:45 Updated test program for Emscripten.
Ryan C. Gordon b42c2597 2015-03-22T01:25:12 Cocoa: Handle more cases of lost focus when Key window closes (thanks, Alex!). Sort of fixes Bugzilla #1825 a little more. It's an ongoing effort. :)
Philipp Wiesemann 49f33b41 2015-03-21T22:42:53 Added missing SDL_DOLLARRECORD event type documentation in header.
Philipp Wiesemann 716ef0d5 2015-03-21T08:01:43 Fixed confusing audio and touch events because of shared enumeration values.
Ryan C. Gordon eb49f8ca 2015-03-21T00:09:22 Patched to compile on OpenGL ES-based platforms.
Ryan C. Gordon 161e5d15 2015-03-20T23:29:09 Whoops, lost a newline in here.
Ryan C. Gordon 3c76d2ff 2015-03-20T21:57:15 Several corrections to the CMake project files (thanks, Ozkan!). Fixes Bugzilla #2732.
Alex Baines a4458a70 2015-03-20T19:47:03 Fix DBus error message if IBus couldn't be initialized.
Ryan C. Gordon 34415c45 2015-03-20T12:23:53 Windows: support for OpenGL extension WGL_ARB_context_flush_control.
Ryan C. Gordon 70191a93 2015-03-20T11:51:03 CMake: Don't search for the OpenGL library on Mac OS X. It's always there.
Ryan C. Gordon 182a7768 2015-03-20T11:11:44 Audio hotplug fixes for winmm and XAudio2 backends.
Ryan C. Gordon c1091f32 2015-03-20T10:35:42 CMake project files no longer force you to link against Wayland or Mir libs.
Ryan C. Gordon d8988ea8 2015-03-20T10:02:45 Fixed some defaults in CMake project file. Fixes not finding dlopen(), etc.
Ryan C. Gordon 6c072917 2015-03-19T23:54:35 Patched to compile on gcc2.
Ryan C. Gordon 06e85acd 2015-03-19T23:45:34 Removed unused variable.
Ryan C. Gordon b24ff446 2015-03-19T23:44:47 Make static analysis happy.
Ryan C. Gordon 277e07e7 2015-03-19T23:39:53 Fixed a compiler warning on Visual Studio.
Ryan C. Gordon 1877f574 2015-03-19T23:35:43 Patched to compile on Windows.
Ryan C. Gordon e9a7a81f 2015-03-19T22:20:12 Immediately minimize the goofy window in testaudiohotplug.
Ryan C. Gordon 537b68b9 2015-03-19T22:11:20 Zero out the audio hotplug event structure, so the "padded" fields are sane. Just in case we ever need those bits in the future.
Ryan C. Gordon cafd030b 2015-03-19T22:08:12 PulseAudio: Hotplug support!
Ryan C. Gordon 11cffe1d 2015-03-19T15:43:00 SDL_RemoveAudioDevice() should specify capture vs output. This lets us reuse values between the two categories without conflicting, etc.
Ryan C. Gordon 1e78ef21 2015-03-19T13:34:17 Removed the broken audio streaming code, other small cleanups.
Ryan C. Gordon 5cbb32ef 2015-03-19T13:27:10 Disconnected/broken/lost audio devices now continue to fire their callback. The data produced by the callback is just thrown away and the audio thread delays as if it's waiting for the hardware to drain. This lets apps that rely on their audio callback firing regularly continue to make progress to function as properly as possible in the face of disaster. Apps that want to know that the device is really gone and deal with that scenario can use the new hotplug functionality.
Ryan C. Gordon 75973f81 2015-03-19T13:15:28 Don't assert if an audio backend reports the same device disconnected twice.
David Ludwig 1110f536 2015-03-18T12:03:32 WinRT: updated names, and references-to, various ANGLE/WinRT repositories
Ryan C. Gordon 7c4b88f2 2015-03-18T10:29:04 PulseAudio: Improved multidevice support. Added capture device enumeration, report human-readable device name, other cleanups.
Ryan C. Gordon 338bf5d2 2015-03-18T10:09:39 Changed some SDL_memset() calls to SDL_zero().
Ryan C. Gordon 97ff10c6 2015-03-18T10:09:23 Tweaked a couple comments, added some FIXMEs.
Ryan C. Gordon 43674503 2015-03-18T10:05:36 Patched to compile on C89 compilers.
Ryan C. Gordon 9a83151e 2015-03-18T09:59:22 PulseAudio: Added multiple device support, other cleanups. Thanks to Dominik Frizel for most of the effort on this! Fixes Bugzilla #2730.
Ryan C. Gordon f9cfd9fa 2015-03-18T02:01:17 Bunch of reworking to how we manage audio devices. Device enumeration now happens at startup and then is managed exclusively through hotplugging instead of full redetection. The device name list now has a unique "handle" associated with each item and SDL will pass this to the backend so they don't have to figure out how a human readable name maps to real hardware for a second time. Other cleanups, fixes, improvements, plus all the audio backends updated to the new interface...largely untested at this point, though.
Ryan C. Gordon 73feb8c0 2015-03-18T00:56:33 Fixed a compiler warning.
Emmanuel Gil Peyrot 89be609a 2015-03-18T01:14:45 Wayland: Properly discover displays and their modes. Fixes Bugzilla #2913.
David Ludwig 522fd829 2015-03-17T19:45:47 WinRT: made OpenGL window-init work with latest round of ANGLE/WinRT updates Various constants in ANGLE/WinRT, both in MSOpenTech's ms-master branch, and in Google's branch, were changed again. This change makes SDL/WinRT work with them. To note, the ms-master branch (of ANGLE) was updated via this merge: https://github.com/MSOpenTech/angle/commit/bbd2eb0a9c453a941f2c7abacf616d5a66b6be92#diff-d1377fbe747de154e1bfcf7221d3de67
David Ludwig b12ea759 2015-03-17T10:25:21 WinRT: another ANGLE/OpenGL-initialization, error messaging tweak
David Ludwig 1083ae22 2015-03-17T10:22:36 WinRT: ANGLE/OpenGLES-initialization, error message improvements
Ryan C. Gordon 0e02ce08 2015-03-16T02:11:39 Initial work on audio device hotplug support. This fills in the core pieces and fully implements it for Mac OS X. Most other platforms, at the moment, will report a disconnected device if it fails to write audio, but don't notice if the system's device list changed at all.
Philipp Wiesemann 5b7ddd53 2015-03-15T19:25:10 Updated name of assert type in test program.
Ryan C. Gordon 809b7be2 2015-03-13T12:20:17 Cleaning out a silly coding style I used to use. Changed all the "return (x);" lines to "return x;"
Ryan C. Gordon 3a532588 2015-03-13T00:48:30 Removed an unnecessary #ifdef.
Philipp Wiesemann da843f6a 2015-03-11T21:14:21 Updated internal documentation comments.