|
91820998
|
2018-10-28T21:36:48
|
|
Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
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|
14c55ac8
|
2018-10-26T20:20:28
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|
This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
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|
be8ef94f
|
2018-10-26T14:43:39
|
|
hidapi: Don't run a separate event loop for device notifications.
Fixes Bugzilla #4286.
|
|
14329256
|
2018-10-25T16:53:14
|
|
Generalized the XInput user index into a player index
|
|
545febcf
|
2018-10-25T13:22:34
|
|
Fixed initializing XInput user index
|
|
9987ca69
|
2018-10-25T12:54:42
|
|
Added SDL_JoystickGetXInputUserIndex()
|
|
4d4e18c4
|
2018-10-25T12:54:39
|
|
Added vi style for the Emscripten joystick code
|
|
708ad1fd
|
2018-10-16T14:58:07
|
|
Fixed updating the rumble parameters on Linux
|
|
62f806ed
|
2018-10-08T19:46:01
|
|
This device gets Xinput driver loaded on windows.
|
|
f01cdced
|
2018-10-05T01:41:59
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|
It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows.
|
|
41ee51b9
|
2018-10-04T15:23:42
|
|
Fixed updating bindings for controllers using the wildcard mappings
|
|
19445561
|
2018-10-02T20:51:33
|
|
Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows
|
|
48f7e7f3
|
2018-09-30T22:43:12
|
|
Corrected PS4 controller entry
|
|
5454765a
|
2018-09-28T17:01:24
|
|
replace bool stuff in controller_type.h with SDL_bool.
remove bool<->SDL_bool dance in SDL_joystick.c:SDL_IsJoystickSteamController()
after the controller_type.h change.
|
|
fde82e59
|
2018-09-28T14:01:40
|
|
SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
this makes it build with my old toolchain with mingw-w64 1.0.10 headers
|
|
9aa8a75d
|
2018-09-28T01:18:54
|
|
Fixed building with Xcode 10.0
|
|
f964ce03
|
2018-09-28T01:00:47
|
|
Fixed mingw-w64 build
|
|
aa9683bb
|
2018-09-25T19:41:33
|
|
Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung)
|
|
870c44bf
|
2018-09-25T09:20:56
|
|
safer this way, just in case..
|
|
cd90e2ca
|
2018-09-24T16:33:14
|
|
Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
Ozkan Sezer
hidapi dynamic udev initial patch
|
|
5febdfce
|
2018-09-24T11:49:25
|
|
Fixed whitespace
|
|
d07fe7ad
|
2018-09-21T09:41:21
|
|
Removed button logging message
|
|
e8b0859f
|
2018-09-20T15:55:52
|
|
Added missing call to WindowsDeleteString()
|
|
600126c9
|
2018-09-19T10:03:40
|
|
Added experimental support for Windows.Gaming.Input
|
|
59a2d12c
|
2018-09-17T11:35:22
|
|
Fixed creating an Android game controller mapping for HIDAPI devices on initialization
|
|
6a7b0c27
|
2018-09-14T12:41:29
|
|
Fixed crash launching under Steam on Mac OS X
|
|
33381d3d
|
2018-09-07T11:03:24
|
|
hidapi/SDL_hidapijoystick.c: fix build in C90 mode:
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.)
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
|
|
80021c21
|
2018-09-05T15:28:06
|
|
Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
|
|
96259f1f
|
2018-09-05T12:16:01
|
|
Don't overwrite the default binding when changing the binding for a controller that was using the default.
|
|
963e74d6
|
2018-09-05T11:24:23
|
|
Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X
|
|
c152e380
|
2018-09-05T11:18:50
|
|
Added support for the Razer Panthera Fightstick
Fixed bindings for the Mad Catz FightStick TE S+
|
|
34237b80
|
2018-08-31T18:10:21
|
|
Better fix to make sure we're only returning controllers from the HIDAPI joystick API
|
|
4ffcd88c
|
2018-08-31T17:47:34
|
|
Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
|
|
5ef8eb49
|
2018-08-29T20:55:02
|
|
Don't show the Razer Raiju sound interface as a game controller
|
|
207428b4
|
2018-08-29T20:23:39
|
|
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
|
|
16ccff3c
|
2018-08-29T20:23:36
|
|
Fixed whitespace
|
|
fda14741
|
2018-08-29T18:56:54
|
|
Fixed Xbox One S Bluetooth support on Mac OS X
|
|
6b3f11e2
|
2018-08-20T21:18:56
|
|
Fixed code style
|
|
90454b1e
|
2018-08-16T11:01:02
|
|
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
it still needs a Vista or newer Platform SDK to build, though.
|
|
7d3a7ef8
|
2018-08-15T23:35:54
|
|
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
|
|
a2add1f6
|
2018-08-15T23:14:45
|
|
Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
|
|
3f5ff751
|
2018-08-15T23:14:43
|
|
Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
|
|
aad340eb
|
2018-08-15T19:53:36
|
|
Added Windows Xbox controller state packet handling, for completeness.
|
|
63107524
|
2018-08-15T19:53:34
|
|
Fixed input from the Steam Virtual Gamepad on Mac OS X
|
|
0903e835
|
2018-08-15T19:53:31
|
|
Use SDL specific window class to avoid conflicting with Steam
|
|
c8866658
|
2018-08-15T19:53:30
|
|
Catch device removal as well as device arrival on Windows
|
|
641c674f
|
2018-08-15T19:53:28
|
|
Turned off debug messages
|
|
51902010
|
2018-08-15T19:53:26
|
|
Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
|
|
dfbd7f65
|
2018-08-15T19:53:24
|
|
Fixed Mac OS X build
|
|
ec74c318
|
2018-08-15T19:53:22
|
|
Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
We'll only enumerate devices when we get notification that the system devices have changed
|
|
67a48ad1
|
2018-08-10T15:04:08
|
|
haiku: Patched to compile with new joystick interfaces.
|
|
e1ac643b
|
2018-08-10T14:54:26
|
|
bsd: Patched to compile.
(I think.)
|
|
67764070
|
2018-08-10T14:42:40
|
|
bsd: Update joystick code for new interfaces.
(this is an untested push to see if buildbot likes it.)
|
|
b692c352
|
2018-08-10T14:32:30
|
|
emscripten: Patched to compile with new joystick interfaces.
|
|
941f8ecf
|
2018-08-10T14:10:47
|
|
joystick: define inline to SDL_INLINE
|
|
0b2863d4
|
2018-08-10T14:09:44
|
|
joystick: #if 0'd out some things that aren't currently used.
Fixes some compiler warnings.
|
|
a7c3d2af
|
2018-08-10T11:50:55
|
|
SDL_hidapi_ps4.c: lowercase windows header names.
|
|
4f41f07d
|
2018-08-09T16:05:48
|
|
Added missing files from previous commits
|
|
31b02243
|
2018-08-09T16:04:45
|
|
Added notes that this code was contributed by Valve
|
|
99759bac
|
2018-08-09T16:04:34
|
|
There's no controller that's supported by both XInput and HIDAPI
|
|
ab07ce11
|
2018-08-09T16:04:30
|
|
Don't update the device list for devices we know aren't supported
This should reduce HID enumeration (hitting the USB bus) if for some reason we're getting spammed with false device insert/removal events
|
|
28e0c0ee
|
2018-08-09T16:04:21
|
|
Sam Lantinga <slouken@libsdl.org> 2018-08-06 13:00 -0700
Backed out changeset 794a209b2270
http://hg.libsdl.org/SDL/rev/2e2ecdac957c
|
|
25a952e7
|
2018-08-09T16:04:18
|
|
Sam Lantinga <slouken@libsdl.org> 2018-08-06 11:58 -0700
Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices
http://hg.libsdl.org/SDL/rev/794a209b2270
|
|
888bf1af
|
2018-08-09T16:03:50
|
|
Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
|
|
f35e97ba
|
2018-08-09T16:03:29
|
|
Fixed Windows build
|
|
d2042e1e
|
2018-08-09T16:00:17
|
|
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
|
|
a37d3e0b
|
2018-08-06T13:00:11
|
|
Backed out changeset 794a209b2270
It turns out the mapping is correct, just the name was confusing
|
|
cc682f20
|
2018-08-06T11:58:08
|
|
Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices
Different device with same vid/pic that is kind of a Saitek shape:
https://www.trust.com/en/product/17416-gxt-24-runa-compact-gamepad
n64 with same ID
https://bbs.archlinux.org/viewtopic.php?id=163488
PS shaped with numbers for buttons
https://pineight.com/mw/index.php?title=USB_game_controller#DragonRise_Inc._Generic_USB_Joystick
fightstick with same vid/pid
https://retropie.org.uk/forum/topic/7594/bartop-2-player-zero-delay-encoders-not-working
|
|
862aa4b4
|
2018-07-22T19:28:27
|
|
windows: Fixed some Visual Studio warnings about shadowed variables.
Fixes Bugzilla #4118.
|
|
864b8f89
|
2018-06-12T01:04:26
|
|
Merged in community contributed controller mappings from https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
|
|
12059782
|
2018-06-12T00:18:10
|
|
Added common controllers used with Steam Big Picture
These are entirely untested
Several USB ids refer to multiple packaged products. In those cases I tried to use the most common name, or a general name (e.g. PS3 Controller), or a completely generic name (e.g. USB gamepad) if it wasn't clear what type of controller it was.
Patches welcome!
|
|
db86e7a6
|
2018-06-07T10:54:54
|
|
Added support for the PS3 controller driver in PlayStation Now
|
|
ff6aebc4
|
2018-05-29T08:03:44
|
|
Added a new GUID for DS3 controller connected over bluetooth, for both Sony and Shanwan (thanks William!)
|
|
b3173d9d
|
2018-05-23T17:15:37
|
|
Added support for the NVIDIA SHIELD handheld gaming device
|
|
361043a5
|
2018-05-23T17:15:33
|
|
Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes.
|
|
4d9a3469
|
2018-05-23T16:00:21
|
|
Added additional supported Android controllers
|
|
c07656db
|
2018-05-23T16:00:19
|
|
Fixed default mapping for Android controller triggers (they were reversed)
|
|
999af809
|
2018-05-18T13:09:30
|
|
Merged latest changes from Steam Link app
|
|
b7228bc5
|
2018-04-11T18:28:03
|
|
Added support for the GameSir G3w
|
|
b41b9d34
|
2018-03-19T14:52:53
|
|
Fixed return value
|
|
8e062f69
|
2018-03-19T14:42:51
|
|
Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release.
This happens with at least the following controllers: All Apple MFI controllers, ASUS Gamepad, XiaoMi Bluetooth Controller
|
|
d529b001
|
2018-03-19T13:16:11
|
|
Added mapping for the ASUS Gamepad removing the guide button, which doesn't generate events even though it's reported in the Android APIs.
|
|
129431b4
|
2018-03-08T16:32:22
|
|
Delay delivery of the pause button release on MFI controllers so it doesn't happen in the same frame as the button press
|
|
92847022
|
2018-03-07T18:10:01
|
|
Added a mapping for the latest firmware for the Xbox One S controller on Android
|
|
a2c1d83c
|
2018-03-07T18:09:58
|
|
Include a USB VID/PID for Apple MFI controllers
This is just placeholder VID/PID, but allows code that works with VID/PID to identify the MFI controllers easily.
|
|
a8ac5885
|
2018-03-07T13:30:40
|
|
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
|
|
9e651b69
|
2018-03-06T14:51:50
|
|
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
|
|
003c0dce
|
2018-03-02T10:56:21
|
|
Use the real controller name for game controllers on iOS and Apple TV
|
|
6e3d0a13
|
2018-02-21T12:42:30
|
|
Use new XInput mapping for Win10+ (Bugzilla #3960)
|
|
7c360027
|
2018-02-09T16:01:11
|
|
Fixed compiler warning on Android
|
|
965c11f3
|
2018-02-07T14:07:54
|
|
Fixed bug 4060 - Alternative DualShock 4 v2 controller GUID
ayer.3d
I have a DualShock 4 v2 controller with a GUID that's not in the database. There is an existing GUID that is almost identical, with the only difference that I can tell being the reported version string (mine being 8001, database is 8100).
Existing GUID: 050000004c050000cc09000000810000
New GUID: 050000004c050000cc09000001800000
When connected via USB, the GUID matches an existing entry: 030000004c050000cc09000011810000
|
|
73c26c20
|
2018-02-06T16:43:31
|
|
Send Apple TV remote input as key events unless it's opened as a joystick, to match Android behavior.
|
|
f59b9c8b
|
2018-02-06T15:03:38
|
|
Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys.
|
|
2b441ec6
|
2018-02-05T11:40:39
|
|
SDL Changes to support clean reads
CR: saml
|
|
e99daaf8
|
2018-01-22T09:45:16
|
|
android: Fixed compiler warning about nested '/*' comments.
|
|
e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
|
|
fee2469c
|
2017-12-19T10:48:29
|
|
Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range
Sylvain
On Android, if you give an invalid index to SDL_IsGameController(), it will crash in SDL_SYS_IsDPAD_DeviceIndex().
|
|
e5cfa241
|
2017-12-16T10:40:47
|
|
Fixed default Android D-PAD mapping so the back button is treated as B
|
|
255362a3
|
2017-12-16T10:40:45
|
|
Fixed handling of the Apple TV remote buttons
The menu button on the remote is the back button
|
|
cc30e1eb
|
2017-12-16T10:40:43
|
|
Added support for the ASUS TV500BG Android gamepad
|