Log

Author Commit Date CI Message
pionere c9e8d157 2022-01-19T12:59:35 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory II.
pionere 1043dd8c 2022-01-19T12:58:04 adjust handling of iscapture - drop iscapture parameter of OpenDevice - use SDL_bool for iscapture
pionere 32c7d5d3 2022-01-18T17:44:51 cleanup IME_UpdateInputLocale - do not store the HKL in a static variable - always set the ime_candvertical value in case the HKL is changed
pionere 4a17612b 2022-01-17T12:04:32 get rid of BeginLoopIteration
pionere a633a3c3 2022-01-13T09:33:20 add audio/video dummies if nothing else available II.
pionere 606d2ea8 2022-01-09T17:00:41 bugfix for "add 'Misc' subsystem"
pionere 998117b3 2022-01-09T16:00:22 add 'Misc' subsystem
pionere 398f9a0e 2022-01-13T09:32:41 fix have_audio/video flags, add uikit to SUMMARY_video in configure
pionere 942b01a5 2022-01-09T15:08:21 do not use RWOps in WIN_SetWindowIcon
pionere 739f350f 2022-01-08T12:35:52 add SDL_LOCALE_DISABLED to SDL_config.h
pionere 0770c582 2022-01-17T11:48:26 get rid of PrepareToClose
pionere fa8075c4 2022-01-12T17:21:06 add audio/video dummies if nothing else available
pionere bf66720a 2022-01-08T12:22:28 fix mixing of U16 audio
pionere 905e2e22 2022-01-08T12:15:53 cleanup of SDL_MixAudioFormat
pionere 39c723fc 2022-01-12T17:18:37 fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS]
pionere d7110b44 2022-01-08T12:07:16 fix compiler warnings in SDL_windows_gaming_input.c
pionere e11ba0f5 2022-01-08T12:03:57 do not load/unload opengl library when SDL_WINDOW_METAL flag is changed
pionere 25aa7244 2022-01-18T17:43:31 cleanup IME_GetId - use assert instead of a check (it is a static function with constant parameter) - assume it is called with 0 first (simplifies the logic) - reuse dwLang value instead of a new 'call' to LANG()
Ryan C. Gordon e0236c02 2022-01-23T01:28:36 audio: Removed an unnecessary commented-out line.
pionere 3dba2a73 2022-01-12T17:17:48 fix HAVE_SDL_AUDIO flag of CMakeLists.txt II.
pionere 014e2bbd 2022-01-12T16:40:52 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT
pionere 0dda8a7f 2022-01-17T11:21:01 cleanup init functions of audio - use SDL_bool if possible - assume NULL/SDL_FALSE filled impl - skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
pionere 3936af99 2022-01-12T16:31:00 fix HAVE_SDL_AUDIO flag of CMakeLists.txt
pionere 21510387 2022-01-12T13:05:12 fix CMakeLists.txt vs. configure inconsistencies - atomic subsystem is disabled by default (changed in configure) - SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
pionere e2f70a2d 2022-01-19T12:51:26 cleanup SDL_EventState
pionere 60deadba 2022-01-17T17:22:30 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
pionere 6fcfcc3d 2022-01-17T11:00:03 get rid of SkipMixerLock
pionere 95f30c7a 2022-01-12T10:12:54 fix compiler warnings in video/uikit
pionere 11cdde01 2022-01-12T10:06:22 fix MacOS build with disabled SDL_SENSOR + get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
pionere 3c85cef4 2022-01-17T09:58:16 cleanup SDL_RegisterApp - fix memory leak when RegisterClassEx fails - set style according to the documentation - eliminate duplicated SDL_Instance setter
pionere 176941a4 2022-01-12T10:02:52 allow MacOS build without SDL_FILE
pionere b1b2ad72 2022-01-11T12:30:15 sync handling of subsystems II. (+)
pionere ebdd5366 2022-01-17T16:26:02 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
pionere 0af391cb 2022-01-15T17:07:20 build with Release config on push and pull_request
pionere eb80f2c6 2022-01-11T10:45:41 sync handling of subsystems II.
pionere 65e9415b 2022-01-10T17:00:32 sync handling of subsystems - add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale) - add missing PSP/VITA-filesystem defines - sync the order of filesystems in SDL_config.h.cmake/in - add option to disable locale subsystem in configure
pionere ff2d62d8 2022-01-15T12:27:25 dlopen is not a subsystem
pionere ea8cf4bd 2022-01-10T16:36:02 add 'Misc' subsystem II.
pionere 118de862 2022-01-10T15:39:42 more conform vulkan/metal configuration
Sylvain f5911bdc 2022-01-28T15:31:56 GLES2: disable texcoord when not using it (see bug #5235) similar to opengl backend code: - glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value - move binding code to SetCopyState()
Sylvain 096fe37b 2022-01-28T14:19:10 GLES2: revert https://github.com/libsdl-org/SDL/commit/7bf8c5a388bc41dde830e4baabcb53d507e64448
Sylvain a988ce55 2022-01-28T17:24:59 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries
Sylvain 7bf8c5a3 2022-01-27T14:19:52 GLES2: disable texcoord when not using it (see bug #5235)
Vitaliy Zhmurikov 5b744592 2022-01-28T06:11:28 Update SDL_joystick.c Add Logitech Momo Racing Wheel VID & PID to SDL_IsJoystickProductWheel function
Ryan C. Gordon 19ae71b2 2022-01-27T11:48:32 video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported. Fixes #4656. (Better than the previous fix in 3044310518dbb2d4814b32c6521f332b8d69aae5.)
Ivan Epifanov d7e0c54d 2022-01-27T10:29:45 PSVita: send initial SDL_JOYDEVICEADDED events
Cameron Gutman cc40f732 2022-01-26T21:09:39 wayland: Round the refresh rate rather than truncating it A 59999 mHz monitor should be reported as 60 Hz, not 59 Hz.
Ryan C. Gordon 30443105 2022-01-26T21:10:15 video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit. Fixes #4656.
Cameron Gutman 77a9ca6b 2022-01-26T18:26:07 wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but before we've gotten a new configure event from the compositor, the attempt to set our window size will silently fail (when libdecor is enabled). Fix this by remembering that we need to commit a new size, so we can do that in decoration_frame_configure().
Cameron Gutman c6ec5a07 2022-01-02T15:43:35 d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device
Ryan C. Gordon f37e4a94 2022-01-26T17:02:49 video: Don't check if we can use a "texture framebuffer" until needed. This prevents SDL from making an OpenGL context and maybe throwing it away immediately by default. It will now only do it when trying to request a window framebuffer directly, or creating an SDL_Renderer with the "software" backend, which makes that request itself. The way SDL decides if it should use a "texture framebuffer" needs dramatic updating, but this solves the immediate problem. Reference Issue #4624.
Eric Wasylishen 71e06a53 2021-11-26T18:27:34 cmake: fix Metal detection Confirmed to work on: macOS 10.15.7 XCode Version 12.4 (12D4e)
Ethan Lee 8ceba27d 2021-04-17T12:07:38 video: Prefer Wayland over X11
Ethan Lee 68a71f91 2022-01-25T11:18:04 wayland: Try to avoid committing before the window is shown
Sam Lantinga 84320266 2022-01-25T12:37:43 Fixed the queue filling up with sentinel events when the WaitEvent call is passed NULL for the event The use case is an application that waits for events on the main thread and dispatches them on a separate thread.
Ethan Lee f0e768da 2022-01-25T13:07:00 wayland: Call SetFullscreen directly in ShowWindow. This cuts out an extra flush when getting the first configure event.
Sylvain 8c660ccb 2022-01-25T17:14:01 Fixed bug #5256: X11 Segmentation fault with multiple windows and renderers First window is created and it triggers and 'EnterNotify' event which calls SDL_SetMouseFocus() and X11_ShowCursor() while the second windows hasn't finished to be created (eg window->driverdata isn't set) Just check for a valid 'driverdata'
Ethan Lee e2d74bcb 2022-01-25T11:16:09 wayland: Detach hidden surfaces in HideWindow, not ShowWindow
Ryan C. Gordon ca22b30e 2022-01-24T22:32:58 testgles2: Use vertex buffer objects instead of client-side arrays. GLES2 always has them, and they work without hacks on Emscripten, unlike client-side arrays. I cleaned it up slightly, but this patch was mostly written by @bing2008. Fixes #5258.
ulatekh 57bc9040 2022-01-07T08:54:08 Add hint to optionally forcibly raise the window under MS Windows.
ulatekh d7873e65 2022-01-04T15:47:29 Disable tablet flicks under MS Windows.
Charlie Birks 15ebad6e 2022-01-22T13:31:11 emscripten: Implement SDL_OpenURL
Charlie Birks 99af3281 2022-01-22T12:27:43 timer: Fix Emscripten declaration-after-statement error
ulatekh 53df0e66 2022-01-21T17:15:18 Fix the erroneous generation of mouse-down events from touch-move events. The issue is that MS Windows synthesizes a mouse-move event in response to touch-move events, and those mouse-move events are NOT labeled as coming from a touch (e.g. GetMouseMessageSource() will not return SDL_MOUSE_EVENT_SOURCE_TOUCH for those synthesized mouse-move events). In addition, there seems to be no way to prevent this from happening; https://gist.github.com/vbfox/1339671 claims to demonstrate a technique to prevent it, but in my experience, it doesn't work. Because of this, the "fallthrough" case can't test that the synthesized mouse-move came from a touch-move, and starts erroneously pressing down the mouse-button, leading to massive confusion in the client application.
ulatekh 8f8b14cb 2022-01-21T17:10:09 Synthesize a missing touch-up event. If a touch-down event is received for an existing touch-ID, that probably means the operating system lost it, and that the missing touch-up should be synthesized, to keep the client state coherent.
Ozkan Sezer d2456b6e 2022-01-21T11:50:40 os2, geniconv: default functions pointers to Uni*() API, In case they get accessed before SDL_Init() was called.
Sam Lantinga 67cb548b 2022-01-20T19:31:54 Fixed build error with C90 compilers
Carl Glave a23b3c76 2022-01-20T17:21:28 Add support for correlating trigger input
Ethan Lee e1b4761c 2022-01-20T14:10:56 wayland: Avoid calling SetFullscreen in libdecor ShowWindow. This caused some weird stuff to happen in the libdecor path, probably because the window hasn't actually been mapped yet. It ends up calling stuff that should not yet apply, and so fullscreen in particular would have a really messed up titlebar. The good news is, libdecor is good about tracking fullscreen state, so we can let the callback do this for us. Keep this for xdg_shell because we actually map the window ourselves, so we know this call is valid for that path.
Ethan Lee ed3442d7 2022-01-19T15:47:52 wayland: Fix building with SDL_OPENGL=OFF
Ryan C. Gordon 426c1f4b 2022-01-19T14:27:58 opengles2: fix comment about client-side arrays.
Frank Praznik b3984df1 2022-01-19T13:14:54 audio: pipewire: Use client config files instead of module names Pipewire, as of 0.3.22, uses client config files to load modules instead of explicitly specifying them (PW_KEY_CONTEXT_PROFILE_MODULES is deprecated). Use the new method to load the realtime module to boost the audio thread priority.
Ozkan Sezer 381520ad 2022-01-18T14:32:24 updates for watcom optimization flags
Sam Lantinga a0e3c884 2022-01-17T15:32:27 Updated to version 2.0.21 for development
Ozkan Sezer 1bfefb5b 2022-01-17T20:56:50 regenerated configure script.
Ozkan Sezer a575e2cf 2022-01-17T20:56:24 Enable alloca on mingw/cygwin builds: This effectively reverts commit 391d73e37b26614e2e343ca8e9d4334e07380896 Fixes https://github.com/libsdl-org/SDL/issues/5234
Ozkan Sezer 33dadbf1 2022-01-17T20:56:20 'dnl' whitespace tidy-up in configure.ac
Cameron Gutman d3952a8a 2022-01-16T15:14:33 wayland: Avoid spurious resize events
Sam Lantinga b06866ef 2022-01-16T09:44:28 Entirely remove Xbox axis filtering, we don't want this at all.
Sam Lantinga 09aed102 2022-01-16T09:23:58 Don't send output reports to the Victrix Pro FS v2 It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
Sam Lantinga 85961b61 2022-01-16T09:01:56 Disable Xbox axis deadzone handling by default Fixes https://github.com/libsdl-org/SDL/issues/5227
Mathieu Eyraud 2a0cde8f 2022-01-16T09:40:51 Always send SDL_WINDOWEVENT_SIZE_CHANGED when window is resized SDL_WINDOWEVENT_SIZE_CHANGED is now sent even if the resulting size of the window does not match the requested size.
Sam Lantinga 1a50334c 2022-01-14T15:04:26 Fixed Xbox One trigger axis zero point
Ozkan Sezer e9511f71 2022-01-14T14:39:04 hidapi, libusb: don't use iconv on OS/2, it lacks wchar_t functionality. Taken from a patch by Silvan Scherrer at bitwiseworks' OS/2 fork.
Ethan Lee 9a2bbd8a 2022-01-12T13:01:05 wayland: Convert URI to local path for DropFile
Ozkan Sezer 0abc0a6f 2022-01-12T20:37:32 SDL_string.c: tidy-up gcc2 va_copy defines after previous haiku commit.
kenmays d37c9777 2022-01-12T06:48:00 haiku: updated for Haiku
kenmays bff86701 2022-01-12T06:47:02 haiku: updated for Haiku
kenmays 094e9440 2022-01-12T06:42:17 haiku: Remove BDirectWindow, fix OpenGL handling. From e6cc4e7f4b8189be55dd3b0e13e54e59f73d7672 Mon Sep 17 00:00:00 2001 From: X512 <danger_mail@list.ru> Date: Thu, 30 Jan 2020 04:01:58 +0900 Subject: libsdl2: Remove BDirectWindow, fix OpenGL handling. * BDirectWindow changed to BWindow. * Implemented fullscreen. * Introduced view for non-OpenGL drawing. * Drawing thread removed, window thread is used instead. * Use BGLView as OpenGL context. Implement proper context switching and OpenGL locking. Only one context per window is supported. BGLView should be not deleted when window is closed, it deleted when deleting context.
Ozkan Sezer 407d4e47 2022-01-12T20:32:00 cmake: simplify after the previous os/2 commit.
Ozkan Sezer f199f832 2022-01-12T20:22:28 cmake: added target_properties for os/2.
Ozkan Sezer 5b6e2d69 2022-01-12T11:01:02 SDL_os2messagebox.c (_makeDlg): remove unnecessary casts
Ryan C. Gordon ae9e2149 2022-01-11T21:32:07 os2-buildbot.sh: Use the 64-bit Watcom binaries. GitHub Actions is a 64-bit Ubuntu instance. It was only using the 32-bit binaries because our buildbot put this on the 32-bit Linux host to spread the CPU load around more evenly.
Ryan C. Gordon 42302d0a 2022-01-11T21:17:21 x11: Let apps specify a custom _NET_WM_WINDOW_TYPE. Fixes #5185.
Ryan C. Gordon f9b918ff 2022-01-11T16:15:45 opengles2: Use client-side arrays on everything but Emscripten. Turns out they're much faster! Fixes #5206.
ulatekh bb9ebad7 2022-01-11T09:34:14 Optionally disable generation of SDL2main and uninstall projects. Mostly meant to allow SDL2 to be incorporated as a sub-project of external CMake projects.
Khem Raj fcf0e524 2022-01-07T11:17:47 cmake: Remove libunwind-generic as hard dependency when using alternate unwind implementations like LLVM libunwind this library is not provided yet the libunwind features are fully implemented in main libunwind, making this hard dependency assumes a particular libunwind implementation, this patch makes it optional which makes the builds to work with llvm libunwind Signed-off-by: Khem Raj <raj.khem@gmail.com>
Sam Lantinga 73434a96 2022-01-11T10:37:59 Removed debian directory This isn't used directly by any distribution and isn't helpful at this point.
Max Krummenacher c3a7cc34 2022-01-10T21:52:02 cmake: sdlchecks.cmake: pass cflags to the appropriate cmake variable If egl.pc sets at least two macros as the i.MX Vivante driver does, e.g.: | Cflags: -I${includedir} -DLINUX -DWL_EGL_PLATFORM then we get the following error during configuration: | -- Performing Test HAVE_OPENGL_EGL | CMake Error: Parse error in command line argument: WL_EGL_PLATFORM | Should be: VAR:type=value If one changes to add a value to the macro, e.g. | Cflags: -I${includedir} -DLINUX=1 -DWL_EGL_PLATFORM=1 then cmake does not error out but the macro is not passed to the C compiler. CMAKE_REQUIRED_FLAGS is the wrong variable to pass the CFLAGS in, CMAKE_REQUIRED_DEFINITIONS should be used. Signed-off-by: Max Krummenacher <max.krummenacher@toradex.com>
Ozkan Sezer ea0bca57 2022-01-11T14:56:56 SDL_cocoamodes.m: fix build against older SDKs. Fixes https://github.com/libsdl-org/SDL/issues/5208