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dacf6cfb
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2021-03-11T12:03:22
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Fix compilation with iconv on FreeBSD
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a5f3ea14
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2021-03-10T09:36:46
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netbsdaudio: Handle ioctls failing
A user reported that the mpv video player hangs after attempting to
set an unsupported number of channels with the SDL audio output,
because it thinks it's successfully opened the device. This makes
the failure graceful.
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4fbd60b8
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2021-03-09T12:22:48
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audio: pipewire: Remove the nickname portion of sink/source names
Removes the node nickname from sink/source nodes as it doesn't provide any useful information and names now match those used in Pulseaudio, so any stored configuration data will be compatible between the two audio backends.
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cd3809c0
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2021-03-10T20:06:07
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SDL: Updated patches for HAIKU
Revert change
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9e23c652
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2021-03-10T16:48:05
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SDL: Updated patches for HAIKU
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72bcf546
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2021-03-10T16:47:08
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SDL: Updated patches for HAIKU
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3d22731d
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2021-03-11T20:10:07
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Merge pull request #4175 from 1bsyl/br_blit_rgb555_to_rb1555
Fixed bug 3727 - Blit from RGB555 to ARGB1555
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51345623
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2021-03-11T20:06:09
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Fixed bug 3727 - Blit from RGB555 to ARGB1555
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9d46bd25
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2021-03-11T17:00:10
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revert commit 81cdb1bb0de (unifont license issue.)
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3a1317ed
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2021-03-09T15:54:25
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Minor tweak to workflow settings.
There was an (innocently intended, I assume!) "make X great again" joke in a previous commit message, and I'd like this not to be the first thing people see on our GitHub project page, so I added some whitespace to the end of this file.
Apologies to any that were bothered by that, it was an accident!
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33127271
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2021-03-09T11:40:35
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Fix typecasting
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e58a955e
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2021-03-08T18:39:00
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Deprecate dolcesdk
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7423ae1a
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2021-01-20T23:33:16
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Formatting
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e7edb06e
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2020-12-04T00:06:15
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Audio fix
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05e5a7cb
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2020-11-29T22:07:53
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Oops
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a43f4889
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2021-01-20T23:33:05
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Don't search for pthread
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a86ba391
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2020-11-28T00:32:32
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Add SDL_RenderReadPixels
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f623211e
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2020-11-25T00:29:04
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remove sceGxmFinish on render swap
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e1d9cbf6
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2021-03-07T13:56:38
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Split mouse/kb grab
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ddfe7200
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2021-01-18T15:00:50
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Rendering improvements
- Improve performance for unbatched rendering
- Support direct texture access
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0b45529e
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2020-11-25T00:19:18
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Add viewport support
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2209b717
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2020-11-24T18:12:38
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Refactor render state
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23db5381
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2021-01-11T23:54:56
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Fix defines
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333d5e11
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2020-11-23T20:15:39
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Add drawstate cache
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56bde0f6
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2020-11-23T18:31:23
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Rename memory functions to avoid clash with vita2d
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29153a1c
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2021-02-28T14:38:55
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SDL_vitamessagebox: rearrange if/else
Set messageboxdata and buttonid as unused variables
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c7cec2c7
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2021-01-11T20:45:12
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Add more texture formats
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94d7737b
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2020-11-23T12:45:51
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Texture render target
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63e223fa
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2020-11-23T12:45:09
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Set initial blend mode
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0e9cd839
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2021-01-10T00:12:46
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Remove makefiles. Use cmake
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6c3bf565
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2020-11-23T12:44:54
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Unified build with both renderers
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a1adc8a9
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2020-11-22T01:02:00
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Add sensor support
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70a19fd5
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2021-02-28T13:59:51
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SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions
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e56c4451
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2021-01-10T00:12:03
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Disable native framebuffer support
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bd14aa63
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2020-11-21T23:09:30
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Autobuild
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01311054
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2020-11-21T23:04:43
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Fix render name
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54134fdd
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2021-01-10T00:09:46
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Use Clib mem funcs
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6ba84975
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2020-11-21T23:04:27
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Remove vita2d render, add raw gxm render
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ef0bbfd6
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2020-11-16T20:40:22
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Include anf fix vita2d renderer
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abcfb22b
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2021-02-28T13:49:01
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Add support for Vita file API in SDL_rwops
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5e30d84b
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2021-01-09T23:33:32
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Fix display mode
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dbb730d3
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2020-11-14T23:37:26
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Separate vita piglet renderer. Add proper render initialization and window re-creation.
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d75ea51a
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2020-11-02T20:05:55
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Fix texture shaders
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10038228
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2021-01-09T23:33:14
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Properly cleanup framebuffer
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194c8138
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2020-11-02T19:55:01
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Fix filesystem
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73b545ed
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2020-11-02T19:38:20
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Fix joystick support
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c8abc88c
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2021-01-29T01:26:35
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Add support for message box
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953101de
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2021-01-09T22:55:11
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Oops. Fix default framebuffer color
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41d6c80b
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2020-11-02T19:01:25
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Filesystem module
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2e3dd0a6
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2020-11-02T18:14:57
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Remove debug log
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1e2eed1a
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2020-12-28T15:32:52
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Native framebuffer for software renderer
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80036230
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2020-11-02T18:10:09
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Cg shaders for vita gles2
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2d64e37e
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2020-11-02T18:09:43
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Initial rebase of xerpi's port
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91fe2b67
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2021-02-19T18:52:19
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Allow larger texture sizes
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ff5f98b8
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2020-12-23T19:00:16
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Fix platform
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a7269a9a
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2020-12-23T17:27:01
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Update video api to 2.0.14
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4708c6bb
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2021-02-14T11:52:43
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Remove pkg-config prefix hack
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7b0b1a12
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2020-12-23T17:26:52
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Update thread api to 2.0.14
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a05f92da
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2020-12-23T17:26:34
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Update joystick api to 2.0.14
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a4ddb175
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2021-03-08T19:28:58
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Formatting
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e5cbe7cf
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2021-02-14T00:30:42
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Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
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8e4271fa
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2020-12-23T16:54:18
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Fix timers
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e928b92f
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2020-12-18T16:42:57
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CMake support
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7c4d20cf
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2021-02-12T23:57:43
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Fix for dolcesdk
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47c10516
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2020-12-18T16:42:37
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Add reversive list join macro
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ca5e5d61
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2020-12-18T16:34:24
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VITASDK compatibility
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4f9fde87
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2021-03-08T19:20:33
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Fix types
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3c1fe9ce
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2021-02-12T23:46:01
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WTF
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7d89f09f
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2020-12-18T14:28:09
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ISO C90 fixes
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0de7b0ec
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2020-12-14T02:08:29
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Fix makefile
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6fab3323
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2021-02-12T23:45:48
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Typo
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0da35d3d
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2020-12-12T23:47:15
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IME support with gxm backend
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e812ca52
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2020-12-09T21:03:27
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Enable ARM SIMD/NEON optimized blitters
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1e5cc961
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2021-03-08T19:05:19
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Docs
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739f4e1e
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2021-02-01T23:14:28
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Only call sceGxmFinish when vsync is on
Also fix oversight with supported textures
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47c6270e
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2020-12-09T15:28:57
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Fix a bug in vitagles2 renderer
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639323ea
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2020-12-09T14:38:43
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Fixed gxm render flags
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b52e9459
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2021-01-29T01:26:13
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Add support for open URL
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3ac2242e
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2020-12-09T12:37:39
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Fix PerformanceCounter
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943053a9
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2020-12-09T01:50:49
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Clean up touch a little more
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091288ac
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2021-03-08T18:41:20
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Vita port builds with cmake
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189d3c16
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2021-01-20T23:41:35
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FIFO is default (and not defined in vitasdk, ugh)
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f61b9e76
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2020-12-09T00:37:46
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Cleanup touch. Fix back touchscreen
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d9b2bde2
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2020-12-07T18:40:41
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Fallback to app0:
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87a118b6
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2021-01-20T23:33:28
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Use native mutexes
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6f7c7c55
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2020-12-05T22:38:12
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sensors corrections
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6d856377
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2020-12-05T12:37:53
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Fix sensors
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bd065387
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2021-03-08T17:02:28
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configure: fix wrong AS_HELP_STRING quoting.
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b6b0c908
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2021-03-08T13:56:26
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Dynapi: fix 'gendynapi.pl' script for array parameters
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a7938107
|
2021-03-06T11:28:04
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fix SDLK_DELETE after commit 2f5beac190d
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2f5beac1
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2021-03-05T13:15:52
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Change octal char literals to hex char literals
This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
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391bb80b
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2021-03-05T16:53:06
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Replace duplicate functions and lstrlen/lstrcat with SDL string functions
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67e8522d
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2021-02-27T17:37:25
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Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
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00fabdde
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2021-03-03T19:05:47
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Make github CI great again
The current CI doesn't work and can be fixed. To steps, use a matrix to build on various OS + allow platform specific flags.
The linux build should cover a wider case of video backends.
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68693554
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2021-03-04T23:50:40
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dos2unix SDL_dynapi_*.h
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34ecd71e
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2021-03-04T18:44:04
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CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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3880174a
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2021-03-04T18:40:56
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CMake: set OPT_DEF_LIBC to ON for clang case, too.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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05cc9e37
|
2021-03-04T18:40:50
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CMake: move GCC check after CLANG, so that CLANG is properly recognized
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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81cdb1bb
|
2021-03-04T18:32:32
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test: add unifont-9.0.02.hex as a resource (so it works out-of-the-box)
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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a52d0db5
|
2021-03-04T18:28:10
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test/CMakeLists.txt: add OpenGL module checks and adjust dependencies.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
|