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e873d609
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2022-11-07T10:02:06
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fix handling of SDL_EventQ.active
- SDL_EventQ.active is a bool variable -> do not use SDL_AtomicGet/Set, it does not help in any way
- protect SDL_EventQ.active with SDL_EventQ.lock
- set SDL_EventQ.active to FALSE by default
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eb670742
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2022-11-07T09:05:32
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better SDL_AtomicGet(Ptr) implementation
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5dc93451
|
2022-11-06T20:49:37
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JANITORIAL : Correct some more spelling mistakes (#6489)
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c2675d74
|
2022-11-06T10:52:20
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Revert "cocoa: Discard the IME Candidate Window immediately when Escape is pressed"
This reverts commit 0d76e2a8a1a8e6a2801123587c2205a288d49406, as it introduced other issues:
https://github.com/libsdl-org/SDL/pull/6486#issuecomment-1304684865
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f2ce7c5f
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2022-11-06T08:23:08
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Added the G29 as a PlayStation controller
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9d1dbd2a
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2022-11-06T01:16:52
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Added note about trigger rumble availability across third-party Xbox One controllers
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e7a56323
|
2022-11-06T01:43:05
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Make sure we wait after sending the rumble packet when initializing the PowerA Xbox One Mini Wired Controller
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6875e62a
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2022-11-06T01:15:20
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Make sure we don't send Xbox controllers rumble so quickly that it overwhelms the firmware
Fixes https://github.com/libsdl-org/SDL/issues/6435
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38af459d
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2022-11-06T01:15:19
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Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble()
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e45cb5b1
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2022-11-06T01:15:18
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Fixed initializing the PowerA Xbox One Mini Wired Controller
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0d76e2a8
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2022-11-06T04:59:02
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cocoa: Discard the IME Candidate Window immediately when Escape is pressed
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15a98909
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2022-11-05T16:44:52
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Added SDL_HINT_HIDAPI_IGNORE_DEVICES to specify devices that should be ignored in SDL_hid_enumerate()
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297ecb70
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2022-11-05T15:58:30
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Added SDL_strcasestr() for a case insensitive version of SDL_strstr()
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a4626dea
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2022-11-05T14:24:41
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Fixed initializing the PDP Xbox One and Victrix Gambit controllers
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7e11b09b
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2022-11-05T13:50:37
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The PowerA Xbox One Mini Wired Controller works with the HIDAPI driver now
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a2d66b6a
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2022-11-05T13:12:10
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SDL_GameControllerMapping() should return the string for the actual mapping that was used when opening a gamecontroller, rather than do a GUID match again
Also don't match against the zero guid if that happens to be in the mapping list for some reason
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f3bf543e
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2022-11-05T15:21:29
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recognize game controllers connected via raphnet technologies WUSBMote v2.2
This is a USB adapter for controllers shipped with Nintendo's NES-mini and
SNES-mini consoles.
Tested with both NES and SNES controllers, buttons map as expected on both.
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24cdebe4
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2022-11-05T10:34:08
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Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the Xbox button LED on the Xbox One controller
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78f97108
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2022-11-05T10:38:33
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audio: Avoid accumulation errors in resampler.
Fixes #6391.
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689218eb
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2022-11-04T12:07:20
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Fix wayland reconnection paths
Most of this code is disabled out for now.
- For mouse cursors we have a wl_surface for both system and custom
cursors which needs recreating.
- The other patch is about nullification after deletions
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33a68f57
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2022-11-03T16:02:58
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Added Linux mappings for the Logitech G29 in PS3 and PS4 modes
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c70e6759
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2022-11-03T12:37:54
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Wait a bit for devices to initialize before trying to enumerate and open them.
This works around udev event nodes arriving before hidraw nodes and the controller being opened twice - once using the Linux driver and once by the HIDAPI driver.
This also fixes a kernel panic on Steam Link hardware due to trying to open the hidraw device node too early.
A delay of 10 ms seems to be a good value, tested on Steam Link hardware.
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084fa4c3
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2022-11-01T10:55:17
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cocoa: Reset IME when sending composed text
This will send an empty `TEXTEDITING` event that is used to signal the
end of the composition.
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70a41f9b
|
2022-11-01T09:59:16
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wayland: Read `window` data only if `window` is valid
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b75d3187
|
2022-10-31T13:33:53
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Sometimes the HID open doesn't succeed immediately after being notified about the device
Tested on Steam Link hardware with the Nintendo Switch Pro controller, which will occasionally take 2 attempts to open.
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27ee8c8e
|
2022-10-28T22:35:16
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Fix mismatch between Init and Quit
Init says that audio implies events (line 195), Quit was missing the implication.
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33a43005
|
2022-10-31T12:23:51
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wayland: Don't modify the mouse capture flag in relative mode
If relative mouse mode is explicitly enabled, don't modify the capture flag on button events or the window might report having lost mouse focus if a button is pressed while moving the cursor.
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678ef797
|
2022-10-30T08:53:34
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SDL_KMSDRMOPENGLES.H: Correct spelling mistakes
begining -> beginning
beggining -> beginning
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8b9c82e1
|
2022-10-30T08:50:36
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|
SDL_RENDER_PSP.C: Correct spelling mistakes
wether -> whether
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3369b016
|
2022-10-30T08:43:04
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|
SDL_PS2_MAIN.C: Correct spelling mistake
untill -> until
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d7a46a16
|
2022-10-30T08:37:23
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|
SDL_SYSLOADSO.c: Correct spelling mistake
publically -> publicly
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6a881302
|
2022-10-30T08:35:59
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|
SDL_IBUS.H: Correct spelling mistake
recieve -> receive
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61f3662c
|
2022-10-30T08:34:47
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|
SDL_QSA_AUDIO.C: Correct spelling mistake
occured -> occurred
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571ff1a3
|
2022-10-30T00:19:09
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|
wayland: Prepare cursor implementation for reconnect support
Co-authored-by: David Edmundson <kde@davidedmundson.co.uk>
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9c8b1fd8
|
2022-10-29T22:34:05
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wayland: Cleanup work to aid reconnect support
Co-authored-by: David Edmundson <kde@davidedmundson.co.uk>
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f6b1e028
|
2022-10-29T10:42:48
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Allow vendor matching for hid_enumerate() on all backends
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4556074e
|
2022-10-29T09:35:07
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|
Re-set the maximize state if we were maximized while fullscreen
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ab06a307
|
2022-10-29T09:21:17
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|
Don't report windows being maximized when fullscreen on X11
This is a functional state for some window managers (tested using stock Ubuntu 22.04.1), and removing that state, e.g. using SDL_RestoreWindow(), results in a window centered and floating, and not visually covering the rest of the desktop.
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b9e1d1b4
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2022-10-09T19:49:34
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events: Rename SDL_SendKeyboardKeyComplete to SDL_SendKeyboardKeyAndKeycode.+
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92215481
|
2022-10-09T19:33:52
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|
emscripten: Make an attempt at correct keyboard scancode/keycodes.
This uses a newer browser API to get physical scancodes, but still
uses the (deprecated) event field that we were already using for
scancodes, but for keycodes instead now, which appears to be more
accurate.
Since keyboard layout isn't (generally) available to web apps, this
adds an internal interface to send key events with both scancode
and keycode to SDL's internals, instead of sending just scancodes and
expecting SDL to use its own keymap to generate keycodes.
Future work in this area would be to use the keyboard layout APIs
on browsers that support them, which would allow us to use SDL's
usual keymap code and not rely on a deprecated browser API, but
until we get there, this patch gives significantly more correct
results than we would have before.
Fixes #2098.
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a8f019b1
|
2022-10-28T00:52:06
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|
Using ST and removing warnings
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f2ebedae
|
2022-10-27T00:35:20
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|
adding texture function
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5de01eb0
|
2022-10-22T00:22:34
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|
Make render to use new functions
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f500c147
|
2022-10-28T08:39:02
|
|
Fixed DirectFB build
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|
9e8d2f39
|
2022-10-27T13:54:53
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|
video: Don't use texture framebuffer on Windows Subsystem for Linux.
Reference Issue #6333.
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4223e6ac
|
2022-10-26T13:14:50
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|
wayland: Early-out sooner when requesting fullscreen on a popup
Exit the fullscreen sequence sooner if it is requested that a popup window be fullscreen.
The surface commit formerly in this path is irrelevant and can be removed as previous changes made it so that SetFullscreen() is no longer called from anywhere except Wayland_SetWindowFullscreen().
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41d38c0f
|
2022-10-26T09:43:04
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shape: More robust handling of failure cases in CreateShaper.
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|
c8d20f96
|
2022-10-25T23:13:34
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|
shape: Free platform-specific shaped window data.
Fixes #2128.
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30c2dac7
|
2022-10-25T20:00:38
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|
wayland: Remove duplicate #include statement
|
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25d0473a
|
2022-10-25T16:14:26
|
|
Removed Razer Onza Tournament Edition mapping
The controller can use either hat or buttons for the D-Pad, depending on what Linux driver is in use. The automatic mapping in LINUX_JoystickGetGamepadMapping() will do the right thing based on the exposed capability bits.
I'm sure this is the case for other controllers as well, so we might be removing more mappings over time.
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e837debc
|
2022-10-25T16:13:50
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|
Bindings should have a trailing comma, so the CRC can be appended
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|
b6cf889a
|
2022-10-25T15:09:43
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|
Use ScreenCount() instead of SDL_GetNumVideoDisplays()
The limitation appears to be specific to multi-screen setups
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c74ea994
|
2022-10-25T13:11:41
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|
Added support for the Razer Raiju Tournament Edition controller in Bluetooth mode
|
|
72f6e216
|
2022-10-25T12:25:57
|
|
Disabled debug logging
|
|
e3f5744d
|
2022-10-25T12:14:00
|
|
Don't use XIWarpPointer() on multi-display configurations
|
|
5fbf8f6c
|
2022-10-25T12:37:17
|
|
Adds DualSense Edge
|
|
da478d1f
|
2022-10-25T10:30:56
|
|
Fixed build
|
|
a6018ae5
|
2022-10-25T10:23:51
|
|
Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver
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|
20beed30
|
2022-10-25T14:56:32
|
|
SDL_EGL_GetProcAddress: remove unnecessary underscore-prepended search.
Closes https://github.com/libsdl-org/SDL/issues/6236.
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|
053b5f85
|
2022-08-25T20:18:03
|
|
SDL_windowsevents: minimize white screen flash on window creation
Clear the window to black on the initial window draw, to avoid a really
obnoxious white flash. This doesn't always eliminate it, but it
definitely minimizes it.
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|
d2300516
|
2022-09-07T06:49:02
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|
cocoa: set sRGB colorspace on nswindow
This makes the colorspace match across different graphics APIs. By
default, OpenGL was getting a much more saturated colorspace (maybe
Display P3?) and it was looking very different from the rendering done
by Metal or MoltenVK.
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|
019e9d4c
|
2022-08-25T23:15:58
|
|
SDL_cocoavideo.m: add missing SDL_cocoaopengles.h include
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|
dd72f3f0
|
2022-10-24T10:37:43
|
|
Added comment for #endif
|
|
3d35c085
|
2022-10-02T17:30:03
|
|
fix a few 'unused but set variable' and 'unused function' warnings
|
|
f4d1f5ed
|
2022-10-23T16:35:36
|
|
SDL-HIDPS4: fix PS4 Slim controller over BT - it sends the same input report as the it does over USB, but with a larger packet size
CR: saml
|
|
8db3a338
|
2022-10-23T15:45:20
|
|
#6433 Fix WINRT_IsScreenKeyboardShown on Xbox
|
|
413500ab
|
2022-10-22T09:37:34
|
|
Replaced mouseWheelGesture with GCMouse support on iOS (thanks @russelltg!)
Fixes https://github.com/libsdl-org/SDL/issues/6411
|
|
2ebaafa6
|
2022-10-18T21:02:49
|
|
Use translationInView for mouse wheel event
|
|
c3b13346
|
2022-10-21T18:32:53
|
|
On x86, pass -nodefaultlib to linker when wanting to avoid the C library
|
|
5b8f830e
|
2022-10-22T09:24:28
|
|
Virtual joysticks don't need initial axis jitter protection
Fixes https://github.com/libsdl-org/SDL/issues/6426
|
|
0e1d19cf
|
2022-10-22T18:56:40
|
|
fix build errors resulting from -Wmisleading-indentation
|
|
a905a786
|
2022-10-22T08:50:18
|
|
Clear the previous bitmap when calculating a new window shape
Fixes https://github.com/libsdl-org/SDL/issues/6428
|
|
65a38a40
|
2022-10-22T14:28:10
|
|
hidapi, libusb: remove os/2 symbol load hack after os/2 loadso updates
|
|
3f1b5efc
|
2022-10-22T14:28:10
|
|
os2 loadso improvements:
- SDL_LoadObject: upon failure, strip the .dll extension and retry,
but only if module name has no path.
- SDL_LoadFunction: upon failure, retry with an underscore prepended,
e.g. for gcc-built dlls.
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|
3d415bc5
|
2022-10-22T11:56:56
|
|
loadso, dlsym, SDL_LoadFunction: cleanup the underscored name path.
- strlcpy was passed a wrong buffer length parameter. has worked so
far by luck.
- use memcpy instead of strlcpy for simplicity.
- 'append' has been a typo: should be 'prepend'.
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|
4264c0b6
|
2022-10-21T11:21:40
|
|
os2: fix error message for SDL_LoadObject()
|
|
e7ab581d
|
2022-10-19T09:14:16
|
|
coreaudio: Dispose of AudioQueue before waiting on the thread.
Otherwise the thread might block for a long time (more than 10 seconds!).
It's not clear to me why this happens, or why its safe to do this with a
resource that's still in use, but we have, until recently, always
disposed of the AudioQueue first, so changing back is probably okay.
Also changed the disposal to allow in-flight buffers to reach hardware;
otherwise you lose the last little bit of audio that's already been queued
but not played, which you can hear clearly in the loopwave test program.
Fixes #6377.
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|
aefc6b5b
|
2022-10-18T08:40:03
|
|
Renamed variables, index is the singular of indices
|
|
965ba1e0
|
2022-10-18T19:03:19
|
|
fix SDL_SendEditingText when long composition text is enabled and strlen(text) == SDL_TEXTEDITINGEVENT_TEXT_SIZE
|
|
dfbb93dd
|
2022-10-18T11:31:30
|
|
SDL_Renderer / GLES2: add specific list of indice to render rect (see #6401)
|
|
e8a4c23c
|
2022-10-18T10:45:01
|
|
Revert commit 790fa3156cfee847a7c0b34986de0cd7fdd7438f.
SDL_BLENDMODE_INVALID case is probably used for custom blendmode
|
|
790fa315
|
2022-10-18T10:41:10
|
|
Fix warning: enumeration value 'SDL_BLENDMODE_INVALID' not explicitly handled in switch
|
|
3d99d310
|
2022-10-18T10:34:56
|
|
Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering.
|
|
285cbf6f
|
2022-10-18T10:04:06
|
|
Revert commit 485bb3565b6da24620e4eedde837fbfbc5cee6d2.
"Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect"
because the glitch reappears on other backend
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|
0bc852ce
|
2022-10-17T17:43:06
|
|
Revert "Disable the RAWINPUT joystick driver by default"
Disabling RAWINPUT on Windows 10 causes these issues:
* All Xbox controllers are named "XInput Controller".
* Trigger rumble no longer works.
* "XInput Controllers" are now also listed as separate haptic devices
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|
7e108816
|
2022-10-18T01:07:54
|
|
Fixed command modifier on macOS
|
|
cdf312c8
|
2022-10-18T00:48:55
|
|
Fixed mouse warp after resizing window on macOS.
|
|
7c7cd2a6
|
2022-10-17T14:04:29
|
|
Fix issue #6037 (incorrect modifier flags on Wayland)
|
|
3903f4c8
|
2022-10-17T21:59:38
|
|
PSP: Use vramalloc instead of conflicting valloc function
The libpspvram library was offering a function with conflicted with valloc. This has been renamed now, so SDL2 had to be updated for it.
|
|
333935ff
|
2022-10-17T11:10:53
|
|
Make sure we completely unlock joysticks when opening HIDAPI devices
Also lock the joysticks when adding and removing Android joysticks
|
|
47ba997f
|
2022-10-17T07:39:52
|
|
Disable the RAWINPUT joystick driver by default
It's only needed to support more than 4 Xbox controllers, and adds significant complexity to the joystick processing, and we regularly get bugs from people who aren't using an SDL window who need to turn on SDL_HINT_JOYSTICK_THREAD.
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|
5025f240
|
2022-10-17T07:32:44
|
|
Don't use RAWINPUT joystick driver on Windows XP
Fixes https://github.com/libsdl-org/SDL/issues/6400
|
|
f4e3af15
|
2022-10-17T07:23:40
|
|
Simplify OSS test by removing OpenBSD specific location of the soundcard.h header
OpenBSD has long since stopped using OSS. Remove checking for OpenBSD specific header.
|
|
485bb356
|
2022-10-17T13:30:30
|
|
Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect
|
|
70dfd6dd
|
2022-10-16T09:05:13
|
|
Added mapping for Xbox Series X controller
Fixes https://github.com/libsdl-org/SDL/issues/6296
|
|
ed412c13
|
2022-10-15T14:05:35
|
|
wayland: Cleanup event source comments, headers, and error reporting
Replace instances of fprintf(stderr, ...) with SDL_SetError(), replace C++ comments with C style, use a uniform format for multi-line comments, and remove unused headers as poll and select aren't used in this file (the SDL function which calls them is used instead).
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|
22461383
|
2022-10-15T15:54:12
|
|
SDL_audiocvt: Respct the SDL_HINT_AUDIO_RESAMPLING_MODE hint
This implements using libsamplerate for the SDL_AudioCVT API.
This library was already being used for audio streams when this hint is
set.
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|
e8fdb861
|
2022-10-15T10:02:39
|
|
Removed redundant masking when loading the IMU calibration
|
|
a6573f94
|
2022-10-16T00:23:25
|
|
Fix bugs in IMU calibration loading for Nintendo Controllers
|
|
62047686
|
2022-10-13T16:24:13
|
|
wayland: Don't block on libdecor_dispatch()
libdecor_dispatch() needs to be called, as libdecor plugins might do some required internal processing within, however care must be taken to avoid double-blocking in the case of a timeout, which can occur if libdecor_dispatch() and the SDL event processing both work on the main Wayland queue. Additionally, assumptions that libdecor will always dispatch the main queue or not process zero-length queues (can occur if a wait is interrupted by the application queueing an event) should not be made, as this behavior is outside the control of SDL and can change.
SDL handles polling for Wayland events and then calls libdecor to do its internal processing and dispatch. If libdecor operates on the main queue, it will dispatch the queued events and the additional wl_display_dispatch_pending() call will be a NOP. If a libdecor plugin uses its own, separate queue, then the wl_display_dispatch_pending() call will ensure that the main queue is always dispatched.
|