src/libGLESv2/renderer/Renderer11.cpp


Log

Author Commit Date CI Message
shannon.woods%transgaming.com@gtempaccount.com 34089354 2013-04-13T03:36:57 Added uniform and transform feedback state and setting on context. TRAC #22753 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2111 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 3f72ce35 2013-04-13T03:36:43 Added getter methods to renderer for checking maximum uniform and transform feedback buffers. TRAC #22753 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2109 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 676dc8f9 2013-04-13T03:35:13 Fast path for BGRA to RGBA readPixels conversions. From http://code.google.com/p/angleproject/source/detail?r=1999 TRAC #22825 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2104 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 86df5a43 2013-04-13T03:34:07 Fix D3D11 depth/stencil framebuffer blit. D3D11 requires the pSrcBox parameter to be NULL for depth/stencil CopySubresourceRegion calls. TRAC #22679 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2096 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com f6863e0a 2013-04-13T03:34:00 Implement multiple render target support in glBlitFramebufferANGLE. TRAC #22679 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2095 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 1d64b626 2013-04-13T03:33:53 Refactor Renderer11::blit to use simpler control flow. TRAC #22679 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2094 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com f9686c21 2013-04-13T03:33:45 Added flag to suppress D3D11 warnings about missing render target views when drawing multiple render targets. TRAC #22679 Signed-off-by: Geoff Lag Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2093 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com ba2744fd 2013-04-13T03:33:38 Added Renderer11 methods to set a one-time render target, and unapply render target state. TRAC #22679 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2092 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com dcf33d53 2013-04-13T03:33:11 Advertise ES3 renderable in available configs TRAC #22806 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2089 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com dae24097 2013-04-13T03:31:31 Add support for multiple render targets in glClear. TRAC #22659 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2081 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 4059a389 2013-04-13T03:31:16 Add and implement glDrawBuffersEXT entry point to libGLESv2. TRAC #22657 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2079 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 00e3f0c7 2013-04-13T03:31:02 Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer. TRAC #22656 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2078 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com f4fe7105 2013-04-13T03:30:26 Enable multiple render targets in Renderer11::applyRenderTarget. TRAC #22656 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2077 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 3b5ca788 2013-04-13T03:30:12 Rename renderbufferObject to colorbuffer in Renderer11::applyRenderTarget. TRAC #22656 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2075 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com 89ae1133 2013-04-13T03:28:43 Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions. TRAC #22656 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2066 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com f30ccc2f 2013-04-13T03:28:36 Add multiple color buffer attachments points to gl::Framebuffer. Also addded the checks for framebuffer completeness as defined by the ES2 spec and EXT_draw_buffers. TRAC #22656 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2065 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods%transgaming.com@gtempaccount.com b290ac17 2013-04-13T03:28:15 Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets. We will report this as our maximum draw buffer and color attachment count. TRAC #22656 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2062 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com cf103f36 2013-02-28T23:18:45 Implemented Renderer11::getDepthTextureSupport. TRAC #22587 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1953 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 888d0c4c 2013-02-28T23:18:21 Revert changes to markAllStateDirty that cleared D3D11 shader resources. TRAC #22642 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1949 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 236be77d 2013-02-28T23:18:15 Disable two D3D11 warnings that would sometimes spam the output log for certain WebGL content. These warnings identified when we set a render target that was bound as a shader resource, and were benign. TRAC #22642 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1948 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d438fd49 2013-02-28T23:17:45 Use ArraySize to determine size of static arrays. TRAC #22558 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1943 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com be211b37 2013-02-28T23:17:16 Clamp the depth passed from glClearDepthf to (0,1) in Renderer11::clear. This fixes potential out of range D3D11 errors. TRAC #22643 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1939 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bdf2d80f 2013-02-28T23:16:20 Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 486d9e9b 2013-02-28T23:15:41 Remove a lot of unnecessary include files and break include chains. This should speed up incremental compile times when modifying headers, by reducing the number of dependencies. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com cb4cc5a7 2013-02-28T23:15:21 Clear all applied texture resources in Renderer11::markAllStateDirty. This fixes some D3D11 warnings about having the current render target bound to a shader resource view. Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1934 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d8136cbb 2013-02-28T23:14:44 Validate the number of uniform vectors. TRAC #22571 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1928 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d3d4208e 2013-02-28T23:14:31 Use optimization level 0 for D3D11. TRAC #22516 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1926 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2c53e478 2013-02-28T23:13:56 Clear the Geometry Shader state in Renderer11::maskedClear. TRAC #22569 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1920 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 50ea993e 2013-02-28T23:13:40 Fixed the alpha blend mask not being initialized for masked clears. TRAC #22590 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1917 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 09f326b0 2013-02-28T23:13:34 Implemented Renderer11:getDXT1/3/5TextureSupport. TRAC #22422 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1916 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com fd86c2ce 2013-02-28T23:13:07 Change the max reported viewport size to be the same as the maximum texture size in D3D11. This fixes a regression in the WebGL conformance test "drawingbuffer-test". TRAC #22582 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1912 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com cfdfd463 2013-02-28T23:13:01 Fix the y offset of Renderer11::copytexture to correct the inverted output image. Was breaking the WebGL conformance test copy-tex-image-and-sub-image. TRAC #22589 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1911 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 09bf2a79 2013-02-28T23:12:54 Use Map/Unmap instead of UpdateSubResource for uniforms. TRAC #22480 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1910 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 4e91d566 2013-02-28T23:12:09 Isolate D3DCompiler.h include to just the cpp files that need it, instead of every file that uses the renderer. TRAC #22499 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1905 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 13979a6c 2013-02-28T23:10:18 Optimized applying DX11 uniforms with memcpy. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1898 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com cd714ef2 2013-02-28T23:09:50 Store boolean uniforms as 32-bit integers. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1896 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a14ecf36 2013-02-28T23:09:42 Eliminate unused DX11 driver uniforms. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1895 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 28e7ba01 2013-02-28T23:09:28 Fix clearing the geometry shader state in copytexture, and errors generated by a BGRA backbuffer format. TRAC #22545 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1893 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8d2f086a 2013-02-28T23:09:19 Only advertise postSubBuffer extension if we can actually present less than the whole buffer. This is not available in D3D11, though it is added in D3D11.1. TRAC #22506 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1892 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 3e3da583 2013-02-28T23:09:03 Allow zero sized system window FBO to be declared complete, and let the application use them for rendering. TRAC #22548 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1890 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8c6d9df2 2013-02-28T23:08:57 Ensure we do not try to create a swapchain with dimensions smaller than 1x1. TRAC #22548 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1889 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a1229a3a 2013-02-28T23:08:40 Index data manager uses direct buffers for indices if possible. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1887 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 76655416 2013-02-28T23:08:09 gl::Buffer now uses an rx::BufferStorage to store the data. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1883 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 4e52b635 2013-02-28T23:08:01 Added a BufferStorage creation method to renderer. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1882 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 9cdced65 2013-02-28T23:07:31 Implemented Renderer11::getFloat*TextureSupport. TRAC #22502 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1878 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 43ccf3f8 2013-02-28T23:07:19 Fix a regression with point sprites where the geometry shader state was not properly updated. This was breaking the ES2 point sprites conformance test. TRAC #22544 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1876 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8ce2f8f8 2013-02-28T23:07:10 Implement larger bounds for viewports and scissor rectangles in D3D11. This fixes a bug where we would not allow the application to draw outside the viewport, which is valid. TRAC #22497 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1875 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 1abd7974 2013-02-28T23:06:58 Enable anisotropic filtering support on the D3D11 path. TRAC #22504 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1873 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 291266b4 2013-02-28T23:06:37 Implemented Renderer11::getLuminance*TextureSupport TRAC #22503 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1870 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ea4a0c66 2013-02-28T23:06:29 Changed the rectangle arguments of Renderer11::blitRect from pointers to const references since they are never null or modified. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1869 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 1e1deda4 2013-02-28T23:06:23 Implemented Renderer11::blitRect for render targets. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1868 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 7e23285f 2013-02-28T23:06:15 Added a texture object to RenderTarget11. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1867 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d67f9ce0 2013-02-28T23:06:09 Added a helper Renderer11::resolveMultisampledTexture method. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1866 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com c25537e7 2013-02-28T23:06:03 Fixed a rounding bug in copyTexture and removed a redundant parameter blend state setting. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1865 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 88fbd0fe 2013-02-28T23:05:46 Added a Renderer11::getNearestSupportedSamples method. TRAC #22417 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1862 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com df2fd572 2013-02-28T23:05:40 Implemented Renderer11::getMaxSupportedSamples. TRAC #22417 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1861 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ddd6c80e 2013-02-28T23:05:14 Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1857 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 779aa261 2013-02-28T23:04:58 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. This should generate a compile time error if we try to call the wrong function. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1856 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com eb049e2c 2013-02-28T23:04:49 Move the call to notify device lost to the Renderer. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1855 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com dd2524c4 2013-02-28T23:04:33 Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes. This had two regressions, using gl_PointSize and drawing triangles, and drawing points and triangles with the same binary program. TRAC #22526 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1853 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 43db7955 2013-02-28T23:04:28 Use the D3D11 adapter LUID for our adapter identifier check in ProgramBinary. TRAC #22498 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1852 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com eec5c630 2013-02-28T23:04:21 Add support for more depth buffer formats in our EGLConfigs. This includes no depth buffer and 16-bit depth buffer with no stencil buffer. TRAC #22496 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1851 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 25950eac 2013-02-28T23:04:15 Fix the order of the channels in readPixelColor, which was messing up BGRA to RGBA readPixels. TRAC #22529 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1850 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com be58aa08 2013-02-28T23:03:55 Created Fence11. TRAC #22420 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1847 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8b7606aa 2013-02-28T23:03:47 Created Query11. TRAC #22419 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1846 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com cfe787e7 2013-02-28T23:03:35 Added a fence creation method to Renderer. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1844 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 50df6c5f 2013-02-28T23:02:49 Added query creation methods to Renderer. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1839 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 09fd9458 2013-02-28T23:02:28 Add support for derivative instructions in D3D11. TRAC #22424 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1836 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bdf787fc 2013-02-01T03:20:36 Implemented Renderer11::sync. TRAC #22351 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1816 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fe324641 2013-02-01T03:20:11 Fix D3D11 instancing support check to test against the current feature level. TRAC #22414 Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1811 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 8b400b1e 2013-01-30T21:53:40 Do not use dynamic_cast if RTTI is disabled. Review URL: https://codereview.appspot.com/7250043 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1808 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 0b236e2e 2013-01-25T21:57:07 Removed the programBinary argument from Renderer::setViewport. TRAC #22478 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1796 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 03951cf9 2013-01-25T21:57:01 Implemented D3D11 non-pow2 texture support. TRAC #22425 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1795 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 00032cb2 2013-01-25T21:56:30 Implement instancing support in D3D11. TRAC #22414 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1791 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 3e773bb4 2013-01-25T21:55:47 Implement gl_PointSize point sprite emulation using D3D11 geometry shaders. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1786 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 69ff7766 2013-01-25T21:55:24 Add a new internal enum for shader type, instead of re-using GL enums. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1783 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 76cd88c5 2013-01-25T21:54:36 Avoid calling getContext() for resource limits. TRAC #22243 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1776 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 28d268ea 2013-01-25T21:54:26 Increase the varying register count to what the feature level supports. TRAC #22243 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1775 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 4e48204a 2013-01-25T21:54:18 Increase DX11 uniform count to 1024. TRAC #22243 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1774 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 254317da 2013-01-25T21:54:09 Retrieve the maximum uniform register count from the renderer. TRAC #22243 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1773 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com c60c5215 2013-01-25T21:54:01 Implemented D3D11 offscreen texture share handle support. Chrome uses this to for composited rendering. Currently Chrome uses a BGRA texture format for surface sharing, so we must create our offscreen textures this way. See EGL_ANGLE_query_surface_pointer, EGL_ANGLE_surface_d3d_texture_2d_share_handle, EGL_ANGLE_d3d_share_handle_client_buffer. TRAC #22410 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1772 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bec04bf4 2013-01-25T21:53:52 Implement proper BGRA extension support on D3D11. See GL_EXT_texture_format_BGRA8888. TRAC #22410 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1771 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 21ba6478 2013-01-25T21:53:32 Only update a constant buffer when any of its uniforms are dirty. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1768 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 5929ef27 2013-01-25T21:53:24 Reuse the constant buffers of the shader executable. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1767 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 358e88d7 2013-01-25T21:53:11 Add constant buffers to ShaderExecutable11. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1766 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 5fb979d5 2013-01-25T21:53:04 Use a single set of constant buffers for the driver uniforms. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1765 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 46a5b87f 2013-01-25T21:52:57 Store DX11 driver uniforms in a separate constant buffer. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1764 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2b132f42 2013-01-25T21:52:47 Implements generateMipmap for CPU-side textures TRAC #22350 Author: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1763 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com fdeacb81 2013-01-25T21:52:34 Adds a function to get the texture resource of a framebuffer's color render target. TRAC #22349 Author: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1761 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 34f507ce 2013-01-25T21:52:15 Implemented masked clearing in Renderer11. TRAC #22343 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1759 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 81c5ef9b 2013-01-25T21:52:08 Reordered the logic of Renderer11::clear to determine earlier if a masked clear is required. TRAC #22343 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1758 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 233fe954 2013-01-25T21:51:57 Added support for vertex texure fetch in DX11 mode. Trac #22354 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1757 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 9d971ffd 2013-01-25T21:50:53 Implemented Renderer11::copyImage. TRAC #22358 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1749 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 664916b7 2013-01-25T21:50:32 Renderer::copyImage now uses the ANGLE rectangle structure instead of the windows one. TRAC #22358 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1747 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 183408d0 2013-01-25T21:50:07 RenderTarget11 now stores a shader resource. TRAC #22358 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1744 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4d036457 2013-01-11T21:16:22 Remove all possible libEGL includes from libGLESv2 Trac #22394 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1715 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ed36abd8 2013-01-11T21:15:58 Move dirty DX constant tracking from Context to the Renderers. TRAC #22308 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1713 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca1ac1f1 2013-01-11T04:13:05 Add D3D version and shader models to renderer string reported by GetString. It looks like this now: ANGLE (NVIDIA Quadro 600 Direct3D9Ex vs_3_0 ps_3_0) I also noticed that the strings returned by GetString are not all static so I fixed that as well. Review URL: https://codereview.appspot.com/7068058 Author: apatrick@chromium.org <apatrick@chromium.org@736b8ea6-26fd-11df-bfd4-992fa37f6226> Manual merge from Master by daniel@transgaming.com git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1709 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4fd1f989 2013-01-11T04:12:58 Implemented DX11 GL_TRIANGLE_FAN emulation, using a scratch index buffer. TRAC #22345 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1708 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7629bb6c 2013-01-11T04:12:28 Disable GL_OES_standard_derivatives when ps_2_x or later is not available. BUG=392 Review URL: https://codereview.appspot.com/7027051 Author: bsalomon@google.com (manual merge from master by daniel@transgaming.com) git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1704 736b8ea6-26fd-11df-bfd4-992fa37f6226