include


Log

Author Commit Date CI Message
Eric Wasylishen 0d987936 2021-11-09T22:03:42 testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936) * SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize * testwm2: fix video modes menu hit detection in High DPI cases - also when logical size is specified, e.g. `--logical 640x480 --resizable --allow-highdpi` * add function to determine logical coordinates of renderer point when given window point * change since to the targeted milestone * fix typo * rename for consistency * Change logical coordinate type to float, since we can render with floating point precision. * add function to convert logical to window coordinates * testwm2: use new SDL_RenderWindowToLogical * SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow Co-authored-by: John Blat <johnblat64@protonmail.com> Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
Ryan C. Gordon 04f42e04 2021-11-09T11:50:49 metal: Deal better with -[CAMetalLayer nextDrawable] returning nil. Fixes #4863.
Sam Lantinga fd79607e 2021-11-08T21:34:48 Added SDL_GetWindowMouseRect() Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
Ethan Lee 4b42c05b 2021-11-08T13:52:48 video: Add SDL_SetWindowMouseRect. This API and implementation comes from the Unreal Engine branch of SDL, which originally called this "SDL_ConfineCursor". Some minor cleanup and changes for consistency with the rest of SDL_video, but there are two major changes: 1. The coordinate system has been changed so that `rect` is _window_ relative and not _screen_ relative, making it easier to implement without having global access to the display. 2. The UE version unset all rects when passing `NULL` as a parameter for `window`, this has been removed as it was an unused feature anyhow. Currently this is only implemented for X, but can be supported on Wayland and Windows at minimum too.
Ryan C. Gordon 1a98dcb6 2021-11-08T15:16:18 Revert "include: Updated SDL_config_emscripten.h from emscripten-ports." Apparently we already had the newer version, sorry! This reverts commit 6657cbce8dcea9abe4501c8bbf85f2b40e6c927a. Reference issue #4623.
Ozkan Sezer 84138b77 2021-11-08T21:15:04 minor update to os2 config file.
Sam Lantinga 5dbbc8e6 2021-11-08T09:44:31 Added mouse wheel deltas with floating point precision Fixes https://github.com/libsdl-org/SDL/issues/4888
Sam Lantinga b8327a4a 2021-11-08T07:19:45 Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems
Ozkan Sezer 2a904aa1 2021-11-08T17:00:28 os2: remove SDL_hidapi duplications in makefile, disable it in config.
Sam Lantinga 5b646cd1 2021-11-07T22:58:44 Build hidapi code into SDL as a new public API This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
Ryan C. Gordon 6657cbce 2021-11-07T20:43:49 include: Updated SDL_config_emscripten.h from emscripten-ports. Reference issue #4623.
Sam Lantinga 74f35a7c 2021-11-07T14:10:04 Fixed documentation
Sam Lantinga e1435826 2021-11-07T11:16:48 Cleanup sfSymbolName support and add them to the dynamic API functions
Patrick Hogan 149e5c65 2021-10-03T12:49:36 Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS
Eric Wasylishen a0e055a7 2021-11-07T02:48:29 testwm2: add mode menu, click on a mode to call SDL_SetWindowDisplayMode
Cameron Gutman 5de72374 2021-11-05T21:06:58 SDL_config_windows.h: detect winsdkver.h using __has_include() __has_include() was added in VS 2017 15.3, so this works out to essentially the same _MSC_VER >= 1911 check we had before for MSVC but works for non-MSVC compilers also.
Kevin Colour 6cbee063 2021-11-05T01:17:29 include: Swap parameter names in atan2 functions
Cameron Gutman d8b53e82 2021-11-03T19:51:18 direct3d11: fix SDK version requirement for non-CMake build The D3D11 renderer requires Direct3D 11.1 (d3d11_1.h), not Direct3D 11.0 (d3d11.h). In terms of SDKs, that's the Windows 8 SDK or later. We should probably rename HAVE_D3D11_H...
Ozkan Sezer 802e17aa 2021-11-03T20:35:20 autotools: added windows.gaming.input.h (and SDL_JOYSTICK_WGI) detection
Cameron Gutman 2371b247 2021-10-31T18:27:51 windows: improve feature detection consistency between CMake and non-CMake builds
Sam Lantinga c948b936 2021-11-02T15:57:24 Added note for Android 12 API level
Frank Praznik 43ddc59f 2021-11-02T16:56:14 Export SDL_LinuxSetThreadPriorityAndPolicy() function (#4877) It's marked as being a public symbol internally, however, it was missing from the header files and not visible in the shared library. This adds it to the necessary headers and to the DynAPI list to expose it for use by applications. Co-authored-by: Frank Praznik <frank.praznik@oh.rr.com>
Ryan C. Gordon 228219dc 2021-10-23T15:30:45 include: Improved SDL_GetTicks*() documentation a little.
Ryan C. Gordon 99c9727d 2021-10-23T15:00:31 timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days. Note that this removes the timeGetTime() fallback on Windows; it is a 32-bit counter and SDL2 should never choose to use it, as it only is needed if QueryPerformanceCounter() isn't available, and QPC is _always_ available on Windows XP and later. OS/2 has a similar situation, but since it isn't clear to me that similar promises can be made about DosTmrQueryTime() even in modern times, I decided to leave the fallback in, with some heroic measures added to try to provide a true 64-bit tick counter despite the 49-day wraparound. That approach can migrate to Windows too, if we discover some truly broken install that doesn't have QPC and still depends on timeGetTime(). Fixes #4870.
Cameron Cawley 25c71748 2020-02-13T21:55:08 Add a barebones RISC OS video driver
Ybalrid (Arthur Brainville) 81fe2ccb 2021-10-31T02:54:20 cmake: Add missing SDL_JOYSTICK_WGI in config step SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows 10 SDK available, this allow implementing trigger rumbling on Xbox One controllers. The files included in the Visual Studio Solution in VisualC\SDL.sln *do* have this define set. fix #4859
SDL Wiki Bot c7dafb15 2021-10-27T01:36:05 Sync wiki -> header
SDL Wiki Bot 1c641460 2021-10-26T15:30:06 Sync wiki -> header
Ryan C. Gordon dbe55350 2021-10-23T14:38:32 include: Improve doxygen text on SDL_GetRevisionNumber().
Sam Lantinga 8f58bb9c 2021-10-21T20:48:08 Added SDL_USE_BUILTIN_OPENGL_DEFINITIONS to avoid system OpenGL headers
SDL Wiki Bot 6c134cf1 2021-10-22T00:39:04 Sync wiki -> header
Cacodemon345 19dee1cd 2021-10-22T06:37:20 Add SDL_GetWindowICCProfile(). (#4314) * Add SDL_GetWindowICCProfile * Add new SDL display events * Implement ICC profile change event for macOS * Implement ICC profile notification for Windows * Fix SDL_GetWindowICCProfile() for X11 * Fix compile errors
Sylvain 8b1a2fe8 2021-10-17T23:47:59 backout SDL_AndroidSetInputType()
Sylvain ccb12457 2021-10-17T23:17:54 Fixed bug #4843 - Can not get the ime candidatelist like chinese/japaness input method
Ozkan Sezer 7f728f3e 2021-10-15T08:51:02 enabled os2 joystick code (if anyone has actually a use for it...)
SDL Wiki Bot 8a48ce00 2021-10-15T05:28:04 Sync wiki -> header
Brick 8bf32e12 2021-10-15T06:26:10 Improved SDL_PollEvent usage (#4794) * Avoid unnecessary SDL_PumpEvents calls in SDL_WaitEventTimeout * Add a sentinel event to avoid infinite poll loops * Move SDL_POLLSENTINEL to new internal event category * Tweak documentation to indicate SDL_PumpEvents isn't always called * Avoid shadowing event variable * Ignore poll sentinel if more (user) events have been added after Co-authored-by: Sam Lantinga <slouken@libsdl.org>
Sam Lantinga 43da35b5 2021-10-14T22:22:59 Back out documentation changes in favor of https://github.com/libsdl-org/SDL/pull/4794
Sam Lantinga 0dc57b0f 2021-10-14T19:42:36 Remove slightly misleading comment in the example code
Sam Lantinga ddf1d5c5 2021-10-14T19:10:30 Update documentation to reflect that a single SDL_PumpEvents() each frame is the recommended way to handle events
Rémy Tassoux 0789610c 2021-10-14T00:52:05 Add SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN
Sam Lantinga 227c33b8 2021-10-13T09:33:57 Add note about SDL_TICKS_PASSED hitting int overflow problems with large timeouts
Cameron Cawley 3db898c5 2020-02-13T22:32:35 riscos: Implement SDL_GetPrefPath()
Ryan C. Gordon 1b49f092 2021-10-08T20:22:48 include: manually ran wikiheaders.pl and cleaned up the obvious issues.
Ryan C. Gordon 194657a2 2021-10-08T15:57:18 include: Fix indentation on SDL_SoftStretch doxygen comment. Otherwise wikiheaders.pl doesn't think it's valid.
Ryan C. Gordon 2f93fbbb 2021-09-30T10:04:09 include: Fix markdown in a doxygen comment.
SDL Wiki Bot 8b23029d 2021-09-28T17:03:06 Sync wiki -> header
Cacodemon345 b592e78f 2021-09-25T12:55:41 wayland: Expose xdg_toplevel to SysWM
SDL Wiki Bot 7a1690eb 2021-09-26T02:32:05 Sync wiki -> header
SDL Wiki Bot 7becc414 2021-09-25T17:36:04 Sync wiki -> header
Cameron Cawley 25a614bc 2021-09-14T20:37:35 Add SDL_asprintf and SDL_vasprintf
Sam Lantinga b687c0ff 2021-09-21T18:15:10 Integrate fix for Source 2's Win32 build that does '#define __i386__ 1' which causes it to hit the __i386__ case instead of the _MSC_VER case.
Ryan C. Gordon f5e636a6 2021-09-20T20:43:39 config: Try to use stdint.h with Borland C. (This probably isn't right on truly ancient versions of Borland C, but it should cover things from the last decade or so, I hope.) (possibly) Fixes #1673.
Ryan C. Gordon 478f9eed 2021-09-20T10:20:04 x11: Don't include X11/extensions/extutil.h We don't use it, it was a leftover from 1.2, I think, and it doesn't exist on Solaris, so this should hopefully fix the build there. This also means we don't need the configure/cmake checks for SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY, so that was removed also. Fixes #1666.
Ryan C. Gordon b8da02e6 2021-09-18T10:44:32 include: Fix triggering of Clang's -Wexpansion-to-defined in SDL_endian.h It doesn't like #if statements that uses a macro that uses defined(x).
Ryan C. Gordon 8f414123 2021-09-18T10:35:36 cmake: Patched to compile. Too fast on the git push!!
Ryan C. Gordon bf1d7a3a 2021-09-18T10:31:37 cmake: Don't trust the HAVE_IMMINTRIN_H check on Apple targets. Otherwise universal builds might try to include an Intel-specific header on ARM builds, etc. Fixes #4753.
SDL Wiki Bot ba9e2299 2021-09-18T14:19:04 Sync wiki -> header
Cameron Cawley 2d44bf7d 2021-09-17T20:24:10 Update description of SDL_SetWindowAlwaysOnTop
Cameron Gutman 5dccffd7 2021-08-23T21:16:58 Allow usage of the new Condition Variable code with Critical Sections Vista and later provide the SleepConditionVariableCS() function for this. Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to SDL_syscond_cv.c which better reflects the implementation of condition variables rather than the implementation of mutexes. Fixes #4051.
SDL Wiki Bot 44ab04fc 2021-09-17T19:19:06 Sync wiki -> header
SDL Wiki Bot 4d0c3cb2 2021-09-17T19:17:05 Sync wiki -> header
SDL Wiki Bot 19253835 2021-09-17T19:14:05 Sync wiki -> header
SDL Wiki Bot d856478f 2021-09-17T19:12:05 Sync wiki -> header
SDL Wiki Bot 74a1eb21 2021-09-17T19:10:07 Sync wiki -> header
Alex R eb8f332c 2021-09-17T02:34:49 fix: allow builtins for all archs (#4756) * fix: allow builtins for all archs * fix: typo
Misa 4a994733 2021-09-14T15:51:17 `SDL_RenderSetVSync()`: Restrict `vsync` to 0 or 1 In the future, we might want to support special swap intervals. To prevent applications from expecting nonzero values of vsync to be the same as "on", fail with SDL_Unsupported() if the value passed is neither 0 nor 1.
Misa 4549769d 2021-03-07T15:20:45 Add `SDL_RenderSetVSync()` Currently, if an application wants to toggle VSync, they'd have to tear down the renderer and recreate it. This patch fixes that by letting applications call SDL_RenderSetVSync(). This is the same as the patch in #3673, except it applies to all renderers (including PSP, even thought it seems that the VSync flag is disabled for that renderer). Furthermore, the renderer flags also change as well, which #3673 didn't do. It is also an API instead of using hint callbacks (which could be potentially dangerous). Closes #3673.
Cameron Cawley 67aacfe5 2021-09-09T17:59:47 cmake: Retrieve the git revision on platforms without bash
Ivan Epifanov 134dd468 2021-08-16T19:08:12 Add pvr gles/gles2 context support
Zach Reedy 6f972052 2021-08-30T12:21:05 Added: Support for showing the IME Candidate Window on Windows
Ryan C. Gordon e260c804 2021-08-30T23:46:54 Fix the wiki/headers bridge. I'm tweaking this manually to remove some whitespace that confused it, but if this happens again I'll make improvements to wikiheaders.pl instead.
David Gow a1ffeda0 2021-08-28T22:52:13 Add SDL_HINT_APP_NAME and DBUS inhibition hint See SDL bug #4703. This implements two new hints: - SDL_APP_NAME - SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME The former is the successor to SDL_HINT_AUDIO_DEVICE_APP_NAME, and acts as a generic "application name" used both by audio drivers and DBUS screensaver inhibition. If SDL_AUDIO_DEVICE_APP_NAME is set, it will still take priority over SDL_APP_NAME. The second allows the "activity name" used by org.freedesktop.ScreenSavver's Inhibit method, which are often shown in the UI as the reason the screensaver (and/or suspend/other power-managment features) are disabled.
SDL Wiki Bot b9bf7ffe 2021-08-28T18:17:05 Sync wiki -> header
Sam Lantinga 503ea8e8 2021-08-25T14:41:58 Don't modify the Nintendo Switch home LED state by default
Ethan Lee 524964f9 2021-08-14T12:09:13 Add SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY
SDL Wiki Bot ca39f6d6 2021-08-18T22:13:05 Sync wiki -> header
Sylvain 93fb5a22 2021-08-18T23:54:37 Remove '\brief' markup in header 'SDL_render.h'
Sylvain a8f89a01 2021-04-23T12:00:14 Change 'size_indice' to 'size_indices'
Sylvain cc37c38e 2021-04-01T09:55:00 Add SDL_RenderGeometry based on SDL_RenderGeometryRaw
Sylvain e4812611 2021-04-01T09:49:16 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters
Sylvain f73c1eff 2021-03-17T09:58:49 Use normalized texture coordinates
Sylvain f22fc4ca 2021-03-16T15:07:44 Add API: SDL_Vertex type and SDL_RenderGeometry
e bfbab536 2021-08-16T23:07:30 remove warnings from Wundef in SDL_config.h.cmake
YuGiOhJCJ 966728db 2021-08-16T06:43:37 include/SDL_video.h: Remove a comma at end of enumerator list
Zack Middleton 83bb1366 2021-08-15T12:41:27 Restore KMOD_RESERVED for backward compatibility Some applications check for KMOD_RESERVED but it was replaced with KMOD_SCROLL in https://github.com/libsdl-org/SDL/commit/cb1e20b058f1de55b98f32b7d16cff1f896f88dd.
Brick 72f41d1f 2021-08-14T21:11:17 Added missing parenthesis around SDL_clamp
Charlie Birks 0a870756 2021-07-08T12:47:57 Update SDL_config_emscripten.h for upstream
Sam Clegg d4488962 2021-05-19T08:24:33 Add SDL_config_emscripten.h Currently we maintain a config file in the emscripten repo, but this seems like what other embedded/cross platforms do.
David Gow 35c1bbfa 2021-08-13T21:43:00 SDL_stdinc.h: Add an SDL_clamp() function Add a function to clamp a value to a range. SDL_clamp(x, a, b) is equivalent to SDL_min(a, SDL_max(x, b)): it ensures that x is not smaller than a, nor larger than b. While, as best I can tell, this isn't actually standardised anywhere, it's a very useful function/macro to have.
Joshua Root 9bf65575 2021-08-13T06:36:49 Correctly check for bswap builtins before using The __clang_major__ and __clang_minor__ macros provide a marketing version, which is not necessarily comparable for clang distributions from different vendors[1]. In practice, the versioning scheme for Apple's clang is indeed completely different to that of the llvm.org releases. It is thus preferable to check for features directly rather than comparing versions. In this specific case, __builtin_bswap16 was being used with older Apple clang versions that don't support it. [1] https://clang.llvm.org/docs/LanguageExtensions.html#builtin-macros
Sam Lantinga cb1e20b0 2021-08-10T17:50:17 Added KMOD_SCROLL to track the scroll lock state Fixes https://github.com/libsdl-org/SDL/issues/4566
Sam Lantinga 609cea1e 2021-08-10T17:14:06 Enable SSE3 intrinsics when building with Visual Studio Fixes https://github.com/libsdl-org/SDL/issues/4530
Sam Lantinga d5ad6f6e 2021-08-10T16:51:03 Clarified that you should never have side-effects in the parameters to SDL_min/SDL_max
SDL Wiki Bot 056a42f1 2021-08-10T22:20:06 Sync wiki -> header
Sam Lantinga f5794f9e 2021-08-10T15:17:59 Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture
Sam Lantinga 3f6ebfff 2021-08-10T15:02:36 Updated to version 2.0.17 for development
Sam Lantinga 68103993 2021-08-10T14:50:43 Enable AAUDIO driver for Android I thought this was already enabled for 2.0.16, but apparently not. Fixes https://github.com/libsdl-org/SDL/issues/3710
Ozkan Sezer 77c8d111 2021-08-10T20:55:50 configuration updates for dlopen: - cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history.. detach the dl api discovery from SDL_LOADSO_DLOPEN functionality. define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is called only for relevant platforms.) - update SDL_config.in and SDL_config.cmake accordingly. - SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is defined, but HAVE_DLOPEN is not. - pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN - SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN. - SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h, SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN. Closes: https://github.com/libsdl-org/SDL/pull/4351
Sebastian Krzyszkowiak 2e6dac87 2021-08-09T01:47:42 wayland: Add a hint to allow disabling libdecor use Useful for testing xdg-shell path with compositors like Weston.