src/video


Log

Author Commit Date CI Message
Ryan C. Gordon 13f2e542 2017-01-07T19:55:29 x11: make the X11 target work on macOS with Xquartz.
Sam Lantinga e25f4e50 2017-01-07T16:51:48 Really fixed blit issue for capehill
Ryan C. Gordon 61a3ba30 2017-01-07T17:09:14 Replaced a few single-line "//" comments.
Sam Lantinga d024c724 2017-01-05T08:16:39 Fixed signedness issue when blitting on a big endian platform, as reported by capehill For example, if sR is 0 and dR is 255, we will get -255*sA casted to an unsigned value. Basically results are quite large numbers instead of the expected 0-255 range.
Ryan C. Gordon 9d042052 2017-01-04T09:33:47 x11: deal with xrandr display size in millimeters being zero. Xquartz on macOS reports a zero size, which leads to a division by zero here.
Sam Lantinga d3591800 2017-01-03T00:44:05 Fixed bug 3519 - SDL_GetDisplayMode fails to report mode.format when using Wayland backend Ryan C. Gordon Kristian says you can't do it with Wayland, and that going forward, it'll just handle whatever you throw at it anyhow. https://twitter.com/hoegsberg/status/816148272402165761 So I say we mark it SDL_PIXELFORMAT_RGB888, which is what my X11 display currently reports, and leave it at that.
Sam Lantinga 18d9b23c 2017-01-02T10:30:32 Fixed bug 3539 - SDL2, missing MIR LDFLAGS Gianfranco Hello, this is the failure I got https://launchpadlibrarian.net/300679206/buildlog_ubuntu-zesty-amd64.libsdl2_2.0.5+dfsg1-2ubuntu1_BUILDING.txt.gz LTLINK build/libSDL2.la build/.libs/SDL_mirvideo.o: In function `MIR_InitDisplayFromOutput': ././src/video/mir/SDL_mirvideo.c:258: undefined reference to `mir_output_get_current_mode' collect2: error: ld returned 1 exit status
Sam Lantinga 67ed8943 2017-01-01T19:10:36 Fixed bug 3529 - SDL_EGL_UnloadLibrary is not called at all on SDL_Quit kaisyu In case of OpenGLES, the sequences of loading and unloading driver library should be like that: SDL_Init ... SDL_GL_LoadLibrary SDL_EGL_LoadLibrary ... SDL_Quit ... SDL_GL_UnloadLibrary SDL_EGL_UnloadLibrary ... However, according to my test results, the varible '_this->gl_config.driver_loaded' does not allow 'SDL_GL_UnloadLibrary' to call 'SDL_EGL_UnloadLibrary'.
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga 49225f5f 2016-12-31T18:11:19 We don't currently support blitting to < 8 bpp surfaces, return an error instead of corrupting memory in that case.
Sam Lantinga 7f2068da 2016-12-31T10:30:07 Fixed bug 3541 - DisplayIndex out of bounds in SDL_SetWindowPosition Intellectual Kitty In SDL_video.c, on line #1756, in SDL_SetWindowPosition (from today's distribution, 12-31-2016, https://hg.libsdl.org/SDL/shortlog/bf19e0c84483): if (displayIndex > _this->num_displays) { should be: if (displayIndex >= _this->num_displays) {
David Ludwig 0cfa0aa1 2016-12-29T11:49:18 improved SDL_GetError() output generated by EGL code This change attempts to report the EGL error codes generated by SDL's calls into EGL, along with the name of the EGL function that failed.
Ryan C. Gordon 7c316366 2016-12-26T23:02:14 x11: Don't loop forever if the X server refuses a pointer grab.
Sam Lantinga b4e069e7 2016-12-26T02:12:21 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes felix Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like: /usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes] extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(); ^~~~~~ It seems there is a missing 'void' between the parentheses.
Alex Szpakowski fd85f574 2016-12-23T22:49:37 Mac: back out commit 3e9b2ae41adf. It causes significant overhead on many GPUs.
Alex Szpakowski d719374c 2016-12-23T22:08:18 Mac: Fix over-saturated colors on P3 displays (e.g. the 2016 MBPs).
Alex Szpakowski eda74fda 2016-12-18T13:05:14 tvOS: Expose remote swipe gestures as arrow key presses (thanks oviano!)
Alex Szpakowski 787a54c8 2016-12-18T12:28:28 iOS bug #3377: work around bugs in some third party iOS libraries (e.g. Google admob) where they assume the optional UIApplicationDelegate ?window? property always exists and will crash if it doesn?t.
Ryan C. Gordon f50a0400 2016-12-13T00:22:42 windows: add whitespace to fix macro preprocessing issue (thanks, Sven!). Apparently without a space here, "fastbuild -cache" breaks.
Sam Lantinga e81bf12b 2016-12-12T09:18:42 Fixed edid parsing code for older gcc compilers Ozkan Sezer This adds the name 'ad' to two unnamed unions in edid.h and adjusts edid-parse.c for it. Nameless unions are not supported in ancient gcc, which I happened to use on one of my ancient setups.
Sam Lantinga 8414c3d4 2016-12-11T12:01:44 Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
Sam Lantinga 6211668e 2016-12-11T12:01:01 Fixed creating a renderer on the dummy driver on Mac OS X
Sam Lantinga cb5a0b0f 2016-12-11T11:45:33 Fixed crash when creating a dummy window on Mac OS X
Sam Lantinga 454d9cb9 2016-12-09T05:19:31 PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0
Sam Lantinga 97d05b0d 2016-12-09T05:12:27 Fixed a bunch of SwapWindow calls that needed their return value updated
Sam Lantinga 7a39681e 2016-12-09T05:04:18 Fixed X11 OpenGL ES build
Sam Lantinga fed8cbcd 2016-12-09T05:00:35 Fixed build for EGL platforms
Sam Lantinga 524bf3c2 2016-12-09T01:47:43 Fixed bug 3513 - SDL_GL_SwapWindow does not return error status Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
Sam Lantinga 26f05ecb 2016-12-02T02:25:12 Fixed missing prototypes on Android, patch from Sylvain
Sam Lantinga 84c0780e 2016-12-02T02:21:35 Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad Diego I was previously unaware that rotating the device to a different orientation when the keyboard is shown causes a keyboardWillHide followed by a keyboardWillShow notification. The previous patch would then mistakenly StopTextInput when rotating. This patch fixes that by checking if the device is rotating before stopping text input.
Sam Lantinga 1b689c33 2016-12-01T11:52:47 Fixed bug 3503 - osx builds don't run on 10.6 as of rev. 10651 Ozkan Sezer With rev. 10651, i.e. http://hg.libsdl.org/SDL/rev/747a6a795b21 , SDL2 - OS X builds fail to run on 10.6 (my setup: i686 / 10.6.8) because the symbol _IOPMAssertionCreateWithDescription is missing. The SDK listing it for 10.7+ does seem correct. Reverting r10651 and rebuilding makes it to function again.
Sam Lantinga 4905cd9c 2016-11-30T22:06:05 Fixed bug 3340 - SDL_BlitScaled causes access violation in some cases. Simon Hug The SDL_BlitScaled function runs into an access violation for specific blit coordinates and surface sizes. The attached testcase blits a 800x600 surface to a 1280x720 surface at the coordinates -640,-345 scaled to 1280x720. The blit function that moves the data then runs over and reads after the pixel data from the src surface causing an access violation. I can't say where exactly it goes wrong, but I think it could have something to do with the rounding in SDL_UpperBlitScaled. final_src.y is 288 and final_src.h is 313. Together that's 601, which I believe is one too much, but I just don't know the code enough to make sure that's the problem. Sylvain I think this patch fix the issue, but maybe it's worth re-writing "SDL_UpperBlitScaled" using SDL_FRect.
Sam Lantinga 7f764bd8 2016-11-26T10:26:36 once more - iterating on this is annoying
Sam Lantinga 51ccc9ed 2016-11-26T10:26:32 if the tap is explicitly disabled by code or by another program, let it remain disabled! this is different than the automatic "event tap was too slow therefore we stopped processing it" timeout which we want to re-enable after.
Sam Lantinga 25f54f0f 2016-11-26T10:26:26 tap should default to disabled, not enabled
Sam Lantinga 354a8f27 2016-11-26T10:26:22 SDL for Mac - only enable global event tap when actually necessary (app has focus and has requested relative mouse mode or has asked for a mouse grab). in other situations the event tap impacts system performance and battery life with no benefit.
Ryan C. Gordon d1c35feb 2016-11-25T00:13:13 macOS: removed deprecated UpdateSystemActivity() call. The non-deprecated approach (IOPMAssertion) already exists in SDL, and is available in Mac OS X 10.6 and later (although it was incorrectly listed as 10.7 and later in SDL). Since SDL now requires 10.6 or later, this is no longer conditionally used.
Ryan C. Gordon fb5fd67c 2016-11-24T21:41:09 Fixed all known static analysis bugs, with checker-279 on macOS.
Ryan C. Gordon e93e91f0 2016-11-23T21:52:48 Pacify some GCC strict-aliasing compiler warnings.
Ryan C. Gordon 232ae688 2016-11-23T17:20:28 Still more compiler warning fixes for various platforms.
Sam Lantinga 36156335 2016-11-20T21:34:54 Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain
Sam Lantinga 4a089ca1 2016-11-20T21:18:55 Fixed bug 3486 - Can't get HINSTANCE of my window realitix SDL2 allows to create widow and to get information through SDL_SysWMinfo. But it misses something, with Vulkan, you need the HWND and HINSTANCE of the window for Win32 system. Sadly, SDL2 provides only HWND but not HINSTANCE. In some context, it can be difficult to get the HINSTANCE, indeed, I'm using pySDL2 (Python) and I can only access properties that SDL2 gives me. I have to use a dirty trick like that to get the HINSTANCE: (https://raw.githubusercontent.com/bglgwyng/pyVulkan/master/examples/win32misc.py)
Philipp Wiesemann a49ac09c 2016-11-18T00:06:09 Windows: Fixed crash if using current SDL_GetWindowWMInfo() from older programs.
Philipp Wiesemann d05a39d0 2016-11-18T00:05:54 Wayland: Fixed file descriptor leaks if device was not initialized.
Philipp Wiesemann c3451262 2016-11-18T00:05:28 Emscripten: Fixed handling of deactivated mouse events. SDL_GetEventState() was called with a button state instead of an event type.
Philipp Wiesemann 6fe15d63 2016-11-16T22:09:40 Wayland: Fixed memory leak if output retrieval failed. Found by Cppcheck.
Sam Lantinga 818d1d3e 2016-11-15T01:30:08 Fixed bug 1646 - Warnings from clang with -Weverything
Sam Lantinga 0d24495b 2016-11-15T01:24:58 Removed unused constants Except for SDL_bmp.c where they are historically interesting and I've left them in.
Sam Lantinga 009a3f5a 2016-11-15T01:14:30 Fixed bug 3490 - Build failure with --enable-video-directfb felix Building SDL 2.0.5, or even the Mercurial snapshot (r10608) with GCC 6.2.1 and --enable-video-directfb generates a number of compiler diagnostics and fails.
Sam Lantinga 57d01d7d 2016-11-13T22:57:41 Patch from Sylvain to fix clang warnings
Thomas Perl acce8659 2016-11-13T10:39:04 [qtwayland] Set orientation and window flags via SDL hints
Sam Lantinga 74e1dd4c 2016-11-11T13:14:00 Define _GNU_SOURCE when building SDL
Ryan C. Gordon 2898ada3 2016-11-10T12:07:34 wayland: fixed compiler warning about pipe2().
Sam Lantinga d7800312 2016-11-06T09:30:06 Fixed bug 3476 - round() needs _GNU_SOURCE on some old systems Ozkan Sezer On systems with old glibc, such mine with glibc-2.8, the following warning is issued and is fixed easily by defining _GNU_SOURCE: /home/me/SDL2-2.0.5/src/video/x11/SDL_x11modes.c: In function 'CalculateXRandRRefreshRate': /home/me/SDL2-2.0.5/src/video/x11/SDL_x11modes.c:263: warning: implicit declaration of function 'round' /home/me/SDL2-2.0.5/src/video/x11/SDL_x11modes.c:263: warning: incompatible implicit declaration of built-in function 'round'
Sam Lantinga d767a450 2016-11-06T08:34:27 Fixed 2942 - Wayland: Drag and Drop / Clipboard x414e54 I have implemented Drag and Drop and Clipboard support for Wayland. Drag and dropping files from nautilus to the testdropfile application seems to work and also copy and paste.
Philipp Wiesemann 58199232 2016-11-05T21:22:58 WinRT: Corrected header file guard comment.
Sam Lantinga baadd546 2016-11-02T02:56:54 Fixed text input events with UIM Alex Baines I realized overnight that my patch probably broke text input events with UIM, and I confirmed that it does. Can't believe I overlooked that... I've been making stupid mistakes in these patches recently, sorry. Anyway, *this* one seems to fix it properly. Knowing my luck it probably breaks something else.
Sam Lantinga d0c8bf7f 2016-11-01T10:48:59 Patch from Tapani P?lli to fix a memory leak in X11_InitKeyboard Patch uses XkbFreeKeyboard to free the memory returned by XkbGetMap. Earlier implementation called XkbFreeClientMap which frees all the maps but not data->xkb structure itself, XkbFreeKeyboard will free maps and the structure.
Sam Lantinga a1f42765 2016-11-01T10:46:47 Patch from Tapani P?lli to fix a memory leak in X11_GL_CreateContext
Alex Baines 8eb76276 2016-11-01T17:38:05 Skip duplicate key events sent by IMEs like uim.
Alex Baines 5fe98497 2016-10-28T01:28:58 Fix double events / no repeat flag on key events when built withoutibus/fcitx Uses XkbSetDetectableKeyRepeat, and falls back to forcing @im=none if it's not supported.
Sam Lantinga 39ba2ab8 2016-10-22T17:53:03 Fixed NULL pointer dereference, thanks Ozkan Sezer
Sam Lantinga 5b14a943 2016-10-22T11:01:55 Fixed bug 3466 - Can't build 2.0.5 on ppc64 /home/fedora/SDL2-2.0.5/src/video/SDL_blit_N.c: In function 'calc_swizzle32': /home/fedora/SDL2-2.0.5/src/video/SDL_blit_N.c:127:5: error: ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement] const vector unsigned char plus = VECUINT8_LITERAL(0x00, 0x00, 0x00, 0x00, ^
Sam Lantinga 8a73f7e8 2016-10-19T20:42:22 Fixed bug 3461 - Implement TEXTINPUT events for Haiku Kai Sterker Apparently, SDL2 on Haiku does not generate SDL_TEXTINPUT events. Attached is a patch that adds this functionality. Tested with SDLs own checkkeys program and different keymaps as well as my own SDL application and German keyboard layout to verify it generates the expected input.
Sam Lantinga 6d67c98e 2016-10-19T20:39:12 Fixed crash on Mac OS X 10.10 and earlier
Sam Lantinga 012217f0 2016-10-18T23:24:49 Fixed bug 3369 - RaspberryPI ability to specify a Dispmanx layer Albert Casals On a RaspberryPI, it might become convenient to specify the Dispmanx layer SDL uses. Currently, it is hardcoded to be 10000 to sit above most applications. This can be specially useful when integrating other graphical apps and frameworks like OMXplayer, QT5 etc.. in order to have more flexibility on their Z-order.
Sam Lantinga 267207ff 2016-10-18T23:12:45 Worked around a crash on Mac OS X 10.10 and earlier, thanks to Eric Wasylishen.
Sam Lantinga 5af67f49 2016-10-17T21:37:26 Fixed bug 3458 - x11: reset deadkeys in StartTextInput/StopTextInput Eric Wasylishen The patch makes StartTextInput/StopTextInput call Xutf8ResetIC ( https://www.x.org/releases/X11R7.5/doc/man/man3/XmbResetIC.3.html ) on the XIC of all SDL windows. This fixes my use case in Quakespasm (Ubuntu 16.04, system keyboard layout set to German. Type the '^' dead key, which opens Quakespasm's developer console and calls SDL_StartTextInput, then press 'e'. I expect the dead key to be ignored.) Also, here is a patch for sdl2's "checkkeys" for testing this: https://bugzilla-attachments.libsdl.org/attachment.cgi?id=2451
Csongor Szabo 01f62736 2016-10-14T17:06:28 emscripten: check if device pixel ratio has changed
Sam Lantinga d5ddb3cb 2016-10-14T08:40:21 Fixed bug 3453 - First mouse button input after a drag and drop event is ignored Olav Sorensen After a drag and drop event, any following mouse button input (down/up) doesn't generate an event. Clicking any mouse button a *second* time generates an event like it should. Further investigation shows that the new SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH logic also causes this issue in other cases, like the first time you open the program and click the mouse.
Sam Lantinga 824ecc8f 2016-10-14T08:15:39 Fixed processing mouse and keyboard events in hatari, which uses the old SDLMain.m without creating an SDLApplication instance
Sam Lantinga 063f752e 2016-10-13T04:54:43 Fixed bug 3328 - Race condition in Wayland_VideoInit Robert Folland When running this little test program with SDL2 on Wayland it often crashes in SDL_Init. From a backtrace it is apparent that there is a race condition in creating a xkb_context_ref. Sometimes it is 0x0. By moving the relevant lines higher up in Wayland_VideoInit (in SDL2-2.0.4/src/video/wayland/SDL_waylandvideo.c:302) this seems to get fixed. I moved the call to WAYLAND_xkb_context_new() up to before the call to WAYLAND_wl_display_connect(). Here is the test program (just a loop of init and quit), and a backtrace from gdb: #include <cstdio> #include <stdlib.h> #include <SDL2/SDL.h> #include <unistd.h> #include <iostream> int main(int argc, char **argv) { int count = atoi(argv[1]); for (int i = 0; i < count; i++) { std::cout << "Init " << i << std::endl; if (SDL_Init(SDL_INIT_VIDEO) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); return 1; } std::cout << "Quit" << std::endl; SDL_Quit(); } return 0; } Init 12 Quit Init 13 Program received signal SIGSEGV, Segmentation fault. xkb_context_ref (ctx=ctx@entry=0x0) at src/context.c:156 156 ctx->refcnt++; (gdb) bt #0 xkb_context_ref (ctx=ctx@entry=0x0) at src/context.c:156 #1 0x00007ffff5e1cd4c in xkb_keymap_new (ctx=0x0, format=XKB_KEYMAP_FORMAT_TEXT_V1, flags=flags@entry=XKB_KEYMAP_COMPILE_NO_FLAGS) at src/keymap-priv.c:65 #2 0x00007ffff5e1c6cc in xkb_keymap_new_from_buffer (ctx=<optimized out>, buffer=0x7ffff7fd5000 "xkb_keymap {\nxkb_keycodes \"(unnamed)\" {\n\tminimum = 8;\n\tmaximum = 255;\n\t<ESC>", ' ' <repeats 16 times>, "= 9;\n\t<AE01>", ' ' <re peats 15 times>, "= 10;\n\t<AE02>", ' ' <repeats 15 times>, "= 11;\n\t<AE03>", ' ' <repeats 15 times>, "= 12;\n\t<AE04>", ' ' <repeats 12 times>..., length=48090, format=<optimized out>, flags=<optimized out>) at src/keymap.c:191 #3 0x00007ffff7b8ea4e in keyboard_handle_keymap (data=0x6169b0, keyboard=<optimized out>, format=<optimized out>, fd=5, size=48091) at /home/vlab/abs/sdl2/src/SDL2-2.0.4/src/video/wayland/SDL_waylandevents.c:269 #4 0x00007ffff64501f0 in ffi_call_unix64 () from /usr/lib/libffi.so.6 #5 0x00007ffff644fc58 in ffi_call () from /usr/lib/libffi.so.6 #6 0x00007ffff665be3e in wl_closure_invoke (closure=closure@entry=0x61f000, flags=flags@entry=1, target=<optimized out>, target@entry=0x616d20, opcode=opcode@entry=0, data=<optimized out>) at src/connection.c:949 #7 0x00007ffff6658be0 in dispatch_event (display=<optimized out>, queue=<optimized out>) at src/wayland-client.c:1274 #8 0x00007ffff6659db4 in dispatch_queue (queue=0x617398, display=0x6172d0) at src/wayland-client.c:1420 #9 wl_display_dispatch_queue_pending (display=0x6172d0, queue=0x617398) at src/wayland-client.c:1662 #10 0x00007ffff665a0cf in wl_display_roundtrip_queue (display=0x6172d0, queue=0x617398) at src/wayland-client.c:1085 #11 0x00007ffff7b8faa0 in Wayland_VideoInit (_this=<optimized out>) at /home/vlab/abs/sdl2/src/SDL2-2.0.4/src/video/wayland/SDL_waylandvideo.c:302 #12 0x00007ffff7b7aed6 in SDL_VideoInit_REAL (driver_name=<optimized out>, driver_name@entry=0x0) at /home/vlab/abs/sdl2/src/SDL2-2.0.4/src/video/SDL_video.c:513 #13 0x00007ffff7ae0ee7 in SDL_InitSubSystem_REAL (flags=16416) at /home/vlab/abs/sdl2/src/SDL2-2.0.4/src/SDL.c:173 #14 0x0000000000400b24 in main (argc=2, argv=0x7fffffffebb8) at vplay-init.cpp:13 (gdb)
Sam Lantinga f94bd057 2016-10-13T04:53:01 Fixed bug 3451 - Raspberry Pi Raspbian SDL_assert triggered sometimes at RPI_WarpMouseGlobal Eric wing Sometimes an SDL_assert triggers at RPI_WarpMouseGlobal src/video/raspberry/SDL_rpimouse.c:232 'update'. It doesn't always reproduce, but it seems to happen when you really bog down the system and the event loop can't update for awhile. The first time I hit this, I wasn't even using the mouse. I don't call any warp mouse functions either. I can usually reproduce with a simple program that runs an expensive blocking CPU series of functions which blocks the main loop until complete (can be up to 10 seconds). Sometimes this assertion gets triggered after that. I'm not sure if they are related or coincidental. Disabling the SDL_asserts when compiling SDL will avoid this problem. I actually haven't seen any problems with the mouse when I do this. On a Raspberry Pi 2 running Raspbian Jessie.
Sam Lantinga 3a77b42d 2016-10-12T18:45:56 Fixed build warning
Philipp Wiesemann f6bcfa01 2016-10-12T23:38:31 X11: Fixed compile warning about unused variable.
Sam Lantinga 36e40d30 2016-10-11T23:19:05 Fixed bug 2923 - Add SDL_PIXELFORMAT_RGBA32 for byte-wise 32bit RGBA data Daniel Gibson Ok, I followed the simple approach of just making SDL_PIXELFORMAT_RGBA32 an alias of SDL_PIXELFORMAT_RGBA8888/SDL_PIXELFORMAT_ABGR8888, depending on endianess. And I did the same for SDL_PIXELFORMAT_ARGB32, .._BGRA, .._ABGR. SDL_GetPixelFormatName() will of course return SDL_PIXELFORMAT_RGBA8888 (or SDL_PIXELFORMAT_ABGR8888) instead of SDL_PIXELFORMAT_RGBA32, but as long as that's mentioned in the docs it shouldn't be a problem.
Steffen Pankratz aae28e3e 2016-10-10T18:28:05 Fixed bug 3096 - SDL_BlitSurface with overlapping source and destination
Sam Lantinga 42f85aa2 2016-10-08T11:30:07 Fixed building and using fcitx IME support on Linux
Sam Lantinga 27d4f099 2016-10-07T23:40:44 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Sam Lantinga 808c75d1 2016-10-07T18:57:40 Fixed bug 2824 - Add Fcitx Input Method Support Weitian Leung Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too), enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
Sam Lantinga eea76fc1 2016-10-07T18:11:03 Fixed bug 3063 - Wayland: SDL resizes EGL surface to 0x0. x414e54 Wayland will sometimes send empty resize events (0 width and 0 height) to the client. I have not worked out the exact conditions a client would receive these but I can assume it might be if the window is offscreen or not mapped yet. This causes issues with some SDL clients as they receive the 0x0 event and unexpected resize event or might not request to resize back to the correct size. As per the wl_shell Wayland spec configure events are only a suggestion and the client is free to ignore or pick a different size (this is how min/max and fixed aspect ratio is supped to be implemented). A patch is attached but is just the first iteration and I will fix any issues such as checking for FULLSCREEN/MAXIMIZED or RESIZABLE flags unless someone else fixes this first. I have update to take into account non resizable and fullscreen windows. Also adding in maximize/restore and title functions for Wayland.
Sam Lantinga 62b9e1c7 2016-10-07T18:09:09 Fixed bug 3061 - Selecting the dummy video driver on Mac OS X results in an error Darren Kulp The dummy video driver is not available on Mac OS X if SDL_VIDEO_OPENGL is set at library compilation time. In src/video/SDL_video.c, there is a compile-time check in SDL_CreateWindow() for (SDL_VIDEO_OPENGL && __MACOSX__). When it succeeds, SDL_WINDOW_OPENGL is always requested. Since the dummy video driver does not supply an OpenGL implementation, the error "No OpenGL support in video driver" is supplied to the user, and SDL_CreateWindow() is exited early.
Sam Lantinga 8b64a78d 2016-10-07T17:26:25 Fixed bug 2956 - De-reference videodata without NULL check in X11_DispatchEvent(_THIS) function
Sam Lantinga d2676c29 2016-10-07T17:04:58 Fixed bug 2924 - SDL_CreateRGBSurface[From] versions that take SDL_PIXELFORMAT enum Daniel Gibson Currently, SDL_CreateRGBSurface() and SDL_CreateRGBSurfaceFrom() take Uint32 masks for RGBA to "describe" the Pixelformat of the surface. Internally those value are only used to map to one of the SDL_PIXELFORMAT_* enum values that are used for further processing. I think it would be both handy and more efficient to be able to specify SDL_PIXELFORMAT_* yourself without using SDL_PixelFormatEnumToMasks() to create masks first, so I implemented functions that do that: SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() which are like the versions without "WithFormat" but instead of taking 4 Uint32s for R/G/B/A masks, they take one for a SDL_PIXELFORMAT_* enum value. Together with https://bugzilla.libsdl.org/show_bug.cgi?id=2923 creating a SDL_Surface* from RGBA data (e.g. from stb_image) is as easy as surf = SDL_SDL_CreateRGBSurfaceWithFormat(0, w, h, bppToUse*8, SDL_PIXELFORMAT_RGBA32);
Sam Lantinga dac38928 2016-10-07T16:19:50 Fixed bug 2832 - Inverted arrow-key navigation in MessageBox Jan Hellwig On Windows, you are able to navigate between the buttons on a MessageBox that was created using SDL_ShowMessageBox using the arrow keys. However, if you press the left arrow key, the selection jumps to the button on the right of the currently selected one (and vice versa). This can be fixed by reversing the order in which the buttons are added to the dialog. The attached patch files fixes this problem. However the first press of an arrow key leads to the selection of the leftmost or rightmost button on the MessageBox, not to the selection of the button left/right of the one that is selected by default.
Sam Lantinga f674f231 2016-10-07T15:21:19 Fixed bug 2808 - Fix SDL reporting wrong window size on resume Jonas Kulla At startup time, the single android window is assigned a "windowed" (window->windowed.{w,h}) size based on the current orientation of the mobile device; this size is never updated throughout the lifetime of the app. This becomes problematic when the app is paused and then resumed in an orientation that it did not start up in. Eventually, 'SDL_OnWindowRestored()' is called, which calls 'SDL_UpdateFullscreenMode()'. This function is very problematic because it is written with a desktop monitor in mind: it tries to find a matching display mode for the windowed size, doesn't find any, and finally applies the windowed size as the fullscreen one. In the end, the windowed size is reported in a RESIZED event, which doesn't correspond to the actual surface size. To see this in action: Start an orientation aware SDL app in eg. portrait mode, suspend the app, put the device into landscape orientation and resume the app. It will erroneously render in portrait mode (until the device is rotated again).
Sam Lantinga 5d5127c4 2016-10-04T03:38:39 Fixed compiler warning - this should have been a const char pointer
Sam Lantinga 351adf15 2016-10-04T02:11:52 Fixed bug 2157 - Caps Lock key produces key down & key up events while key is still pressed. Tim McDaniel Using checkkeys test app: * Press and hold Caps Lock key. * checkkeys reports a CapsLock key pressed event and a CapsLock key released event. * Release Caps Lock key. * checkkeys reports no further events. This patch fixes OSX Caps Lock up/down event detection by installing a HID callback.
Alex Baines d9e3972a 2016-10-03T15:31:11 Fix invalid read from poor setlocale usage.
Alex Baines 752931d8 2016-10-03T11:35:34 Improve X11 key handling when XKB isn't available + add xvnc scancodes. Based on a patch by Bill Lash (see bug 3094).
Alex Szpakowski 8500de8f 2016-10-01T19:16:46 Fix tabs -> spaces
Alex Szpakowski f0539aa2 2016-10-01T19:12:58 Fix bug 3436 - SDL_RaiseWindow not working on windows
Sam Lantinga d2c8c509 2016-10-01T14:54:05 Fixed build for X11
Sam Lantinga fa0f4176 2016-10-01T14:48:18 Fixed build warnings and errors
Sam Lantinga fae5d0ea 2016-10-01T14:34:52 Fixed bug 3107 OSX - Process events in SDLApplication to fix integration with CEF. John Wordsworth While attempting to integrate CEF (Browser) into an SDL application, we noticed that there were problems on OS X where approximately 50% of the input events were essentially being lost - even when we were using off-screen rendering in CEF and passing through input events manually. It appears that this problem has been around for a while (see: http://www.magpcss.org/ceforum/viewtopic.php?f=6&t=11141). Please consider the following patch that fixes this issue. Instead of processing events directly after calling [NSApp nextEventMatchingMask:...] we now pass these events down to NSApp, for processing by an overloaded sendEvent: method. Chromium also forwards events to NSApp in the same way, which means we don't miss events, even if they were originally dequeued by CEF.
Sam Lantinga 359f59ae 2016-10-01T14:22:10 Fixed bug 3130 - Spacebar not responding Alex Baines Make sure group is valid before passing it to XkbKeysymToKeycode.
Magnus Bjerke Vik 555e6c96 2016-10-01T14:18:29 Fix SDL not resizing window when Android screen resolution changes
Sam Lantinga 0250eb3c 2016-10-01T14:16:04 Fixed bug 3134 - CalculateXRandRRefreshRate() returns incorrect refresh rate due to floating point truncation. Michael In SDL_x11modes.c the CalculateXRandRRefreshRate() function performs integer math on values that may return fractional results. This causes a value that would be calculated as 59.99972... to be returned as 59. In Linux the xrandr command returns 60Hz for this particular display mode yet SDL returns 59Hz. I suggest this function be updated to correctly round the result of the calculation instead of truncating the result.
Sam Lantinga da6197c5 2016-10-01T13:59:59 Fixed 3149 - Mouse Pointer Raspberry Pi corrupt when moving over screen edges Patrick Gutlich The mouse cursor gets corrupted when the mouse moves over the screen edges (right and bottom) a weird type of scaling seems to occur and you end up with a blank square.
Sam Lantinga 473051f6 2016-10-01T13:40:01 Fixed bug 3159 - SDL_blit_slow with BLENDING does not work Fritzor Source Suface is ABGR and Destination Surface is ABGR. We use software blending. In the Switch-Case statement for SDL_COPY_BLEND (Line 126) the alpha-channel is not calculated like in every SDL_blit_auto - function. So if the destination Surface has alpha - channel of zero the resulting surface has zero as well. Add: ?dstA = srcA + ((255 - srcA) * dstA) / 255;? to code and everything is okay.