src


Log

Author Commit Date CI Message
Ryan C. Gordon d49d955d 2021-09-08T11:44:17 render: SDL_RenderGeometry should still render when hidden, in most cases. (otherwise render targets may fail, etc...the check is a legacy helper for iOS apps that crash if you try to use OpenGL while in the background.)
Sam Lantinga 7d66fa20 2021-09-07T17:38:26 Fixed double-copy of the report in BlueZ >= 5.56
Sam Lantinga 7ed7644a 2021-09-07T17:37:47 Fixed compiling HIDAPI Steam Controller support with C89 compiler
Sam Lantinga 27a48b14 2021-09-07T15:50:21 Check the pathname first, as that's a faster check for XInput devices
Zach Reedy 6f972052 2021-08-30T12:21:05 Added: Support for showing the IME Candidate Window on Windows
Sylvain 183eb067 2021-09-01T15:46:32 Fixed bug #4711: prevent opengl SDL_renderer from crashing if GL_ARB_multitexture isn't supported
Rokas Kupstys 515b7e93 2021-08-27T17:02:07 Fix horizontal wheel scroll direction of X11.
David Gow a1ffeda0 2021-08-28T22:52:13 Add SDL_HINT_APP_NAME and DBUS inhibition hint See SDL bug #4703. This implements two new hints: - SDL_APP_NAME - SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME The former is the successor to SDL_HINT_AUDIO_DEVICE_APP_NAME, and acts as a generic "application name" used both by audio drivers and DBUS screensaver inhibition. If SDL_AUDIO_DEVICE_APP_NAME is set, it will still take priority over SDL_APP_NAME. The second allows the "activity name" used by org.freedesktop.ScreenSavver's Inhibit method, which are often shown in the UI as the reason the screensaver (and/or suspend/other power-managment features) are disabled.
Lee Salzman 9fae8f70 2021-08-29T15:33:58 Treat empty SDL_VIDEODRIVER var to check all video drivers.
Lee Salzman 7d90df0e 2021-08-29T15:24:23 Restore previous behavior of empty SDL_AUDIODRIVER trying all drivers. The recent change to make SDL_AUDIODRIVER support comma-separated lists broke the previous behavior where an SDL_AUDIODRIVER that was empty behaved the same as if it was not set at all. This old behavior was necessary to paper over differences in platforms where SDL_setenv may or may not actually delete the env var if an empty string is specified. This patch just adds a simple check to ensure SDL_AUDIODRIVER is not empty before using it, restoring the old interpretation of the empty var.
Sam Lantinga 8b1f8b6e 2021-08-27T11:14:09 Use the high speed alternate setting on new Microsoft Xbox controllers
Sylvain 1fe9ad04 2021-08-27T14:09:47 SDL_ConvertSurface: add an intermediate variable to remove static analysis false positive (see bug #4600)
Sylvain be6bee0b 2021-08-27T07:47:28 SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600)
Sylvain 54ca1d19 2021-08-27T07:44:03 SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600)
Sylvain b17aa5d0 2021-08-27T07:16:40 SW_RenderGeometry: remove a few static analysis false positives (see bug #4600)
David Gow 3261f7f6 2021-08-26T16:15:30 audio: Support "pulse" as an alias for "pulseaudio" Originally, SDL 1.2 used "pulse" as the name for its PulseAudio driver. While it now supports "pulseaudio" as well for compatibility with SDL 2.0 [1], there are still scripts and distro packages which set SDL_AUDIODRIVER=pulse [2]. While it's possible to remove this in most circumstances or replace it with "pulseaudio" or a comma-separated list, this may still conflict if the environment variable is set globally and old binary builds of SDL 1.2 (e.g. packaged with older games) are being used. To fix this on SDL 2.0, add a hardcoded check for "pulse" as an audio driver name, and replace it with "pulseaudio". This mimics what SDL 1.2 does (but in reverse). Note that setting driver_attempt{,_len} is safe here as they're reset correctly based on driver_attempt_end on the next loop. [1] https://github.com/libsdl-org/SDL-1.2/commit/d9514097846381cd30fe08df65dbdd48de92a058 [2] https://bugzilla.opensuse.org/show_bug.cgi?id=1189778
Sam Lantinga 503ea8e8 2021-08-25T14:41:58 Don't modify the Nintendo Switch home LED state by default
Vanfanel b1e492d1 2021-08-25T19:31:47 Search for an appropiate plane instead of simply using the first one.
Eric Engestrom 23ffa3d9 2021-08-25T21:31:07 Update SDL's copy of the EGL headers from Khronos
Ethan Lee 524964f9 2021-08-14T12:09:13 Add SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY
Eric Engestrom 5113fedf 2021-08-02T23:01:12 video/wayland: use EGL_EXT_present_opaque when available
Sam Lantinga 130b6beb 2021-08-24T17:01:34 Manually scan for Linux joysticks before udev scan runs This allows us to have joysticks sorted by insert time at startup, fixing https://github.com/libsdl-org/SDL/issues/4688
Sam Lantinga cbccf5bb 2021-08-24T17:01:06 Use SDL_GetHint() instead of SDL_getenv() for Linux joystick hints
Shawn Ellis 0ae2a9f8 2021-08-22T17:44:08 Fixed the Atari gamecontroller mappings and added Atari Xbox 360 This change corrects the mappings for the Atari gamecontroller and adds support for the Atari Xbox 360 compatible gamecontroller. The Atari game controller can switch between Atari and Xbox 360 mappings.
Ryan C. Gordon d5fe9c30 2021-08-24T14:18:47 x11: Log a warning if we decide to use XVidMode. Reference issue #1782.
Ryan C. Gordon 9504bb12 2021-08-23T00:47:25 pulseaudio: Fix some function signatures that expect const pointers. This might have changed at some point in the Pulse API, or this might have always been wrong, but we didn't notice because the dynamic loading code hides it by casting things to void *. The static path, where it assigns the function pointer directly, puts out a clear compiler warning, though.
Sylvain e426bb80 2021-08-20T07:50:30 Fixed bug #4671 - D3D_QueueGeometry: use "count / 3" (Thanks alittlesail!)
Oschowa 70c23b25 2021-08-18T13:18:11 audio: pipewire: Reset hotplug atomic variables on deinit.
Sylvain ae5336a3 2021-08-19T14:03:10 Fixed bug #4669: D3D_QueueGeometry: -0.5f offset position of vertexs This similar to D3D_QueueCopy positions
Ozkan Sezer 8270172e 2021-08-19T12:11:10 fix -Wshorten-64-to-32 warnings in android builds. see: https://github.com/libsdl-org/SDL/pull/4195#issuecomment-901506386
Ozkan Sezer ccb06296 2021-08-19T03:15:02 SDL_windowsevents.c: fix build against older SDKs.
Sylvain b9bd9da7 2021-04-04T22:34:17 OpenGLES2: transfert color as 4 bytes, instead of 4 floats
Sylvain Becker c6ceaaeb 2021-04-04T21:32:40 METAL: use Uchar4Normalized format to transfert color as 4 bytes, instead of 4 floats
Sylvain eff840bb 2021-04-01T23:30:59 Add OpenGLES implementation
Sylvain 32e79101 2021-04-01T20:27:22 Fix warnings
Sylvain 6e47f538 2021-04-01T20:18:05 Fix warnings
Sylvain 4869a3d2 2021-04-01T14:36:31 Add Direct3D9 implementation (not tested)
Sylvain 4ba37638 2021-04-01T12:43:39 Save and restore SDL renderer state after transforming triangles to rect
Sylvain cd0663e0 2021-04-01T11:47:45 Fix declaration-after-statement and remove tabs
Sylvain Becker cd4663df 2021-04-01T11:11:12 Update D3D11 for SDL_RenderGeometryRaw
Sylvain Becker 9f591707 2021-04-01T10:37:45 Update METAL backend for SDL_RenderGeometryRaw
Sylvain 61d9e916 2021-04-01T10:16:27 For the software renderer, try to reinterpret triangles as SDL_Rect With Dear ImGui + software renderer, it draws: - by default at 250 fps - drops to 70 fps if you show the color picker - drops to 10 fps if put the color picker fullscreen
Sylvain cc37c38e 2021-04-01T09:55:00 Add SDL_RenderGeometry based on SDL_RenderGeometryRaw
Sylvain e4812611 2021-04-01T09:49:16 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters
Sylvain 111c70e1 2021-03-26T09:09:08 Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles
Sylvain f73c1eff 2021-03-17T09:58:49 Use normalized texture coordinates
Sylvain 5828cc41 2021-03-16T21:54:27 Update METAL backend: fix a typo in drawline
Sylvain 9eab5195 2021-03-16T16:59:18 Update dynapi files
Sylvain Becker 9a8a8e65 2021-03-16T16:04:33 Update SDL_render_d3d11.c Fix D3D11 compilation
Sylvain Becker 121114d0 2021-03-16T15:44:49 Update METAL compiled shaders
Sylvain Becker 2d01573b 2021-03-16T15:44:33 Add METAL shaders
Sylvain Becker 1e77dae7 2021-03-16T15:44:04 Add METAL implementation
Sylvain 1ebef073 2021-03-16T15:15:43 Add D3D11 implementation (not yet tested)
Sylvain 3ee511d7 2021-03-16T15:14:58 Add software renderer implementation
Sylvain 37f78fc1 2021-03-16T15:13:15 Add OpenGL implementation
Sylvain faded41a 2021-03-16T15:11:13 Add OpenGLES2 implementation
Sylvain 6e26d320 2021-03-16T15:09:34 Add sysrender interface
Sylvain 53a2608b 2021-03-14T22:32:17 Renderer opengles2: turn color Uniform into Attribute. all attributes are copied interleaved (based on rmg-nik initial patch+ + minor clean up of data structure + add check for colorswap
Sylvain 154384a7 2021-08-18T23:59:27 Add (uintptr_t) casts
Sylvain 08d6a465 2021-08-18T23:57:32 Fix dynapi prototypes
Sylvain 1670104a 2021-04-23T12:27:35 Change 'size_indice' to 'size_indices'
Sylvain a8f89a01 2021-04-23T12:00:14 Change 'size_indice' to 'size_indices'
Sylvain 47db47c1 2021-04-06T21:32:02 Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
Oschowa bfa15931 2021-08-18T12:04:38 audio: pipewire: Set PW_KEY_NODE_RATE to suggest a rate. This can be used by recent pipewire to avoid resampling.
Aleksey Rybalkin 402b86f2 2021-08-15T14:41:56 waylandevents: prevent segfault if xkb compose table is not found this can happen e.g. on pure wayland system where there is no X11 locales for xkbcommon to find.
Jānis Rūcis 454943cf 2021-04-11T16:44:48 emscripten: Don't flag window fullscreen on external requests Also, the condition was always true.
Joseph Kogut 55af8dca 2019-02-27T14:16:37 emscripten: use emscripten_set_window_title api
Joseph Kogut d8baad7e 2019-02-27T14:15:40 emscripten: use emscripten_get_screen_size api
Charlie Birks abc04270 2020-04-15T15:22:39 emscripten: Fix framebuffer array creation optimisation
Charlie Birks b4f11a36 2020-04-15T14:48:52 emscripten: Drop commented out code from the dummy driver
David Gow fbc36490 2021-08-14T22:29:05 Use the new SDL_clamp() macro where sensible There were a few places throughout the SDL code where values were clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp() macro, use this instead.
Charlie Birks 07a2d71e 2021-03-30T11:56:38 emscripten: Feed silence to device when paused
Sam Lantinga dcc5eef0 2021-08-14T00:31:46 Clarify that one of the PIDs of the Xbox Elite Series 2 controller is used in Bluetooth mode
Sam Lantinga 91a55a02 2021-08-13T23:59:39 Relative mouse motion is delivered to the window with keyboard focus This was the original intent (note SDL_UpdateWindowGrab() in SDL_OnWindowFocusGained() and SDL_OnWindowFocusLost()) and fixes a bug where relative motion unexpectedly stops if the task bar is covering the bottom of the game window and the mouse happens to move over it while relative mode is enabled. Another alternative would be to confine the mouse when relative mode is enabled, but that generates mouse motion which would need to be ignored, and it's possible for the user moving the mouse to combine with the mouse moving into the confined area so you can't easily tell whether to ignore the mouse motion. See https://github.com/libsdl-org/SDL/issues/4165 for a case where this is problematic.
Sam Lantinga 69477151 2021-08-13T23:45:01 Get the window size for the window receiving the mouse motion This is the mouse focus except in the case where relative motion is enabled and the mouse is over a window floating on top of the application window (e.g. the taskbar)
Sam Lantinga 6a1e1ed9 2021-08-13T23:36:13 Relative mouse mode grab is based on the window with the input focus This fixes restoring the cursor clip rectangle after the mouse has moved off of the window. Also try to better synchronize cursor visibility with mouse position changes when changing relative mode. This doesn't work perfectly, but it seems to improve things on Windows.
Sam Lantinga e42e9a12 2021-08-13T20:48:56 Fixed build
Sam Lantinga 441fbcaa 2021-08-13T20:48:54 Added HIDAPI support for the Xbox Adaptive Controller
Sam Lantinga b5e5c1ef 2021-08-13T17:53:39 Added Ctrl-T to toggle topmost mode in test programs
Sam Lantinga 4d9efcb5 2021-08-13T11:52:25 Fixed flag test for boolean correctness
Sam Lantinga b28ed028 2021-08-13T11:39:41 Don't warp the mouse for relative mode when the window doesn't have focus
Sam Lantinga 629e9f82 2021-08-13T11:06:43 Fixed return value of SDL_GetGrabbedWindow() when we have an internal grab because of mouse relative mode
Sam Lantinga 6aa1498b 2021-08-13T11:03:19 This assert wasn't correct, we set the internal grab for mouse relative mode as well.
Sam Lantinga 907943a2 2021-08-12T17:51:08 Added support for the Xbox One S Controller with 5.x series firmware
Joshua Root 1e921352 2021-08-13T07:58:48 Improve portability of SDL_Convert51ToStereo_AVX Don't rely on checking __clang_major__ since it is not comparable between different vendors. Don't use "#pragma clang attribute" since it is only available in relatively recent versions, there's no obvious way to check if it's supported, and just using __attribute__ directly (for gcc as well) results in simpler code anyway.
Ozkan Sezer 7aec0b90 2021-08-13T01:56:56 SDL_hidapi_xboxone.c: fix bogus 'uninitialized' warning from clang. The last 'size == 50' check is always true anyway.
Sam Lantinga cec5a129 2021-08-12T15:49:33 Fixed libudev hotplug notifications in the HIDAPI driver
Sam Lantinga 6eb4ebb5 2021-08-12T15:49:33 Simplified the HIDAPI Xbox One controller initialization
Simon McVittie 25cd749a 2021-08-12T15:12:04 x11: Don't change mode if we are already in the correct mode If we are already in the desired mode, changing it is a no-op at best, and harmful at worst: on Xwayland, it sometimes happens that we disable the crtc and cannot re-enable it. Resolves: https://github.com/libsdl-org/SDL/issues/4630 Signed-off-by: Simon McVittie <smcv@collabora.com>
Sam Lantinga 584b89ab 2021-08-12T08:17:10 Added support for the color LED on the Xbox Elite Series 2 controller
Sam Lantinga 64882b24 2021-08-12T08:17:08 Added support for the Xbox One Elite 2 Controller with 5.x series firmware
Ozkan Sezer ed6eb07e 2021-08-12T01:40:50 SDL_wasapi.c: fixed build against older SDKs.
Andrei Alexeyev 68ca35c3 2021-08-11T21:40:46 wayland: fix memleak in output listener
Andrei Alexeyev e9179314 2021-08-11T21:27:42 joystick/linux: fix memleaks; streamline joylist item removal
Ozkan Sezer 44a76710 2021-08-11T12:55:50 Don't disable clang avx instrinsics on win32 if __AVX__ is defined. C.f.: https://github.com/libsdl-org/SDL/issues/4533
Ethan Lee ae7ee2a5 2021-08-11T09:59:43 wayland: Ignore stateless/sizeless configs when starting in fullscreen mode
Sam Lantinga ac32c522 2021-08-10T18:11:09 Try using the built-in WASAPI audio rate conversion Fixes https://github.com/libsdl-org/SDL/issues/4608
Sam Lantinga cb1e20b0 2021-08-10T17:50:17 Added KMOD_SCROLL to track the scroll lock state Fixes https://github.com/libsdl-org/SDL/issues/4566
Sam Lantinga f5794f9e 2021-08-10T15:17:59 Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture
Sam Lantinga a0af7ce7 2021-08-10T15:05:49 OSS is no longer the preferred audio backend on modern UNIX systems Fixes https://github.com/libsdl-org/SDL/issues/4207