|
456bc301
|
2017-06-08T22:40:21
|
|
Fixed environment variable of SDL_HINT_RENDER_LOGICAL_SIZE_MODE.
|
|
871d43a8
|
2017-06-08T22:40:09
|
|
Removed unused hint includes.
|
|
92889836
|
2017-06-06T14:06:40
|
|
Merged Eric Wing's overscan patch.
Fixes Bugzilla #2799.
|
|
dc8a22cd
|
2017-06-06T13:39:29
|
|
cmake: don't use /NODEFAULTLIB if we are using the C runtime (thanks, Rob!).
Fixes Bugzilla #3640.
|
|
6d661cab
|
2017-06-06T13:12:43
|
|
windows: Change the default on SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING.
It's easier for Visual Studio users that want this information to turn it on
or live without it, than it is to explain why every debugger that isn't Visual
Studio crashes out here. Eventually SetThreadDescription() will be the thing
everyone uses anyhow.
Fixes Bugzilla #3645.
(and several others).
|
|
d8444877
|
2017-06-06T12:35:35
|
|
windows: Fix compiling of XInput code on newer MinGW installs.
Fixes Bugzilla #3609.
|
|
599d9ba1
|
2017-06-05T21:30:25
|
|
emscripten: listen for pointerlockchange events on the #document specifically.
|
|
4b47fa38
|
2017-06-04T23:15:47
|
|
Removed duplicate includes.
|
|
cbcc256f
|
2017-06-04T23:15:39
|
|
Fixed comments in headers for doxygen output.
|
|
52b7d0eb
|
2017-06-04T23:15:27
|
|
android: Fixed missing error message for SDL_GetBasePath().
|
|
248410dd
|
2017-06-04T23:15:13
|
|
Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms.
|
|
11289b76
|
2017-06-04T21:25:57
|
|
Android cmake build fixed to work with the official android gradle plugin
|
|
2113208d
|
2017-06-03T23:00:50
|
|
haiku: Fixed missing title bar for windows with decorations.
B_BORDERED_WINDOW_LOOK has a border but no title bar.
|
|
fc436a3a
|
2017-06-03T23:00:40
|
|
android: Moved internal function to new position.
It was grouped with functions for the public system header.
|
|
63b3e06f
|
2017-06-03T23:00:15
|
|
Corrected names of header file guards.
|
|
07b0df0a
|
2017-06-02T22:15:37
|
|
haiku: Changed internal variable to be static.
|
|
850185f4
|
2017-06-02T22:15:23
|
|
Fixed crash if creating textures failed in testshape program.
|
|
00394996
|
2017-06-02T22:15:12
|
|
Fixed crash if calling SDL_CreateShapedWindow() on unsupported platforms.
|
|
5dc35013
|
2017-05-29T18:24:06
|
|
test: Makefile.in should copy bitmap and wave files to build directory.
I've lost count of the times I've forgotten to do this manually and wondered
why loopwave can't open sample.wav. :)
|
|
d4086e4a
|
2017-05-29T03:01:05
|
|
stdlib: added SDL_utf8strlen().
|
|
b135557d
|
2017-05-29T02:48:51
|
|
linux: Don't crash if fcitx support is requested but unavailable.
Fixes Bugzilla #3642.
|
|
a1faea98
|
2017-05-29T00:54:08
|
|
fcitx: removed incompatibly-licensed code.
|
|
29a047df
|
2017-05-29T00:51:38
|
|
Fixed whitespace code style.
|
|
1c5f483a
|
2017-05-29T00:51:02
|
|
linux: removed IBus_utf8_strlen(), use SDL_utf8strlen() instead.
|
|
fc510bd7
|
2017-05-28T21:50:47
|
|
nacl: Fixed crash if allocating memory for audio device failed.
|
|
7c5078d8
|
2017-05-28T21:50:37
|
|
qnx: Removed unnecessary check for available audio devices.
|
|
1e60ea76
|
2017-05-28T21:50:27
|
|
qnx: Removed unnecessary call to SDL_zerop() after SDL_calloc().
|
|
1b9dc599
|
2017-05-28T21:50:11
|
|
haiku: Fixed SDL_SetClipboardText() putting random data in clipboard.
|
|
de52dc29
|
2017-05-28T15:36:09
|
|
haiku: Correctly set keyboard focus (thanks, Kai!).
The message sent upon the window being activated or deactivated, to trigger
the call to SDL_SetKeyboardFocus was missing a mandatory parameter. So
keyboard focus was never properly set.
Fixes Bugzilla #3658.
|
|
643f1cb7
|
2017-05-28T07:14:11
|
|
power: Add Linux org.freedesktop.UPower D-Bus implementation.
Fixes Bugzilla #3485.
(I think.)
|
|
b3f94acb
|
2017-05-28T07:11:52
|
|
linux: Simplify D-Bus interface, remove lots of boilerplate.
|
|
191f578b
|
2017-05-28T07:08:10
|
|
linux: Make system D-Bus connection available (in addition to session).
|
|
e5918acf
|
2017-05-28T00:41:55
|
|
wasapi: properly report init failure if on pre-Vista version of Windows.
We really should change the Init interface to return 0 on success and -1 on
error, like everything else, to avoid this sort of confusion.
|
|
604a4b1b
|
2017-05-27T23:30:21
|
|
haiku: Fixed SDL_SetClipboardText() allocating too much memory and cutting text.
It allocated pointers instead of chars and passed a wrong size to SDL_strlcpy().
|
|
3639895e
|
2017-05-27T23:30:07
|
|
Removed unused errno includes.
|
|
6fbde875
|
2017-05-27T00:33:26
|
|
code style: wrap a single-statement if in braces.
|
|
3fbd21ce
|
2017-05-27T00:30:06
|
|
windows: msgboxes should specify a parent HWND if possible (thanks, Ismael!).
This lets them be properly modal.
Fixes Bugzilla #3650.
|
|
90ed3daa
|
2017-05-26T22:45:52
|
|
Changed messages about not recognized keys to include discourse link.
|
|
75931972
|
2017-05-26T22:45:40
|
|
emscripten: Fixed compiling on C89 compilers.
|
|
b84fe2c0
|
2017-05-25T23:01:59
|
|
ios: Fixed math include in demos.
|
|
1e13d93f
|
2017-05-25T23:01:34
|
|
directfb: Changed internal function to be static.
|
|
189b5851
|
2017-05-25T23:01:16
|
|
android: Fixed parameter list in function definitions.
|
|
6c0aea42
|
2017-05-25T23:00:58
|
|
wayland: Fixed freeing memory of SDL_malloc() with plain free().
|
|
c66f0471
|
2017-05-25T23:00:43
|
|
Removed unused internal window shape functions.
|
|
a7fc2822
|
2017-05-24T19:56:59
|
|
audio: rename bsd target to netbsd.
Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.
|
|
6844d92c
|
2017-05-24T13:28:13
|
|
coreaudio: we don't need to track number of allocated audio buffers anymore.
CoreAudio takes care of iterating through the buffers and freeing them now,
so we don't have to manage this ourselves.
|
|
fc4402e5
|
2017-05-24T13:25:31
|
|
coreaudio: Better handling of audio buffer queue management.
We don't fill buffers just to throw them away during shutdown now, we let the
AudioQueue free its own buffers during disposal (which fixes possible warnings
getting printed to stderr by CoreAudio), and we stop the queue after running
any queued audio during shutdown, which prevents dropping the end of the
audio playback if you opened the device with an enormous sample buffer.
Fixes Bugzilla #3555.
|
|
126e5a1d
|
2017-05-24T14:04:39
|
|
Emscripten: Prevent default on arrow keys
|
|
f839b209
|
2017-05-24T14:04:25
|
|
Emscripten: fixed incorrect conversion of touch motion events to mouse motion events
|
|
3fd35f6b
|
2017-05-24T01:28:03
|
|
coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms.
|
|
793c788b
|
2017-05-24T00:12:22
|
|
coreaudio: dynamically allocate AudioQueueBuffers.
We need more than two buffers to flip between if they are small, or CoreAudio
won't make any sound; apparently it needs X milliseconds of audio queued when
it needs to play more or it drops any queued buffers. We are currently
guessing 50 milliseconds as a minimum, but there's probably a more proper
way to get the minimum time period from the system.
Fixes Bugzilla #3656.
|
|
088f57a6
|
2017-05-20T23:30:47
|
|
Removed unnecessary call to free() in testoverlay2 program.
|
|
fa3944ba
|
2017-05-20T23:30:32
|
|
Removed unused signal includes and handler in test programs.
|
|
bf8ccf08
|
2017-05-19T23:30:59
|
|
Removed redundant mouse clean up on quit for some platforms.
SDL_MouseQuit() already frees cursors and sets fields to NULL.
|
|
a9c7bc85
|
2017-05-19T15:06:05
|
|
android: add screenSize to AndroidManifest's configChanges (thanks, Daniel!).
Fixes Bugzilla #3448.
"Starting with Android API 13, another configuration change must be declared
to be handled by the app if it is desired to not let the system handle
rotation itself:
https://developer.android.com/guide/topics/resources/runtime-changes.html#HandlingTheChange
This will have effect if either a developer or SDL per default will set target
API > 12. Currently it is set to 12, but this might change in the future, like
when applying this patch: https://bugzilla.libsdl.org/show_bug.cgi?id=3445
The effect of not having this change applied is that the SDL app is destroyed
upon rotation. Even when the manifest has an additional entry to e.g. always
stay in landscape mode, the onDestroy() call will happen on devices that are
portrait per default, when switching off screen due to power save. The device
will then (at least try to) rotate into portrait to show the portrait screen
lock after resume.
I believe it is safe to apply this patch even with target API still set to 12,
the additional parameter is simply ignored."
|
|
e889757b
|
2017-05-19T14:51:03
|
|
assert: Better Emscripten support.
(Better than nothing, that is.)
Fixes Bugzilla #3459.
|
|
d6f41864
|
2017-05-19T14:49:16
|
|
assert: Check for Clang _and_ GCC, in case they ever drop compatibility.
|
|
8917f863
|
2017-05-19T12:54:17
|
|
assert: allow assertions to work on platforms without threads.
Partially fixes Bugzilla #3459.
|
|
91e6054b
|
2017-05-19T12:40:55
|
|
wasapi: don't mark capture devices as failed for AUDCLNT_S_BUFFER_EMPTY.
Fixes Bugzilla #3633.
|
|
02773811
|
2017-05-18T21:00:11
|
|
render: GL_DestroyRender() should activate first.
Otherwise, we might destroy a different GL context's resources.
|
|
cff9e5a8
|
2017-05-18T16:29:10
|
|
test: info now reports usable display bounds and DPI (thanks, Eric!).
Fixes Bugzilla #3652.
|
|
81ab6c98
|
2017-05-18T16:27:36
|
|
Patched to compile on Windows.
|
|
13b6d995
|
2017-05-18T15:46:06
|
|
wasapi: Replace tabs with strings in source code.
|
|
adabc384
|
2017-05-18T15:43:51
|
|
wasapi: Deal with AUDCLNT_S_BUFFER_EMPTY when flushing audio device.
|
|
4073a669
|
2017-05-18T15:33:17
|
|
audio: One more callbackspec fix (thanks, Simon!).
|
|
77240762
|
2017-05-16T17:48:57
|
|
Fixed restoring a window that was maximized then minimized, then restored.
|
|
ccf0566c
|
2017-05-16T06:30:39
|
|
SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
"In particular, only one VkSurfaceKHR can exist at a time for a given window. Similarly, a native window cannot be used by both a VkSurfaceKHR and EGLSurface simultaneously"
CR: SamL
|
|
a0aff764
|
2017-05-13T23:01:04
|
|
Added missing path in porting README.
|
|
df4cf79d
|
2017-05-13T23:00:53
|
|
directfb: Fixed compiler warnings about undefined functions.
|
|
29222db7
|
2017-05-13T23:00:35
|
|
emscripten: Fixed not removing pointer lock event callback.
|
|
cc5b4f45
|
2017-05-12T23:01:17
|
|
emscripten: Changed internal functions to be static.
|
|
ce01128a
|
2017-05-12T23:01:04
|
|
Fixed warnings about shadowed global variable.
Found by buildbot.
|
|
87e0d812
|
2017-05-12T23:00:40
|
|
directfb: Removed duplicate comment.
|
|
61c326e1
|
2017-05-11T23:00:39
|
|
directfb: Fixed typo in log message.
|
|
75c0d1ef
|
2017-05-11T23:00:21
|
|
directfb: Fixed compiler warnings about unused variables.
|
|
c878b59b
|
2017-05-10T16:18:43
|
|
audio: fixed more "spec" references that should have been "callbackspec".
This should catch all the ones for audio targets that have provided their
own audio threads.
|
|
9ac3bb70
|
2017-05-09T10:10:42
|
|
Added support for mixing Qt and SDL on iOS
You should call SDL_SetMainReady(), and then customize the QIOSApplicationDelegate like this, in your application code:
/* Additional support for applications mixing Qt and SDL */
@interface QIOSApplicationDelegate : UIResponder <UIApplicationDelegate>
@end
extern "C"
{
void SDL_OnApplicationWillResignActive();
void SDL_OnApplicationDidEnterBackground();
void SDL_OnApplicationWillEnterForeground();
void SDL_OnApplicationDidBecomeActive();
}
@interface QIOSApplicationDelegate (SDL)
- (void)applicationWillResignActive:(UIApplication*)application;
- (void)applicationDidEnterBackground:(UIApplication*)application;
- (void)applicationWillEnterForeground:(UIApplication*)application;
- (void)applicationDidBecomeActive:(UIApplication*)application;
@end
@implementation QIOSApplicationDelegate (SDL)
- (void)applicationWillResignActive:(UIApplication*)application
{
SDL_OnApplicationWillResignActive();
}
- (void)applicationDidEnterBackground:(UIApplication*)application
{
SDL_OnApplicationDidEnterBackground();
}
- (void)applicationWillEnterForeground:(UIApplication*)application
{
SDL_OnApplicationWillEnterForeground();
}
- (void)applicationDidBecomeActive:(UIApplication*)application
{
SDL_OnApplicationDidBecomeActive();
}
@end // QIOSApplicationDelegate
|
|
8b7ae353
|
2017-05-09T03:19:58
|
|
Fixed build error on Linux
|
|
60f28484
|
2017-05-07T21:02:46
|
|
haiku: Fixed crash on quit if max number of joysticks was connected.
|
|
b7b91907
|
2017-05-07T21:02:31
|
|
haiku: Changed internal function to be static.
|
|
3ed2f0ca
|
2017-05-07T21:02:16
|
|
haiku: Fixed unlocking clipboard twice.
|
|
4466b931
|
2017-05-06T21:46:11
|
|
haiku: Fixed comment.
|
|
34747107
|
2017-05-06T21:46:00
|
|
mir: Fixed memory leak if system cursor id is unknown.
|
|
34d9c521
|
2017-05-06T21:45:43
|
|
emscripten: Fixed return type in event callback declaration.
|
|
bf4e7eb6
|
2017-05-05T05:10:30
|
|
Fixed comment typo
|
|
75fb07a6
|
2017-05-03T18:05:29
|
|
iOS: Only mark interrupted audio devices as non-interrupted if AudioQueueStart is successful.
|
|
ce2998b8
|
2017-05-02T21:46:28
|
|
cocoa: Don't crash on messagebox keypress without a successful SDL_Init().
|
|
d00dfc43
|
2017-05-02T11:31:14
|
|
Fixed another AC_DEFINE.
|
|
3f7f65a3
|
2017-05-02T11:16:58
|
|
Fixed configure script.
The Haiku patch would define some HAVE_* things to /**/ instead of 1, breaking
the build for various things.
|
|
619ab7a2
|
2017-05-01T18:39:05
|
|
haiku: Various fixes from haikuports.
Based on patch here:
https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
|
|
444c47a1
|
2017-04-29T22:50:35
|
|
windows: Changed six internal functions to be static.
|
|
89499a08
|
2017-04-29T22:50:23
|
|
Removed unused field in loopwavequeue program.
Found by Cppcheck.
|
|
d7cd6537
|
2017-04-27T15:52:37
|
|
Added Steam Controller mappings for Linux and iOS
|
|
226541cb
|
2017-04-26T01:43:40
|
|
audio: another wrong struct that causes NULL pointer crash (thanks, Simon!).
Fixes Bugzilla #3632.
|
|
545fba78
|
2017-04-22T19:53:52
|
|
x11: Don't send duplicate events when reconciling the keyboard state
Failing to check if a key was known to be pressed by SDL was causing
SDL_SendKeyboardKey to send duplicate key pressed events with the repeat
property set to true.
Fixes Bugzilla #3637.
|
|
1286a7d2
|
2017-04-20T21:31:44
|
|
windows: Add SDL_WINDOW_ALWAYS_ON_TOP support.
|
|
7382cebb
|
2017-04-20T21:25:29
|
|
audio: Fix audio queue functions to use new spec structure.
Using the old spec structure causes the audio queueing functions to fail
due to bad callback pointers being checked.
|
|
93a6191c
|
2017-04-20T13:00:54
|
|
emscripten: keep track of pointer lock losses and maybe regrab pointer later.
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.
This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.
This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.
|
|
d20d426c
|
2017-04-18T22:17:40
|
|
Fix crash in SDL audio thread, by Juha Kuikka
Wrong audio spec structure was populated with the internal callback, causing the audio thread to call a NULL pointer.
|
|
1d1a0d7f
|
2017-04-13T15:28:56
|
|
atomic: Patched to compile on Android.
|