Log

Author Commit Date CI Message
Philipp Wiesemann 456bc301 2017-06-08T22:40:21 Fixed environment variable of SDL_HINT_RENDER_LOGICAL_SIZE_MODE.
Philipp Wiesemann 871d43a8 2017-06-08T22:40:09 Removed unused hint includes.
Ryan C. Gordon 92889836 2017-06-06T14:06:40 Merged Eric Wing's overscan patch. Fixes Bugzilla #2799.
Ryan C. Gordon dc8a22cd 2017-06-06T13:39:29 cmake: don't use /NODEFAULTLIB if we are using the C runtime (thanks, Rob!). Fixes Bugzilla #3640.
Ryan C. Gordon 6d661cab 2017-06-06T13:12:43 windows: Change the default on SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING. It's easier for Visual Studio users that want this information to turn it on or live without it, than it is to explain why every debugger that isn't Visual Studio crashes out here. Eventually SetThreadDescription() will be the thing everyone uses anyhow. Fixes Bugzilla #3645. (and several others).
Ryan C. Gordon d8444877 2017-06-06T12:35:35 windows: Fix compiling of XInput code on newer MinGW installs. Fixes Bugzilla #3609.
Ryan C. Gordon 599d9ba1 2017-06-05T21:30:25 emscripten: listen for pointerlockchange events on the #document specifically.
Philipp Wiesemann 4b47fa38 2017-06-04T23:15:47 Removed duplicate includes.
Philipp Wiesemann cbcc256f 2017-06-04T23:15:39 Fixed comments in headers for doxygen output.
Philipp Wiesemann 52b7d0eb 2017-06-04T23:15:27 android: Fixed missing error message for SDL_GetBasePath().
Philipp Wiesemann 248410dd 2017-06-04T23:15:13 Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms.
Olli Kallioinen 11289b76 2017-06-04T21:25:57 Android cmake build fixed to work with the official android gradle plugin
Philipp Wiesemann 2113208d 2017-06-03T23:00:50 haiku: Fixed missing title bar for windows with decorations. B_BORDERED_WINDOW_LOOK has a border but no title bar.
Philipp Wiesemann fc436a3a 2017-06-03T23:00:40 android: Moved internal function to new position. It was grouped with functions for the public system header.
Philipp Wiesemann 63b3e06f 2017-06-03T23:00:15 Corrected names of header file guards.
Philipp Wiesemann 07b0df0a 2017-06-02T22:15:37 haiku: Changed internal variable to be static.
Philipp Wiesemann 850185f4 2017-06-02T22:15:23 Fixed crash if creating textures failed in testshape program.
Philipp Wiesemann 00394996 2017-06-02T22:15:12 Fixed crash if calling SDL_CreateShapedWindow() on unsupported platforms.
Ryan C. Gordon 5dc35013 2017-05-29T18:24:06 test: Makefile.in should copy bitmap and wave files to build directory. I've lost count of the times I've forgotten to do this manually and wondered why loopwave can't open sample.wav. :)
Ryan C. Gordon d4086e4a 2017-05-29T03:01:05 stdlib: added SDL_utf8strlen().
Ryan C. Gordon b135557d 2017-05-29T02:48:51 linux: Don't crash if fcitx support is requested but unavailable. Fixes Bugzilla #3642.
Ryan C. Gordon a1faea98 2017-05-29T00:54:08 fcitx: removed incompatibly-licensed code.
Ryan C. Gordon 29a047df 2017-05-29T00:51:38 Fixed whitespace code style.
Ryan C. Gordon 1c5f483a 2017-05-29T00:51:02 linux: removed IBus_utf8_strlen(), use SDL_utf8strlen() instead.
Philipp Wiesemann fc510bd7 2017-05-28T21:50:47 nacl: Fixed crash if allocating memory for audio device failed.
Philipp Wiesemann 7c5078d8 2017-05-28T21:50:37 qnx: Removed unnecessary check for available audio devices.
Philipp Wiesemann 1e60ea76 2017-05-28T21:50:27 qnx: Removed unnecessary call to SDL_zerop() after SDL_calloc().
Philipp Wiesemann 1b9dc599 2017-05-28T21:50:11 haiku: Fixed SDL_SetClipboardText() putting random data in clipboard.
Ryan C. Gordon de52dc29 2017-05-28T15:36:09 haiku: Correctly set keyboard focus (thanks, Kai!). The message sent upon the window being activated or deactivated, to trigger the call to SDL_SetKeyboardFocus was missing a mandatory parameter. So keyboard focus was never properly set. Fixes Bugzilla #3658.
Ryan C. Gordon 643f1cb7 2017-05-28T07:14:11 power: Add Linux org.freedesktop.UPower D-Bus implementation. Fixes Bugzilla #3485. (I think.)
Ryan C. Gordon b3f94acb 2017-05-28T07:11:52 linux: Simplify D-Bus interface, remove lots of boilerplate.
Ryan C. Gordon 191f578b 2017-05-28T07:08:10 linux: Make system D-Bus connection available (in addition to session).
Ryan C. Gordon e5918acf 2017-05-28T00:41:55 wasapi: properly report init failure if on pre-Vista version of Windows. We really should change the Init interface to return 0 on success and -1 on error, like everything else, to avoid this sort of confusion.
Philipp Wiesemann 604a4b1b 2017-05-27T23:30:21 haiku: Fixed SDL_SetClipboardText() allocating too much memory and cutting text. It allocated pointers instead of chars and passed a wrong size to SDL_strlcpy().
Philipp Wiesemann 3639895e 2017-05-27T23:30:07 Removed unused errno includes.
Ryan C. Gordon 6fbde875 2017-05-27T00:33:26 code style: wrap a single-statement if in braces.
Ryan C. Gordon 3fbd21ce 2017-05-27T00:30:06 windows: msgboxes should specify a parent HWND if possible (thanks, Ismael!). This lets them be properly modal. Fixes Bugzilla #3650.
Philipp Wiesemann 90ed3daa 2017-05-26T22:45:52 Changed messages about not recognized keys to include discourse link.
Philipp Wiesemann 75931972 2017-05-26T22:45:40 emscripten: Fixed compiling on C89 compilers.
Philipp Wiesemann b84fe2c0 2017-05-25T23:01:59 ios: Fixed math include in demos.
Philipp Wiesemann 1e13d93f 2017-05-25T23:01:34 directfb: Changed internal function to be static.
Philipp Wiesemann 189b5851 2017-05-25T23:01:16 android: Fixed parameter list in function definitions.
Philipp Wiesemann 6c0aea42 2017-05-25T23:00:58 wayland: Fixed freeing memory of SDL_malloc() with plain free().
Philipp Wiesemann c66f0471 2017-05-25T23:00:43 Removed unused internal window shape functions.
Ryan C. Gordon a7fc2822 2017-05-24T19:56:59 audio: rename bsd target to netbsd. Apparently this is no longer a generic BSD audio target, and hasn't been for years, so rename it for NetBSD.
Ryan C. Gordon 6844d92c 2017-05-24T13:28:13 coreaudio: we don't need to track number of allocated audio buffers anymore. CoreAudio takes care of iterating through the buffers and freeing them now, so we don't have to manage this ourselves.
Ryan C. Gordon fc4402e5 2017-05-24T13:25:31 coreaudio: Better handling of audio buffer queue management. We don't fill buffers just to throw them away during shutdown now, we let the AudioQueue free its own buffers during disposal (which fixes possible warnings getting printed to stderr by CoreAudio), and we stop the queue after running any queued audio during shutdown, which prevents dropping the end of the audio playback if you opened the device with an enormous sample buffer. Fixes Bugzilla #3555.
Charlie Birks 126e5a1d 2017-05-24T14:04:39 Emscripten: Prevent default on arrow keys
Patrick Monaghan f839b209 2017-05-24T14:04:25 Emscripten: fixed incorrect conversion of touch motion events to mouse motion events
Ryan C. Gordon 3fd35f6b 2017-05-24T01:28:03 coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms.
Ryan C. Gordon 793c788b 2017-05-24T00:12:22 coreaudio: dynamically allocate AudioQueueBuffers. We need more than two buffers to flip between if they are small, or CoreAudio won't make any sound; apparently it needs X milliseconds of audio queued when it needs to play more or it drops any queued buffers. We are currently guessing 50 milliseconds as a minimum, but there's probably a more proper way to get the minimum time period from the system. Fixes Bugzilla #3656.
Philipp Wiesemann 088f57a6 2017-05-20T23:30:47 Removed unnecessary call to free() in testoverlay2 program.
Philipp Wiesemann fa3944ba 2017-05-20T23:30:32 Removed unused signal includes and handler in test programs.
Philipp Wiesemann bf8ccf08 2017-05-19T23:30:59 Removed redundant mouse clean up on quit for some platforms. SDL_MouseQuit() already frees cursors and sets fields to NULL.
Ryan C. Gordon a9c7bc85 2017-05-19T15:06:05 android: add screenSize to AndroidManifest's configChanges (thanks, Daniel!). Fixes Bugzilla #3448. "Starting with Android API 13, another configuration change must be declared to be handled by the app if it is desired to not let the system handle rotation itself: https://developer.android.com/guide/topics/resources/runtime-changes.html#HandlingTheChange This will have effect if either a developer or SDL per default will set target API > 12. Currently it is set to 12, but this might change in the future, like when applying this patch: https://bugzilla.libsdl.org/show_bug.cgi?id=3445 The effect of not having this change applied is that the SDL app is destroyed upon rotation. Even when the manifest has an additional entry to e.g. always stay in landscape mode, the onDestroy() call will happen on devices that are portrait per default, when switching off screen due to power save. The device will then (at least try to) rotate into portrait to show the portrait screen lock after resume. I believe it is safe to apply this patch even with target API still set to 12, the additional parameter is simply ignored."
Ryan C. Gordon e889757b 2017-05-19T14:51:03 assert: Better Emscripten support. (Better than nothing, that is.) Fixes Bugzilla #3459.
Ryan C. Gordon d6f41864 2017-05-19T14:49:16 assert: Check for Clang _and_ GCC, in case they ever drop compatibility.
Ryan C. Gordon 8917f863 2017-05-19T12:54:17 assert: allow assertions to work on platforms without threads. Partially fixes Bugzilla #3459.
Ryan C. Gordon 91e6054b 2017-05-19T12:40:55 wasapi: don't mark capture devices as failed for AUDCLNT_S_BUFFER_EMPTY. Fixes Bugzilla #3633.
Ryan C. Gordon 02773811 2017-05-18T21:00:11 render: GL_DestroyRender() should activate first. Otherwise, we might destroy a different GL context's resources.
Ryan C. Gordon cff9e5a8 2017-05-18T16:29:10 test: info now reports usable display bounds and DPI (thanks, Eric!). Fixes Bugzilla #3652.
Ryan C. Gordon 81ab6c98 2017-05-18T16:27:36 Patched to compile on Windows.
Ryan C. Gordon 13b6d995 2017-05-18T15:46:06 wasapi: Replace tabs with strings in source code.
Ryan C. Gordon adabc384 2017-05-18T15:43:51 wasapi: Deal with AUDCLNT_S_BUFFER_EMPTY when flushing audio device.
Ryan C. Gordon 4073a669 2017-05-18T15:33:17 audio: One more callbackspec fix (thanks, Simon!).
Sam Lantinga 77240762 2017-05-16T17:48:57 Fixed restoring a window that was maximized then minimized, then restored.
Sam Lantinga ccf0566c 2017-05-16T06:30:39 SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec: "In particular, only one VkSurfaceKHR can exist at a time for a given window. Similarly, a native window cannot be used by both a VkSurfaceKHR and EGLSurface simultaneously" CR: SamL
Philipp Wiesemann a0aff764 2017-05-13T23:01:04 Added missing path in porting README.
Philipp Wiesemann df4cf79d 2017-05-13T23:00:53 directfb: Fixed compiler warnings about undefined functions.
Philipp Wiesemann 29222db7 2017-05-13T23:00:35 emscripten: Fixed not removing pointer lock event callback.
Philipp Wiesemann cc5b4f45 2017-05-12T23:01:17 emscripten: Changed internal functions to be static.
Philipp Wiesemann ce01128a 2017-05-12T23:01:04 Fixed warnings about shadowed global variable. Found by buildbot.
Philipp Wiesemann 87e0d812 2017-05-12T23:00:40 directfb: Removed duplicate comment.
Philipp Wiesemann 61c326e1 2017-05-11T23:00:39 directfb: Fixed typo in log message.
Philipp Wiesemann 75c0d1ef 2017-05-11T23:00:21 directfb: Fixed compiler warnings about unused variables.
Ryan C. Gordon c878b59b 2017-05-10T16:18:43 audio: fixed more "spec" references that should have been "callbackspec". This should catch all the ones for audio targets that have provided their own audio threads.
Sam Lantinga 9ac3bb70 2017-05-09T10:10:42 Added support for mixing Qt and SDL on iOS You should call SDL_SetMainReady(), and then customize the QIOSApplicationDelegate like this, in your application code: /* Additional support for applications mixing Qt and SDL */ @interface QIOSApplicationDelegate : UIResponder <UIApplicationDelegate> @end extern "C" { void SDL_OnApplicationWillResignActive(); void SDL_OnApplicationDidEnterBackground(); void SDL_OnApplicationWillEnterForeground(); void SDL_OnApplicationDidBecomeActive(); } @interface QIOSApplicationDelegate (SDL) - (void)applicationWillResignActive:(UIApplication*)application; - (void)applicationDidEnterBackground:(UIApplication*)application; - (void)applicationWillEnterForeground:(UIApplication*)application; - (void)applicationDidBecomeActive:(UIApplication*)application; @end @implementation QIOSApplicationDelegate (SDL) - (void)applicationWillResignActive:(UIApplication*)application { SDL_OnApplicationWillResignActive(); } - (void)applicationDidEnterBackground:(UIApplication*)application { SDL_OnApplicationDidEnterBackground(); } - (void)applicationWillEnterForeground:(UIApplication*)application { SDL_OnApplicationWillEnterForeground(); } - (void)applicationDidBecomeActive:(UIApplication*)application { SDL_OnApplicationDidBecomeActive(); } @end // QIOSApplicationDelegate
Sam Lantinga 8b7ae353 2017-05-09T03:19:58 Fixed build error on Linux
Philipp Wiesemann 60f28484 2017-05-07T21:02:46 haiku: Fixed crash on quit if max number of joysticks was connected.
Philipp Wiesemann b7b91907 2017-05-07T21:02:31 haiku: Changed internal function to be static.
Philipp Wiesemann 3ed2f0ca 2017-05-07T21:02:16 haiku: Fixed unlocking clipboard twice.
Philipp Wiesemann 4466b931 2017-05-06T21:46:11 haiku: Fixed comment.
Philipp Wiesemann 34747107 2017-05-06T21:46:00 mir: Fixed memory leak if system cursor id is unknown.
Philipp Wiesemann 34d9c521 2017-05-06T21:45:43 emscripten: Fixed return type in event callback declaration.
Sam Lantinga bf4e7eb6 2017-05-05T05:10:30 Fixed comment typo
Alex Szpakowski 75fb07a6 2017-05-03T18:05:29 iOS: Only mark interrupted audio devices as non-interrupted if AudioQueueStart is successful.
Ryan C. Gordon ce2998b8 2017-05-02T21:46:28 cocoa: Don't crash on messagebox keypress without a successful SDL_Init().
Ryan C. Gordon d00dfc43 2017-05-02T11:31:14 Fixed another AC_DEFINE.
Ryan C. Gordon 3f7f65a3 2017-05-02T11:16:58 Fixed configure script. The Haiku patch would define some HAVE_* things to /**/ instead of 1, breaking the build for various things.
Ryan C. Gordon 619ab7a2 2017-05-01T18:39:05 haiku: Various fixes from haikuports. Based on patch here: https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
Philipp Wiesemann 444c47a1 2017-04-29T22:50:35 windows: Changed six internal functions to be static.
Philipp Wiesemann 89499a08 2017-04-29T22:50:23 Removed unused field in loopwavequeue program. Found by Cppcheck.
Sam Lantinga d7cd6537 2017-04-27T15:52:37 Added Steam Controller mappings for Linux and iOS
Ryan C. Gordon 226541cb 2017-04-26T01:43:40 audio: another wrong struct that causes NULL pointer crash (thanks, Simon!). Fixes Bugzilla #3632.
Bastien Bouclet 545fba78 2017-04-22T19:53:52 x11: Don't send duplicate events when reconciling the keyboard state Failing to check if a key was known to be pressed by SDL was causing SDL_SendKeyboardKey to send duplicate key pressed events with the repeat property set to true. Fixes Bugzilla #3637.
Joshua Granick 1286a7d2 2017-04-20T21:31:44 windows: Add SDL_WINDOW_ALWAYS_ON_TOP support.
Juha Kuikka 7382cebb 2017-04-20T21:25:29 audio: Fix audio queue functions to use new spec structure. Using the old spec structure causes the audio queueing functions to fail due to bad callback pointers being checked.
Ryan C. Gordon 93a6191c 2017-04-20T13:00:54 emscripten: keep track of pointer lock losses and maybe regrab pointer later. If an Emscripten app is in relative mouse mode and the user presses Escape (or whatever is appropriate), then the pointer lock is broken by the browser. This keeps track of those losses, and next time the user presses a mouse button down on the canvas, if the app is still meant to be in relative mouse mode, we will attempt to regrab the pointer. This makes it much more seamless for things like first-person shooters, and the app doesn't need any manual intervention.
Sam Lantinga d20d426c 2017-04-18T22:17:40 Fix crash in SDL audio thread, by Juha Kuikka Wrong audio spec structure was populated with the internal callback, causing the audio thread to call a NULL pointer.
Ryan C. Gordon 1d1a0d7f 2017-04-13T15:28:56 atomic: Patched to compile on Android.