|
5103ae9f
|
2015-11-09T08:55:07
|
|
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
|
|
ebfb2ecb
|
2015-11-09T08:55:01
|
|
don't toggle SDL fullscreen state on OSX if we're destroying the window
|
|
eeddb7c5
|
2015-11-09T08:54:56
|
|
more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
|
|
792354d6
|
2015-11-09T08:54:49
|
|
SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
|
|
2d884656
|
2015-11-09T08:54:42
|
|
add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
|
|
7ce64372
|
2015-11-09T02:32:37
|
|
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
|
|
cef22420
|
2015-11-05T18:10:19
|
|
Added Linux binding for Wii-U Pro controller
|
|
38edc177
|
2015-10-27T11:18:04
|
|
Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
_NET_WM_PING protocol handling in CreateWindow if
desired.
|
|
2b0140a9
|
2015-10-27T11:17:32
|
|
Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
|
|
f8824cb9
|
2015-10-23T03:37:53
|
|
Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
|
|
4c72d39c
|
2015-10-15T22:26:21
|
|
D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
If a limit would be needed then count should be adapted before stack allocation.
|
|
2a4855f9
|
2015-10-15T22:26:00
|
|
Android: Added missing import statement.
It did not compile without.
|
|
82603b60
|
2015-10-15T12:52:00
|
|
Fix some Android keyboards that didn't work properly.
This conversation came from Joshua Granick on Twitter, starting here:
https://twitter.com/singmajesty/status/653640543675641857
"We found an issue where certain Android keyboards (like the S6 with
predictive text) wouldn't work ... Certain keyboards use a predictive text
mode that does not dispatch a traditional onKey events, which is troublesome
... but telling the OS to use a "visible password" keyboard helps deal with
this problem ... perhaps there's some other way (onKeyPreIme?) to do
"textediting" events, but for now, this should be a fast fix ...
I hear it affects the Galaxy Tab A 8.0", Galaxy S6, Asus ZenPhone 2, maybe
others"
|
|
ceb43129
|
2015-10-07T21:18:08
|
|
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
|
|
d80f4566
|
2015-10-07T21:16:59
|
|
Fixed freeing uninitialized pointers on failure cleanup in tests.
|
|
5bc93cc5
|
2015-10-07T21:16:40
|
|
Android: Added a new method in SDLSurface.
|
|
86711041
|
2015-10-07T21:16:18
|
|
Android: Added new key codes without mapping.
|
|
5b174113
|
2015-10-06T21:40:50
|
|
Converted tabs to spaces for SDL style
|
|
9bd640e1
|
2015-10-06T21:16:21
|
|
Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
|
|
c5e68d68
|
2015-10-06T00:10:54
|
|
Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
Otherwise, bad things happen.
|
|
7bc72eaf
|
2015-10-01T11:21:06
|
|
Fixed forcing the window size when creating a non-resizable window on Windows.
|
|
667783ba
|
2015-09-30T16:00:21
|
|
Fixed swapped Windows and Linux entries for the Cideko AK08b
|
|
a0c4b56f
|
2015-09-30T15:39:30
|
|
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
CR: Sam
|
|
c2f03948
|
2015-09-30T15:38:30
|
|
Fix crash on controller hotplug on linux.
CR: Sam
|
|
e015140a
|
2015-09-30T15:38:18
|
|
SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
|
|
ed23a3f8
|
2015-09-30T15:33:33
|
|
Added support for the Cideko AK08b
|
|
10daf1f4
|
2015-09-27T20:12:47
|
|
Android: Removed three internal functions not used by SDL.
They were not needed internally since the switch to the common EGL backend.
Thanks to the SDL mailing list for pointing out that the functions seem unused.
|
|
ab2a3500
|
2015-09-25T15:17:20
|
|
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
UIAlertController is also supported on tvOS, whereas UIAlertView is not.
|
|
774b0775
|
2015-09-21T21:19:37
|
|
iOS: Fixed pointer dereference after free.
|
|
7805c1bc
|
2015-09-21T21:16:54
|
|
Updated configure.in file.
|
|
2bf6f1bc
|
2015-09-20T23:08:36
|
|
Added initial support for MFi game controllers on iOS.
|
|
d338f465
|
2015-09-18T16:22:23
|
|
Added copyright information on test/sample.wav; the mystery is solved! :)
|
|
cdfec382
|
2015-09-18T21:27:00
|
|
Added more entries to WhatsNew.txt for 2.0.4.
|
|
efad04c3
|
2015-09-18T21:26:46
|
|
Android: Added check if Java method for APK expansion file exists.
|
|
40364541
|
2015-09-18T21:26:28
|
|
Android: Improved last error message for failed APK expansion file use.
|
|
625d39b1
|
2015-09-17T22:36:11
|
|
Android: Added additional error messages for APK expansion file use.
|
|
6e7c479e
|
2015-09-17T22:30:24
|
|
Android: Fixed trying to read from APK expansion files without version hint set.
This also fixed overwriting the asset error message which is more useful if no
APK expansion files are available and the requested file was not found.
|
|
92ca42d9
|
2015-09-17T22:24:54
|
|
Android: Renamed SDLActivity's Java method used for APK expansion files.
The name was not correct.
|
|
5e593682
|
2015-09-17T22:21:12
|
|
Android: Added to APK expansion file hint documentation in header file.
|
|
68b3b542
|
2015-09-17T22:14:37
|
|
Android: Removed empty onDraw() override method from SDLActivity.
It was redundant because SDLActivity already inherits an empty method from the
base class SurfaceView (which does not implement it but inherits it from View).
Visibility of onDraw() in SDLActivity is now protected again instead of public.
|
|
ecfdb10c
|
2015-09-15T00:25:07
|
|
iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.
This matches the SDL_GL_CreateContext behavior in OS X.
|
|
a506f1cb
|
2015-09-14T22:50:55
|
|
Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available.
XInput "9.1.0" ships with Windows Vista and 7 systems, but it lacks some features, including support for detecting Guide button presses.
|
|
76fc3788
|
2015-09-14T22:44:20
|
|
Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
|
|
08ce12c4
|
2015-09-14T11:15:25
|
|
Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog
|
|
4295a6fe
|
2015-09-13T11:29:45
|
|
Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
|
|
82c8825c
|
2015-09-09T19:08:52
|
|
iOS: Added support for force-touch on capable devices.
|
|
6a32ca7a
|
2015-09-09T13:55:11
|
|
Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations.
|
|
c964ac91
|
2015-09-07T13:25:36
|
|
Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln
|
|
e8757e87
|
2015-09-05T20:21:52
|
|
Android: Changed return type of four JNI functions from int to jint.
|
|
a4a5483f
|
2015-09-05T20:21:35
|
|
Android: Fixed unused variable warning.
|
|
2b6f6422
|
2015-09-05T20:21:06
|
|
Android: Fixed missing break warning.
|
|
440d6cc0
|
2015-09-05T20:20:35
|
|
Added another entry to WhatsNew.txt for 2.0.4.
|
|
42f282cc
|
2015-08-28T19:10:46
|
|
Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows.
Thanks to EntranceJew for the patch.
|
|
d154e6c6
|
2015-08-28T19:05:24
|
|
Fixed bug 3098: CMake project never enables xinput support on Windows.
Thanks to EntranceJew for debugging the issue.
|
|
212e9963
|
2015-08-24T22:35:01
|
|
PSP: Replaced use of SDLKey with SDL_Keycode.
|
|
991feafa
|
2015-08-24T22:31:36
|
|
PSP: Fixed a syntax error.
Found by Cppcheck.
|
|
83e94e25
|
2015-08-21T23:50:59
|
|
Corrected documentation of the SDL_CreateTexture() functions in header file.
|
|
0856a7ef
|
2015-08-21T23:50:37
|
|
Changed an error return value from 0 to NULL for consistency.
|
|
2d63af8e
|
2015-08-21T00:19:36
|
|
Updated SDL_egl.h to have the latest EGL version and extension information.
|
|
2fa03948
|
2015-08-19T22:29:37
|
|
Corrected documentation of SDL_AddTimer() in header file.
|
|
98986f39
|
2015-08-15T21:21:29
|
|
Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread().
|
|
81457603
|
2015-08-15T00:36:39
|
|
X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc).
Fixes Bugzilla #3050 (in addition to Jason Wyatt's patch, prior to this).
|
|
0d8c3a0b
|
2015-08-14T23:38:40
|
|
Patched to compile.
|
|
0cf81fbd
|
2015-08-14T23:30:46
|
|
Minor coding convention fix.
|
|
fb37956d
|
2015-08-14T16:23:31
|
|
Supply current group when translating X11 Keycodes to Keysyms.
|
|
9e2b90e2
|
2015-08-14T01:20:41
|
|
Cocoa: Keep the window's screen position through SDL_SetWindowSize().
The Y coordinate is flipped in Cocoa, so if you change the height, the window
will move and maybe clip against the screen edge if you don't adjust its Y
coordinate to match.
Possibly fixes Bugzilla #3066.
|
|
f2f8e6f5
|
2015-08-13T21:40:32
|
|
X11: only send mouse button up events if not a mousewheel "button"
(Brackets in the wrong place, my bad!)
|
|
874bf865
|
2015-08-13T17:40:28
|
|
X11: Simplified mousewheel event handling.
Under load, this would race and report an incorrect mouse button event instead
of a wheel event.
Fixes Bugzilla #2987.
|
|
da6f2221
|
2015-08-13T17:37:09
|
|
X11: isConfigureNotify() isn't used at the moment, comment it out.
|
|
8a1fd982
|
2015-08-13T14:56:16
|
|
X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered().
Unity's window manager is (legitimately, since it moves the client window's
position) sending one, and SDL was incorrectly trying to mask it out. Other
window managers (KWin, apparently) don't move the window and would hang here
indefinitely.
Fixes Bugzilla #3052.
|
|
eb57d752
|
2015-08-09T20:01:01
|
|
Added missing SDL_Quit() in test program.
|
|
3362c9f1
|
2015-08-09T20:00:51
|
|
Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
|
|
c67213f3
|
2015-08-07T01:02:35
|
|
X11: Fixed XRandR display detection.
Previously this only worked on X11 when Xinerama was carrying the weight.
Fixes Bugzilla #3062.
|
|
344fbe61
|
2015-08-07T01:00:14
|
|
testdisplayinfo.c forgot to SDL_Quit() at the end.
|
|
ca468042
|
2015-08-07T00:59:31
|
|
X11: Fixed a memory leak when adding duplicate display modes.
|
|
fcc59409
|
2015-08-05T21:04:10
|
|
Emscripten: Added missing error messages for audio and joystick init failures.
|
|
2d8c49fd
|
2015-08-05T21:03:31
|
|
Added more entries to WhatsNew.txt for 2.0.4.
|
|
a702c338
|
2015-08-03T11:37:03
|
|
Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
|
|
270f38db
|
2015-08-01T22:03:50
|
|
Fixed bug 3083 - Android JNIEXPORT and JNICALL missing
Martin Gerhardy
Just a minor thing, but a huge outcome. All the other jni related functions already have those flags, but the nativeInit function lacks them - so it might be stripped away.
|
|
5a3cc7f5
|
2015-08-01T15:16:57
|
|
EGL: Added support for sRGB system framebuffers, when the required EGL extension is present.
|
|
c57f409f
|
2015-07-31T20:16:58
|
|
Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
|
|
c509e798
|
2015-07-31T20:16:18
|
|
Fixed documentation of SDL_DropEvent in header file.
|
|
d79bfa0d
|
2015-07-31T20:15:39
|
|
Added filesystem to list of paths in porting README.
|
|
682604b2
|
2015-07-31T20:15:02
|
|
Android: Changed androidbuild.sh to use path from variable.
|
|
0aa2a6df
|
2015-07-31T09:16:21
|
|
SDL
- fix hint check, we want or not and
|
|
e93f90ae
|
2015-07-30T10:01:04
|
|
Trivial integer truncation warning fixes.
|
|
628d8edb
|
2015-07-29T17:19:15
|
|
SDL
- add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
|
|
5aaf81c8
|
2015-07-29T17:19:13
|
|
Fix up monitor enumeration for Windows 8.1 case.
|
|
e09d95c3
|
2015-07-29T17:19:11
|
|
Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
|
|
6ebbf7dd
|
2015-07-29T17:19:09
|
|
Turn on debug info generation for release configs.
|
|
b0e145b3
|
2015-07-29T17:19:06
|
|
Move GetDisplayDPI to the end of the file.
|
|
dc2e9ba1
|
2015-07-29T17:19:04
|
|
Fix build.
|
|
51c72e10
|
2015-07-29T17:19:02
|
|
Add X11 implementation of SDL_GetDisplayDPI.
|
|
61c74150
|
2015-07-29T17:18:56
|
|
Add SDL_GetDisplayDPI routine and implement for Windows.
|
|
f5cf8676
|
2015-07-28T00:12:50
|
|
x11: Catch fatal X errors when calling glXMakeCurrent().
In extremely rare cases, probably due to misconfigured drivers, one might
see this happen, and rather than terminate the process, we try to recover
by reporting an error to the app.
Fixes Bugzilla #3068.
|
|
c344b734
|
2015-07-19T19:56:16
|
|
iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
|
|
6ea942da
|
2015-07-19T19:44:40
|
|
Added MSAA support for OpenGL ES contexts on iOS.
Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
|
|
b2458630
|
2015-07-18T00:04:49
|
|
Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
|
|
9d3d6437
|
2015-07-18T00:03:34
|
|
Patched to compile on Raspberry Pi.
|
|
e346f142
|
2015-07-17T21:03:58
|
|
SDL_WarpMouseGlobal() should return non-void.
There are platforms it isn't implemented on (and currently can't be
implemented on!), and there's currently no way for an app to know this.
This shouldn't break ABI on apps that moved to a revision between 2.0.3 and
2.0.4.
|