src


Log

Author Commit Date CI Message
Sylvain Becker 582fb390 2022-12-14T17:41:35 DBus: add a reference to the connection Fixed bug #6712
Sam Lantinga c7097418 2022-12-12T20:26:17 Detect display change when fullscreen desktop windows move displays This happens when using Win+Alt+Left/Right on a resizable fullscreen desktop window on Windows (cherry picked from commit 650e16a8245f3fb5056fc7f6b398fb88244b3477)
Sam Lantinga 817454cf 2022-12-12T18:00:57 Don't try to open the Razer Huntsman Elite keyboard as a controller
Ryan C. Gordon e986c798 2022-12-12T16:07:48 wasapi: Fixed incorrect assertions. Fixes #6795. (cherry picked from commit 12486e144be0e7a37abd87b8bf90547a992ff66b)
Frank Praznik dfd7efaf 2022-12-05T15:33:01 wayland: Set xdg surface geometry It was previously thought that these function calls were unnecessary as the initial bug and reproduction case that necessitated their addition seemed to be fixed, but apparently there are still cases where this needs to be set explicitly. Set the xdg surface geometry at creation time and when the window size changes. Partially reverts #6361. This is not needed in the libdecor path, as libdecor calls this for the content surface internally. (cherry picked from commit 90a964f132c63b07cf85e5687041d214fdea60f6)
Sam Lantinga 802b5ef7 2022-12-12T10:54:29 Added support for the STRIKEPAD PS4 Grip Add-on to the HIDAPI driver (cherry picked from commit 618340bf990512247ed29a1beb38606e371d60e8)
Pierre Wendling e580e087 2022-12-06T17:53:01 N3DS: Backport semaphore fixes from #6776.
Sylvain faa7e3cc 2022-12-10T17:54:16 Update DYNAPI SDL_WinRTRunApp() prototype which was wrong (see #6783)
Sylvain 5efc9bd1 2022-12-10T17:45:56 SDL_dynapi_procs: fixed SDL_UIKitRunApp prototype (see #6783)
Sam Lantinga f5777683 2022-12-09T10:22:18 Fixed build
Sam Lantinga 569fa3f5 2022-12-09T10:13:18 Added test event logging for SDL_WINDOWEVENT_ICCPROF_CHANGED and SDL_WINDOWEVENT_DISPLAY_CHANGED
Sam Lantinga be3b1cff 2022-12-08T17:03:29 Added logging for SDL_DISPLAYEVENT_MOVED
Sam Lantinga ab479b49 2022-12-08T17:01:18 Make sure the display list is up to date for window placement
Sam Lantinga 264da8c1 2022-12-08T12:46:13 Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes
Sam Lantinga cfc7cac3 2022-12-08T12:43:23 Fixed memory leak when removing existing displays
Frank Praznik 8b74be46 2022-12-08T10:56:55 wayland: Handle the Num Lock and Caps Lock modifiers via modifier events Num Lock and Caps Lock always need to be explicitly handled by the modifier handler function, or they won't be correctly set if active at application startup, or if the lock state is changed while the application lacks focus since a key press for these keys will never be received. In these cases, the internal SDL modifier state can end up the inverse of the actual modifier state. (cherry picked from commit 653e484da17d773f40bff94121a23a3b38f47a0a)
Sam Lantinga fc689a6c 2022-12-07T16:06:17 Fixed build
Sam Lantinga b4d54790 2022-12-07T14:53:33 Use the correct name for the DualSense controllers (cherry picked from commit 9a6bcca6b8db999217f157dab8c44bf27b0a8eb4)
Sam Lantinga 4ee36a94 2022-12-07T14:25:53 Added support for the DualSense Edge paddles (cherry picked from commit 9339085593dc20b1f003f26b3c40615cf04504b0)
Sam Lantinga d1b48105 2022-12-05T13:36:51 Fixed centering the D-pad on some joysticks Fixes https://github.com/libsdl-org/SDL/issues/6767
Max Bachmann 7ac66972 2022-12-03T09:45:04 Detect Logitech PRO Racing Wheel as wheel (cherry picked from commit 5650046f931e9b1d7d7f4a1867e6e1ed75a5e7c5)
Sylvain 3e9ae3ea 2022-12-03T13:36:09 Fix wrong clang-tidy modification. This is an integer division. Thanks @meyraud705 (see PR #6725)
Sylvain 0a91a793 2022-12-02T21:11:33 Fix Conditional jump or move depends on uninitialised value(s) eg ./testsprite2 --trackmem
Frank Praznik b5483f2c 2022-12-01T18:03:36 Fix formatting on Wayland and Pipewire function signatures Fixes the formatting on some function signatures that clang-format missed. (cherry picked from commit 378b1c286a9c3206e827a47f0147384e92c4c2b2)
Ozkan Sezer b990e914 2022-12-02T02:13:59 build fixes after d0bbfdbfb881e5407911d84c12899bd5b442a130
Sam Lantinga 3bdc6221 2022-12-01T15:11:29 Fixed Apple build after d0bbfdbfb881e5407911d84c12899bd5b442a130
Sam Lantinga 423c558e 2022-12-01T14:43:34 Detect the G923 (Xbox style) and PXN V900 (PS3 mode) as wheels (cherry picked from commit 7237c5649994d2b2c2b364c3b116a6db80ea671d)
Sam Lantinga 42238f88 2022-12-01T13:28:48 Fixed build after d0bbfdbfb881e5407911d84c12899bd5b442a130
Pierre Wendling d0bbfdbf 2022-12-01T16:07:03 Clang-Tidy fixes (#6725) (cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
Sylvain 09ee811f 2022-12-01T09:39:08 Small format changed (using clang-format 15.0.2-1) (cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
Ozkan Sezer b067ab92 2022-12-01T03:11:00 restore SDL_malloc.c original formatting. (cherry picked from commit 45025799b75f544251f4a853e1c3f206243f0109)
Sam Lantinga 6e40c7a9 2022-11-30T17:03:29 Added support for the Logitech Cordless Precision PS3 controller
Sam Lantinga 01541bc3 2022-11-30T16:42:00 Added support for the HORIPAD Pro for Xbox Series X
Sam Lantinga 4504c10f 2022-11-30T16:37:20 Re-enabled support for third party PS3 controllers
Sam Lantinga 7b100001 2022-11-30T15:51:17 Reverted code formatting for Apple platforms We didn't get the merge right, and rather than tease out exactly what happened, I'm just reverting for now.
Sam Lantinga 9e997cc7 2022-11-30T15:39:10 Fixed Victrix FS Pro V2 controller hang on reboot
Sam Lantinga d87048fd 2022-11-30T14:37:34 Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit()
Sam Lantinga 6926d046 2022-11-30T13:05:57 Fixed build after cherry-pick of 5750bcb174300011b91d1de20edb288fcca70f8c from SDL3
Sam Lantinga b8d85c69 2022-11-30T12:51:59 Update for SDL3 coding style (#6717) I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
David Edmundson d7664a6e 2022-07-11T19:28:37 Support wayland fractional scale protocol The new protocol adds support for more native communication of fractional scaling. Everything in the wayland backend already existed only our fractional scale was calculated implicitly through a combination of output size guesswork for fullscreen windows. This new protocol makes that explicit, providing a more robust solution and a solution for non-fullscreen surfaces. The fallback code is still left in place for now whilst compositors gain support.
Ryan C. Gordon 69f02234 2022-11-29T14:13:02 dynapi: Abstract out the environment variable name. (cherry picked from commit cc487ffb801f862aec7e2b415e74c563c4d528d5)
pionere 72484511 2022-11-29T18:43:36 video: fix error messages - do not overwrite error message set by SDL_InitFormat (SDL_AllocFormat) - set proper error message (Cocoa_Metal_CreateView) - protect against allocation failure (UIKit_Metal_CreateView) (cherry picked from commit cf0cb44df88a4293805fdc926880155d58a46bea)
Sam Lantinga 2d24baaa 2022-11-29T09:26:29 Fixed building on Windows with SDL_VIDEO=OFF Fixes https://github.com/libsdl-org/SDL/issues/6562
Sam Lantinga b7cc4dce 2022-11-29T08:50:51 Fixed bug #6698 - VISA: wrong check sceKernelPollSema (cherry picked from commit f077c691930f70a2e826eb40cbd0e35a7465a4af)
pionere 0b7a9a8e 2022-11-29T17:30:03 thread: code style (cherry picked from commit 461a38ff1af1d749426c8e2c6f2a56e2b31c1a45)
Sylvain 8cda5102 2022-11-29T16:14:23 Fixed bug #6698 - VISA: wrong check sceKernelPollSema
pionere ee13e8c7 2022-11-29T09:46:20 thread: return -1 from SDL_SemWaitTimeout if semaphore is NULL (cherry picked from commit f6db1aba664079e63df44cbb6e6925a088b8f3a8)
pionere fcd7d658 2022-11-29T11:18:30 thread: fix inconsistent return values - SDL_CreateMutex returns NULL when the creation fails (ngage) - SDL_SemValue returns 0 when the semaphore is NULL (n3ds) (cherry picked from commit 6875e1c262ae968a4fb52b367cf6912d9c76d4c9)
Sam Lantinga 89e9f7b4 2022-11-28T23:10:02 Added support for the Xbox Elite controller paddles with firmware version 5.13+
Vasily Khoruzhick b6c875a9 2022-11-28T17:01:16 Add support for the 8BitDo Ultimate Wireless 2.4GHz Controller in DirectInput mode Generated using controller map
Samuel Venable a65d1bfb 2022-11-28T18:37:34 Fix broken solaris build. (missing brace). missing brace.
Sam Lantinga 37d244ea 2022-11-28T14:48:32 Added support for the 8BitDo Ultimate Wired Controller in DirectInput mode, including the misc button and paddles
Sam Lantinga a937b5c4 2022-11-28T13:47:30 Add 8BitDo to the list of Xbox 360 third party vendors Allows detection of the 8BitDo Ultimate Wired Controller
Sylvain Becker fb0ce375 2022-11-27T17:38:43 Cleanup add brace (#6545) * Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line (cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
Samuel Venable 0739d237 2022-11-27T21:19:41 [skip ci] Solaris getexecname() returns argv[0] `argv[0]`/`getexexname()` are not always absolute paths by default and can be modified to anything the developer wants them to be. Consider using `readSymLink("/proc/self/path/a.out")` instead and `getexecname()` as the fallback, since the symlink will always be the correct absolute path (unless /proc is ot mounted, but it is by default on Solaris and Illumos platforms). (cherry picked from commit 4f5e9fd5bda0d58c2907f75fa4ea0c92c3a2525f)
Markus Mittendrein 81452121 2022-11-27T22:46:54 SDL_ResampleAudio: Fix float accumulation error While 78f97108f9dad22db6708f28322561eb9828fc36 reduced the accumulation error, it was still big enough to cause distortions. Fixes #6196.
Joshua Root 2df39e64 2022-11-27T11:27:19 Fix build with Xcode < 7 The _Nullable attribute is not available in older versions. (cherry picked from commit 9a64aa6f95298bf459f8b9dca583df7064956cd9)
Sam Lantinga 8fddf146 2022-11-26T13:09:50 Temporary hack to address performance issues in https://github.com/libsdl-org/SDL/issues/6581#issuecomment-1327987916 (thanks @icculus!) (cherry picked from commit 9c8369e097b229997875c0aeb4dc9cfdcde0e2b2)
Ryan C. Gordon 3f5593d6 2022-11-26T13:57:12 cocoa: Patched to compile on macOS SDK < 10.10. Fixes #6586. (cherry picked from commit fa5adcafd52303fde86c64094462303404259d75)
Michael Fitzmayer e19c532e 2022-11-24T21:53:17 Add bitdraw.h, remove non-working stub class (cherry picked from commit 67f31a19a8eb06ee80bccb9ec8cc8c34aa635b3d)
Sylvain Becker 192cdf3d 2022-11-24T16:07:03 SDL_mfijoystick.m: remove VLA, so that projects can be built with error on vla
Frank Praznik 66bd1555 2022-11-23T23:11:25 wayland: Fix build when not using the shared Wayland libraries Explicitly include the Wayland protocol headers when statically linking against the Wayland libraries or older system headers might be used instead of the local versions. (cherry picked from commit 836eb224428aca3bdab2a6bf56d347262e475b15)
Sam James 4c7156c1 2022-11-24T05:21:21 Avoid use of deprecated egrep/fgrep GNU grep 3.8 emits a deprecation warning on use of egrep/fgrep. Signed-off-by: Sam James <sam@gentoo.org> (cherry picked from commit 3e7952ce8a0affd325c802755cae5fd843b86d99)
Joshua Root 33e5de31 2022-11-24T11:06:37 vulkan_metal.h: Make compatible with ObjC ARC Fixes #6598 (cherry picked from commit 239423e205496997a387b4f265b1cdaf5acd18cb)
Frank Praznik 3eaf5689 2022-11-23T18:11:50 wayland: Fix libdecor_dispatch signature The function returns an int, not a bool. (cherry picked from commit f47169fcba8a27bb0740b6b4993989ff9262c21f)
Joshua Root 242ce20c 2022-11-24T07:37:36 SDL_mfijoystick.m: fix build with Xcode < 9 Fixes #6601. (cherry picked from commit 53ca1f77029289a58f1a9963a00b637b903f494d)
Joshua Root f52e7199 2022-08-28T00:52:19 Check build-time SDK in LoadMainMenuNibIfAvailable Fixes building against OS X 10.7 SDK. (cherry picked from commit f8cebeea599ae65f36d388257a9d9a8ed8ada576)
Joshua Root e12c831b 2022-11-24T06:32:49 SDL_cocoaopengl.h: ensure CVDisplayLinkRef is defined The typedef seems to be pulled in coincidentally with newer SDKs, but older ones need to import the header explicitly. (cherry picked from commit d2910904fb4062c313636c7595e971f1bf248075)
Ozkan Sezer cd399caf 2022-11-23T22:50:10 fix dynapi after SDL_GDKSuspendComplete addition.
Ciro Mondueri f6144dfe 2022-11-23T16:41:14 adds GDK suspend/resume basic handling (#6596)
Sam Lantinga dce6ed56 2022-11-22T10:56:44 Removed G29 from controller_type.c We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
Sam Lantinga e3d430b8 2022-11-22T10:53:28 Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes" This reverts commit 33a68f575f484723aa326f8a2d96f2b8a084da4a. We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
Sam Lantinga ea8f8b6d 2022-11-21T16:36:10 Updated to version 2.27.0 for development
Sam Lantinga 0bfeed06 2022-11-21T16:15:58 Updated to version 2.26.0 for release
Sam Lantinga d167cd67 2022-11-21T09:02:10 Added the Gunfighter Mk.III ‘Space Combat Edition’ as a flight stick
Sam Lantinga 8b20b568 2022-11-21T07:41:35 Don't report battery level for disconnected batteries Fixes https://github.com/libsdl-org/SDL/issues/6536
Frank Praznik fe396e30 2022-11-19T11:28:31 wayland: Use the cached window size when switching from non-floating to floating window state When changing the window state from non-floating to floating (e.g. leaving fullscreen), libdecor can send bogus content sizes that are +/- the height of the window title bar and start 'walking' the window height in one direction or the other with every transition. The floating window size is known, so use the cached value instead of the size reported by libdecor when restoring the floating state.
Sam Lantinga 509939b1 2022-11-18T18:20:53 Disable the third party PS3 HIDAPI driver by default, the L3/R3 buttons are unknown
Sam Lantinga ff99e56d 2022-11-18T12:54:55 Fixed KMSDRM window creation failing if OpenGL libraries are not available, but GLES 2.0 libraries are
Sam Lantinga da9ba3a2 2022-11-18T12:17:27 If a CRTC doesn't have a mode configured, use the preferred or largest mode as the default mode Fixes https://github.com/libsdl-org/SDL/issues/6421
Sam Lantinga ea4ea27a 2022-11-18T11:14:14 Don't trigger an error if we try to delete a touch device after shutting down the touch system This can happen on Raspberry Pi if the display system fails to initialize.
David Gow 81479d87 2022-11-18T21:08:36 wayland: keyboard: Cache text input parameters. Some applications (and embarrassingly, testime is one of them) call SDL_StartTextInput() or SDL_SetTextInputRect() every frame. On KDE/KWin with fcitx5, this causes there to be several preedit events every frame (particularly given some of the workarounds in Wayland_StartTextInput), which slows testime down to an unusable crawl. Instead, make SDL_StartTextInput() a no-op if text input is already enabled, and cache the input rect, only changing it when the new rect is actually different. With these changes, we only get preedit events (and hence SDL_TEXTEDITING events) when the preedit string actually changes. This matches the behaviour under XWayland, and works very smoothly.
Ozkan Sezer 6dc96aa7 2022-11-18T18:02:10 SDL_UDEV_DelCallback: return early if _this is NULL Fixes https://github.com/libsdl-org/SDL/issues/6548
Sylvain 16824865 2022-11-18T11:01:21 Cleanup of SDL_SetError that already return -1 value
Sylvain 3e70553c 2022-11-18T11:06:49 Unneed test before calling SDL_FreeSurface
Sam Lantinga 78ea6af2 2022-11-17T09:01:35 Updated to version 2.25.1 for release candidate
Sylvain 89572af6 2022-11-17T11:43:46 Fixed bug #6537 - AIX: use PAUDIO_WaitDevice
Sylvain cd0d5a5f 2022-11-17T11:23:15 Don't compare pointer against '0', but NULL
Sylvain ddad901c 2022-11-17T10:43:45 Remove unneeded semicolon
Sylvain 60c6cd55 2022-11-17T09:34:27 Fixed bug #6533 - PS2_JoystickUpdate: some invalid condition
Sam Lantinga 77bcd269 2022-11-16T22:23:16 Allow creating an empty surface with pitch 0 This fixes Maelstrom, which creates an empty staging surface and then uses it for transfer to texture
Ryan C. Gordon a1702d46 2022-11-16T23:39:41 ibus: Try to use org.freedesktop.portal.IBus first if available. This should fix apps that want ibus support inside sandboxed environments like FlatPak or Snaps. Fixes #4706.
Ryan C. Gordon bb0b8ada 2022-11-16T22:02:21 mac: Fix handling of deprecated symbol. This needs to check what our deployment target is, not what SDK is available, since this is a linker symbol and not an enum value or whatever. Also removed a copy/paste error that mentioned CoreAudio in the haptic subsystem. Fixes #6534.
Sam Lantinga 913e403f 2022-11-16T18:03:29 Fixed error message when trying to create an OpenGLES2 renderer on macOS Testing: testsprite2 --renderer opengles2 OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
Sam Lantinga fcc994e1 2022-11-16T17:39:55 ensure that SDL2 does not set conflicting window flags (thanks @pionere!)
Sylvain ce5da5d5 2022-11-16T21:47:43 Don't compare pointer against '0', but NULL
Sylvain 1d7966df 2022-11-16T21:27:16 Remove un-needed check for NULL pointer. They were previously checked just before.
Frank Praznik 8ea96f36 2022-11-16T11:32:31 events: Remove X and XKB keysym constants and headers The XKB_KEY_* and XK_* macros resolve to the same constant values, so use the raw values and note what keys they correspond to in the comments, as is done for the other keysym values in this file. This completely eliminates the need for any X or XKB system headers along with the if/else defines.
Ryan C. Gordon 389ffab7 2022-11-16T12:53:48 Code style fixes, etc. Reference PR #6345.
ulatekh ec58a817 2022-10-05T19:26:09 Fixes made in response to running a static code analyzer under MS Windows. Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs. SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision. SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer. SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used. SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range. SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it. SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691). SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen. SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL. SDL_pixels.c: Looks like the switch is genuinely missing a break! SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons. SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.