Log

Author Commit Date CI Message
Sam Lantinga 61c0f2cf 2016-09-08T20:38:23 Suggestion from Apple: use kCFRunLoopCommonModes which does more complete event processing
Ryan C. Gordon da1e3d69 2016-09-06T13:13:03 emscripten: special case to make SDL_ShowSimpleMessageBox() work. Browsers don't have the functionality to fully support the generic SDL_ShowMessageBox(), but this handles the likely most-common case. Without this, you'd return immediately with a proper error result and no UI, but probably no one checks that for SDL_ShowSimpleMessageBox. And if they did: what would they do to handle this anyhow? We'd need to lobby for an HTML spec of some sort that allows customizable message boxes--that block!--to properly support SDL message boxes on Emscripten, but this is probably Good Enough for now.
Ryan C. Gordon 45553ac4 2016-09-06T12:18:52 emscripten-buildbot.sh: exit with an error if configure/make fail.
Ryan C. Gordon 6188c334 2016-09-04T01:42:46 mac: Patched to compile with CMake project.
Ryan C. Gordon 0265d3af 2016-09-04T01:23:55 coreaudio: Move from AudioUnits to AudioQueues. AudioQueues are available in Mac OS X 10.5 and later (and iOS 2.0 and later). Their API is much more clear (and if you don't mind the threading tapdance to get its own CFRunLoop) much easier to use in general for our purposes. As an added benefit: they seemlessly deal with format conversion in ways AudioUnits don't: for example, my MacBook Pro's built-in microphone won't capture at 8000Hz and the AudioUnit version wouldn't resample to hide this fact; the AudioQueue version, however, can handle this.
Ryan C. Gordon 3b53304a 2016-09-03T00:13:41 coreaudio: capture devices should let the system allocate the render buffer.
Ryan C. Gordon fda7a3d1 2016-09-02T13:12:21 coreaudio: Replaced an int with an SDL_bool.
Ryan C. Gordon f9d9708f 2016-09-02T13:11:28 coreaudio: Move some variable declarations to the top of the scope.
Gabriel Jacobo 1428bab3 2016-09-01T16:01:54 Fixes building SDL on Ubuntu 16.04 with Mir headers installed
Sam Lantinga f11a4409 2016-09-01T01:26:56 wayland: Add support for relative mouse mode, by Jonas ?dahl <jadahl@gmail.com> Generate the C protocol files from the protocol XML files installed by wayland-protocols, and use them to implement support for relative pointer motions and pointer locking. Note that at the time, the protocol is unstable and may change in the future. Any future breaking changes will, however, fail gracefully and result in no regressions compared to before this patch.
Bastien Nocera 736a624d 2016-09-01T01:22:58 Wayland: Set "class" for each window we create This will be used by Wayland compositors to match the application ID and .desktop file to the SDL window(s). Applications can set the SDL_VIDEO_WAYLAND_WMCLASS environemnt variable early in the process to override using the binary name as a fallback. Note that we also support the SDL_VIDEO_X11_WMCLASS in the Wayland backend so that if a program correctly associated the desktop file with the window under X11, only a newer SDL would be needed for it to work under Wayland. https://bugzilla.libsdl.org/show_bug.cgi?id=3376
Ryan C. Gordon 2098bfb3 2016-08-31T16:10:04 emscripten: Be more aggressive when closing audio capture devices. Fixes exceptions being thrown on shutdown.
David Ludwig f5d43cf9 2016-08-31T12:52:55 WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend code
Brandon Schaefer ebb05891 2016-08-30T12:58:00 Mir: Add mouse grab support (requires mir 0.24)
Philipp Wiesemann 48490a52 2016-08-30T21:16:04 Fixed log message in audio capture test program.
Philipp Wiesemann 379a4304 2016-08-30T21:15:46 Android: Removed unused internal function.
Philipp Wiesemann 9581d4a5 2016-08-30T21:15:18 Android: Fixed misleading warning in log output (thanks, Sylvain!). Fixes Bugzilla #3418.
Philipp Wiesemann cf28727f 2016-08-30T21:14:52 Android: Fixed missing mouse motion events while button down (thanks, Sylvain!). Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active. Fixes Bugzilla #3313.
Philipp Wiesemann 51053a06 2016-08-30T21:14:13 Fixed compiling if filesystem is disabled (thanks, Elias!). Fixes Bugzilla #3414.
David Ludwig 5020fe8f 2016-08-29T20:27:21 WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver
David Ludwig b65763c0 2016-08-29T10:48:56 WinRT: patched to compile
Ryan C. Gordon 5bcf1d25 2016-08-28T19:06:31 cocoa: Fixed incorrect autorelease, noted by static analysis.
Ryan C. Gordon c9bfcbde 2016-08-28T18:52:25 nacl: Patched to compile.
Ryan C. Gordon 714aa211 2016-08-28T18:24:44 Patched to compile on Haiku.
Ryan C. Gordon 2da1ec83 2016-08-28T13:36:13 Merge audio capture work back into the mainline.
Ryan C. Gordon 06dcdc7d 2016-08-28T11:56:11 Patched to compile.
Ryan C. Gordon 850da32f 2016-08-28T08:50:26 alsa: Implemented hotplug support, cleaned up device names.
Ryan C. Gordon 35e564a6 2016-08-26T15:46:29 ios: patched to compile.
Sam Lantinga ad1bfea5 2016-08-26T12:18:08 Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() Updated the removal code to iterate over all joystick add messages instead of just the first one.
Sam Lantinga c69bce67 2016-08-26T11:16:44 commit 1170112da3776fdb06425f62d57b63144c33dc51 Author: James Zipperer <james.zipperer@synapse.com> Date: Sun Aug 21 01:19:19 2016 -0700 bugfix for controller / joystick add / remove being in the event queue at the same time
Philipp Wiesemann e79f0009 2016-08-25T22:31:44 Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
Philipp Wiesemann e41e185e 2016-08-25T22:31:33 Android: Fixed crash if closing removed joystick (thanks, Sylvain!). Fixes fix for Bugzilla #3408.
David Ludwig 5150eb36 2016-08-20T13:46:45 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state The repro steps were this: 1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher 2. hide the cursor, via a call to SDL_ShowCursor(0) 3. make the Win10 game bar appear, by pressing the Windows + G hotkey 4. observe that the mouse cursor appears, in order to interact with the game bar (this is expected behavior) 5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey again, or clicking somewhere in the app EXPECTED RESULT: cursor disappears, as game bar disappears ACTUAL RESULT: cursor didn't always disappear
Philipp Wiesemann f6f9350a 2016-08-17T21:05:00 Added link in header comment.
Philipp Wiesemann a1285525 2016-08-17T21:04:50 Emscripten: Fixed opening previously closed joystick.
Philipp Wiesemann c18ff8d2 2016-08-17T21:04:32 Android: Fixed opening previously closed joystick (thanks, Sylvain!). Fixes Bugzilla #3408.
Sam Lantinga 651107a1 2016-08-16T12:02:22 Fixed sorting and name of XBox wireless controller entry
Sam Lantinga 4c148478 2016-08-16T12:02:12 Merged Change: 3576099 from rel/streaming_client Description: SDL - add mapping for xbox one s wireless controller
Ryan C. Gordon cfa95fe6 2016-08-15T10:09:41 alsa: don't enumerate virtual devices, just physical hardware.
Ryan C. Gordon b6daf1f6 2016-08-12T22:50:48 testaudiocapture: ask for way more output samples. Fixes Emscripten builds on Chrome for Android.
Ryan C. Gordon d05ae194 2016-08-12T19:59:00 emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
Ryan C. Gordon 3b88f5c6 2016-08-12T00:03:58 emscripten audio: check for an "undefined" object, remove some console.log().
Ryan C. Gordon e435659c 2016-08-11T22:26:58 audio: Cleaned up "extern AudioBootStrap" list.
Ryan C. Gordon 6f4bcd24 2016-08-11T22:22:09 audio: Renamed some internal driver symbols in various targets.
Ryan C. Gordon 8f0af773 2016-08-11T22:04:49 android: implement audio capture support.
Ryan C. Gordon b78ec974 2016-08-10T16:00:16 directsound: Implemented audio capture support.
Ryan C. Gordon 21c7fe00 2016-08-10T15:34:24 windows: directsound should also map audio device GUIDs to proper names. Moved this code from winmm into core so both can use it. DirectSound (at least on Win10) also returns truncated device names, even though it's handed in as a string pointer and not a static-sized buffer. :/
Ryan C. Gordon b879595a 2016-08-10T14:14:14 audio: Patched to compile on C89 compilers.
Ryan C. Gordon 244d2dbc 2016-08-10T14:13:48 emscripten audio: fix timer on capture's silence callback.
Ryan C. Gordon 7a8e4cb0 2016-08-09T19:35:46 directsound: recalculate audiospec size before creating secondary buffer. I think this was a bug before? Maybe I'm misunderstanding this, but it looks like it was working because we allocate room for 8 chunks...
Ryan C. Gordon 358a168c 2016-08-09T16:58:32 emscripten audio: Added audio capture support.
Ryan C. Gordon 5de11a5f 2016-08-09T16:58:06 Added a FIXME.
Ryan C. Gordon 3139e5d1 2016-08-09T16:57:49 testaudiocapture: open capture device to same spec as output device. ...since our resampler is still terrible (sorry!).
Ryan C. Gordon a05bde21 2016-08-09T00:44:59 audio: Only allocate fake_stream if we're using the standard audio threads.
Ryan C. Gordon be8d7a46 2016-08-09T00:44:05 audio: simplifed check for internal callback. Easier to check when it's NULL instead of a list of known internal functions.
Sam Lantinga 8097f272 2016-08-08T12:17:53 [ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
Ryan C. Gordon df4985e2 2016-08-07T02:43:20 dsp: Implemented audio capture support.
Ryan C. Gordon a0ff2554 2016-08-07T01:48:38 winmm: Try to get full device names from the Windows Registry.
Ryan C. Gordon ff7df7e6 2016-08-06T23:05:02 winmm: Added a FIXME for truncated device names.
Ryan C. Gordon 51d15233 2016-08-06T19:34:32 winmm: Implemented audio capture support.
Mikkel Krautz a21e6af5 2016-08-06T15:09:20 Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver. The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer possible to query RAWINPUT for HID devices, and check for "IG_" in the device name. Presumably, this will be fixed in the future. This patch works around the issue by adding the Xbox One controller series to the well-known device list. This skips the more expensive RAWINPUT check for those devices, and causes them to be detected as XInput devices once again.
Ryan C. Gordon 4499e5bc 2016-08-06T03:45:45 disk audio: Make default i/o delay match what device is meant to be running at.
Ryan C. Gordon 978df1ad 2016-08-06T03:39:15 disk audio: Implemented "capture" support, cleaned up some things.
Ryan C. Gordon a15b9740 2016-08-06T02:48:00 testaudiocapture: use capture device buffer queueing, for better test coverage.
Ryan C. Gordon 73153901 2016-08-06T02:47:27 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Ryan C. Gordon 7bfe494c 2016-08-06T02:45:51 testaudiocapture: don't use fullscreen for the window.
Ryan C. Gordon e7347a40 2016-08-06T02:27:55 audio: SDL_ClearQueuedAudio() should free everything but two packets. Otherwise, if you had a massive, one-time queue buildup, the memory from that remains allocated until you close the device. Also, if you are just using a reasonable amount of space, this would previously cause you to reallocate it over and over instead of keeping a little bit of memory around.
Ryan C. Gordon 9a331544 2016-08-05T04:23:32 nas: initial shot at audio capture support. Compiles, but not tested.
Ryan C. Gordon 9b2a59ef 2016-08-05T02:04:48 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
Ryan C. Gordon 761a7978 2016-08-05T01:59:06 audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Ryan C. Gordon 9b647727 2016-08-05T01:44:41 audio: Clean up some CloseDevice() interface details. - It's now always called if device->hidden isn't NULL, even if OpenDevice() failed halfway through. This lets implementation code not have to clean up itself on every possible failure point; just return an error and SDL will handle it for you. - Implementations can assume this->hidden != NULL and not check for it. - implementations don't have to set this->hidden = NULL when done, because the caller is always about to free(this). - Don't reset other fields that are in a block of memory about to be free()'d. - Implementations all now free things like internal mix buffers last, after closing devices and such, to guarantee they definitely aren't in use anymore at the point of deallocation.
Ryan C. Gordon 979de761 2016-08-05T01:44:15 audio: Removed internal SDL_audiomem.h and macros. I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
Ryan C. Gordon 30a9139b 2016-08-04T11:51:17 arts: backed out audio capture support. Turns out that libartsc isn't thread-safe, so if we run a capture and playback device at the same time, it often crashes in arts's internal event loop. We could throw mutexes around the read/write calls, but these are meant to block, so one device could cause serious latency and stutter in the other. Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc package for years), I'm just backing out the capture support. If someone needs it, they can pull it out of the revision history.
Ryan C. Gordon 20cd5e44 2016-08-03T16:54:10 dummy audio: Patched to compile.
Philipp Wiesemann 24bc00a8 2016-08-03T22:39:44 Fixed two old identifiers in header comments.
Philipp Wiesemann 82c94a3f 2016-08-03T22:32:20 PSP: Fixed memory leak if video init failed.
Philipp Wiesemann 9f97ee8a 2016-08-03T22:32:02 WinRT: Removed not needed SDL_zerop() after SDL_calloc(). SDL_calloc() already sets memory to zero.
Philipp Wiesemann a4abda0b 2016-08-03T22:30:31 Added brackets to function names in header comments so that doxygen links them.
Ryan C. Gordon 17246ba9 2016-08-03T02:18:47 dummy audio: Implemented dummy audio capture support. :)
Ryan C. Gordon 9dd8477a 2016-08-03T01:57:41 bsdaudio: first shot at audio capture support! (untested, uncompiled...for now.)
Ryan C. Gordon d30a2f5a 2016-08-03T01:56:58 bsdaudio: this appears to be using the wrong variable...? (We probably never noticed because this is meant to block until it fully writes a buffer, and would only trigger an issue if we had a short write that wasn't otherwise an error condition.)
Ryan C. Gordon ecbd625c 2016-08-03T01:53:59 arts: Patched to (maybe) compile.
Ryan C. Gordon a7dddacd 2016-08-03T01:01:44 arts: implemented audio capture support. (completely untested! Not even compiled!!).
Ryan C. Gordon 38f4b68c 2016-08-03T01:00:30 alsa: capture devices don't need a mixbuf allocated.
Ryan C. Gordon 3ed9b0f5 2016-08-03T00:31:08 testaudiocapture: made test app interactive. (hold down mouse/finger to record, then it plays back what it heard. Repeat.)
Ryan C. Gordon a9ef240c 2016-08-03T00:30:12 coreaudio: Implemented audio capture for iOS.
Ryan C. Gordon f758483a 2016-08-02T19:17:51 testaudiocapture: Make a simple green/red window when recording/playing.
Ryan C. Gordon 41e8f9ed 2016-08-02T15:06:40 alsa: Implemented audio capture support!
Ryan C. Gordon 754efd43 2016-08-02T15:06:05 alsa: Cleaned up the 5.1 swizzle mess a little. Shouldn't this be something ALSA handles for us with channel maps, so we can just delete this code?
Ryan C. Gordon 6bd1ec6b 2016-08-02T15:04:33 audio: a little more robustness in the capture device's thread.
Ryan C. Gordon d662bc04 2016-08-02T13:50:58 pulseaudio: Implemented audio capture support!
Ryan C. Gordon 0d0f7080 2016-08-02T13:50:21 audio: implemented higher level infrastructure for running capture devices.
Ryan C. Gordon 6d5c9c1e 2016-08-02T13:48:52 audio: Made some SDL_AudioDevice fields atomic. This makes sure they're properly communicated to the audio threads.
Ryan C. Gordon b35b9f95 2016-08-02T13:38:56 testaudiocapture: Let specific devices be opened.
Ryan C. Gordon ca57b9ee 2016-08-01T13:36:43 BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
Ryan C. Gordon 67f2538c 2016-08-01T13:32:27 audio: changed some internal ints to be SDL_bools.
Ryan C. Gordon a94376c7 2016-08-01T11:47:02 nacl: unlock audio thread mutex when done with it.
Ryan C. Gordon c754662d 2016-08-01T11:45:45 audio: Make SDL_AudioDevice::shutdown an atomic value. Just to make sure this get communicated to the audio thread properly.
Ryan C. Gordon 015dd8dd 2016-08-01T00:20:47 audio: Implemented capture support for Mac OS X CoreAudio. I don't know what iOS wants yet, so this code might work there, too...?
Ryan C. Gordon ee099750 2016-08-01T00:18:56 audio: Initial bits to enable audio capture support.