Log

Author Commit Date CI Message
Sam Lantinga b82af9df 2022-01-08T14:05:50 Improved OpenGL point drawing performance (thanks @slime73!) We'll do proper call batching for the SDL 2.0.22 release
Sam Lantinga 1a73c45a 2022-01-08T13:34:49 Fixed incorrect color in the OpenGL driver
Sylvain 3cdda8f8 2022-01-08T21:58:26 PSP: use 'data' variable which is alread the driver data
Sam Lantinga 9f1e609a 2022-01-08T12:42:36 Document SDL_HINT_RENDER_LINE_METHOD in the release notes
Sam Lantinga 4ef2529b 2022-01-08T12:37:57 More efficient calculation of render_count
Sam Lantinga 5346c93b 2022-01-08T12:28:43 Fixed assertion on number of points rendered
Sam Lantinga 4b719620 2022-01-08T12:02:08 Prevent overdraw with connected line segments
Ozkan Sezer 63d10a0a 2022-01-08T23:00:32 updates to config.guess and config.sub from mainstream.
Sam Lantinga 09ece861 2022-01-08T11:36:29 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method
Ozkan Sezer 836a4ec7 2022-01-08T22:35:02 updates to os/2 build
Sam Lantinga c1e60798 2022-01-08T11:09:11 As an optimization, draw horizontal and vertical lines using rectangles
Sam Lantinga 3da7c630 2022-01-08T11:07:03 Assert that we have drawn the expected number of points
Sam Lantinga 9f56faee 2022-01-08T10:59:31 Added line drawing using Bresenham's line algorithm (thanks @rtrussell!)
Sam Lantinga fe3a33a0 2022-01-08T10:10:18 Use RenderGeometry for drawing lines at all scales
Neal Gompa 0696fc01 2022-01-07T14:30:26 cmake: Split SDL2-static and SDL2main into their own target exports This makes it so that the generated targets are not interdependent, which allows Linux distributions to split libraries into the appropriate subpackages as needed.
Sam Lantinga 1694782b 2022-01-08T09:32:23 Remove redundant work when render scale is 1.0
Sam Lantinga 2026a78d 2022-01-08T09:23:58 Don't flush in RenderDraw*WithRects() This allows these functions to be reused in the future for other primitives
Sam Lantinga 18e4d9fe 2022-01-08T09:02:25 Re-enable line drawing path in render drivers This is still used for scaled line drawing in RenderDrawLinesWithRects()
Sam Lantinga dca281e8 2022-01-08T08:49:34 Fixed getting different results for SDL_PollEvent(NULL) and SDL_PollEvent(&event)
Ozkan Sezer 93cab32d 2022-01-08T14:40:20 minor update to test/Makefile.os2
Ozkan Sezer 4472b831 2022-01-08T11:56:56 PSP_RunCommandQueue: fix argument to PSP_SetBlendState() src/render/psp/SDL_render_psp.c: In function 'PSP_RunCommandQueue': src/render/psp/SDL_render_psp.c:1200: warning: passing argument 1 of 'PSP_SetBlendState' from incompatible pointer type
Ozkan Sezer df1474b4 2022-01-08T11:55:10 psp/SDL_sysfilesystem.c: fixed a minor compiler warning. src/filesystem/psp/SDL_sysfilesystem.c: In function 'SDL_GetPrefPath': src/filesystem/psp/SDL_sysfilesystem.c:71: warning: passing argument 1 of 'free' discards qualifiers from pointer target type
Ozkan Sezer 21914b4e 2022-01-08T11:55:10 updated Makefile.psp and SDL_config_psp.h
Ryan C. Gordon f62b8071 2022-01-07T21:31:38 wikiheaders.pl: Put the manpages in man/man3
Sam Lantinga 92946348 2022-01-07T18:28:25 Updated to version 2.0.20 for release
Ryan C. Gordon cc201337 2022-01-07T20:20:57 render: Fixed some compiler warnings. Fixes #5197.
Sam Lantinga 289c3fbb 2022-01-07T17:07:22 Revert "We only need to add the sentinel at the top of SDL_WaitEventTimeout()" This reverts commit c477768e6f926c38d4cdc236cab8376faf9f6789. We want to add the sentinel anytime we pump inside SDL_WaitEventTimeout() to avoid pumping again the next time through, as a performance optimization.
Sam Lantinga 1085c317 2022-01-07T16:43:53 Use the requested cursor size instead of the default cursor size CopyImage() will scale based on the system accessibility settings automatically. Fixes https://github.com/libsdl-org/SDL/issues/5198
Ryan C. Gordon 6d3b5d66 2022-01-07T18:18:53 psp: draw lines with RenderGeometry, same as with the other renderers.
Sylvain 9aac5531 2022-01-07T22:42:52 Remove QueueDrawLines from GL, GLES, GLES2
Sylvain 8ea8b2e6 2022-01-07T22:42:13 Use QueueDrawLine if provided, otherwise use RenderGeometry
Sylvain 9cb2c549 2022-01-07T22:43:30 Remove QueueDrawLines from D3D, D3D11
Sylvain b88b6b3c 2022-01-07T22:43:12 Remove QueueDrawLines from METAL
Sylvain Becker c4987274 2022-01-07T22:14:28 render: Use RenderGeometry to draw lines This patch is from @1bsyl Fixes #5061.
Sam Lantinga 4b38d4c9 2022-01-07T12:37:28 Leave the Metal view active on the window when recreating the Metal renderer Fixes https://github.com/libsdl-org/SDL/issues/5140 Also move the metal tag definition to SDL_syswm.h so it can be used by applications
Ryan C. Gordon 88ac517d 2022-01-07T15:03:47 opengles2: Fix point drawing.
Sam Lantinga 957c48b4 2022-01-07T10:58:04 Fixed detecting focus change to child dialogs Fixes https://github.com/libsdl-org/SDL/issues/5157
Sam Lantinga c477768e 2022-01-06T18:58:30 We only need to add the sentinel at the top of SDL_WaitEventTimeout()
Cameron Gutman e9134b04 2022-01-06T19:38:10 events: Only add sentinels for pumping done inside SDL_WaitEventTimeout() We don't want to catch explicit SDL_PumpEvents() calls by the application with our polling check to avoid stale data. If the call to SDL_PumpEvents() produced no events, there will be a sentinel sitting in the queue that will cause SDL_PollEvent() to immediately return 0 next time it is called. Our SDL_WaitEventTimeout() implementation avoids this issue by always popping an event after calling SDL_PumpEvents(). This will remove the new sentinel if we didn't get any new events.
Sam Lantinga 95485884 2022-01-06T13:58:39 Move special sentinel handling inside SDL_PeepEvents()
Sam Lantinga 2592e621 2022-01-06T13:30:26 Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout()
Sam Lantinga 8ff21668 2022-01-06T12:56:07 Only return from SDL_PollEvent() if the last sentinel is consumed
Sam Lantinga c9ff90b9 2022-01-06T12:03:09 Clarify comment Co-authored-by: Simon McVittie <smcv@debian.org>
Sam Lantinga 31f8c3ef 2022-01-06T11:27:44 Fixed event pump starvation if the application frequently pushes its own events
Wouter Wijsman e0c53991 2022-01-06T22:29:23 Don't make psp eboot for testoffscreen
Ryan C. Gordon 5d3f6b02 2022-01-06T15:37:05 wikiheaders.pl: Added support for export to Unix manpages. This mostly works, but likely needs some tweaking as we examine the output of various pages. Fixes #5163.
Ozkan Sezer 75ac944b 2022-01-06T22:24:00 check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
Wouter Wijsman 515b5f2a 2021-12-22T12:04:10 Fix build errors in PSP port
Wouter Wijsman 34e34ad5 2021-12-22T11:43:07 Remove debug code from PSP renderer
stdgregwar 520c89a0 2021-01-19T20:11:36 cleaning
stdgregwar 09f4711f 2021-01-09T12:52:55 Fix LRU when destroying texture.
stdgregwar c3ec62d6 2021-01-09T11:25:39 PSP lazier blend states, display mode report with 16bit option
stdgregwar 0f5368fe 2021-01-09T10:33:38 PSP cached blending and texturing state, ABGR1555 stencil hack
stdgregwar fe405eb2 2020-12-28T14:00:53 fixed LRU cache code
stdgregwar c1f15229 2020-12-27T11:43:22 Spill render targets to ram on PSP
stdgregwar 77d874e3 2020-12-26T19:20:17 Attempt to make render to texture work on PSP
Ryan C. Gordon 7967c976 2022-01-05T21:02:38 cmake: Do a more thorough test for the old bcm Raspberry Pi libraries. Fixes #5132.
Francisco Javier Trujillo Mata f3255df9 2021-11-17T23:50:41 Improve audio compatibility in PSP. Now it supports more formats and frequencies
Sam Lantinga 16f5b9e3 2022-01-05T11:07:52 Filter jitter on Xbox One controllers when using raw input reports
Wouter Wijsman eca198d5 2022-01-05T11:50:52 Don't build an eboot for testgesture for PSP
Wouter Wijsman cd6cb959 2022-01-05T11:33:51 Only copy resources to PSP eboot directory if it exists
Wouter Wijsman 9d0b4d85 2022-01-05T11:18:26 Don't build EBOOT files for all tests for PSP
Wouter Wijsman b2ca62f2 2022-01-05T11:18:09 Make sure all tests have the resources they need
Wouter Wijsman 6d46e30f 2022-01-05T14:31:31 Remove extra / in PSP GetPrefPath
Wouter Wijsman 33dccbb3 2022-01-05T14:00:37 Make sure GetPrefPath also works without org
Cameron Gutman 419ae29d 2022-01-03T21:44:18 joystick: Move WGI driver initialization after Windows driver WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains initialized for the lifetime of the WGI driver to avoid a crash or duplicated joysticks between DInput and WGI.
Cameron Gutman d73bd0d2 2022-01-03T21:39:30 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed The WGI driver will call this regardless of whether our init succeeded.
ulatekh 3ea82eaa 2022-01-04T15:46:04 Under MSVC, build project-sources in parallel.
Ozkan Sezer 565ef638 2022-01-04T11:40:04 SDL_rwops.c: simplify `foo <= 0` checks to `!foo` with unsigned types.
Ryan C. Gordon 30f895a5 2022-01-03T21:55:10 Update os2.yml Specify the WATCOM environment variable in the "run" command line directly, so the home directory gets correct shell expansion.
Ryan C. Gordon 1d918a28 2022-01-03T21:52:47 Update os2.yml Whoops, forgot the `-R` on the chmod command.
Ryan C. Gordon 39fc1e87 2022-01-03T21:51:12 os2.yml: OpenWatcom install fixes Make everything in Open Watcom install executable (because none of it is, and this is good enough), and make wget less verbose.
Ryan C. Gordon eb3639d3 2022-01-03T21:47:04 os2.yml: Fix wget command line It's a capital O, not lowercase. :/
Ryan C. Gordon 56813d02 2022-01-03T21:44:17 Create os2.yml This is a quick test to see if we can cache an OpenWatcom install on a GitHub Actions instance and build for OS/2 with it.
Cameron Gutman 8f924b82 2022-01-03T16:41:03 kmsdrm: Remove gbm_bo_get_offset() It is not present on some older libgbm versions that we still support and has been unused since 85e8adf.
Wouter Wijsman a201c948 2022-01-03T20:43:40 Build tests for PSP in CI
Wouter Wijsman fcb638ff 2022-01-03T19:12:09 Copy test resources to correct directory on PSP
Wouter Wijsman 5e84f638 2022-01-03T18:56:02 Rename test directories for PSP and only build PRX if asked
Wouter Wijsman bf233607 2022-01-03T18:41:21 Make tests build for PSP and make them able to launch
Wouter Wijsman cd1f24a9 2022-01-03T18:41:02 Add forgotten psppower library to link
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sylvain 8622eda9 2022-01-02T22:34:56 SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1
Ozkan Sezer 4b112620 2022-01-02T19:11:50 SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains Fixes https://github.com/libsdl-org/SDL/issues/5162
Francisco Javier Trujillo Mata 13a9cd47 2022-01-01T16:08:00 Adding sysfilesystem driver to PSP
rohlem 0403fa8a 2022-01-02T02:36:23 X11_WaitEventTimeout: remove unreachable return If that condition was reachable, the return value should be negative to indicate that waiting for the timeout failed. Otherwise, SDL_WaitEventTimeout would incorrectly return early.
e d0de4c62 2021-12-31T14:36:32 Android: fixes build NDK 21d
Sam Lantinga 8f816998 2021-12-31T08:46:54 Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!) Fixes https://github.com/libsdl-org/SDL/issues/5153
Ryan C. Gordon e4000c02 2021-12-31T10:30:51 video: SDL_GL_GetAttribute needs to operate on FBO 0. If a different FBO is bound, this would return incorrect results. Fixes #5082.
Sam Lantinga 2363ddc3 2021-12-28T17:30:36 Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager. Fixes https://github.com/libsdl-org/SDL/issues/5133
Sam Lantinga ab6d0d4d 2021-12-28T15:58:15 Fixed undefined behavior in SDL_memset() (thanks andrewrk!) Fixes https://github.com/libsdl-org/SDL/issues/5147
shinyquagsire23 6a7b6380 2021-12-28T12:07:56 Fix macOS cursor jumping to corner on first titlebar click
Edward Li a35a7d25 2021-12-25T05:00:26 Fix SigSegV from displayInfoInvalidate when changing resolution
Edward Li 1c41b535 2021-12-25T03:47:59 macOS: Calculate correct DPI by not using backingScaleFactor
Alex Szpakowski 724468ae 2021-12-13T15:48:55 GL renderer uses glDrawArrays instead of glBegin/glEnd. Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
Sylvain a1e992b1 2021-12-21T22:07:17 Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
Ozkan Sezer 5ca0926d 2021-12-21T20:12:20 fixes to visual test MSVC project files. -- based on a patch by Cameron Cawley
Ozkan Sezer b8d839c0 2021-12-21T20:01:02 remove all unnecessary stuff from visualtest configury.
Ozkan Sezer 8a355116 2021-12-21T20:01:02 silence -Wwrite-strings in visualtest
Ozkan Sezer 71c497a3 2021-12-21T14:50:00 visualtest windows build fixes
Ozkan Sezer 449ef08d 2021-12-21T14:24:20 minimal fixes to visual test, so that it actually builds w/o warnings: - linux_process.c: add an SDLVisualTest_ScreenshotProcess() stub for linux builds succeed. - action_configparser.c: fixes -Wswitch warnings. - testharness.c: fixes 'is used uninitialized' warnings for userevents. - testharness.c: fixes format string argument to 'Force killing...' - testquit.c: fix type of options array in main(). - windows_screenshot.c: lowercase windows.h header name. - ran dos2unix on all sources and add missing newlines at files' ends. - minor adjustments to autotools build system (which actually seems to need more surgery for unnecessary stuff...)