|
fbe81007
|
2021-11-13T21:56:20
|
|
more fixes to standalone makefiles.
|
|
62b41f61
|
2021-11-13T21:29:50
|
|
fix build of testmouse.c
|
|
2d170606
|
2021-11-13T21:29:32
|
|
fixes to Makefile.minimal
|
|
d1e6bd93
|
2021-11-13T21:29:10
|
|
fix library name in Makefile.pandora
|
|
674f361d
|
2021-11-13T11:44:04
|
|
wayland: Fix memory leaks in clipboard code
|
|
3e2f8668
|
2021-11-13T20:35:24
|
|
added some more missing sources to standalone makefiles.
|
|
c8061ed2
|
2021-11-13T10:33:37
|
|
alsa: Fix possible uninitialized string
|
|
a2c27d39
|
2021-11-13T17:56:28
|
|
SDL_hidapi_switch.c (ConstructSubcommand): lose use of '&' on rumbleData
SwitchCommonOutputPacket_t->rumbleData is an array.
|
|
6ad0fb84
|
2021-11-13T17:55:10
|
|
SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa()
|
|
70c8d20a
|
2021-11-13T15:04:19
|
|
Revert previous commit a50ca98e2b9ca10368b62e93b6a0977dc68fd584 (see bug #4625)
|
|
a50ca98e
|
2021-11-13T14:48:36
|
|
Fixed bug #4625 - SDL_RenderSetLogicalSize issues
viewport becomes -2147483648x-2147483648 when logical_w/h is greater than window size.
division should be done with floats
|
|
a948ff84
|
2021-11-13T11:50:02
|
|
SDL_hidapijoystick.c: worked around a bogus 'unreachable code' warning.
|
|
eb3f1462
|
2021-11-12T18:26:15
|
|
x11: Fix memory leak in X11_CreatePixmapCursor()
|
|
f124259e
|
2021-11-12T17:25:24
|
|
testautomation: fix use-after-free when restoring hint value
|
|
704edf63
|
2021-11-12T17:07:22
|
|
audio: Fix crash calling SDL_OpenAudio() after SDL_AudioInit() fails
The SDL_WasInit() checks don't work when using SDL_AudioInit() directly,
which is exactly what audio_initOpenCloseQuitAudio() in testautomation
does.
|
|
78013aee
|
2021-11-12T16:57:24
|
|
alsa: Fix use-after-free when reinitializing
|
|
e688a95b
|
2021-11-12T23:55:40
|
|
updated os2 makefile for tests
|
|
2cf93742
|
2021-11-12T20:55:02
|
|
minor update to docs/README.md
|
|
3dc7813a
|
2021-11-12T20:47:02
|
|
more whitespace tidy-ups in SDL_os2messagebox.c
|
|
c2dd50a9
|
2021-11-12T08:28:02
|
|
Fixed whitespace
|
|
4a152435
|
2021-11-12T15:55:50
|
|
updated linux dependencies for libXfixes-devel.
|
|
074e613b
|
2021-11-12T03:03:56
|
|
Fixed typo
|
|
35d90f17
|
2021-11-12T03:00:57
|
|
Better implementation of SDL_SetWindowMouseGrab() and SDL_SetWindowMouseRect() on macOS
|
|
fa3330ba
|
2021-11-12T12:55:50
|
|
autotools, cmake: test Xfixes along with XInput2.h:
because we use Xfixes with XIBarrierReleasePointer
|
|
c3a4a6a0
|
2021-11-12T12:55:28
|
|
mark Android.mk as non-executable
|
|
5fc7a90a
|
2021-11-12T10:00:41
|
|
Fix refcounting in SDL_hid_exit
|
|
97c71371
|
2021-11-12T01:21:29
|
|
If Android version >= API 31 PendingIntent.FLAG_MUTABLE
"If your app targets Android 12, you must specify the mutability of each PendingIntent object that your app creates. This additional requirement improves your app's security."
Thanks @FormularSumo and @cgutman
|
|
162772aa
|
2021-11-11T20:50:54
|
|
Fixed build warnings on Android
|
|
544d2e6a
|
2021-11-11T20:47:19
|
|
Don't try to load hidapi at startup on Android
|
|
33735d59
|
2021-11-12T07:40:00
|
|
mark Android.mk as non-executable
|
|
50971577
|
2021-11-11T22:35:41
|
|
dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true
|
|
ed05a0e9
|
2021-11-11T20:33:02
|
|
Fixed exception trying to get USB permission
You can't set the intent to be immutable, otherwise the USB system can't set the device and permission in the response. This works fine on Android 12 without an immutable intent.
|
|
acb602d6
|
2021-11-12T07:28:00
|
|
minor style adjustment
|
|
3bf7994f
|
2021-09-27T14:38:12
|
|
Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.
So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).
Clang before Clang 10 and GCC before GCC 7 have problems with using
__attribute__ as a sole statement and warn about a "declaration not
declaring anything", so fall back to using the /* fallthrough */ comment
if we are using those older compiler versions.
Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).
All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
|
|
c877dd93
|
2021-11-11T19:29:42
|
|
The hidapi code is now built into SDL, we don't need to load a shared library for it
|
|
9c3bcf8e
|
2021-11-11T17:31:14
|
|
Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS
|
|
abc12a83
|
2021-11-11T15:58:44
|
|
Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs"
This reverts commit 66a08aa3914a98667f212e79b4f0b9453203d656.
This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
|
|
36b2690e
|
2021-11-11T15:48:56
|
|
Moved SDL HIDAPI functions into a single block for the ABI
|
|
cfbae8b9
|
2021-11-11T23:12:04
|
|
Sync wiki -> header
|
|
fe09a493
|
2021-11-11T15:53:11
|
|
joystick: Add APIs to query rumble support
|
|
afccabb8
|
2021-11-11T12:12:05
|
|
joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
|
|
1ccfbf96
|
2021-11-11T11:13:08
|
|
joystick: Convert HasLED() into a generic GetCapabilities() function
|
|
1ba695dc
|
2021-11-12T02:00:04
|
|
whitespace between '#' and 'cmakedefine' does not seem to work..
at least with my version of cmake-3.9.6.
|
|
911d91c5
|
2021-11-11T14:35:51
|
|
Retry hid_send_feature_report() if the ioctl() fails with EPIPE (e.g. the device stalled)
|
|
a3648e26
|
2021-11-11T21:52:04
|
|
Sync wiki -> header
|
|
b15e880e
|
2021-11-11T13:50:16
|
|
Fixed open functions in the SDL_hidapi.h header
|
|
1e159bc6
|
2021-11-11T13:45:31
|
|
Include standard wrapping for SDL public headers in SDL_hidapi.h
|
|
b9b0df40
|
2021-11-11T12:52:31
|
|
Fixed Linux build
|
|
76e3bb55
|
2021-11-11T20:48:04
|
|
Sync wiki -> header
|
|
c9ada1c1
|
2021-11-11T12:45:38
|
|
Made HIDAPI device change notifications available via SDL_hid_device_change_count()
|
|
77a1ad1c
|
2021-11-11T23:40:24
|
|
minor update to os/2 readme.
|
|
63ae103c
|
2021-11-11T13:16:34
|
|
wayland: QTWAYLAND_CONTENT_ORIENTATION can support multiple values as bitmasks
|
|
ebed961c
|
2021-11-11T09:51:39
|
|
Fixed build with older Linux kernel headers
|
|
a0f8afb5
|
2021-11-11T09:16:44
|
|
Separated the HIDAPI subsystem from HIDAPI joysticks
You can now disable HIDAPI joysticks while retaining the HIDAPI SDL API
|
|
11ae43ca
|
2021-11-11T07:49:38
|
|
Only lock the pointer for mouse relative mode, there isn't really a concept of grab and confinement on iOS
Locking the pointer prevents the on-screen cursor from moving, which isn't what we want with a grab behavior.
Fixes https://github.com/libsdl-org/SDL/issues/4941
|
|
66a08aa3
|
2021-09-27T14:38:12
|
|
Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.
So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).
Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).
All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
|
|
828a0a4a
|
2021-11-11T07:13:29
|
|
Fixed mapping for PS4 controller when using the classic Joystick
interface on Linux
|
|
dc9de1e2
|
2021-11-11T07:03:30
|
|
Get the correct USB VID/PID information for /dev/input/js* devices
|
|
bd92a95f
|
2021-11-11T06:30:36
|
|
Cleanup for the /dev/js* support (thanks @meyraud705)
|
|
3090812e
|
2021-11-11T11:27:56
|
|
Convert last SDL_IOReady()'s 2nd parameter to flags
Conversion missed in https://github.com/libsdl-org/SDL/pull/4897
|
|
1c78b080
|
2021-11-10T20:02:25
|
|
Added support for /dev/input/js* on Linux
Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices
Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t
hat will be opened in addition to the normal joystick detection
Fixes https://github.com/libsdl-org/SDL/issues/1314
Fixes https://github.com/libsdl-org/SDL/issues/1727
Fixes https://github.com/libsdl-org/SDL/issues/1981
Closes https://github.com/libsdl-org/SDL/pull/4727
|
|
65a50b24
|
2021-11-10T16:15:22
|
|
Re-enable udev joystick enumeration by default
|
|
dfb834d3
|
2021-11-10T13:41:44
|
|
Track button state for each mouse input source separately
This way we'll get button down and up events for each mouseID
individually.
Fixes https://github.com/libsdl-org/SDL/issues/4518
|
|
cb4491ca
|
2021-11-10T16:05:03
|
|
Sync wiki -> header
|
|
eda4c407
|
2021-11-10T12:46:54
|
|
Make sure the X event is an Xkb event before checking the Xkb event type
|
|
a1c125c1
|
2021-11-10T15:40:27
|
|
fnsince.pl: Report unreleased APIs as part of the next release version.
This keep documentation future-accurate and more importantly: it will
produce correct results before we tag the official release in git, so
they'll be correct in the tag and the release tarball.
|
|
b42ae3db
|
2021-11-10T15:21:01
|
|
Sync wiki -> header
|
|
98c98362
|
2021-11-10T11:04:51
|
|
Don't clobber the error in SDL_ShowMessageBox() if one has been set at
the platform level
Fixes https://github.com/libsdl-org/SDL/issues/4760
|
|
dca5ce4e
|
2021-11-10T10:15:47
|
|
Clarified that AAudio is only used on Android 8.1 and newer
|
|
dc4c7d95
|
2021-11-10T09:48:49
|
|
Fixed infinite loop in SDL_vsnprintf() if the format string is too large for the output buffer
Fixes https://github.com/libsdl-org/SDL/issues/4940
|
|
d5032582
|
2021-11-10T09:45:56
|
|
Use consistent language between SDLTest_AssertPass() and SDLTest_AssertCheck()
|
|
6c4b4ee7
|
2021-11-10T09:41:43
|
|
Don't assert on API parameters
This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
|
|
fed85778
|
2021-11-10T08:47:39
|
|
Update the orientation and display modes when the display settings change on Windows
Fixes https://github.com/libsdl-org/SDL/issues/1061
|
|
c0f1109b
|
2021-11-10T06:03:01
|
|
Implemented querying the orientation of displays on Windows
|
|
3a31a450
|
2021-11-10T05:24:31
|
|
End the scene before resetting the D3D device, since we'll start with BeginScene after that.
If we don't do this, we'll end up with unbalanced Begin/End scene pairs which causes D3DERR_INVALIDCALL in the present.
Fixes https://github.com/libsdl-org/SDL/issues/4933
|
|
6b64c47b
|
2021-11-09T23:45:32
|
|
haptics: Enumerate XInput/DInput joysticks after haptic init
Since the haptic subsystem is usually initialized after the joystick subsystem,
the initial calls to HapticMaybeAddDevice() from inside SDL_JoystickInit() will
arrive too early to be handled by the haptic subsystem. We need to add those
haptic devices for those already present joysticks ourselves.
|
|
6f9909b6
|
2021-11-09T21:11:19
|
|
These functions made it into 2.0.18
|
|
0d987936
|
2021-11-09T22:03:42
|
|
testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)
* SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize
* testwm2: fix video modes menu hit detection in High DPI cases
- also when logical size is specified, e.g.
`--logical 640x480 --resizable --allow-highdpi`
* add function to determine logical coordinates of renderer point when given window point
* change since to the targeted milestone
* fix typo
* rename for consistency
* Change logical coordinate type to float, since we can render with floating point precision.
* add function to convert logical to window coordinates
* testwm2: use new SDL_RenderWindowToLogical
* SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow
Co-authored-by: John Blat <johnblat64@protonmail.com>
Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
|
|
27ce9144
|
2021-11-09T20:51:42
|
|
Send absolute mouse motion when in normal mouse mode and relative mouse motion when in relative mode on iOS
This keeps the SDL cursor in sync with the visible cursor when in normal mouse mode.
|
|
19c129fa
|
2021-11-09T20:32:16
|
|
Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true
in your application's Info.plist in order to get real Bluetooth mouse events.
|
|
a7e2e3a3
|
2021-11-09T13:36:44
|
|
Fixed rendering in the iOS touch demo
|
|
7681929c
|
2021-11-09T12:30:37
|
|
Don't send the initial joystick axis event if the application is in the background
|
|
d31f90d9
|
2021-11-09T12:09:01
|
|
Don't send game controller touchpad or sensor events unless the application has focus
Fixes https://github.com/libsdl-org/SDL/issues/4891
|
|
d2f75636
|
2021-11-09T11:53:59
|
|
When making the window centered it should use windowed mode size since it doesn't affect fullscreen windows
Fixes bug https://github.com/libsdl-org/SDL/issues/4750
|
|
1fc25bd8
|
2021-11-08T22:04:34
|
|
Properly position the IME window(s) on windows
|
|
04f42e04
|
2021-11-09T11:50:49
|
|
metal: Deal better with -[CAMetalLayer nextDrawable] returning nil.
Fixes #4863.
|
|
8f63e9ff
|
2021-11-09T11:13:52
|
|
cmake: use generated SDL_config.h to build SDLmain static lib
Thanks to @toazz for the patch!
Fixes #4829.
|
|
3a82e432
|
2021-11-09T11:06:33
|
|
cmake: Moved back to requiring merely CMake 3.0.0.
This means it now works with any CMake released since 2014 instead of 2018.
This was mostly just readding some special cases, and requiring 3.11.0 only
for Windows Stores apps, which isn't unreasonable. The biggest concern is
a Linux distribution not having a recent CMake; most other places will be
manually downloading and installing their own CMake.
Fixes #4930.
|
|
cfdbd6ac
|
2021-11-09T10:50:18
|
|
docs: Modernized README-macosx.md and cleaned up the Markdown a little.
Reference #960.
|
|
0f2bf629
|
2021-11-09T06:20:46
|
|
Fixed building hidapi when libusb is available
|
|
7b9fe52e
|
2021-11-09T05:40:57
|
|
We're no longer building a separate shared library for hidapi
|
|
e8731933
|
2021-11-09T13:32:28
|
|
Fixed warning: macro is not used
|
|
c7065bf4
|
2021-11-09T11:31:29
|
|
Fix warning: declaration shadows a local variable
|
|
715e7bda
|
2021-11-09T01:43:44
|
|
haptic: Don't enumerate joysticks if the joystick subsystem is active
The joystick subsystem has complex precedence logic to deal multiple competing
backends like XInput, RawInput, and WGI. Let it fire the MaybeAdd callbacks
for joystick devices, since it knows which backend will end up managing them.
This resolves a situation where the RawInput joystick backend would take
control of an XInput device but the XInput haptic backend would still create
a haptic device. Since the XInput joystick backend didn't own the underlying
joystick device, we'd end up with an orphaned haptic device that didn't work
with SDL_HapticOpenFromJoystick() on the associated joystick device.
|
|
b2ce22a0
|
2021-11-09T10:00:24
|
|
added src/hidapi/*.c to sources in standalone makefiles
|
|
ae67c7d2
|
2021-11-09T01:30:00
|
|
Implemented SDL_SetWindowMouseRect() on Wayland
|
|
18e69827
|
2021-11-08T22:29:02
|
|
Fixed Linux build
|
|
881f747d
|
2021-11-09T13:35:18
|
|
Always destroy icon
|
|
7fea557b
|
2021-11-09T12:03:09
|
|
SDL_windowsmouse.c: Remove LR_COPYDELETEORG flag
|
|
67c42cb4
|
2021-11-08T22:16:01
|
|
Fixed Windows build
|