Log

Author Commit Date CI Message
Ryan C. Gordon 05a9206a 2015-04-05T18:44:24 Add some SDL_SetError() calls to the dollar gesture code (thanks, Martin!). Fixes Bugzilla #2673.
Ryan C. Gordon 0713c1e5 2015-04-05T15:52:37 Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!) Fixes Bugzilla #2797.
Sam Lantinga 3e4a8ce1 2015-04-01T19:18:56 Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
Sam Lantinga c5d9d164 2015-04-01T18:22:42 Added a game controller entry for the NVIDIA Controller
Joseba Garc?a Etxebarria 41961e4f 2015-04-02T00:55:45 Cast the result of calling getButtonState to an Integer
Edward Rudd c7ec9c1d 2015-04-01T16:11:37 handle the case where the ibus address can't be found. (prevents nasty crash)
Ryan C. Gordon 64237d7f 2015-04-01T14:45:09 Patched to compile on Android (I hope).
Ryan C. Gordon f9041771 2015-04-01T12:14:56 Android: more separate-mouse-and-touch work. This avoids a hint lookup for each mouse event we get by setting a static Java variable from native code during our hint watcher callback. Also attempts to do the right thing with mouse buttons if you happen to be on an API14 (Ice Cream Sandwich, Android 4.0) or later device. We still target API12 (Honeycomb MR1, Android 3.1) for SDL 2.0.4 though. This isn't tested, so I'm pushing to see what the Android buildbot says. Stand back, I'm a professional!
Sam Lantinga 236deab4 2015-03-30T11:31:53 Fixed relative mouse motion moving farther and farther off screen.
Ryan C. Gordon a0e878aa 2015-03-28T00:48:03 Minor input grab clarifications. Clarify that grabbing the mouse only works with one window at a time; this was always true at the system level, though SDL could previously get confused by multiple simultaneous grabs, so now we explicitly break any existing grab before starting a new one and document it as such. Also track the window that is currently grabbed, and provide an API to query for that window. This makes it easy to automate mouse ungrabbing at breakpoints with gdb7's scripting, since the scripts can now know which window to ungrab. In 2.1, we should probably change this API to SDL_GrabInput(win) and SDL_UngrabInput(void), or something.
Joseba Garc?a Etxebarria 73990628 2015-03-27T18:09:51 Renamed SDLGenericMotionListener back to SDLGenericMotionListener_API12
Philipp Wiesemann e7a659eb 2015-03-25T22:48:57 Removed not needed call to SDL_free().
Philipp Wiesemann 37672303 2015-03-25T22:47:22 Android: Removed outdated comment from source.
Ryan C. Gordon 03f5185e 2015-03-25T11:18:54 Make the Dynamic API master switch more clear.
Ryan C. Gordon 1270247c 2015-03-25T10:59:10 Add a hint watch callback for SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH.
Ryan C. Gordon 83a44680 2015-03-25T10:48:59 Removed unnecessary SDL_log.h include.
Ryan C. Gordon 87ef19c4 2015-03-25T10:19:10 Keep track of maximum number of events in-flight in the SDL queue at once.
Joseba Garc?a Etxebarria ca7b18e4 2015-03-24T21:02:28 * More Android patch work
Joseba Garc?a Etxebarria 387fa5dc 2015-03-24T20:45:29 * Improve mouse support in Android. These changes require Android API v12 to compile
Ryan C. Gordon 3f9f0027 2015-03-24T14:40:31 Patched to compile on C89 compilers.
Ryan C. Gordon 672ccb4f 2015-03-24T14:36:36 Make the signal handler hint more generic.
Ryan C. Gordon a91a5604 2015-03-24T14:29:25 Added a hint to prevent SDL from installing signal handlers. Fixes Bugzilla #2431.
Ryan C. Gordon 162ef5ea 2015-03-24T13:52:01 Cleanups in the joystick code. Removed some redundant state and other confusions. Fixes Bugzilla #2738.
Ryan C. Gordon 4a071b31 2015-03-24T03:24:57 Mac: patched to compile with haptic subsystem disabled (thanks, Rodrigo!). Fixes Bugzilla #2717.
Ryan C. Gordon 9470f4a2 2015-03-24T03:21:57 Better fixes for CMake subsystem enabling (thanks, Sebastian!). Fixes Bugzilla #2875.
Ryan C. Gordon d9f37853 2015-03-24T03:12:35 Make SDL error string formatting deal with nasty corner cases. We continued looping while maxlen > 0, but maxlen was unsigned, so an overflow would make it a large number instead of negative. Fixed. Some snprintf() implementations might return a negative value if there isn't enough space, and we now check for that. Don't overrun the SDL error message buffer, if snprintf() returned the number of chars it wanted to write instead of the number it did. snprintf is a portability mess, we should just never use the C runtime for it. Fixes Bugzilla #2049.
Ryan C. Gordon 54f4725a 2015-03-24T02:48:16 Ran hardcoded game controller database through sort_controllers.py.
Ryan C. Gordon a300a735 2015-03-24T02:47:25 Added Logitect RumblePad 2 controller mapping for Linux (thanks, Nicholas!). Fixes Bugzilla #2091.
Ryan C. Gordon 878c2324 2015-03-24T02:13:25 winmm: Let audio callback buffer size be less than 1/4 second (thanks, Jon!). Maybe this was here for Win9x? There's no reason to insert this much latency by default. Fixes Bugzilla #2835.
Ryan C. Gordon ac2bb3f2 2015-03-23T20:07:24 configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!).
Ryan C. Gordon c76130c9 2015-03-23T19:54:33 X11: Reenabled setlocale() and fork() for message boxes. Fixes Bugzilla #1658.
Ryan C. Gordon 331a434f 2015-03-23T19:47:08 Windows: Report window HDC in SDL_SysWMinfo. Fixes Bugzilla #2668.
Philipp Wiesemann 528e48b9 2015-03-23T20:24:04 Android: Removed not needed include statement.
Philipp Wiesemann 8a58e12f 2015-03-23T20:21:45 Updated test program for Emscripten.
Ryan C. Gordon b42c2597 2015-03-22T01:25:12 Cocoa: Handle more cases of lost focus when Key window closes (thanks, Alex!). Sort of fixes Bugzilla #1825 a little more. It's an ongoing effort. :)
Philipp Wiesemann 49f33b41 2015-03-21T22:42:53 Added missing SDL_DOLLARRECORD event type documentation in header.
Philipp Wiesemann 716ef0d5 2015-03-21T08:01:43 Fixed confusing audio and touch events because of shared enumeration values.
Ryan C. Gordon eb49f8ca 2015-03-21T00:09:22 Patched to compile on OpenGL ES-based platforms.
Ryan C. Gordon 161e5d15 2015-03-20T23:29:09 Whoops, lost a newline in here.
Ryan C. Gordon 3c76d2ff 2015-03-20T21:57:15 Several corrections to the CMake project files (thanks, Ozkan!). Fixes Bugzilla #2732.
Ryan C. Gordon 34415c45 2015-03-20T12:23:53 Windows: support for OpenGL extension WGL_ARB_context_flush_control.
Ryan C. Gordon 70191a93 2015-03-20T11:51:03 CMake: Don't search for the OpenGL library on Mac OS X. It's always there.
Ryan C. Gordon 182a7768 2015-03-20T11:11:44 Audio hotplug fixes for winmm and XAudio2 backends.
Ryan C. Gordon c1091f32 2015-03-20T10:35:42 CMake project files no longer force you to link against Wayland or Mir libs.
Ryan C. Gordon d8988ea8 2015-03-20T10:02:45 Fixed some defaults in CMake project file. Fixes not finding dlopen(), etc.
Ryan C. Gordon 6c072917 2015-03-19T23:54:35 Patched to compile on gcc2.
Ryan C. Gordon 06e85acd 2015-03-19T23:45:34 Removed unused variable.
Ryan C. Gordon b24ff446 2015-03-19T23:44:47 Make static analysis happy.
Ryan C. Gordon 277e07e7 2015-03-19T23:39:53 Fixed a compiler warning on Visual Studio.
Ryan C. Gordon 1877f574 2015-03-19T23:35:43 Patched to compile on Windows.
Ryan C. Gordon e9a7a81f 2015-03-19T22:20:12 Immediately minimize the goofy window in testaudiohotplug.
Ryan C. Gordon 537b68b9 2015-03-19T22:11:20 Zero out the audio hotplug event structure, so the "padded" fields are sane. Just in case we ever need those bits in the future.
Ryan C. Gordon cafd030b 2015-03-19T22:08:12 PulseAudio: Hotplug support!
Ryan C. Gordon 11cffe1d 2015-03-19T15:43:00 SDL_RemoveAudioDevice() should specify capture vs output. This lets us reuse values between the two categories without conflicting, etc.
Ryan C. Gordon 1e78ef21 2015-03-19T13:34:17 Removed the broken audio streaming code, other small cleanups.
Ryan C. Gordon 5cbb32ef 2015-03-19T13:27:10 Disconnected/broken/lost audio devices now continue to fire their callback. The data produced by the callback is just thrown away and the audio thread delays as if it's waiting for the hardware to drain. This lets apps that rely on their audio callback firing regularly continue to make progress to function as properly as possible in the face of disaster. Apps that want to know that the device is really gone and deal with that scenario can use the new hotplug functionality.
Ryan C. Gordon 75973f81 2015-03-19T13:15:28 Don't assert if an audio backend reports the same device disconnected twice.
David Ludwig 1110f536 2015-03-18T12:03:32 WinRT: updated names, and references-to, various ANGLE/WinRT repositories
Ryan C. Gordon 7c4b88f2 2015-03-18T10:29:04 PulseAudio: Improved multidevice support. Added capture device enumeration, report human-readable device name, other cleanups.
Ryan C. Gordon 338bf5d2 2015-03-18T10:09:39 Changed some SDL_memset() calls to SDL_zero().
Ryan C. Gordon 97ff10c6 2015-03-18T10:09:23 Tweaked a couple comments, added some FIXMEs.
Ryan C. Gordon 43674503 2015-03-18T10:05:36 Patched to compile on C89 compilers.
Ryan C. Gordon 9a83151e 2015-03-18T09:59:22 PulseAudio: Added multiple device support, other cleanups. Thanks to Dominik Frizel for most of the effort on this! Fixes Bugzilla #2730.
Ryan C. Gordon f9cfd9fa 2015-03-18T02:01:17 Bunch of reworking to how we manage audio devices. Device enumeration now happens at startup and then is managed exclusively through hotplugging instead of full redetection. The device name list now has a unique "handle" associated with each item and SDL will pass this to the backend so they don't have to figure out how a human readable name maps to real hardware for a second time. Other cleanups, fixes, improvements, plus all the audio backends updated to the new interface...largely untested at this point, though.
Ryan C. Gordon 73feb8c0 2015-03-18T00:56:33 Fixed a compiler warning.
David Ludwig 522fd829 2015-03-17T19:45:47 WinRT: made OpenGL window-init work with latest round of ANGLE/WinRT updates Various constants in ANGLE/WinRT, both in MSOpenTech's ms-master branch, and in Google's branch, were changed again. This change makes SDL/WinRT work with them. To note, the ms-master branch (of ANGLE) was updated via this merge: https://github.com/MSOpenTech/angle/commit/bbd2eb0a9c453a941f2c7abacf616d5a66b6be92#diff-d1377fbe747de154e1bfcf7221d3de67
David Ludwig b12ea759 2015-03-17T10:25:21 WinRT: another ANGLE/OpenGL-initialization, error messaging tweak
David Ludwig 1083ae22 2015-03-17T10:22:36 WinRT: ANGLE/OpenGLES-initialization, error message improvements
Ryan C. Gordon 0e02ce08 2015-03-16T02:11:39 Initial work on audio device hotplug support. This fills in the core pieces and fully implements it for Mac OS X. Most other platforms, at the moment, will report a disconnected device if it fails to write audio, but don't notice if the system's device list changed at all.
Philipp Wiesemann 5b7ddd53 2015-03-15T19:25:10 Updated name of assert type in test program.
Ryan C. Gordon 809b7be2 2015-03-13T12:20:17 Cleaning out a silly coding style I used to use. Changed all the "return (x);" lines to "return x;"
Ryan C. Gordon 3a532588 2015-03-13T00:48:30 Removed an unnecessary #ifdef.
Philipp Wiesemann da843f6a 2015-03-11T21:14:21 Updated internal documentation comments.
Philipp Wiesemann 060d243f 2015-03-06T21:34:10 Windows: Fixed ignoring return value of internal function. If the function WIN_ConvertUTF32toUTF8() failed (should currently not be possible) a not terminated string would have been sent as text input event. This also fixed converting characters more often than needed on key repetition.
Philipp Wiesemann 8f4c2a8f 2015-03-06T21:29:25 Emscripten: Fixed ignoring return value of internal function. If the function Emscripten_ConvertUTF32toUTF8() failed (should currently not be possible) a not terminated string would have been sent as text input event.
Philipp Wiesemann 1686af72 2015-03-06T21:26:37 Emscripten: Partially fixed not removing key event callbacks if hint was used. The key event callbacks were always removed from the same target although it is possible to set them to different targets using the hint. This is only a partial fix because it assumes that the hint is not changed to a different value later.
Marc Di Luzio f5d96416 2015-03-06T16:03:40 Allow setting of GL_CONTEXT_RELEASE_BEHAVIOR when creating the GL context when GLX_ARB_context_flush_control is available. This extension allows the user to specify whether a full flush is performed when making a context not current. The only way to set this currently is at context creation, so this patch provides that functionality. Defualt behaviour is set at FLUSH, as per the spec. This patch does not contain the changes to WGL, appleGL or other platforms as I do not have access to GL 4.5 hardware on those platforms. Full details on the use of KHR_context_flush_control can be found here: https://www.opengl.org/registry/specs/KHR/context_flush_control.txt
Ryan C. Gordon 483ea8b7 2015-03-02T21:36:45 Fixed SDL_PRI?64 for 64-bit Linux. 64-bit Linux uses a "long" instead of "long long" for 64-bit ints. Added a special-case this so SDL_PRI?64 doesn't trigger compiler warnings when used with SDL's 64-bit datatypes on 64-bit Linux.
Alfred Reynolds d34d608e 2015-03-02T11:43:24 SDL - fix crash on OSX when removing a device. If the remove happened due to the CFRunLoopRunInMode call in SDL_SYS_JoystickDetect then we would delete the device right away, before SDL_SYS_JoystickUpdate could clean it up. So move the CFRunLoopRunInMode to after the cleanup logic, preventing this case. This does mean that adds and removes of joysticks now take 1 extra frame to show up.
David Ludwig d6c42966 2015-02-22T20:34:08 Fixed bug 2868 - SDL_FillRect can crash if surface's clip-rect is out-of-bounds Thanks to John Skaller for the research into this, and for the fix!
Philipp Wiesemann 8321efba 2015-02-22T23:21:32 Emscripten: Fixed out of range joystick device index after joystick disconnect. After disconnecting a joystick the remaining kept their original device index. This was not correct because the device index must be a number between 0 and SDL_NumJoysticks(). It was fixed with ideas from SDL's joystick implementation for Android. Some range checks were removed as the caller already checks them.
Philipp Wiesemann 5c43207f 2015-02-22T21:00:35 Emscripten: Fixed sending button and motion events for not opened joysticks. SDL_SYS_JoystickUpdate() was implemented incorrectly. For every call to it all attached joysticks were checked. But actually only the given SDL_Joystick should be checked then. This allowed sending broken events for attached but not opened joysticks. It also checked the opened joysticks more often than actually needed.
Ryan C. Gordon e4be934f 2015-02-21T00:33:25 Fixed naming conventions in some SDL_assert types, added compat #defines. Fixes Bugzilla #1997.
Ryan C. Gordon 20186815 2015-02-19T23:52:10 Mac OS X: Better way to stop duplicate joystick reports (thanks, Kyungdahm!). Fixes Bugzilla #2822.
Ryan C. Gordon 33b9d9ad 2015-02-19T21:51:13 Windows: Added a FIXME.
Ryan C. Gordon 674eb556 2015-02-19T21:50:40 Windows: Free the argv we allocated for console_wmain().
Ryan C. Gordon e974ccf8 2015-02-19T21:49:30 Windows: Added a FIXME.
Ryan C. Gordon f7c4c3d0 2015-02-19T21:49:15 Windows: Make a distinction between ANSI mainline and UTF-8 mainline.
Ryan C. Gordon e93ee5d7 2015-02-19T21:44:41 Windows: Support unicode arguments for console applications (thanks, Jorgen!). Fixes Bugzilla #2864.
Ryan C. Gordon 1b2cb70c 2015-02-19T19:55:30 Mac OS X: replace some deprecated APIs with modern equivalents (thanks, Alex!). Fixes Bugzilla #2858.
Edward Rudd 635a369c 2015-02-19T19:40:58 SDL_SetWindowPosition respects display num for SDL_WINDOWPOS_CENTERED_DISPLAY. This allows for this kind of code in an application: int monitorID = 1; // the second monitor! SDL_SetWindowPosition(sdlWin, SDL_WINDOWPOS_CENTERED_DISPLAY(monitorID), SDL_WINDOWPOS_CENTERED_DISPLAY(monitorID)); Fixes Bugzilla #2849.
Ryan C. Gordon b7f6da06 2015-02-19T13:42:56 Some corrections to the SDL2.spec.in (thanks, Simone!). Fixes Bugzilla #2809.
Ryan C. Gordon a3097559 2015-02-19T13:11:19 Remove unnecessary parentheses and an unnecessary free() of a NULL pointer. (Thanks, Simon!) Fixes Bugzilla #2881.
Ryan C. Gordon 80ba8547 2015-02-18T16:25:15 Corrected documentation about triggers values in SDL_GameControllerGetAxis(). Fixes Bugzilla #2319.
Ryan C. Gordon 8751b956 2015-02-18T16:17:53 We maintain the list of platforms on the wiki now. Also, I don't really want people emailing community members directly with problems, so I'm removing their email addresses. Fixes Bugzilla #2304.
Philipp Wiesemann 6dda14c0 2015-02-18T21:34:07 Emscripten: Fixed receiving joystick events after failed init or subsystem quit. The callbacks used to receive the HTML events were not removed if the joystick subsystem initialization failed or if the joystick subsystem was quit. Also, the already connected joysticks were not deleted if the initialization failed later.
Philipp Wiesemann f9adb453 2015-02-18T21:31:21 Removed redundant include statements from test programs. The needed header files are already included with SDL.h. Still including them in the test programs is confusing because it somehow suggests they would be needed.
Ryan C. Gordon f75d6c09 2015-02-17T23:00:46 X11: Don't create a window and GL context to look up the glX extension string. It's not necessary.
Ryan C. Gordon f0c061d1 2015-02-17T22:59:56 glX HasExtension(): check for NULL ext string first. It's slightly faster than failing later, after a strchr() call, since this will get called multiple times with a NULL string if the system totally fails elsewhere.
Philipp Wiesemann 052720f7 2015-02-15T21:47:10 Emscripten: Removed unused internal function.