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0a91a793
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2022-12-02T21:11:33
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Fix Conditional jump or move depends on uninitialised value(s)
eg ./testsprite2 --trackmem
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b5483f2c
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2022-12-01T18:03:36
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Fix formatting on Wayland and Pipewire function signatures
Fixes the formatting on some function signatures that clang-format missed.
(cherry picked from commit 378b1c286a9c3206e827a47f0147384e92c4c2b2)
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b990e914
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2022-12-02T02:13:59
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build fixes after d0bbfdbfb881e5407911d84c12899bd5b442a130
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3bdc6221
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2022-12-01T15:11:29
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Fixed Apple build after d0bbfdbfb881e5407911d84c12899bd5b442a130
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423c558e
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2022-12-01T14:43:34
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Detect the G923 (Xbox style) and PXN V900 (PS3 mode) as wheels
(cherry picked from commit 7237c5649994d2b2c2b364c3b116a6db80ea671d)
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42238f88
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2022-12-01T13:28:48
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Fixed build after d0bbfdbfb881e5407911d84c12899bd5b442a130
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d0bbfdbf
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2022-12-01T16:07:03
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Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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09ee811f
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2022-12-01T09:39:08
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Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
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b067ab92
|
2022-12-01T03:11:00
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restore SDL_malloc.c original formatting.
(cherry picked from commit 45025799b75f544251f4a853e1c3f206243f0109)
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6e40c7a9
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2022-11-30T17:03:29
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Added support for the Logitech Cordless Precision PS3 controller
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01541bc3
|
2022-11-30T16:42:00
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Added support for the HORIPAD Pro for Xbox Series X
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4504c10f
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2022-11-30T16:37:20
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Re-enabled support for third party PS3 controllers
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7b100001
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2022-11-30T15:51:17
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Reverted code formatting for Apple platforms
We didn't get the merge right, and rather than tease out exactly what happened, I'm just reverting for now.
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9e997cc7
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2022-11-30T15:39:10
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Fixed Victrix FS Pro V2 controller hang on reboot
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d87048fd
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2022-11-30T14:37:34
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Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit()
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6926d046
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2022-11-30T13:05:57
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Fixed build after cherry-pick of 5750bcb174300011b91d1de20edb288fcca70f8c from SDL3
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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d7664a6e
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2022-07-11T19:28:37
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Support wayland fractional scale protocol
The new protocol adds support for more native communication of
fractional scaling.
Everything in the wayland backend already existed only our fractional
scale was calculated implicitly through a combination of output size
guesswork for fullscreen windows.
This new protocol makes that explicit, providing a more robust solution
and a solution for non-fullscreen surfaces. The fallback code is still
left in place for now whilst compositors gain support.
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69f02234
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2022-11-29T14:13:02
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dynapi: Abstract out the environment variable name.
(cherry picked from commit cc487ffb801f862aec7e2b415e74c563c4d528d5)
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72484511
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2022-11-29T18:43:36
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video: fix error messages
- do not overwrite error message set by SDL_InitFormat (SDL_AllocFormat)
- set proper error message (Cocoa_Metal_CreateView)
- protect against allocation failure (UIKit_Metal_CreateView)
(cherry picked from commit cf0cb44df88a4293805fdc926880155d58a46bea)
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2d24baaa
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2022-11-29T09:26:29
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Fixed building on Windows with SDL_VIDEO=OFF
Fixes https://github.com/libsdl-org/SDL/issues/6562
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b7cc4dce
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2022-11-29T08:50:51
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Fixed bug #6698 - VISA: wrong check sceKernelPollSema
(cherry picked from commit f077c691930f70a2e826eb40cbd0e35a7465a4af)
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0b7a9a8e
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2022-11-29T17:30:03
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thread: code style
(cherry picked from commit 461a38ff1af1d749426c8e2c6f2a56e2b31c1a45)
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8cda5102
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2022-11-29T16:14:23
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Fixed bug #6698 - VISA: wrong check sceKernelPollSema
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ee13e8c7
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2022-11-29T09:46:20
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thread: return -1 from SDL_SemWaitTimeout if semaphore is NULL
(cherry picked from commit f6db1aba664079e63df44cbb6e6925a088b8f3a8)
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fcd7d658
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2022-11-29T11:18:30
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thread: fix inconsistent return values
- SDL_CreateMutex returns NULL when the creation fails (ngage)
- SDL_SemValue returns 0 when the semaphore is NULL (n3ds)
(cherry picked from commit 6875e1c262ae968a4fb52b367cf6912d9c76d4c9)
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89e9f7b4
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2022-11-28T23:10:02
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Added support for the Xbox Elite controller paddles with firmware version 5.13+
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b6c875a9
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2022-11-28T17:01:16
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Add support for the 8BitDo Ultimate Wireless 2.4GHz Controller in DirectInput mode
Generated using controller map
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a65d1bfb
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2022-11-28T18:37:34
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Fix broken solaris build. (missing brace).
missing brace.
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37d244ea
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2022-11-28T14:48:32
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Added support for the 8BitDo Ultimate Wired Controller in DirectInput mode, including the misc button and paddles
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a937b5c4
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2022-11-28T13:47:30
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Add 8BitDo to the list of Xbox 360 third party vendors
Allows detection of the 8BitDo Ultimate Wired Controller
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fb0ce375
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2022-11-27T17:38:43
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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0739d237
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2022-11-27T21:19:41
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[skip ci] Solaris getexecname() returns argv[0]
`argv[0]`/`getexexname()` are not always absolute paths by default and can be modified to anything the developer wants them to be.
Consider using `readSymLink("/proc/self/path/a.out")` instead and `getexecname()` as the fallback, since the symlink will always be the correct absolute path (unless /proc is ot mounted, but it is by default on Solaris and Illumos platforms).
(cherry picked from commit 4f5e9fd5bda0d58c2907f75fa4ea0c92c3a2525f)
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81452121
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2022-11-27T22:46:54
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SDL_ResampleAudio: Fix float accumulation error
While 78f97108f9dad22db6708f28322561eb9828fc36 reduced the accumulation error, it was still big enough to cause distortions.
Fixes #6196.
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2df39e64
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2022-11-27T11:27:19
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Fix build with Xcode < 7
The _Nullable attribute is not available in older versions.
(cherry picked from commit 9a64aa6f95298bf459f8b9dca583df7064956cd9)
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8fddf146
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2022-11-26T13:09:50
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Temporary hack to address performance issues in https://github.com/libsdl-org/SDL/issues/6581#issuecomment-1327987916 (thanks @icculus!)
(cherry picked from commit 9c8369e097b229997875c0aeb4dc9cfdcde0e2b2)
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3f5593d6
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2022-11-26T13:57:12
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cocoa: Patched to compile on macOS SDK < 10.10.
Fixes #6586.
(cherry picked from commit fa5adcafd52303fde86c64094462303404259d75)
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e19c532e
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2022-11-24T21:53:17
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Add bitdraw.h, remove non-working stub class
(cherry picked from commit 67f31a19a8eb06ee80bccb9ec8cc8c34aa635b3d)
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192cdf3d
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2022-11-24T16:07:03
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SDL_mfijoystick.m: remove VLA, so that projects can be built with error on vla
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66bd1555
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2022-11-23T23:11:25
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wayland: Fix build when not using the shared Wayland libraries
Explicitly include the Wayland protocol headers when statically linking against the Wayland libraries or older system headers might be used instead of the local versions.
(cherry picked from commit 836eb224428aca3bdab2a6bf56d347262e475b15)
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4c7156c1
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2022-11-24T05:21:21
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Avoid use of deprecated egrep/fgrep
GNU grep 3.8 emits a deprecation warning on use of egrep/fgrep.
Signed-off-by: Sam James <sam@gentoo.org>
(cherry picked from commit 3e7952ce8a0affd325c802755cae5fd843b86d99)
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33e5de31
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2022-11-24T11:06:37
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vulkan_metal.h: Make compatible with ObjC ARC
Fixes #6598
(cherry picked from commit 239423e205496997a387b4f265b1cdaf5acd18cb)
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3eaf5689
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2022-11-23T18:11:50
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wayland: Fix libdecor_dispatch signature
The function returns an int, not a bool.
(cherry picked from commit f47169fcba8a27bb0740b6b4993989ff9262c21f)
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242ce20c
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2022-11-24T07:37:36
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SDL_mfijoystick.m: fix build with Xcode < 9
Fixes #6601.
(cherry picked from commit 53ca1f77029289a58f1a9963a00b637b903f494d)
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f52e7199
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2022-08-28T00:52:19
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Check build-time SDK in LoadMainMenuNibIfAvailable
Fixes building against OS X 10.7 SDK.
(cherry picked from commit f8cebeea599ae65f36d388257a9d9a8ed8ada576)
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e12c831b
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2022-11-24T06:32:49
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SDL_cocoaopengl.h: ensure CVDisplayLinkRef is defined
The typedef seems to be pulled in coincidentally with newer SDKs, but
older ones need to import the header explicitly.
(cherry picked from commit d2910904fb4062c313636c7595e971f1bf248075)
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cd399caf
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2022-11-23T22:50:10
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fix dynapi after SDL_GDKSuspendComplete addition.
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f6144dfe
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2022-11-23T16:41:14
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adds GDK suspend/resume basic handling (#6596)
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dce6ed56
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2022-11-22T10:56:44
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Removed G29 from controller_type.c
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
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e3d430b8
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2022-11-22T10:53:28
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Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes"
This reverts commit 33a68f575f484723aa326f8a2d96f2b8a084da4a.
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
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ea8f8b6d
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2022-11-21T16:36:10
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Updated to version 2.27.0 for development
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0bfeed06
|
2022-11-21T16:15:58
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Updated to version 2.26.0 for release
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d167cd67
|
2022-11-21T09:02:10
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Added the Gunfighter Mk.III ‘Space Combat Edition’ as a flight stick
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8b20b568
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2022-11-21T07:41:35
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Don't report battery level for disconnected batteries
Fixes https://github.com/libsdl-org/SDL/issues/6536
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fe396e30
|
2022-11-19T11:28:31
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|
wayland: Use the cached window size when switching from non-floating to floating window state
When changing the window state from non-floating to floating (e.g. leaving fullscreen), libdecor can send bogus content sizes that are +/- the height of the window title bar and start 'walking' the window height in one direction or the other with every transition.
The floating window size is known, so use the cached value instead of the size reported by libdecor when restoring the floating state.
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509939b1
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2022-11-18T18:20:53
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Disable the third party PS3 HIDAPI driver by default, the L3/R3 buttons are unknown
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ff99e56d
|
2022-11-18T12:54:55
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Fixed KMSDRM window creation failing if OpenGL libraries are not available, but GLES 2.0 libraries are
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da9ba3a2
|
2022-11-18T12:17:27
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If a CRTC doesn't have a mode configured, use the preferred or largest mode as the default mode
Fixes https://github.com/libsdl-org/SDL/issues/6421
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ea4ea27a
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2022-11-18T11:14:14
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Don't trigger an error if we try to delete a touch device after shutting down the touch system
This can happen on Raspberry Pi if the display system fails to initialize.
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81479d87
|
2022-11-18T21:08:36
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wayland: keyboard: Cache text input parameters.
Some applications (and embarrassingly, testime is one of them) call
SDL_StartTextInput() or SDL_SetTextInputRect() every frame. On KDE/KWin
with fcitx5, this causes there to be several preedit events every frame
(particularly given some of the workarounds in Wayland_StartTextInput),
which slows testime down to an unusable crawl.
Instead, make SDL_StartTextInput() a no-op if text input is already
enabled, and cache the input rect, only changing it when the new rect is
actually different.
With these changes, we only get preedit events (and hence
SDL_TEXTEDITING events) when the preedit string actually changes. This
matches the behaviour under XWayland, and works very smoothly.
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6dc96aa7
|
2022-11-18T18:02:10
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|
SDL_UDEV_DelCallback: return early if _this is NULL
Fixes https://github.com/libsdl-org/SDL/issues/6548
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16824865
|
2022-11-18T11:01:21
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|
Cleanup of SDL_SetError that already return -1 value
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3e70553c
|
2022-11-18T11:06:49
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|
Unneed test before calling SDL_FreeSurface
|
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78ea6af2
|
2022-11-17T09:01:35
|
|
Updated to version 2.25.1 for release candidate
|
|
89572af6
|
2022-11-17T11:43:46
|
|
Fixed bug #6537 - AIX: use PAUDIO_WaitDevice
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cd0d5a5f
|
2022-11-17T11:23:15
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|
Don't compare pointer against '0', but NULL
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ddad901c
|
2022-11-17T10:43:45
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|
Remove unneeded semicolon
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60c6cd55
|
2022-11-17T09:34:27
|
|
Fixed bug #6533 - PS2_JoystickUpdate: some invalid condition
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77bcd269
|
2022-11-16T22:23:16
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|
Allow creating an empty surface with pitch 0
This fixes Maelstrom, which creates an empty staging surface and then uses it for transfer to texture
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a1702d46
|
2022-11-16T23:39:41
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ibus: Try to use org.freedesktop.portal.IBus first if available.
This should fix apps that want ibus support inside sandboxed environments
like FlatPak or Snaps.
Fixes #4706.
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bb0b8ada
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2022-11-16T22:02:21
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|
mac: Fix handling of deprecated symbol.
This needs to check what our deployment target is, not what SDK
is available, since this is a linker symbol and not an enum
value or whatever.
Also removed a copy/paste error that mentioned CoreAudio in
the haptic subsystem.
Fixes #6534.
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913e403f
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2022-11-16T18:03:29
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|
Fixed error message when trying to create an OpenGLES2 renderer on macOS
Testing: testsprite2 --renderer opengles2
OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
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fcc994e1
|
2022-11-16T17:39:55
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|
ensure that SDL2 does not set conflicting window flags (thanks @pionere!)
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ce5da5d5
|
2022-11-16T21:47:43
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|
Don't compare pointer against '0', but NULL
|
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1d7966df
|
2022-11-16T21:27:16
|
|
Remove un-needed check for NULL pointer. They were previously checked just before.
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8ea96f36
|
2022-11-16T11:32:31
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|
events: Remove X and XKB keysym constants and headers
The XKB_KEY_* and XK_* macros resolve to the same constant values, so use the raw values and note what keys they correspond to in the comments, as is done for the other keysym values in this file.
This completely eliminates the need for any X or XKB system headers along with the if/else defines.
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389ffab7
|
2022-11-16T12:53:48
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|
Code style fixes, etc.
Reference PR #6345.
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ec58a817
|
2022-10-05T19:26:09
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|
Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.
SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
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7ebdae5d
|
2022-11-16T11:45:41
|
|
cocoa: Fix OpenGL deprecation warning.
|
|
7c760f7f
|
2022-11-16T11:32:08
|
|
cocoa: Update CVDisplayLink timing when screen changes.
This handles both the window moving to a new display and
changing the current display's refresh rate in System
Preferences
Reference Issue #4918.
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1fd66cc8
|
2022-11-16T10:15:21
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|
Revert "cocoa: Backed out CVDisplayLink code for macOS vsync."
This reverts commit 04b50f6c6bef67b744b192c78775771b51ff2141.
It turns out OpenGL vsync has broken again in macOS 12, so
we're reintroducing our CVDisplayLink code to deal with it,
again.
Reference Issue #4918.
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9d67686a
|
2022-11-16T10:08:40
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|
haptic: Deal with deprecated macOS symbol.
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6801d676
|
2022-11-16T09:52:33
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|
Revert "pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small."
This reverts commit d8b1ef42aee52dad4ac3de69795ca2e8d2fd7704.
This turned out to be unnecessary (it was a problem on the user's system,
not an SDL bug).
Reference Issue #6121.
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903301c6
|
2022-11-16T02:04:59
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|
wayland: Always use integer scaling for cursors.
Cursors don't get fractionally scaled, so always scale system cursor sizes to the next whole integer.
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d8b1ef42
|
2022-11-15T22:18:51
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|
pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small.
Fixes #6121.
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02ab7f37
|
2022-11-15T12:57:07
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|
Fixed release build using clang on Windows
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98f93d0a
|
2022-11-15T11:39:06
|
|
Fixed building without xkbcommon support
|
|
615901db
|
2022-11-15T11:19:08
|
|
Removed unnecessary header
The xkbcommon-keysyms.h header isn't available on some older systems,
and we don't actually need it for this code.
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c8551847
|
2022-11-04T12:41:46
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|
wayland: Handle virtual keyboards that don't fit the X mapping
SDL is built around the concept of keyboards having a fixed layout with scancodes that correspond to physical keys no matter what linguistic layout is used. Virtual keyboards don't have this concept and can present an arbitrary layout of keys with arbitrary scancodes and names, which don't fit the SDL model. When one of these keyboards is encountered, it requires special handling: use the keysym of the pressed keys to derive their ANSI keyboard scancode equivalents for control keys and ASCII characters. All other characters are passed through as text events only.
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d1858eb1
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2022-11-04T12:33:45
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events: Add a helper function to get the default keycode for a scancode
Add a helper function to get the keycode for a scancode from the default lookup table. Unlike SDL_GetKeyFromScancode(), this is not affected by the set keymap.
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0e446c54
|
2022-11-04T12:27:36
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events: Factor out the xkb keysym to scancode conversion from the X11 driver
|
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44d7b8b9
|
2022-11-15T13:57:01
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egl: Check for a NULL pointer in SDL_EGL_GetProcAddress.
This happens on kmsdrm if you try to GetProcAddress before creating
a window.
Fixes #5399.
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f3cc99fb
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2022-11-15T13:56:44
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x11: Minor style fixes for recent OSK changes
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70656b13
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2022-11-15T10:18:41
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Don't recreate the window when creating a Metal renderer on an OpenGL window.
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.
Fixes https://github.com/libsdl-org/SDL/issues/6289
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80ff20f6
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2022-11-14T23:56:20
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N3DS: Set keyboard focus to newly created windows.
This fixes polling issues with Joystick subsystem where
`SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus
ignoring all inputs.
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491d0bcc
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2022-11-14T17:38:42
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N3DS: Refactor N3DS_FileOpen.
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de5fa89b
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2022-11-14T16:56:51
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N3DS: Prepend PrefPath with `sdmc:`.
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7d536d52
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2022-11-14T16:16:21
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N3DS: Put `SDL_Log.txt` in the proper directory.
The homebrew "user" directory should be `/3ds/`.
To avoid ambiguity, `sdmc:` is specified.
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bf4f9aaa
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2022-11-14T16:11:58
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N3DS: Use designated initialiser for drivers.
Just a sanity check that the functions are actually mapped correctly.
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a40b7cde
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2022-11-14T13:03:52
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Workaround for views being in portrait instead of landscape mode on iOS 16
Fixes https://github.com/libsdl-org/SDL/issues/6289
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