Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 0562e53f | 2013-12-26 11:04:35 | WinRT: minor header file usage cleanup in the d3d11 renderer | ||
| 94233675 | 2013-12-26 11:03:43 | WinRT: simplified the d3d11 vertex shader a bit The projection and view matrices are now computed ahead of time, as they both get computed in the same spot, and typically not often. If this does, however, become a performance problem later on, this change can always be reverted. | ||
| 7ef05d26 | 2013-12-26 10:18:33 | WinRT: implemented SDL_RenderSetClipRect for the d3d11 renderer | ||
| 700f82de | 2013-12-25 23:46:19 | WinRT: corrected a minor error in an end-of-file comment | ||
| 8b2694f9 | 2013-12-25 23:45:07 | WinRT: minor rotation/orientation code cleanup in the d3d11 renderer | ||
| b93ab1e6 | 2013-12-25 23:25:25 | WinRT: removed a bit of dead d3d11 code | ||
| f0e406e9 | 2013-12-25 22:27:58 | WinRT: d3d11 compiled-shader code cleanup I'm surprised this code even compiled, before this change. It did, but regardless, here's a cleanup. | ||
| 4d16628f | 2013-12-25 22:05:18 | WinRT: made sure d3d11 debug mode doesn't get enabled by default D3D11 debug mode got inadvertently enabled, in all cases, via changeset c0e68f3. This change reverts that. | ||
| ce805722 | 2013-12-25 21:39:48 | WinRT: compiled the d3d11 renderer's shaders into SDL itself Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app. | ||
| 8db33416 | 2013-12-25 14:20:40 | WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer | ||
| 187f52e8 | 2013-12-25 14:17:49 | WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants This is primarily to keep naming consistent with other shader-bound structs. | ||
| 22254931 | 2013-12-25 13:13:15 | WinRT: moved contents of the d3d11 renderer's header file into its implementation file | ||
| d4ae3929 | 2013-12-25 13:00:41 | WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget | ||
| b0df9157 | 2013-12-25 12:58:37 | WinRT: removed an unnecessary use of std::string in the d3d11 renderer | ||
| 10f2de1e | 2013-12-25 12:52:16 | WinRT: utilized SDL_SetError's return value in the d3d11 renderer | ||
| 43e27aa8 | 2013-12-25 12:48:47 | WinRT: minor d3d11 code cleanups | ||
| 8c8feb83 | 2013-12-25 12:47:39 | WinRT: made d3d11-spawned error messages trickle down Some error messages had the potential to be overwritten/obscured. | ||
| 5fba7db2 | 2013-12-25 12:43:26 | WinRT: made d3d11-spawned error messages include the function name of failed calls | ||
| 5e6aba06 | 2013-12-22 21:13:35 | WinRT: better rendering performance via D3D11_USAGE_DYNAMIC | ||
| 446a2704 | 2013-12-10 22:34:08 | WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display | ||
| 7cc09516 | 2013-11-01 22:54:39 | WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY | ||
| 62c781ea | 2013-10-25 20:31:43 | WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint To enable the Debug Layer, set the hint, SDL_HINT_RENDER_DIRECT3D11_DEBUG to '1'. The Debug Layer will be turned off by default, both in Release and Debug builds (of SDL). | ||
| fa45a9c9 | 2013-09-16 00:31:01 | WinRT: fixed a line-rendering bug in the D3D 11.1 backend | ||
| 31235b4b | 2013-08-28 15:27:01 | WinRT: made rendering work with orientation changes on Windows Phone Pointer event geometry still needs to be adjusted on Windows Phone, to note. | ||
| 91b03902 | 2013-08-28 12:45:43 | WinRT: removed a comment regarding a dealt-with TODO | ||
| 8e3886a2 | 2013-08-28 12:38:30 | WinRT: rendering orientation fixes for Windows Phone, part 1 This change should allow apps to render correctly in Portrait mode, at minimum, Support for orientation changes is pending. Thanks to Pierre-Yves for assistance! | ||
| 44755f8a | 2013-08-28 11:46:02 | WinRT: fixed a potential memory-related crash in SDL_Renderer on Windows Phone | ||
| 2cafee9d | 2013-08-27 21:21:09 | WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT The XAML support here is still rudimentary. Bugs do exist. You've been warned. XAML support in Windows Phone 8 is not yet available (in SDL/WinRT). | ||
| 86ea4c4e | 2013-08-27 13:03:43 | WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT" | ||
| 7be2ad71 | 2013-08-27 11:44:43 | WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name) | ||
| eaf26ff6 | 2013-08-13 20:33:15 | WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer | ||
| f7049b93 | 2013-08-12 22:29:55 | WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) |