|
c6c688ab
|
2022-08-14T14:55:32
|
|
Add SDL_JOYBATTERYUPDATED event to SDL_JoystickEventState()
|
|
cfbeb438
|
2022-08-12T21:05:37
|
|
fix a bug if XINPUTGETBATTERYINFORMATION is nullptr
|
|
bf925b9e
|
2022-08-11T14:41:48
|
|
Fixed build
|
|
24f97dd7
|
2022-08-11T14:39:49
|
|
Added an SDL error to SDL_GameControllerMapping* functions
|
|
879af7b5
|
2022-08-10T14:01:23
|
|
Fixed mapping for paired Joy-Con controllers on iOS
|
|
e49321ce
|
2022-08-10T08:20:54
|
|
Fixed double-free in combined HIDAPI controller code
|
|
9ff498e7
|
2022-08-10T06:00:30
|
|
Make HIDAPI_JoystickOpen() more robust against internal logic errors
Fixes https://github.com/libsdl-org/SDL/issues/6030
|
|
8e782876
|
2022-08-09T21:30:11
|
|
Fixed spamming the controller with reset IMU commands when they are failing
|
|
eab27b90
|
2022-08-09T17:58:42
|
|
Make sure Switch controller initialization is synchronous and start the input timeout then
|
|
1db7d33d
|
2022-08-09T17:04:26
|
|
Recover from Bluetooth devices temporarily out of range
|
|
6d012b2a
|
2022-08-09T16:54:11
|
|
Better fix for rescanning devices after read failure
|
|
483a010f
|
2022-08-09T15:39:39
|
|
Fixed accidentally deadlocking the rumble thread with combined Joy-Cons
Also added more accurate check for sensor data. At least one axis will always have acceleration because of gravity.
|
|
5d63a3d4
|
2022-08-09T14:06:49
|
|
Re-enumerate devices if a read fails
This allows combined Joy-Con devices to immediately separate if one of them is disconnected
|
|
da50f1bd
|
2022-08-09T14:05:43
|
|
Bluetooth devices can recover from over a second of dropped reports
|
|
824f2d46
|
2022-08-09T13:41:58
|
|
Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers
|
|
8aa6922f
|
2022-08-09T13:25:52
|
|
Fixed detecting Bluetooth disconnection on Nintendo Switch controllers
|
|
201484ff
|
2022-08-09T09:03:28
|
|
Don't duplicate the serial number twice if a child doesn't set one
|
|
d90c0d41
|
2022-08-09T09:00:29
|
|
Include the child serial numbers in the serial number for a HIDAPI combined device
|
|
55882e43
|
2022-08-09T00:19:02
|
|
Fixed invalid read when SDL_GameControllerSetPlayerIndex() is passed a negative player_index
|
|
df537a7c
|
2022-08-09T00:18:19
|
|
SDL_GameControllerSetPlayerIndex(gamecontroller, -1) means turn off the player LED if possible
|
|
5545be85
|
2022-08-08T23:44:50
|
|
The player LED index wraps for PS5 controllers, like it does for other controller types
|
|
593d20d9
|
2022-08-08T20:11:43
|
|
Removed debug logging
|
|
6204ae50
|
2022-08-08T20:09:49
|
|
Restart the IMU if the controller stops sending gyro/accel data
|
|
d58bec72
|
2022-08-08T17:19:12
|
|
Fixed Joy-Con gyro axes in mini-gamepad mode
|
|
5aa438e8
|
2022-08-08T14:52:19
|
|
WGI: fix interop with applications that have their own WGI code
QI for Added/Removed events need to handle IAgileObject
|
|
ada55c69
|
2022-08-08T15:38:19
|
|
Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip
|
|
47ebf008
|
2022-08-08T08:35:56
|
|
Fixed shadow variable warning
|
|
0a307628
|
2022-08-08T13:14:48
|
|
Fix wrong mapping in some ps2 controller keys
|
|
8f05b4f8
|
2022-08-08T08:26:21
|
|
Fixed iOS/tvOS build
|
|
87825972
|
2022-08-08T08:22:20
|
|
Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers
|
|
4f19421e
|
2022-08-07T20:17:40
|
|
Fixed build
|
|
29265d07
|
2022-08-07T18:49:30
|
|
Use SDL_GetStringBoolean() to parse the hint value
|
|
198d62d8
|
2022-08-06T23:53:18
|
|
joystick: remove unused Xbox Controller Keyboard VID/PID.
0x045e, 0x0b02 - is actually virtual keyboard that is generated by XboxGip drivers for Xbox One Controllers.
Closes https://github.com/libsdl-org/SDL/pull/5121
|
|
52bf5b1d
|
2022-08-06T10:34:19
|
|
Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers
|
|
f810dede
|
2022-08-06T09:50:13
|
|
Fixed comment so script processing works correctly
|
|
3da131c1
|
2022-08-05T21:07:54
|
|
Check if port if closed and open it again
|
|
d6a8b43c
|
2022-08-05T10:37:38
|
|
Added support for the HORIPAD FPS for Nintendo Switch
|
|
4a9ceb7b
|
2022-08-04T11:33:36
|
|
The HORIPAD S uses the Xbox 360 protocol on all platforms and shows up as multiple styles of controller, depending on what model you have.
|
|
28c01955
|
2022-08-04T10:46:37
|
|
Fixed button mapping for the HORIPAD S
This controller actually comes in at least two flavors: a GameCube controller and an arcade pad, neither of which should have the face buttons remapped.
|
|
40b71431
|
2022-08-04T10:24:03
|
|
Fixed button mapping for the HORIPAD S controller
This controller looks like a GameCube controller, is actually a Nintendo Switch controller, and shows up as an XInput device on Windows with the buttons already in the correct location.
|
|
43b90484
|
2022-08-04T00:40:38
|
|
Retry a little longer when writing to the Nintendo Joy-Con Charging Grip
|
|
dfd2c574
|
2022-08-03T22:27:43
|
|
Removed unused variable
|
|
a2b4f440
|
2022-08-03T22:27:42
|
|
The Nintendo Wii Remote Pro Controller respects the SDL_GAMECONTROLLER_USE_BUTTON_LABELS hint
|
|
c84dea09
|
2022-08-03T22:12:21
|
|
Fixed detecting the controller type of controllers over USB
|
|
ba297f12
|
2022-08-03T21:46:01
|
|
Use the Nintendo controller type to determine whether to always use button labels
|
|
946f4777
|
2022-08-03T21:33:38
|
|
Don't set Bluetooth controllers to wired power level
|
|
57c3b2c9
|
2022-08-03T21:31:12
|
|
Don't rely on the device VID/PID to get the Nintendo controller type
The Nintendo Online Sega Genesis controller reports the SNES VID/PID over Bluetooth. This is a more robust way of handling future controllers as well, so let's go with this instead.
Also use full reports over Bluetooth, and don't report gyro for Nintendo Online classic controllers.
|
|
b6aadb16
|
2022-08-03T20:38:33
|
|
Added k_eSwitchDeviceInfoControllerType_N64 to ESwitchDeviceInfoControllerType
|
|
bdfb32de
|
2022-08-03T20:30:58
|
|
Added some additional Nintendo controller types to ESwitchDeviceInfoControllerType
|
|
ea7fbf79
|
2022-08-03T19:39:37
|
|
Update in-flight SDL_CONTROLLERDEVICEADDED messages when a device is removed
This fixes the application trying to open the wrong device index when a device is removed and another has just been added
|
|
5d50fa52
|
2022-08-03T19:39:36
|
|
Fixed timeout opening the Nintendo Joy-Con Charging Grip
Sometimes opening the right Joy-Con takes a little longer for some reason
|
|
29cdb2c9
|
2022-08-03T18:01:10
|
|
Added support for the Nintendo Switch Joy-Con Charging Grip
|
|
a8120104
|
2022-08-03T13:53:49
|
|
The Nintendo Online classic controllers and Joy-Cons shouldn't show up as Switch Pro controllers
|
|
6e1ee1d4
|
2022-08-03T13:51:25
|
|
sort the controller names
|
|
8ab9dc8b
|
2022-08-03T13:18:00
|
|
Fixed crash if Joy-Cons are disabled while a combined Joy-Cons controller is open
|
|
bcdef4aa
|
2022-08-03T13:07:47
|
|
Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
|
|
59a104b8
|
2022-08-02T15:00:55
|
|
Do not pass NULL to memcpy
ReadJoyConControllerType calls WriteSubcommandSync with pbuf=NULL
|
|
42b23207
|
2022-08-02T14:42:25
|
|
Fix memory leak of children for combined JoyCon
|
|
12aa4d56
|
2022-08-01T11:11:25
|
|
Added header needed for SDL_Delay()
|
|
aeb27514
|
2022-08-01T10:38:31
|
|
Poll DirectInput devices to get their initial state
Fixes https://github.com/libsdl-org/SDL/issues/3816
|
|
13e0c40e
|
2022-07-29T17:28:36
|
|
Added mapping for the 8BitDo Pro 2 controller in DirectInput mode over Bluetooth on Linux
|
|
62c83166
|
2022-07-29T17:14:55
|
|
Added mapping for the 8BitDo Pro 2 controller in DirectInput mode
|
|
41c363f7
|
2022-07-29T16:27:23
|
|
Note that the PDP Versus Fighting Pad is an arcade fighting pad
|
|
f3c1194c
|
2022-07-28T21:50:41
|
|
Removed obsolete comment
|
|
aee179e4
|
2022-07-28T21:50:20
|
|
Removed debug output
|
|
d8fd7873
|
2022-07-28T21:44:23
|
|
Added entry for the Nintendo Switch Joy-Con controller pair
|
|
875b737c
|
2022-07-28T21:39:32
|
|
Added support for the Nintendo Online NES Controllers to the HIDAPI driver
|
|
ab967475
|
2022-07-28T19:38:38
|
|
Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
|
|
dfed862a
|
2022-07-28T19:35:46
|
|
Fixed variable shadow warning
|
|
2fa2f9ff
|
2022-07-28T19:22:27
|
|
Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
|
|
def60ce6
|
2022-07-27T19:20:42
|
|
Fixed the name of the HIDAPI Joy-Con controller for consistency with other drivers
|
|
0f1be940
|
2022-07-27T17:32:51
|
|
Updated mapping for Joy-Con controllers using hid-nintendo
This matches the mapping on iOS 16 and will match the HIDAPI
implementation.
|
|
756978a2
|
2022-07-27T16:17:32
|
|
Left and right single Joy-Con controllers are mapped as individual mini controllers
|
|
4990bd05
|
2022-07-27T16:17:32
|
|
Added debug code to show available inputs on iOS/tvOS controllers
|
|
a169259f
|
2022-07-27T09:05:02
|
|
Actually we don't need to unlock to send k_eSwitchProprietaryCommandIDs_ForceUSB since we don't wait for reply
|
|
c51464d9
|
2022-07-27T09:00:39
|
|
Put the Nintendo Switch Pro controller back into enhanced mode as needed
Fixes https://github.com/libsdl-org/SDL/issues/3450
|
|
a423848e
|
2022-07-25T11:26:18
|
|
Allow floating point values for SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED
This allows setting the brightness of the home LED on Nintendo Switch Pro controllers, in the range 0.0 - 1.0.
This can be updated at runtime by setting the hint dynamically.
Fixes https://github.com/libsdl-org/SDL/issues/3787
|
|
0ec5bb4e
|
2022-07-25T10:37:23
|
|
Add missing controller events to `SDL_GameControllerEventState()`
Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
|
|
3ab1e303
|
2022-07-24T15:29:42
|
|
joystick: Refactor and fix a few bugs in Shield HIDAPI driver
- CMD_CHARGE_STATE was checking the seqnum instead of the payload
- Off-by-one error in size validation for command payload
- Unused payload space was left uninitialized in output report
|
|
f9beef76
|
2022-07-22T18:58:29
|
|
Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16
|
|
aad7ef6e
|
2022-07-22T10:58:34
|
|
Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16
|
|
be3a945a
|
2022-07-20T11:05:55
|
|
Added support for the 8BitDo Ultimate Wired Controller for Xbox
|
|
cef1514b
|
2022-07-17T09:07:04
|
|
Fixed some Xcode warnings
|
|
883409ea
|
2022-07-13T11:26:42
|
|
Added support for the misc1 button on the Nintendo Switch Pro Controller
when using hid_nintendo kernel driver
|
|
9a4f200d
|
2022-06-04T14:57:49
|
|
gamecontrollerdb: Linux, add mappings for hid-nintendo driver and more
Taken from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
|
|
06c7d226
|
2022-07-12T18:53:53
|
|
Added mappings for the HORI Fighting Stick mini 4 on Linux and macOS
|
|
e24b971a
|
2022-07-12T17:53:03
|
|
Added support for the NVIDIA Shield controller guide button
|
|
b321eae5
|
2022-07-11T19:43:25
|
|
joystick: Fix spurious battery empty events when opening a Shield controller
|
|
a0d8848b
|
2022-07-11T19:37:25
|
|
joystick: Plumb SDL_JoystickSendEffect() for the Shield HIDAPI driver
The effect data format consists of one command byte followed by zero or more
payload bytes.
|
|
4fa26533
|
2022-07-12T00:55:00
|
|
SDL_GetJoystickGUIDInfo: byte-swap vendor, product and version values.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
|
|
6e712d24
|
2022-07-09T22:55:36
|
|
joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
|
|
3242265f
|
2022-07-10T12:22:47
|
|
joystick: Fix endianness issues in Xbox HIDAPI drivers
|
|
f317d619
|
2022-07-01T13:59:14
|
|
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
|
|
3e114872
|
2022-06-30T20:36:45
|
|
joystick: Fix redetection of HIDAPI joysticks after reinitializing
The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.
The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
|
|
6a2e6c82
|
2022-06-28T21:03:16
|
|
Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
|
|
cddf095a
|
2022-06-27T05:00:43
|
|
'Refactored by Sourcery'
|
|
6c536afd
|
2022-06-27T15:43:17
|
|
Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
|
|
3b191580
|
2022-06-27T17:19:39
|
|
Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
|
|
7fd46ec5
|
2022-06-18T17:40:53
|
|
Initial PS2_Joystick implementation
|
|
2b41f497
|
2021-11-18T01:09:45
|
|
Improve Joystick removing semaphores
|