kc3-lang/SDL

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Log

Author Commit Date CI Message
4fa21dd6 2022-02-01 10:37:05 Sync wiki -> header
d46cc18a 2022-02-01 11:35:26 Fix function comment
d224a63b 2022-02-01 11:33:35 Fix compilation for non Android
61b6a2ca 2022-02-01 10:33:04 Sync wiki -> header
fe2ed6cf 2022-02-01 11:30:43 Fixed bug #5221 - Add SDL_AndroidSendMessage()
97269e14 2022-01-18 17:51:17 adjustments to ime_candidates - allocate ime_candidates on demand - allow write to the whole allocated memory of ime_candidates - ensure ime_candcount is set to zero in case the candidates can not be queried for any reason
6f404d0f 2022-01-18 17:49:33 cleanup IME_GetCandidateList / UILess_GetCandidateList - move IME_ShowCandidateList, ImmGetContext and ImmReleaseContext to this function - set ime_candpgsize to MAX_CANDLIST if dwPageSize is zero - comment out deselection of ime_candsel in case of korean language for the moment (LANG_CHT does not work anyway)
ec8e3104 2022-01-31 17:01:08 Refresh the battery state before we query it on Linux
0b34f180 2022-01-30 12:00:55 audio: pipewire: Don't double free properties on init failure The context and stream creation functions will destroy the passed properties object on failure, so no need to do it manually. The pw_properties_free() function pointer is no longer needed, so it can be removed.
f7d3abdd 2022-01-29 10:19:08 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport. Handle the case when there is blending
8b139e26 2022-01-29 10:33:50 regenerated configure script.
2eafe434 2022-01-20 12:18:59 cleanup/sync the main loop of *_OpenDevice functions to pick audio format
3c85cef4 2022-01-17 09:58:16 cleanup SDL_RegisterApp - fix memory leak when RegisterClassEx fails - set style according to the documentation - eliminate duplicated SDL_Instance setter
0af391cb 2022-01-15 17:07:20 build with Release config on push and pull_request
3939ef72 2022-01-19 17:23:53 cleanup SDL_GetAudioDeviceSpec - drop unnecessary hascapture check - call SDL_InvalidParamError and return -1 in case the index is out of range - do not zfill SDL_AudioSpec - adjust documentation to reflect the behavior
ff2d62d8 2022-01-15 12:27:25 dlopen is not a subsystem
a633a3c3 2022-01-13 09:33:20 add audio/video dummies if nothing else available II.
113109f8 2022-01-19 17:18:47 cleanup SDL_GetAudioDeviceName - drop unnecessary hascapture check - call SDL_InvalidParamError in case the index is out of range
398f9a0e 2022-01-13 09:32:41 fix have_audio/video flags, add uikit to SUMMARY_video in configure
fa8075c4 2022-01-12 17:21:06 add audio/video dummies if nothing else available
f91211eb 2022-01-19 14:51:42 cleanup WASAPI_PrepDevice - reorganize the loop which checks for the right wave-format - use the return value of UpdateAudioStream - ensure SetError is called in SDL_NewAudioStream
39c723fc 2022-01-12 17:18:37 fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS]
3dba2a73 2022-01-12 17:17:48 fix HAVE_SDL_AUDIO flag of CMakeLists.txt II.
c9e8d157 2022-01-19 12:59:35 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory II.
014e2bbd 2022-01-12 16:40:52 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT
3936af99 2022-01-12 16:31:00 fix HAVE_SDL_AUDIO flag of CMakeLists.txt
1043dd8c 2022-01-19 12:58:04 adjust handling of iscapture - drop iscapture parameter of OpenDevice - use SDL_bool for iscapture
21510387 2022-01-12 13:05:12 fix CMakeLists.txt vs. configure inconsistencies - atomic subsystem is disabled by default (changed in configure) - SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
95f30c7a 2022-01-12 10:12:54 fix compiler warnings in video/uikit
e2f70a2d 2022-01-19 12:51:26 cleanup SDL_EventState
11cdde01 2022-01-12 10:06:22 fix MacOS build with disabled SDL_SENSOR + get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
176941a4 2022-01-12 10:02:52 allow MacOS build without SDL_FILE
32c7d5d3 2022-01-18 17:44:51 cleanup IME_UpdateInputLocale - do not store the HKL in a static variable - always set the ime_candvertical value in case the HKL is changed
b1b2ad72 2022-01-11 12:30:15 sync handling of subsystems II. (+)
eb80f2c6 2022-01-11 10:45:41 sync handling of subsystems II.
a5c610b0 2022-01-08 12:28:02 revert 'Changed to use 0xFE instead of 0xFF for better sound quality.'
25aa7244 2022-01-18 17:43:31 cleanup IME_GetId - use assert instead of a check (it is a static function with constant parameter) - assume it is called with 0 first (simplifies the logic) - reuse dwLang value instead of a new 'call' to LANG()
65e9415b 2022-01-10 17:00:32 sync handling of subsystems - add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale) - add missing PSP/VITA-filesystem defines - sync the order of filesystems in SDL_config.h.cmake/in - add option to disable locale subsystem in configure
ea8cf4bd 2022-01-10 16:36:02 add 'Misc' subsystem II.
60deadba 2022-01-17 17:22:30 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
118de862 2022-01-10 15:39:42 more conform vulkan/metal configuration
606d2ea8 2022-01-09 17:00:41 bugfix for "add 'Misc' subsystem"
43f0271b 2022-01-24 08:56:33 Revert "fix compiler warnings in SDL_windows_gaming_input.c" This reverts commit ca36cdb185f2f26241598068927821896f36b904. The older Windows SDK's headers are wrong, and this change would crash if you hotplug a device.
ebdd5366 2022-01-17 16:26:02 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
998117b3 2022-01-09 16:00:22 add 'Misc' subsystem
942b01a5 2022-01-09 15:08:21 do not use RWOps in WIN_SetWindowIcon
4a17612b 2022-01-17 12:04:32 get rid of BeginLoopIteration
739f350f 2022-01-08 12:35:52 add SDL_LOCALE_DISABLED to SDL_config.h
bf66720a 2022-01-08 12:22:28 fix mixing of U16 audio
a70bb259 2022-01-20 13:16:03 drop handle parameter of OpenDevice
0770c582 2022-01-17 11:48:26 get rid of PrepareToClose
905e2e22 2022-01-08 12:15:53 cleanup of SDL_MixAudioFormat
d7110b44 2022-01-08 12:07:16 fix compiler warnings in SDL_windows_gaming_input.c
e0236c02 2022-01-23 01:28:36 audio: Removed an unnecessary commented-out line.
e11ba0f5 2022-01-08 12:03:57 do not load/unload opengl library when SDL_WINDOW_METAL flag is changed
47ddb04e 2022-01-20 12:31:02 cleanup/sync the main loop of *_OpenDevice functions to pick audio format II.
0dda8a7f 2022-01-17 11:21:01 cleanup init functions of audio - use SDL_bool if possible - assume NULL/SDL_FALSE filled impl - skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
6fcfcc3d 2022-01-17 11:00:03 get rid of SkipMixerLock
f5911bdc 2022-01-28 15:31:56 GLES2: disable texcoord when not using it (see bug #5235) similar to opengl backend code: - glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value - move binding code to SetCopyState()
096fe37b 2022-01-28 14:19:10 GLES2: revert https://github.com/libsdl-org/SDL/commit/7bf8c5a388bc41dde830e4baabcb53d507e64448
a988ce55 2022-01-28 17:24:59 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries
7bf8c5a3 2022-01-27 14:19:52 GLES2: disable texcoord when not using it (see bug #5235)
5b744592 2022-01-28 06:11:28 Update SDL_joystick.c Add Logitech Momo Racing Wheel VID & PID to SDL_IsJoystickProductWheel function
19ae71b2 2022-01-27 11:48:32 video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported. Fixes #4656. (Better than the previous fix in 3044310518dbb2d4814b32c6521f332b8d69aae5.)
d7e0c54d 2022-01-27 10:29:45 PSVita: send initial SDL_JOYDEVICEADDED events
cc40f732 2022-01-26 21:09:39 wayland: Round the refresh rate rather than truncating it A 59999 mHz monitor should be reported as 60 Hz, not 59 Hz.
30443105 2022-01-26 21:10:15 video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit. Fixes #4656.
77a9ca6b 2022-01-26 18:26:07 wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but before we've gotten a new configure event from the compositor, the attempt to set our window size will silently fail (when libdecor is enabled). Fix this by remembering that we need to commit a new size, so we can do that in decoration_frame_configure().
c6ec5a07 2022-01-02 15:43:35 d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device
f37e4a94 2022-01-26 17:02:49 video: Don't check if we can use a "texture framebuffer" until needed. This prevents SDL from making an OpenGL context and maybe throwing it away immediately by default. It will now only do it when trying to request a window framebuffer directly, or creating an SDL_Renderer with the "software" backend, which makes that request itself. The way SDL decides if it should use a "texture framebuffer" needs dramatic updating, but this solves the immediate problem. Reference Issue #4624.
71e06a53 2021-11-26 18:27:34 cmake: fix Metal detection Confirmed to work on: macOS 10.15.7 XCode Version 12.4 (12D4e)
8ceba27d 2021-04-17 12:07:38 video: Prefer Wayland over X11
68a71f91 2022-01-25 11:18:04 wayland: Try to avoid committing before the window is shown
84320266 2022-01-25 12:37:43 Fixed the queue filling up with sentinel events when the WaitEvent call is passed NULL for the event The use case is an application that waits for events on the main thread and dispatches them on a separate thread.
f0e768da 2022-01-25 13:07:00 wayland: Call SetFullscreen directly in ShowWindow. This cuts out an extra flush when getting the first configure event.
8c660ccb 2022-01-25 17:14:01 Fixed bug #5256: X11 Segmentation fault with multiple windows and renderers First window is created and it triggers and 'EnterNotify' event which calls SDL_SetMouseFocus() and X11_ShowCursor() while the second windows hasn't finished to be created (eg window->driverdata isn't set) Just check for a valid 'driverdata'
e2d74bcb 2022-01-25 11:16:09 wayland: Detach hidden surfaces in HideWindow, not ShowWindow
ca22b30e 2022-01-24 22:32:58 testgles2: Use vertex buffer objects instead of client-side arrays. GLES2 always has them, and they work without hacks on Emscripten, unlike client-side arrays. I cleaned it up slightly, but this patch was mostly written by @bing2008. Fixes #5258.
57bc9040 2022-01-07 08:54:08 Add hint to optionally forcibly raise the window under MS Windows.
d7873e65 2022-01-04 15:47:29 Disable tablet flicks under MS Windows.
15ebad6e 2022-01-22 13:31:11 emscripten: Implement SDL_OpenURL
99af3281 2022-01-22 12:27:43 timer: Fix Emscripten declaration-after-statement error
53df0e66 2022-01-21 17:15:18 Fix the erroneous generation of mouse-down events from touch-move events. The issue is that MS Windows synthesizes a mouse-move event in response to touch-move events, and those mouse-move events are NOT labeled as coming from a touch (e.g. GetMouseMessageSource() will not return SDL_MOUSE_EVENT_SOURCE_TOUCH for those synthesized mouse-move events). In addition, there seems to be no way to prevent this from happening; https://gist.github.com/vbfox/1339671 claims to demonstrate a technique to prevent it, but in my experience, it doesn't work. Because of this, the "fallthrough" case can't test that the synthesized mouse-move came from a touch-move, and starts erroneously pressing down the mouse-button, leading to massive confusion in the client application.
8f8b14cb 2022-01-21 17:10:09 Synthesize a missing touch-up event. If a touch-down event is received for an existing touch-ID, that probably means the operating system lost it, and that the missing touch-up should be synthesized, to keep the client state coherent.
d2456b6e 2022-01-21 11:50:40 os2, geniconv: default functions pointers to Uni*() API, In case they get accessed before SDL_Init() was called.
67cb548b 2022-01-20 19:31:54 Fixed build error with C90 compilers
a23b3c76 2022-01-20 17:21:28 Add support for correlating trigger input
e1b4761c 2022-01-20 14:10:56 wayland: Avoid calling SetFullscreen in libdecor ShowWindow. This caused some weird stuff to happen in the libdecor path, probably because the window hasn't actually been mapped yet. It ends up calling stuff that should not yet apply, and so fullscreen in particular would have a really messed up titlebar. The good news is, libdecor is good about tracking fullscreen state, so we can let the callback do this for us. Keep this for xdg_shell because we actually map the window ourselves, so we know this call is valid for that path.
ed3442d7 2022-01-19 15:47:52 wayland: Fix building with SDL_OPENGL=OFF
426c1f4b 2022-01-19 14:27:58 opengles2: fix comment about client-side arrays.
b3984df1 2022-01-19 13:14:54 audio: pipewire: Use client config files instead of module names Pipewire, as of 0.3.22, uses client config files to load modules instead of explicitly specifying them (PW_KEY_CONTEXT_PROFILE_MODULES is deprecated). Use the new method to load the realtime module to boost the audio thread priority.
381520ad 2022-01-18 14:32:24 updates for watcom optimization flags
a0e3c884 2022-01-17 15:32:27 Updated to version 2.0.21 for development
1bfefb5b 2022-01-17 20:56:50 regenerated configure script.
a575e2cf 2022-01-17 20:56:24 Enable alloca on mingw/cygwin builds: This effectively reverts commit 391d73e37b26614e2e343ca8e9d4334e07380896 Fixes https://github.com/libsdl-org/SDL/issues/5234
33dadbf1 2022-01-17 20:56:20 'dnl' whitespace tidy-up in configure.ac
d3952a8a 2022-01-16 15:14:33 wayland: Avoid spurious resize events
b06866ef 2022-01-16 09:44:28 Entirely remove Xbox axis filtering, we don't want this at all.
09aed102 2022-01-16 09:23:58 Don't send output reports to the Victrix Pro FS v2 It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
85961b61 2022-01-16 09:01:56 Disable Xbox axis deadzone handling by default Fixes https://github.com/libsdl-org/SDL/issues/5227