src/joystick/SDL_joystick.c


Log

Author Commit Date CI Message
Sam Lantinga 817454cf 2022-12-12T18:00:57 Don't try to open the Razer Huntsman Elite keyboard as a controller
Sam Lantinga b4d54790 2022-12-07T14:53:33 Use the correct name for the DualSense controllers (cherry picked from commit 9a6bcca6b8db999217f157dab8c44bf27b0a8eb4)
Sam Lantinga 4ee36a94 2022-12-07T14:25:53 Added support for the DualSense Edge paddles (cherry picked from commit 9339085593dc20b1f003f26b3c40615cf04504b0)
Max Bachmann 7ac66972 2022-12-03T09:45:04 Detect Logitech PRO Racing Wheel as wheel (cherry picked from commit 5650046f931e9b1d7d7f4a1867e6e1ed75a5e7c5)
Sam Lantinga 423c558e 2022-12-01T14:43:34 Detect the G923 (Xbox style) and PXN V900 (PS3 mode) as wheels (cherry picked from commit 7237c5649994d2b2c2b364c3b116a6db80ea671d)
Pierre Wendling d0bbfdbf 2022-12-01T16:07:03 Clang-Tidy fixes (#6725) (cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
Sam Lantinga 01541bc3 2022-11-30T16:42:00 Added support for the HORIPAD Pro for Xbox Series X
Sam Lantinga b8d85c69 2022-11-30T12:51:59 Update for SDL3 coding style (#6717) I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
Sam Lantinga 89e9f7b4 2022-11-28T23:10:02 Added support for the Xbox Elite controller paddles with firmware version 5.13+
Sylvain Becker fb0ce375 2022-11-27T17:38:43 Cleanup add brace (#6545) * Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line (cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
Sam Lantinga d167cd67 2022-11-21T09:02:10 Added the Gunfighter Mk.III ‘Space Combat Edition’ as a flight stick
Sam Lantinga 8b20b568 2022-11-21T07:41:35 Don't report battery level for disconnected batteries Fixes https://github.com/libsdl-org/SDL/issues/6536
ulatekh ec58a817 2022-10-05T19:26:09 Fixes made in response to running a static code analyzer under MS Windows. Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs. SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision. SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer. SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used. SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range. SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it. SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691). SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen. SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL. SDL_pixels.c: Looks like the switch is genuinely missing a break! SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons. SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
Sam Lantinga b7e65a81 2022-11-11T08:57:07 Fixed incorrect WGI controller state when the application loses focus Recenter the controller elements when WGI stops reporting valid state Fixes https://github.com/libsdl-org/SDL/issues/5261
meyraud705 3dc88da0 2022-11-08T13:27:56 Fix Dualshock 4 rumble stopping too early Dualshock 4 controller only rumbles for 5 seconds maximum. Resend rumble command every 2 seconds to make long rumble work.
Sam Lantinga 02bc359b 2022-11-07T19:31:18 Shorten "Bensussen Deutsch & Associates,Inc.(BDA)" to "BDA" for controller names
Sam Lantinga a6018ae5 2022-10-25T10:23:51 Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver
Sam Lantinga 5b8f830e 2022-10-22T09:24:28 Virtual joysticks don't need initial axis jitter protection Fixes https://github.com/libsdl-org/SDL/issues/6426
Sam Lantinga 333935ff 2022-10-17T11:10:53 Make sure we completely unlock joysticks when opening HIDAPI devices Also lock the joysticks when adding and removing Android joysticks
Sam Lantinga 120a957d 2022-10-14T09:57:02 Added support for the Qanba Drone Arcade Stick
Pierre Wendling 65527537 2021-03-30T04:32:39 N3DS port (squashed) A dedicated renderer using Citro3D would likely allow for better much better graphical performances.
Sam Lantinga 2c518747 2022-09-27T09:56:02 Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver
Sam Lantinga 4ea64fee 2022-09-23T15:28:32 Fixed manufacturer/product name deduplication for the Razer Raiju Tournament Edition controller
Sam Lantinga 34f928ab 2022-09-23T09:26:18 Generate the correct name for ASTRO Gaming controllers Manufacturer "ASTRO Gaming" and product "ASTRO C40" turns into "ASTRO C40"
Sam Lantinga 6ddef7c2 2022-09-23T09:20:27 Generate the correct name for Qanba and Mad Catz controllers
Sam Lantinga b7940c29 2022-09-23T00:15:40 Allow HIDAPI controllers to override the default joystick type
Sam Lantinga fa2063fb 2022-09-22T23:42:25 Improved detection of third party PS4 and PS5 controllers
Sam Lantinga 2e9f5b59 2022-09-16T15:41:35 Added support for the HORI Fighting Commander OCTA (Xbox Series X and PS versions)
Sam Lantinga 12413ab3 2022-09-08T13:33:04 Lock joysticks while attaching a virtual one
Sam Lantinga 40715732 2022-09-08T11:50:56 Don't try to second guess DS4Windows, let it remap things as expected. DS4Windows can create both emulated Xbox and emulated PS4 controllers, and we don't know which the user has it doing, so don't try to second guess it, just let it do it's thing. Users should follow the remapping software recommendations on when to enable/disable it for various situations. Fixes https://github.com/libsdl-org/SDL/issues/6167
Sam Lantinga f398d8a4 2022-09-07T11:53:13 Note that the Logitech Extreme 3D is a flight stick
Sam Lantinga 0a05b281 2022-09-07T11:51:16 Make sure we hold the joystick lock when updating the device state while opening it
Sam Lantinga 1b4e08b8 2022-09-02T17:04:30 Added an entry for the Hori Fighting Stick mini 4 kai This is a PS3/PS4 arcade stick which becomes an Xbox 360 controller on PC
Sam Lantinga 92d3fc48 2022-08-30T12:58:38 Fixed deadlock when shutting down the Windows joystick system
Sam Lantinga 0e4baf1c 2022-08-30T12:39:23 Don't crash if SDL functions are passed a closed joystick or gamecontroller
Sam Lantinga 40bd4fee 2022-08-30T11:42:13 Revamped joystick locking This makes the joystick locking more robust by holding the lock while updating joysticks. The lock should be held when calling any SDL joystick function on a different thread than the one calling SDL_PumpEvents() and SDL_JoystickUpdate(). It is now possible to hold the lock while reinitializing the joystick subsystem, however any open joysticks will become invalid and potentially cause crashes if used afterwards. Fixes https://github.com/libsdl-org/SDL/issues/6063
Sam Lantinga b2ac758f 2022-08-29T17:33:00 Added support for the Hori Fighting Stick Alpha to the HIDAPI driver
Sam Lantinga 0b8b321f 2022-08-28T23:01:30 Allow the product version to be different when trying to find a controller mapping This is in the hope that revving the product version doesn't change the mapping, which is the case for some devices. In cases where it does, we just need to provide a mapping for each version of the product.
Sam Lantinga 32700294 2022-08-28T17:56:11 Don't crash if SDL_CreateJoystickGUID() is passed a NULL name
Sam Lantinga 3cbfd75d 2022-08-27T18:55:55 Re-added the CRC to the joystick guid This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL. Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings. sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings. Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
Sam Lantinga 9a01eac5 2022-08-26T13:45:05 Temporarily disable joystick GUID CRCs
Sam Lantinga f6c2c22d 2022-08-25T22:25:25 Don't try to use the charging port for the PowerA wireless controller as an input device
Sam Lantinga 277b033e 2022-08-22T19:28:21 Refactor joystick GUID creation
Sam Lantinga c1e08739 2022-08-22T16:46:55 Added the CRC of the joystick name to the GUID This will make it possible to have mappings for different controllers that have the same VID/PID. This happens frequently with some generic controller boards that have been reused in many products. Fixes https://github.com/libsdl-org/SDL/issues/6004
Mathieu Eyraud c6c688ab 2022-08-14T14:55:32 Add SDL_JOYBATTERYUPDATED event to SDL_JoystickEventState()
Sam Lantinga 55882e43 2022-08-09T00:19:02 Fixed invalid read when SDL_GameControllerSetPlayerIndex() is passed a negative player_index
Sam Lantinga 593d20d9 2022-08-08T20:11:43 Removed debug logging
Sam Lantinga 6204ae50 2022-08-08T20:09:49 Restart the IMU if the controller stops sending gyro/accel data
Sam Lantinga ada55c69 2022-08-08T15:38:19 Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip
Sam Lantinga 87825972 2022-08-08T08:22:20 Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers
Sam Lantinga 4f19421e 2022-08-07T20:17:40 Fixed build
Sam Lantinga 29265d07 2022-08-07T18:49:30 Use SDL_GetStringBoolean() to parse the hint value
Sam Lantinga ea7fbf79 2022-08-03T19:39:37 Update in-flight SDL_CONTROLLERDEVICEADDED messages when a device is removed This fixes the application trying to open the wrong device index when a device is removed and another has just been added
Sam Lantinga 29cdb2c9 2022-08-03T18:01:10 Added support for the Nintendo Switch Joy-Con Charging Grip
Sam Lantinga a8120104 2022-08-03T13:53:49 The Nintendo Online classic controllers and Joy-Cons shouldn't show up as Switch Pro controllers
Sam Lantinga 41c363f7 2022-07-29T16:27:23 Note that the PDP Versus Fighting Pad is an arcade fighting pad
Sam Lantinga d8fd7873 2022-07-28T21:44:23 Added entry for the Nintendo Switch Joy-Con controller pair
Sam Lantinga 2fa2f9ff 2022-07-28T19:22:27 Greatly improved Nintendo Joy-Con support using the HIDAPI driver * Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16 * Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller * Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality * Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
Sam Lantinga be3a945a 2022-07-20T11:05:55 Added support for the 8BitDo Ultimate Wired Controller for Xbox
Ozkan Sezer 4fa26533 2022-07-12T00:55:00 SDL_GetJoystickGUIDInfo: byte-swap vendor, product and version values. Reference issue: https://github.com/libsdl-org/SDL/issues/5907
Cameron Gutman 6e712d24 2022-07-09T22:55:36 joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller Basic input already works using the OS HID driver, but this enables force feedback and battery state reporting.
chalonverse 3b191580 2022-06-27T17:19:39 Windows GDK Support (#5830) * Added GDK * Simplfied checks in SDL_config_wingdk.h * Added testgdk sample * Added GDK readme * Fixed error in merge of SDL_windows.h * Additional GDK fixes * OpenWatcom should not export _SDL_GDKGetTaskQueue * Formatting fixes * Moved initialization code into SDL_GDKRunApp
Francisco Javier Trujillo Mata 7fd46ec5 2022-06-18T17:40:53 Initial PS2_Joystick implementation
Sam Lantinga eb7e29a8 2022-06-17T17:43:14 Fixed crash when the joystick product name isn't available
Sam Lantinga 16f55fbd 2022-06-15T20:44:43 Separate the controller protocol from the controller style This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
Sam Lantinga a9cf313e 2022-06-15T17:28:29 Added the Qanba Obsidian and Dragon Arcade Sticks to the arcade stick list
Sam Lantinga 72fea0ed 2022-06-15T13:58:28 Added support for the Qanba Dragon Arcade Joystick
Sam Lantinga 68544be4 2022-06-10T11:31:59 Added support for the Nintendo Online controllers
Sam Lantinga c7f41038 2022-06-09T13:47:29 Special case for k_eControllerType_XInputSwitchController in the raw input path
Sam Lantinga e6cb0822 2022-06-09T13:20:38 Fixed the default mapping on Windows for the HORI Fighting Commander
Christoph Reichenbach 3a20274d 2022-06-04T20:16:28 Refactoring: move GUID operations out of Joystick - SDL_JoystickGUID -> SDL_GUID (though we retain a type alias) - Operations for GUID <-> String ops are now in src/SDL_guid.c and include/SDL_guid.h - The corresponding Joystick operations delegate to SDL_guid.c - Added test/testguid.c
Sam Lantinga 423141bf 2022-06-03T18:49:41 Added a function to get the controller firmware version
Sam Lantinga b28d304b 2022-05-24T17:24:03 Only include controller_type.h in SDL_joystick.c It has a huge array of controllers and we only want it instantiated once
Sam Lantinga b1cf3229 2022-05-19T16:49:47 Fixed HIDAPI PS4 controller being picked up when running under Steam Input with PS4 configuration enabled
Sam Lantinga 48b6cd8b 2022-05-16T07:23:30 Fixed whitespace
Sam Lantinga 94eeb587 2022-05-15T20:01:12 First pass at extending virtual controller functionality Added the ability to specify a name and the product VID/PID for a virtual controller Also added a test case to testgamecontroller, if you pass --virtual as a parameter
Sam Lantinga e551384a 2022-04-26T14:54:14 Added functions to get the platform dependent name for a joystick or game controller
meyraud705 3dcfe860 2022-02-02T13:59:49 Add joystick battery event
Kimplul 2398c43b 2022-03-24T14:34:37 add some Thrustmaster wheels
Ryan C. Gordon 4fe7b2cb 2022-03-24T11:00:43 static analysis: Fixed several complaints from codechecker. There are still some pending Objective-C specific issues. Reference issue #4600.
Sam Lantinga 1868c5b5 2022-03-17T18:25:50 Start rumbling once a raw input controller has been correlated Fixes https://github.com/libsdl-org/SDL/issues/5351
Sam Lantinga bcb0f1de 2022-03-17T08:52:31 Fixed build when events are disabled Fixes https://github.com/libsdl-org/SDL/issues/5413
Sam Lantinga 1b766937 2022-03-08T09:58:24 Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER
Sam Lantinga af40cb6f 2022-02-23T15:49:10 Added support for the Razer Huntsman Analog keyboard in controller mode
Sam Lantinga 18032979 2022-02-15T13:07:51 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
Joshua Ashton 86b7a064 2022-02-04T16:40:05 Add additional VID/PIDs for Anne Pro II This thing changes its VID/PID on firmware revisions...
Vitaliy Zhmurikov 5b744592 2022-01-28T06:11:28 Update SDL_joystick.c Add Logitech Momo Racing Wheel VID & PID to SDL_IsJoystickProductWheel function
Cameron Gutman 419ae29d 2022-01-03T21:44:18 joystick: Move WGI driver initialization after Windows driver WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains initialized for the lifetime of the WGI driver to avoid a crash or duplicated joysticks between DInput and WGI.
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Ozkan Sezer 82fc67ae 2021-12-18T14:01:02 SDL_joystick.c: cast the arguments to nibble() to unsigned char.
Ozkan Sezer 47d3e96b 2021-12-18T14:01:02 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
Sam Lantinga a6cbe0ab 2021-11-27T10:58:12 Controllers are always centered at zero using XInput and WGI
Sam Lantinga d8618204 2021-11-26T07:57:19 SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick Fixes https://github.com/libsdl-org/SDL/issues/5008
Cameron Gutman 1237142b 2021-11-18T19:52:34 joystick: Quit drivers in reverse order to ensure dependencies are not broken SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver and SDL_HIDAPI_JoystickDriver being available. It also manages the common WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers. If we don't tear them down backwards, there's a window of time where we could invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
Cameron Gutman fe09a493 2021-11-11T15:53:11 joystick: Add APIs to query rumble support
Cameron Gutman 1ccfbf96 2021-11-11T11:13:08 joystick: Convert HasLED() into a generic GetCapabilities() function
Sam Lantinga 7681929c 2021-11-09T12:30:37 Don't send the initial joystick axis event if the application is in the background
Sam Lantinga d31f90d9 2021-11-09T12:09:01 Don't send game controller touchpad or sensor events unless the application has focus Fixes https://github.com/libsdl-org/SDL/issues/4891
Sam Lantinga 26706319 2021-10-30T05:53:12 Ignore the ASRock LED controller, it's not a joystick
Sam Lantinga a43d3f69 2021-10-20T15:19:22 Don't detect the ROG Chakram mouse as a joystick