kc3-lang/SDL/src

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Log

Author Commit Date CI Message
6d3b5d66 2022-01-07 18:18:53 psp: draw lines with RenderGeometry, same as with the other renderers.
9cb2c549 2022-01-07 22:43:30 Remove QueueDrawLines from D3D, D3D11
9aac5531 2022-01-07 22:42:52 Remove QueueDrawLines from GL, GLES, GLES2
8ea8b2e6 2022-01-07 22:42:13 Use QueueDrawLine if provided, otherwise use RenderGeometry
b88b6b3c 2022-01-07 22:43:12 Remove QueueDrawLines from METAL
c4987274 2022-01-07 22:14:28 render: Use RenderGeometry to draw lines This patch is from @1bsyl Fixes #5061.
4b38d4c9 2022-01-07 12:37:28 Leave the Metal view active on the window when recreating the Metal renderer Fixes https://github.com/libsdl-org/SDL/issues/5140 Also move the metal tag definition to SDL_syswm.h so it can be used by applications
88ac517d 2022-01-07 15:03:47 opengles2: Fix point drawing.
957c48b4 2022-01-07 10:58:04 Fixed detecting focus change to child dialogs Fixes https://github.com/libsdl-org/SDL/issues/5157
c477768e 2022-01-06 18:58:30 We only need to add the sentinel at the top of SDL_WaitEventTimeout()
e9134b04 2022-01-06 19:38:10 events: Only add sentinels for pumping done inside SDL_WaitEventTimeout() We don't want to catch explicit SDL_PumpEvents() calls by the application with our polling check to avoid stale data. If the call to SDL_PumpEvents() produced no events, there will be a sentinel sitting in the queue that will cause SDL_PollEvent() to immediately return 0 next time it is called. Our SDL_WaitEventTimeout() implementation avoids this issue by always popping an event after calling SDL_PumpEvents(). This will remove the new sentinel if we didn't get any new events.
31f8c3ef 2022-01-06 11:27:44 Fixed event pump starvation if the application frequently pushes its own events
95485884 2022-01-06 13:58:39 Move special sentinel handling inside SDL_PeepEvents()
2592e621 2022-01-06 13:30:26 Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout()
8ff21668 2022-01-06 12:56:07 Only return from SDL_PollEvent() if the last sentinel is consumed
c9ff90b9 2022-01-06 12:03:09 Clarify comment Co-authored-by: Simon McVittie <smcv@debian.org>
515b5f2a 2021-12-22 12:04:10 Fix build errors in PSP port
34e34ad5 2021-12-22 11:43:07 Remove debug code from PSP renderer
520c89a0 2021-01-19 20:11:36 cleaning
09f4711f 2021-01-09 12:52:55 Fix LRU when destroying texture.
c3ec62d6 2021-01-09 11:25:39 PSP lazier blend states, display mode report with 16bit option
0f5368fe 2021-01-09 10:33:38 PSP cached blending and texturing state, ABGR1555 stencil hack
fe405eb2 2020-12-28 14:00:53 fixed LRU cache code
c1f15229 2020-12-27 11:43:22 Spill render targets to ram on PSP
77d874e3 2020-12-26 19:20:17 Attempt to make render to texture work on PSP
f3255df9 2021-11-17 23:50:41 Improve audio compatibility in PSP. Now it supports more formats and frequencies
16f5b9e3 2022-01-05 11:07:52 Filter jitter on Xbox One controllers when using raw input reports
6d46e30f 2022-01-05 14:31:31 Remove extra / in PSP GetPrefPath
33dccbb3 2022-01-05 14:00:37 Make sure GetPrefPath also works without org
419ae29d 2022-01-03 21:44:18 joystick: Move WGI driver initialization after Windows driver WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains initialized for the lifetime of the WGI driver to avoid a crash or duplicated joysticks between DInput and WGI.
d73bd0d2 2022-01-03 21:39:30 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed The WGI driver will call this regardless of whether our init succeeded.
565ef638 2022-01-04 11:40:04 SDL_rwops.c: simplify `foo <= 0` checks to `!foo` with unsigned types.
8f924b82 2022-01-03 16:41:03 kmsdrm: Remove gbm_bo_get_offset() It is not present on some older libgbm versions that we still support and has been unused since 85e8adf.
120c76c8 2022-01-03 09:40:00 Updated copyright for 2022
8622eda9 2022-01-02 22:34:56 SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1
4b112620 2022-01-02 19:11:50 SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains Fixes https://github.com/libsdl-org/SDL/issues/5162
13a9cd47 2022-01-01 16:08:00 Adding sysfilesystem driver to PSP
0403fa8a 2022-01-02 02:36:23 X11_WaitEventTimeout: remove unreachable return If that condition was reachable, the return value should be negative to indicate that waiting for the timeout failed. Otherwise, SDL_WaitEventTimeout would incorrectly return early.
d0de4c62 2021-12-31 14:36:32 Android: fixes build NDK 21d
8f816998 2021-12-31 08:46:54 Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!) Fixes https://github.com/libsdl-org/SDL/issues/5153
e4000c02 2021-12-31 10:30:51 video: SDL_GL_GetAttribute needs to operate on FBO 0. If a different FBO is bound, this would return incorrect results. Fixes #5082.
ab6d0d4d 2021-12-28 15:58:15 Fixed undefined behavior in SDL_memset() (thanks andrewrk!) Fixes https://github.com/libsdl-org/SDL/issues/5147
6a7b6380 2021-12-28 12:07:56 Fix macOS cursor jumping to corner on first titlebar click
a35a7d25 2021-12-25 05:00:26 Fix SigSegV from displayInfoInvalidate when changing resolution
1c41b535 2021-12-25 03:47:59 macOS: Calculate correct DPI by not using backingScaleFactor
724468ae 2021-12-13 15:48:55 GL renderer uses glDrawArrays instead of glBegin/glEnd. Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
a1e992b1 2021-12-21 22:07:17 Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
840339c4 2021-12-18 14:01:02 SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type.
507d4bcd 2021-12-18 14:01:02 SDL_utf8strlen: run bit-test explicitly on unsigned char
82fc67ae 2021-12-18 14:01:02 SDL_joystick.c: cast the arguments to nibble() to unsigned char.
47d3e96b 2021-12-18 14:01:02 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
c31a4024 2021-12-17 19:04:39 Fix audio memory leaks due to invalid init (thanks Janiszewski!) SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like SDL_AddAudioDevice do register events, which will need final cleanup and only gets fired when events were actually initialised. Sample call stack of a malloc missing its free (Linux + PA): SDL_malloc_REAL (SDL_malloc.c:5328) SDL_AddEvent (SDL_events.c:445) SDL_PeepEvents_REAL (SDL_events.c:531) SDL_PushEvent_REAL (SDL_events.c:762) SDL_AddAudioDevice (SDL_audio.c:443) SourceInfoCallback (SDL_pulseaudio.c:681) context_get_source_info_callback (introspect.c:534) run_action (pdispatch.c:288) pa_pdispatch_run (pdispatch.c:341) pstream_packet_callback (context.c:349) do_read (pstream.c:1012) Fixes https://github.com/libsdl-org/SDL/issues/3005
71e3998d 2021-11-23 17:56:46 Make SDL_VideoInit cleanup when errors occur before video driver creation.
8ed0cc43 2021-12-15 22:30:04 Fix wrong value for thread priorities following official PSP Docs
44c84c0d 2021-12-17 17:44:34 GLES2/Big-endian: don“t swap datas for yuv textures (Thanks 0x1F9F1 !)
3a69828e 2021-12-17 13:15:39 Fixed GLES2 back-end on Big Endian Platform (see #5093)
61107494 2021-12-17 07:40:02 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
ced442cd 2021-12-17 07:33:10 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter.
48d1ef8f 2021-12-17 07:33:10 another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
dac65160 2021-12-17 02:50:40 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
2052b5bc 2021-12-17 01:10:10 os2messagebox: use proper UCHAR* typecast in assignment, just in case.
ca18bf11 2021-12-16 12:01:18 Don't compare raw mouse button state with windows message button state When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two. Fixes https://github.com/libsdl-org/SDL/issues/5108
3d5fcb5d 2021-12-16 11:10:07 Fix warning
4342e6bd 2021-12-16 10:53:27 SDL_render.c: lighten the cast syntax
50d49c63 2021-12-16 10:52:36 GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid
4c9966ee 2021-12-16 10:22:27 wayland: Add a note for why we check 0,0 for fullscreen configurations
6101499c 2021-12-16 09:07:31 BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc Program received signal SIGILL, Illegal instruction. X11_InitKeyboard (_this=0x1001f8f0) at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273 273 XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
0b7b0977 2020-12-27 17:51:39 fix PSP texure artifacts
996f30b0 2021-11-23 15:27:41 Use lightweight mutex
0341ec93 2021-11-26 11:34:40 Improve performance when vsync is enabled and the game is not reaching the 60 FPS
67c4b996 2021-12-15 10:39:42 Fixed enabling udev hotplug detection on Linux
c326ff7c 2021-12-14 12:42:39 Re-enabled the O_CLOEXEC definition so config headers can be fixed
3a5e148b 2021-12-14 11:02:07 Renderer backends use SDL_Color instead of int for geometry colors.
086c7455 2021-12-14 12:08:36 Fixed build warning on iOS
b08e57e9 2021-12-14 09:32:05 Don't try to create a vbo if we aren't using any vertices
b7885abc 2021-12-14 10:31:55 Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
323ba6c0 2021-12-13 18:27:49 d3d11 renderer: reduce vertex bandwidth and calculations.
2b6b69fb 2021-12-12 10:08:11 fix assertion failure in sndio audio caused by the recent hotplugging support
8927d73b 2021-12-12 09:55:23 RenderGeometry: simplify casting (Thanks Daniel Gibson)
d7f66ba1 2021-12-11 20:04:53 Remove strict aliasing warning in opengles2 backend
3e43d6e3 2021-12-11 17:19:00 SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing"
e2ade2bf 2021-12-10 16:22:34 Fix build against wayland 1.20 Fixes #5088
9da93d07 2021-12-08 12:38:16 video: x11: Set XImage's byte_order field (fix #5081) If the X server's byte order is different from the client, things might display in the wrong colour. Apparently we can just set the byte_order field to the client's byte order, and the X server will adjust everything automatically: https://xorg.freedesktop.narkive.com/GbSD1aPq/ximage-s-byte-order-field
e7f84c20 2021-12-09 10:40:53 Fix a typo in comment.
66fbf00e 2021-12-09 10:40:18 Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow.
cb8fa5f9 2021-12-04 03:50:12 wayland: fix keycodes of swapped xkb modifier keys
615f7b44 2021-12-08 23:51:56 more updates to os2 makefile for libiconv
8d14e6ea 2021-12-08 14:01:02 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code, it now compiles without HAVE_LIBC
1940d289 2021-12-08 09:41:33 SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "") because: - GeHint return a value pointer. - SetHint free internally the pointer - The -now invalid- pointer is re-read ==9363== Invalid read of size 1 ==9363== at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044) ==9363== by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938) ==9363== by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332) ==9363== by 0x401584: main (main.c:421) ==9363== Address 0x9c24040 is 0 bytes inside a block of size 1 free'd ==9363== at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so) ==9363== by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432) ==9363== by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76) ==9363== by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
9409642e 2021-12-07 21:24:24 fix some warnings from vita builds (missing includes) also some tidy-up to whitespace.
21d46b7e 2020-12-26 12:46:07 PSP renderer fixed
6f6382f8 2020-05-15 20:45:30 Fix SDL_GameController API for PSP (#3) - Add missing mapping - Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
da0f76de 2021-12-07 00:38:46 cocoa: Don't round scroll deltas from trackpads Rounding the scroll deltas from trackpads causes jerky scrolling behavior by artificially amplifying the effects of very small scroll movements. We should only round events from devices with discrete scroll wheels, because we know the smallest unit of movement there is a single tick.
8cee50ee 2021-12-07 19:32:56 removed stdlib.h from SDL_psp_main.c now that exit() is gone.
00014dc2 2021-12-07 18:47:10 fix some warnings from psp builds (missing includes.)
da5dbb47 2021-12-07 16:43:50 Fix SDL2main on PSP (#5076) - Fix SDL2main on PSP SDL2main was not working for PSP, because it wasn't being activated and it wasn't unsetting the main. Besides that a debug screen being started was causing issues with joystick input and the sceKernelExitGame calli is no longer needed with the current PSPDEV SDK. - Clean up imports in PSP main - Set PSP GPU and user modes in main - Fix exit callback in PSP main
2d673e5b 2021-12-06 22:07:33 evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL events so it's important that we only process one or the other.
f266d922 2021-12-07 14:04:32 psp/SDL_sysjoystick.c: fix -Wshadow warnings.
801dcbc5 2021-12-07 14:04:10 SDL_render_sw.c: fix -Wshadow warnings.
e17a3154 2021-12-07 10:56:48 Fix build issue