|
7db31223
|
2013-10-17T17:37:23
|
|
Fixed using the wrong variable when reporting a missing SDL scancode mapping.
|
|
2e6b4b96
|
2013-10-17T11:56:33
|
|
Fixed compiling on Mac OS X, added a system RAM test
|
|
8b79cbad
|
2013-10-17T11:32:56
|
|
Added an API to get the amount of system RAM
|
|
852004a2
|
2013-10-17T11:32:14
|
|
The _SC_PHYS_PAGES method of calculating RAM works on Linux.
|
|
6435a82d
|
2013-10-14T09:12:30
|
|
Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
|
|
4b603abf
|
2013-10-14T08:56:55
|
|
For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this.
|
|
fea2699c
|
2013-10-14T08:56:50
|
|
Fixed the windows message debug output so it works without HAVE_LIBC
|
|
06cab857
|
2013-10-14T08:56:37
|
|
Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
|
|
8ec3ba38
|
2013-10-13T19:59:40
|
|
Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000
|
|
a7b2db05
|
2013-10-13T19:48:45
|
|
Added an assert to catch init/quit call mismatch that might bite people.
|
|
e9d21339
|
2013-10-13T17:15:43
|
|
Prevent keystrokes from leaking through to the console when using evdev.
This uses the same method Weston and X use. Sadly, to be fully effective when
launching remotely, this needs root permissions.
|
|
074a1c4c
|
2013-10-12T16:29:34
|
|
Fixes X11 video backend compilation when no GL is available
For example, in our Raspberry Pi sysroot.
|
|
a7e1fddd
|
2013-10-10T21:50:25
|
|
Updated SDL to version 2.0.1
|
|
15682c0c
|
2013-10-10T20:58:20
|
|
Report joystick added/removed events even if we don't have udev.
T. Joseph Carter
As discussed (possibly to death), the Linux joystick driver does not actually report events for added or removed joysticks when you haven't got udev support.
We simply cannot know about removed joysticks without udev. But we can (and we should) report adding them. This brings the legacy case in line with pretty much the rest of SDL's joystick drivers.
|
|
f7e0a9b2
|
2013-10-10T02:21:41
|
|
Patched to compile in C90 mode.
|
|
89131435
|
2013-10-10T00:49:57
|
|
Adds gl_profile_mask to test framework, uses it in testgles
|
|
d0fddfab
|
2013-10-10T00:30:03
|
|
Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
|
|
2568a367
|
2013-10-07T16:01:40
|
|
Mac: Better handling when someone else is the app delegate.
|
|
c455f729
|
2013-10-07T14:16:38
|
|
Fix SDL_SetWindowPosition on fullscreen windows.
This reverts http://hg.libsdl.org/SDL/rev/7cdeb64faa72 and fixes it in
the correct way. If you call SDL_SetWindowPosition on a fullscreen
window, it would update the x & y variables for the window, but not
actually move the window (since it was fullscreen). That would make the
internal state of the SDL_Window incorrect, causing
SDL_WarpMouseInWindow to offset incorrectly.
This makes it so SDL_SetWindowPosition updates the `windowed' x & y
coordinates, which take effect when you revert from fullscreen.
|
|
cca09422
|
2013-10-06T20:39:23
|
|
Only allocate a joystick instance ID once we know it's a joystick.
This fixes compatibility with code that assumes 0 based joystick instance IDs.
|
|
11c45c4e
|
2013-10-06T13:50:36
|
|
Removed unused variables (thanks Joseph!)
|
|
8f46bcfd
|
2013-10-06T13:49:23
|
|
Check for NULL joystick in SDL_JoystickGetGUID()
|
|
90a219a3
|
2013-10-05T21:15:55
|
|
Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
|
|
52966427
|
2013-10-05T19:09:03
|
|
Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
norfanin
Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction.
The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
|
|
36b75917
|
2013-10-05T12:29:05
|
|
Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
|
|
0db36f51
|
2013-10-05T17:08:19
|
|
Added detection of touch devices before first touch events happen on Android.
On Android available touch devices are now added with video initialization (like
the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch
events happened although there is a touch screen available. The adding of touch
devices after a touch event was received is still active to allow connecting
devices later (if this is possible) and to provide a fallback if the new init
did not work somehow. For the implementation JNI was used and API level 9 is
required. There seems to be nothing in the Android NDK's input header (input.h)
to implement everything on C side without communication with Java side.
|
|
5607cc45
|
2013-10-05T00:29:57
|
|
Avoid redundant state changes in the GLES2 renderer.
|
|
500e4f6f
|
2013-10-04T11:25:14
|
|
Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
|
|
9c489c7c
|
2013-10-04T08:23:37
|
|
Fix EGL/OpenGL ES paths
|
|
50989846
|
2013-10-03T20:48:52
|
|
Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
|
|
e5ef978e
|
2013-10-03T20:42:43
|
|
Fixed a potential double-free bug if glGenTextures() failed.
|
|
b39a4daf
|
2013-10-03T10:28:10
|
|
SDL_TEXTINPUT support for EVDEV
|
|
1f21484b
|
2013-10-03T03:31:05
|
|
Fixed const/non-const warning
|
|
8fbd7dc7
|
2013-10-03T00:54:58
|
|
Fixed bug 2130 - Two members of Windows WindowData not initialized
norfanin
SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
|
|
ce45fa28
|
2013-10-02T22:18:04
|
|
SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
The key on the software keyboard works like backspace, at least. Not sure
what happens with a bluetooth keyboard here.
|
|
958640e5
|
2013-10-02T22:16:11
|
|
Get rid of glGetError() calls in GLES2 renderer.
It's not usually useful, and it causes pipeline stalls.
|
|
57e09318
|
2013-10-01T08:47:06
|
|
Uses SDL_UDEV for Linux joystick hotplugging
|
|
69a4351e
|
2013-09-30T22:35:32
|
|
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
|
|
22a972a4
|
2013-09-30T22:16:14
|
|
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Lloyd Bryant
SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render. This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
|
|
889b6bd7
|
2013-09-28T19:23:59
|
|
Removes unused property use_egl from internal structure gl_config
|
|
c691de00
|
2013-09-28T19:17:27
|
|
Fix: SDL_EVDEV_device_removed does not need UDEV
|
|
202528a4
|
2013-09-28T14:07:17
|
|
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
|
|
25f607a3
|
2013-09-28T14:07:14
|
|
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
|
|
cf5e5a83
|
2013-09-28T14:07:08
|
|
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
|
|
803965bc
|
2013-09-28T14:07:05
|
|
Added platform specific call: SDL_RenderGetD3DDevice()
|
|
9f390e79
|
2013-09-28T14:06:59
|
|
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
|
|
89c31bb4
|
2013-09-28T14:06:55
|
|
Implemented SDL_UpdateYUVTexture() for Direct3D
|
|
17c9ff85
|
2013-09-28T14:06:51
|
|
Added missing SDL_assert.h
|
|
57bd5147
|
2013-09-28T14:06:47
|
|
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
|
|
d0a57ea2
|
2013-09-28T14:06:39
|
|
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
|
|
dfa53e7e
|
2013-09-28T14:06:31
|
|
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
|
|
b6be1435
|
2013-09-28T14:06:20
|
|
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly.
CR: Jorgen
|
|
1ccbad96
|
2013-09-28T15:48:32
|
|
Do not use UDEV references in EVDEV if UDEV has not been detected
|
|
9ceed73d
|
2013-09-28T13:28:19
|
|
Raspberry Pi support (also unified UDEV and EVDEV support)
|
|
90afb94e
|
2013-09-28T12:48:26
|
|
Corrected name of SDL_Color field from unused to a.
|
|
8b6ad7ff
|
2013-09-27T23:47:57
|
|
Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
aBothe
I tried to experiment a bit with SDL2 and OpenGL today and noticed that something caused some weird flickering when resizing my nicely drawn SDL2/OpenGL window:
Just after resizing, the background went black and I had to let my OpenGL code redraw the contents..
However, after some hours spent with googling I found out that in OpenGL examples where this CWBackPixel flag was not used when creating X windows, there was no flickering while resizing the window.
See http://www.sbin.org/doc/Xlib/chapt_04.html @ "The Window Background" for more info.
|
|
b9567776
|
2013-09-27T23:35:17
|
|
# User Darren Salt <devspam@moreofthesa.me.uk>
# Date 1379621782 -3600
# Thu Sep 19 21:16:22 2013 +0100
Work around a false-positive in the X11 mouse wheel code
This false positive occurs when one particular button on my mouse is
pressed. The kernel which I'm using is patched to cause a release event to
be synthesised immediately when the mouse says that this button is pressed
because the mouse doesn't signal release until the button is next pressed.
(Also documents a false negative, observed with the horizontal scroll wheel
on the same mouse.)
|
|
c95761e0
|
2013-09-27T23:29:05
|
|
Fixed bug 2100 - directfb fails to build
|
|
0103bc0b
|
2013-09-27T22:09:51
|
|
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
|
|
869a7076
|
2013-09-20T13:43:00
|
|
add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
|
|
d3d6f9ad
|
2013-09-14T11:25:52
|
|
Fixed syntax error in C style block comment.
|
|
bfe1b1d0
|
2013-09-14T01:30:57
|
|
Don't incorrectly report success for negative swap intervals on Mac OS X.
|
|
fae4190d
|
2013-09-13T17:42:46
|
|
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
|
|
49d64d52
|
2013-09-13T17:42:38
|
|
Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
X11_RestoreWindow() had a call ordering problem that prevented activation, and X11_RaiseWindow() wasn't attempting activation. Windows and OS X both activate in these cases.
CR: saml
|
|
67c02a28
|
2013-09-13T17:42:31
|
|
Mac: Translate Ctrl-Left click to right click.
|
|
e231d5b4
|
2013-09-13T17:41:17
|
|
Mac: Turn off momentum-based scrolling.
|
|
37509cf3
|
2013-09-13T17:40:41
|
|
Mac: Fix cast warning.
|
|
a9166450
|
2013-09-10T18:25:13
|
|
[SDL] X11+GL: Allow Visual override for GL windows.
SDL provides an SDL_VIDEO_X11_VISUALID environment variable that lets you override
window visuals, but it wasn't being checked for OpenGL windows.
CR: Sam.
|
|
83383c65
|
2013-09-07T13:47:14
|
|
Disable thread naming on Win64 for now.
We can't use _try/_except without the C runtime, and we can't use inline
asm with the Win64 compiler. We'll need to move this to an .asm file or
something later.
|
|
dc9ddf1f
|
2013-09-06T20:54:14
|
|
Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
kikuchan
Some joysticks with high sampling rate need to be read() more fast,
otherwise it delay user inputs due to internal queue.
Especially, an app that issues SDL_PollEvent() not so frequent
|
|
10ffa28a
|
2013-09-06T20:45:08
|
|
Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time.
|
|
f06eeb01
|
2013-09-05T15:49:57
|
|
Fix to buffer overrun in SDL_JoystickGetGUIDString().
|
|
4b942c5a
|
2013-09-05T07:15:26
|
|
Fixed bug 2076 - OpenGL doesn't work with --disable-threads
stepik-777
Thread local storage is used to store current window and current opengl context. OpenGL worked before this changeset: 7596 (45e5c263c096)
|
|
cefffd61
|
2013-09-05T06:59:34
|
|
Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
norfanin
When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
|
|
48aca0b2
|
2013-09-05T06:43:34
|
|
Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
Pallav Nawani
This effects all SDL_Logxxx functions. On android, the debug output has a priority that is 1 higher than intended, ie, if you try SDL_LogInfo, the log has the priority of Warn instead.
|
|
b63d11ce
|
2013-09-04T23:40:11
|
|
The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const.
|
|
2bafbeda
|
2013-08-31T01:36:38
|
|
Enabled thread naming on Windows.
This is now done without compiler or C runtime support for __try/__except.
(Granted, it uses Visual Studio-style inline asm, but still...)
|
|
ace1e98a
|
2013-08-29T15:02:32
|
|
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES
|
|
eec4710c
|
2013-08-29T14:03:44
|
|
Fixes bug #2074 - Thanks Sylvain!
SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true
Solved by comparing unsigneds directly
SDL_systimer.c:164: warning: control may reach end of Compile
Solved by returning the default value if all else fails.
SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int'
SDL_androidgl.c:47:1: warning: control reaches end of non-void function
Solved by adding void return type to the function implementation
|
|
e07d7e64
|
2013-08-29T08:30:21
|
|
Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
|
|
3e2930de
|
2013-08-29T08:29:51
|
|
Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
|
|
f79fc33a
|
2013-08-29T08:29:21
|
|
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
|
|
1d2c7796
|
2013-08-29T08:27:25
|
|
Christoph Mallon: Correct indendation.
|
|
7267ea8f
|
2013-08-29T08:26:55
|
|
Christoph Mallon: Use SDL_arraysize()
|
|
9e23d178
|
2013-08-29T08:26:24
|
|
Christoph Mallon: Simplify assignment.
|
|
67c10169
|
2013-08-29T08:25:54
|
|
Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed.
|
|
db7c92b4
|
2013-08-29T08:25:24
|
|
Christoph Mallon: Remove lone /* if */ comment.
|
|
321aa4ae
|
2013-08-29T08:24:43
|
|
Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath()
|
|
257cef30
|
2013-08-28T22:09:17
|
|
Change order we enumerate Windows joysticks.
Make it so XInput devices are listed before DirectInput devices, and that the XInput
devices are sorted by userid in ascending numeric order (so device 0 comes first).
|
|
ea4350d8
|
2013-08-28T22:07:54
|
|
Don't corrupt XInput device state during SDL_SYS_JoystickClose().
|
|
2538d311
|
2013-08-28T22:05:16
|
|
Fix endlines for logging via OutputDebugString().
|
|
aa652114
|
2013-08-28T17:17:21
|
|
Make XInput joystick names match the numbers on the device.
(And how the Haptic code already names them.)
|
|
79499898
|
2013-08-28T17:12:07
|
|
Fixed comment typo.
|
|
4b255c63
|
2013-08-28T16:43:47
|
|
Reworked XInput and DirectInput joystick code.
Now multiple XInput controllers map correctly to device indexes instead of grabbing
the first available userid, and are completely separated out from DirectInput.
Also, the hardcoded limitation on number of DirectInput devices is gone. I don't
expect there to really ever be more than eight joysticks plugged into a machine, but
it was a leftover limitation for a static array we didn't actually use anymore.
Fixes Bugzilla #1984. (etc?)
|
|
c89e0469
|
2013-08-28T16:35:32
|
|
Better XInput detection code for DirectInput device enumeration.
This code is way faster than the Wbem code, and less ugly.
|
|
ad20c801
|
2013-08-26T14:23:18
|
|
Fixes typo in EGL code (thanks jmcfarlane!)
|
|
2abe45e8
|
2013-08-25T21:28:03
|
|
Removed obvious comment to trigger buildbot.
|
|
833fd30e
|
2013-08-25T11:24:01
|
|
reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour.
* bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/"
* parent -- use the bundle parent directory e.g. "/Applications/MyGame/"
* resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
|
|
64e6eeac
|
2013-08-25T11:48:49
|
|
Fixes "error: conflicting types for 'GLintptr'"
|
|
c9c6852f
|
2013-08-24T21:15:10
|
|
Minor FreeBSD code cleanup.
|