|
879af7b5
|
2022-08-10T14:01:23
|
|
Fixed mapping for paired Joy-Con controllers on iOS
|
|
e49321ce
|
2022-08-10T08:20:54
|
|
Fixed double-free in combined HIDAPI controller code
|
|
9ff498e7
|
2022-08-10T06:00:30
|
|
Make HIDAPI_JoystickOpen() more robust against internal logic errors
Fixes https://github.com/libsdl-org/SDL/issues/6030
|
|
8e782876
|
2022-08-09T21:30:11
|
|
Fixed spamming the controller with reset IMU commands when they are failing
|
|
eab27b90
|
2022-08-09T17:58:42
|
|
Make sure Switch controller initialization is synchronous and start the input timeout then
|
|
1db7d33d
|
2022-08-09T17:04:26
|
|
Recover from Bluetooth devices temporarily out of range
|
|
6d012b2a
|
2022-08-09T16:54:11
|
|
Better fix for rescanning devices after read failure
|
|
483a010f
|
2022-08-09T15:39:39
|
|
Fixed accidentally deadlocking the rumble thread with combined Joy-Cons
Also added more accurate check for sensor data. At least one axis will always have acceleration because of gravity.
|
|
5d63a3d4
|
2022-08-09T14:06:49
|
|
Re-enumerate devices if a read fails
This allows combined Joy-Con devices to immediately separate if one of them is disconnected
|
|
da50f1bd
|
2022-08-09T14:05:43
|
|
Bluetooth devices can recover from over a second of dropped reports
|
|
824f2d46
|
2022-08-09T13:41:58
|
|
Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers
|
|
8aa6922f
|
2022-08-09T13:25:52
|
|
Fixed detecting Bluetooth disconnection on Nintendo Switch controllers
|
|
201484ff
|
2022-08-09T09:03:28
|
|
Don't duplicate the serial number twice if a child doesn't set one
|
|
d90c0d41
|
2022-08-09T09:00:29
|
|
Include the child serial numbers in the serial number for a HIDAPI combined device
|
|
55882e43
|
2022-08-09T00:19:02
|
|
Fixed invalid read when SDL_GameControllerSetPlayerIndex() is passed a negative player_index
|
|
df537a7c
|
2022-08-09T00:18:19
|
|
SDL_GameControllerSetPlayerIndex(gamecontroller, -1) means turn off the player LED if possible
|
|
5545be85
|
2022-08-08T23:44:50
|
|
The player LED index wraps for PS5 controllers, like it does for other controller types
|
|
593d20d9
|
2022-08-08T20:11:43
|
|
Removed debug logging
|
|
6204ae50
|
2022-08-08T20:09:49
|
|
Restart the IMU if the controller stops sending gyro/accel data
|
|
d58bec72
|
2022-08-08T17:19:12
|
|
Fixed Joy-Con gyro axes in mini-gamepad mode
|
|
5aa438e8
|
2022-08-08T14:52:19
|
|
WGI: fix interop with applications that have their own WGI code
QI for Added/Removed events need to handle IAgileObject
|
|
ada55c69
|
2022-08-08T15:38:19
|
|
Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip
|
|
47ebf008
|
2022-08-08T08:35:56
|
|
Fixed shadow variable warning
|
|
0a307628
|
2022-08-08T13:14:48
|
|
Fix wrong mapping in some ps2 controller keys
|
|
8f05b4f8
|
2022-08-08T08:26:21
|
|
Fixed iOS/tvOS build
|
|
87825972
|
2022-08-08T08:22:20
|
|
Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers
|
|
4f19421e
|
2022-08-07T20:17:40
|
|
Fixed build
|
|
29265d07
|
2022-08-07T18:49:30
|
|
Use SDL_GetStringBoolean() to parse the hint value
|
|
198d62d8
|
2022-08-06T23:53:18
|
|
joystick: remove unused Xbox Controller Keyboard VID/PID.
0x045e, 0x0b02 - is actually virtual keyboard that is generated by XboxGip drivers for Xbox One Controllers.
Closes https://github.com/libsdl-org/SDL/pull/5121
|
|
52bf5b1d
|
2022-08-06T10:34:19
|
|
Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers
|
|
f810dede
|
2022-08-06T09:50:13
|
|
Fixed comment so script processing works correctly
|
|
3da131c1
|
2022-08-05T21:07:54
|
|
Check if port if closed and open it again
|
|
d6a8b43c
|
2022-08-05T10:37:38
|
|
Added support for the HORIPAD FPS for Nintendo Switch
|
|
4a9ceb7b
|
2022-08-04T11:33:36
|
|
The HORIPAD S uses the Xbox 360 protocol on all platforms and shows up as multiple styles of controller, depending on what model you have.
|
|
28c01955
|
2022-08-04T10:46:37
|
|
Fixed button mapping for the HORIPAD S
This controller actually comes in at least two flavors: a GameCube controller and an arcade pad, neither of which should have the face buttons remapped.
|
|
40b71431
|
2022-08-04T10:24:03
|
|
Fixed button mapping for the HORIPAD S controller
This controller looks like a GameCube controller, is actually a Nintendo Switch controller, and shows up as an XInput device on Windows with the buttons already in the correct location.
|
|
43b90484
|
2022-08-04T00:40:38
|
|
Retry a little longer when writing to the Nintendo Joy-Con Charging Grip
|
|
dfd2c574
|
2022-08-03T22:27:43
|
|
Removed unused variable
|
|
a2b4f440
|
2022-08-03T22:27:42
|
|
The Nintendo Wii Remote Pro Controller respects the SDL_GAMECONTROLLER_USE_BUTTON_LABELS hint
|
|
c84dea09
|
2022-08-03T22:12:21
|
|
Fixed detecting the controller type of controllers over USB
|
|
ba297f12
|
2022-08-03T21:46:01
|
|
Use the Nintendo controller type to determine whether to always use button labels
|
|
946f4777
|
2022-08-03T21:33:38
|
|
Don't set Bluetooth controllers to wired power level
|
|
57c3b2c9
|
2022-08-03T21:31:12
|
|
Don't rely on the device VID/PID to get the Nintendo controller type
The Nintendo Online Sega Genesis controller reports the SNES VID/PID over Bluetooth. This is a more robust way of handling future controllers as well, so let's go with this instead.
Also use full reports over Bluetooth, and don't report gyro for Nintendo Online classic controllers.
|
|
b6aadb16
|
2022-08-03T20:38:33
|
|
Added k_eSwitchDeviceInfoControllerType_N64 to ESwitchDeviceInfoControllerType
|
|
bdfb32de
|
2022-08-03T20:30:58
|
|
Added some additional Nintendo controller types to ESwitchDeviceInfoControllerType
|
|
ea7fbf79
|
2022-08-03T19:39:37
|
|
Update in-flight SDL_CONTROLLERDEVICEADDED messages when a device is removed
This fixes the application trying to open the wrong device index when a device is removed and another has just been added
|
|
5d50fa52
|
2022-08-03T19:39:36
|
|
Fixed timeout opening the Nintendo Joy-Con Charging Grip
Sometimes opening the right Joy-Con takes a little longer for some reason
|
|
29cdb2c9
|
2022-08-03T18:01:10
|
|
Added support for the Nintendo Switch Joy-Con Charging Grip
|
|
a8120104
|
2022-08-03T13:53:49
|
|
The Nintendo Online classic controllers and Joy-Cons shouldn't show up as Switch Pro controllers
|
|
6e1ee1d4
|
2022-08-03T13:51:25
|
|
sort the controller names
|
|
8ab9dc8b
|
2022-08-03T13:18:00
|
|
Fixed crash if Joy-Cons are disabled while a combined Joy-Cons controller is open
|
|
bcdef4aa
|
2022-08-03T13:07:47
|
|
Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
|
|
59a104b8
|
2022-08-02T15:00:55
|
|
Do not pass NULL to memcpy
ReadJoyConControllerType calls WriteSubcommandSync with pbuf=NULL
|
|
42b23207
|
2022-08-02T14:42:25
|
|
Fix memory leak of children for combined JoyCon
|
|
12aa4d56
|
2022-08-01T11:11:25
|
|
Added header needed for SDL_Delay()
|
|
aeb27514
|
2022-08-01T10:38:31
|
|
Poll DirectInput devices to get their initial state
Fixes https://github.com/libsdl-org/SDL/issues/3816
|
|
13e0c40e
|
2022-07-29T17:28:36
|
|
Added mapping for the 8BitDo Pro 2 controller in DirectInput mode over Bluetooth on Linux
|
|
62c83166
|
2022-07-29T17:14:55
|
|
Added mapping for the 8BitDo Pro 2 controller in DirectInput mode
|
|
41c363f7
|
2022-07-29T16:27:23
|
|
Note that the PDP Versus Fighting Pad is an arcade fighting pad
|
|
f3c1194c
|
2022-07-28T21:50:41
|
|
Removed obsolete comment
|
|
aee179e4
|
2022-07-28T21:50:20
|
|
Removed debug output
|
|
d8fd7873
|
2022-07-28T21:44:23
|
|
Added entry for the Nintendo Switch Joy-Con controller pair
|
|
875b737c
|
2022-07-28T21:39:32
|
|
Added support for the Nintendo Online NES Controllers to the HIDAPI driver
|
|
ab967475
|
2022-07-28T19:38:38
|
|
Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
|
|
dfed862a
|
2022-07-28T19:35:46
|
|
Fixed variable shadow warning
|
|
2fa2f9ff
|
2022-07-28T19:22:27
|
|
Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
|
|
def60ce6
|
2022-07-27T19:20:42
|
|
Fixed the name of the HIDAPI Joy-Con controller for consistency with other drivers
|
|
0f1be940
|
2022-07-27T17:32:51
|
|
Updated mapping for Joy-Con controllers using hid-nintendo
This matches the mapping on iOS 16 and will match the HIDAPI
implementation.
|
|
756978a2
|
2022-07-27T16:17:32
|
|
Left and right single Joy-Con controllers are mapped as individual mini controllers
|
|
4990bd05
|
2022-07-27T16:17:32
|
|
Added debug code to show available inputs on iOS/tvOS controllers
|
|
a169259f
|
2022-07-27T09:05:02
|
|
Actually we don't need to unlock to send k_eSwitchProprietaryCommandIDs_ForceUSB since we don't wait for reply
|
|
c51464d9
|
2022-07-27T09:00:39
|
|
Put the Nintendo Switch Pro controller back into enhanced mode as needed
Fixes https://github.com/libsdl-org/SDL/issues/3450
|
|
a423848e
|
2022-07-25T11:26:18
|
|
Allow floating point values for SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED
This allows setting the brightness of the home LED on Nintendo Switch Pro controllers, in the range 0.0 - 1.0.
This can be updated at runtime by setting the hint dynamically.
Fixes https://github.com/libsdl-org/SDL/issues/3787
|
|
0ec5bb4e
|
2022-07-25T10:37:23
|
|
Add missing controller events to `SDL_GameControllerEventState()`
Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
|
|
3ab1e303
|
2022-07-24T15:29:42
|
|
joystick: Refactor and fix a few bugs in Shield HIDAPI driver
- CMD_CHARGE_STATE was checking the seqnum instead of the payload
- Off-by-one error in size validation for command payload
- Unused payload space was left uninitialized in output report
|
|
f9beef76
|
2022-07-22T18:58:29
|
|
Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16
|
|
aad7ef6e
|
2022-07-22T10:58:34
|
|
Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16
|
|
be3a945a
|
2022-07-20T11:05:55
|
|
Added support for the 8BitDo Ultimate Wired Controller for Xbox
|
|
cef1514b
|
2022-07-17T09:07:04
|
|
Fixed some Xcode warnings
|
|
883409ea
|
2022-07-13T11:26:42
|
|
Added support for the misc1 button on the Nintendo Switch Pro Controller
when using hid_nintendo kernel driver
|
|
9a4f200d
|
2022-06-04T14:57:49
|
|
gamecontrollerdb: Linux, add mappings for hid-nintendo driver and more
Taken from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
|
|
06c7d226
|
2022-07-12T18:53:53
|
|
Added mappings for the HORI Fighting Stick mini 4 on Linux and macOS
|
|
e24b971a
|
2022-07-12T17:53:03
|
|
Added support for the NVIDIA Shield controller guide button
|
|
b321eae5
|
2022-07-11T19:43:25
|
|
joystick: Fix spurious battery empty events when opening a Shield controller
|
|
a0d8848b
|
2022-07-11T19:37:25
|
|
joystick: Plumb SDL_JoystickSendEffect() for the Shield HIDAPI driver
The effect data format consists of one command byte followed by zero or more
payload bytes.
|
|
4fa26533
|
2022-07-12T00:55:00
|
|
SDL_GetJoystickGUIDInfo: byte-swap vendor, product and version values.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
|
|
6e712d24
|
2022-07-09T22:55:36
|
|
joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
|
|
3242265f
|
2022-07-10T12:22:47
|
|
joystick: Fix endianness issues in Xbox HIDAPI drivers
|
|
f317d619
|
2022-07-01T13:59:14
|
|
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
|
|
3e114872
|
2022-06-30T20:36:45
|
|
joystick: Fix redetection of HIDAPI joysticks after reinitializing
The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.
The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
|
|
6a2e6c82
|
2022-06-28T21:03:16
|
|
Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
|
|
cddf095a
|
2022-06-27T05:00:43
|
|
'Refactored by Sourcery'
|
|
6c536afd
|
2022-06-27T15:43:17
|
|
Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
|
|
3b191580
|
2022-06-27T17:19:39
|
|
Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
|
|
7fd46ec5
|
2022-06-18T17:40:53
|
|
Initial PS2_Joystick implementation
|
|
2b41f497
|
2021-11-18T01:09:45
|
|
Improve Joystick removing semaphores
|
|
c3a5e4aa
|
2022-06-22T00:54:03
|
|
Adding GetGamepadMapping to Vita Joystick driver
|
|
eb7e29a8
|
2022-06-17T17:43:14
|
|
Fixed crash when the joystick product name isn't available
|
|
b0e827fb
|
2022-06-17T07:55:33
|
|
Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer
|
|
16f55fbd
|
2022-06-15T20:44:43
|
|
Separate the controller protocol from the controller style
This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
|