|
0e4baf1c
|
2022-08-30T12:39:23
|
|
Don't crash if SDL functions are passed a closed joystick or gamecontroller
|
|
3fe6768c
|
2022-08-30T18:47:15
|
|
Sync SDL wiki -> header
|
|
40bd4fee
|
2022-08-30T11:42:13
|
|
Revamped joystick locking
This makes the joystick locking more robust by holding the lock while updating joysticks.
The lock should be held when calling any SDL joystick function on a different thread than the one calling SDL_PumpEvents() and SDL_JoystickUpdate().
It is now possible to hold the lock while reinitializing the joystick subsystem, however any open joysticks will become invalid and potentially cause crashes if used afterwards.
Fixes https://github.com/libsdl-org/SDL/issues/6063
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|
f1e46858
|
2022-08-26T17:58:59
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|
Adding specific SDL_Hint for the dynamic VSYNC
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|
644a4e5b
|
2022-08-28T02:01:12
|
|
Sync SDL wiki -> header
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|
3cbfd75d
|
2022-08-27T18:55:55
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|
Re-added the CRC to the joystick guid
This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL.
Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings.
sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings.
Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
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111626f4
|
2022-08-25T17:17:12
|
|
Sync SDL wiki -> header
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|
e4b85091
|
2022-08-25T10:15:45
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|
Document the range of trigger axes for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6130
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|
00452e47
|
2022-08-24T11:25:13
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|
Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112)
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|
1fc7f681
|
2022-08-24T06:38:36
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|
Document that it's not possible to use the HIDAPI driver for PS3 controllers on Windows
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|
b6f96b69
|
2022-08-23T22:45:37
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|
Initial HIDAPI driver support for the PS3 controller
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|
92b3c53c
|
2022-08-22T16:25:25
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|
Added a hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether to use system mouse acceleration on raw relative motion.
This is currently only implemented on Windows, and "Enhanced pointer
precision" mode is not quite correct.
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a7066c52
|
2022-08-21T14:05:04
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|
Sync SDL wiki -> header
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|
8fb1b50a
|
2022-08-20T17:50:04
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|
Sync SDL wiki -> header
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|
a204ef50
|
2022-08-19T22:16:04
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|
Use __ARM_ARCH instead of __ARM_ARCH__
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|
5a3adbfd
|
2022-08-19T11:11:25
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|
Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LED is set on Xbox 360 controllers
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52b6899a
|
2022-08-19T11:11:23
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|
Added hints for more fine grained control over HIDAPI Xbox controller support
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|
6e9c14e5
|
2022-08-19T09:38:42
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|
Updated to version 2.25.0 for development
|
|
8c9beb0c
|
2022-08-19T08:44:09
|
|
Updated to version Updated to version 2.24.0 for release
|
|
f6b81125
|
2022-08-18T16:05:22
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|
Always define SDL_COMPILE_TIME_ASSERT as static_assert() in C++
Apparently some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode.
Fixes https://github.com/libsdl-org/SDL/issues/6078
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f1416ef2
|
2022-08-12T20:27:22
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|
Updated to version 2.23.2 for release candidate
|
|
f35bbe0c
|
2022-08-11T21:11:11
|
|
Sync SDL wiki -> header
|
|
3861c557
|
2022-08-11T13:58:39
|
|
Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION
This hint controls whether mouse warping generates motion events in relative mode, and defaults off.
Fixes https://github.com/libsdl-org/SDL/issues/6034
Fixes https://github.com/libsdl-org/SDL/issues/5741
|
|
b4c4dd84
|
2022-08-11T09:52:58
|
|
Added SDL_crc16() to be used in joystick GUIDs after 2.24.0
|
|
6ecfc406
|
2022-08-10T15:02:11
|
|
Sync SDL wiki -> header
|
|
d4192850
|
2022-08-10T07:59:12
|
|
Added SDL_ResetHint() to reset a hint to the default value
Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
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3119d58f
|
2022-08-10T10:48:23
|
|
cocoa: Change the new sync_dispatch hint to async_dispatch.
This is so the default is safer.
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|
bdc7f958
|
2022-08-10T00:41:25
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|
cocoa: Added hint to treat MacBook trackpads as touch devices, not mice.
Fixes #5511.
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|
b4660e9d
|
2022-08-10T03:40:00
|
|
macOS: Add hint for blocking thread on OpenGL context update dispatch (#5708)
|
|
824f2d46
|
2022-08-09T13:41:58
|
|
Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers
|
|
523bedac
|
2022-08-09T15:48:12
|
|
Sync SDL wiki -> header
|
|
aad2df7f
|
2022-08-09T08:47:49
|
|
Document passing -1 to clear the player index for a controller
|
|
07b0ec53
|
2022-08-09T09:05:08
|
|
SDL_video.h: Added \since info to new APIs.
|
|
a35cff63
|
2022-08-08T16:07:31
|
|
Sync wiki -> headers.
(bridge got stuck, I'm just kicking it to get it working again, idk.)
|
|
98bac00d
|
2022-08-08T11:26:52
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|
Add `SDL_GetPointDisplayIndex` and `SDL_GetRectDisplayIndex` and re-implement `SDL_GetWindowDisplayIndex` in terms of `SDL_GetRectDisplayIndex`
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.
- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
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|
d355ea99
|
2022-08-08T11:55:04
|
|
Add a way to avoid IOP reset
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|
87825972
|
2022-08-08T08:22:20
|
|
Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers
|
|
52bf5b1d
|
2022-08-06T10:34:19
|
|
Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers
|
|
bdaf9a92
|
2022-08-06T13:25:12
|
|
Sync SDL wiki -> header
|
|
e2452ede
|
2022-08-06T09:19:10
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|
include: Added documentation to SDL_CaptureMouse about auto-capture.
|
|
16e699a7
|
2022-08-01T07:59:04
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|
Proposing exposing as public api the various arch dependent
pause instructions so could be used in app infinite loops.
A handful of games do already so we unify it in one place.
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bcdef4aa
|
2022-08-03T13:07:47
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|
Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
|
|
60d1944e
|
2022-07-06T20:12:30
|
|
SDL_video: Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR
|
|
147a71b9
|
2022-06-30T12:57:37
|
|
Finish dummy driver
|
|
46f95a7a
|
2022-06-24T00:20:11
|
|
Create dummy PS2 Video driver
|
|
75f34fc5
|
2022-08-02T14:52:12
|
|
Sync SDL wiki -> header
|
|
307b0b78
|
2022-08-02T10:50:51
|
|
video: Add a warning to the docs about using SDL_GetDisplayDPI.
Fixes #5647.
|
|
ce5a23bd
|
2022-07-30T16:32:21
|
|
Applied DragonFly BSD patch
https://raw.githubusercontent.com/DragonFlyBSD/DeltaPorts/master/ports/devel/sdl20/dragonfly/patch-include_SDL__endian.h
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|
2241bd66
|
2022-07-29T20:37:38
|
|
Added a command line option `--info event_motion` to show mouse and finger motion events
|
|
47265f37
|
2022-07-29T13:24:05
|
|
Sync SDL wiki -> header
|
|
f8aa00d1
|
2022-07-28T16:30:02
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|
cmake: add HAVE_STDDEF_H to SDL_config.h.cmake
|
|
2fa2f9ff
|
2022-07-28T19:22:27
|
|
Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
|
|
5d85c7d3
|
2022-07-26T00:19:16
|
|
kmsdrm: Added a hint to specify device index.
Fixes #2811.
|
|
cbb3f4ca
|
2022-07-25T19:52:46
|
|
Add SDL_guid.h to the global SDL header
|
|
41b89aec
|
2022-07-22T12:23:44
|
|
video: Improve the SDL_WINDOW_ALLOW_HIGHDPI flag documentation
Extend the SDL_WINDOW_ALLOW_HIGHDPI flag documentation to stress the importance of querying the window drawable size after every window event to avoid rendering issues in a mixed-DPI environment.
|
|
f73d07da
|
2022-07-19T22:13:31
|
|
audio: Headers said 5 channel is quad+center, but it's 4.1.
|
|
b8f30c02
|
2022-07-12T00:55:00
|
|
SDL_endian.h: check for __powerpc__ and __PPC__ in big endian decision.
Also remove the _M_PPC check from there.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
|
|
5d09b631
|
2022-07-11T17:35:11
|
|
Sync SDL wiki -> header
|
|
2f0816ad
|
2022-07-11T13:08:30
|
|
Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.
Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
|
|
2373da5d
|
2022-07-11T09:49:00
|
|
Exposed SDL_ResetKeyboard() as a public function
This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
|
|
2c22d720
|
2022-07-11T08:44:49
|
|
Fixed typo in description
|
|
6e712d24
|
2022-07-09T22:55:36
|
|
joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
|
|
6187edd4
|
2022-07-04T23:57:05
|
|
Sync SDL wiki -> header
|
|
b085c182
|
2022-07-04T16:38:05
|
|
make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
|
|
fcb99d78
|
2022-07-04T13:42:05
|
|
Sync SDL wiki -> header
|
|
2a25b69b
|
2022-07-02T20:50:51
|
|
Check if GNC is defined before checking its value to solve warns in msvc
|
|
cd79e9c4
|
2022-07-01T14:04:07
|
|
Removed comment text that looks like doxygen commands
|
|
f317d619
|
2022-07-01T13:59:14
|
|
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
|
|
e9d5060c
|
2022-07-01T12:56:47
|
|
checkkeys will now render text that is input
Also added test functions for multi-line debug text display
Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
|
|
6a2e6c82
|
2022-06-28T21:03:16
|
|
Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
|
|
cbd01874
|
2022-06-27T16:59:50
|
|
Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
|
|
e4a80875
|
2022-06-24T16:43:20
|
|
Initial Audio driver
|
|
0a9a0a79
|
2022-06-27T17:20:12
|
|
Sync SDL wiki -> header
|
|
3b191580
|
2022-06-27T17:19:39
|
|
Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
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|
7fd46ec5
|
2022-06-18T17:40:53
|
|
Initial PS2_Joystick implementation
|
|
84d69da4
|
2022-03-20T19:42:06
|
|
Initial SDL_ps2_main implementation
|
|
ff735b3c
|
2022-06-20T18:29:52
|
|
SDL_Surface: don't implicitly declare struct SDL_BlitMap.
It's just an opaque type, but it's more clear to have it typedef'd outside
the containing struct.
Fixes #5828.
|
|
a8d41b3b
|
2022-06-18T21:51:32
|
|
check for shellscalingapi.h presence instead of WINVER >= 0x0603
|
|
d51a8f53
|
2022-06-18T14:25:11
|
|
cmake: freebsd: Fix -Wformat warning during tests build
Without using <inttypes.h>, SDL_PRIx64 will expand to llx, but on 64-bit
FreeBSD platforms (u)int64_t is `(usigned) long`:
SDL_test_memory.c:261:77: error: format specifies type 'unsigned long long' but the argument has type 'Uint64' (aka 'unsigned long') [-Werror,-Wformat]
This commit updates config_minimal.h to also assume presence of inttypes.h
for everything except old MSVC.
|
|
adc68758
|
2022-06-17T10:22:28
|
|
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
|
|
b004133f
|
2022-06-16T12:49:17
|
|
Updated to version 2.23.1 for pre-release checkpoint
|
|
6b03c1ad
|
2022-06-13T20:59:18
|
|
Add filesystem driver
|
|
52f00833
|
2022-06-13T20:58:18
|
|
Add Thread drivers
|
|
217d3a6d
|
2022-06-13T20:35:27
|
|
Add systimer support
|
|
f0a05ed4
|
2022-06-06T00:04:56
|
|
Add some PS2 flags
|
|
b5f1fe50
|
2022-06-15T06:17:59
|
|
cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0
|
|
c95edd94
|
2022-06-13T06:36:39
|
|
Fixed spacing
|
|
33f8a4dd
|
2022-06-13T13:29:04
|
|
Sync wiki -> header
|
|
6258f2ef
|
2022-06-13T06:27:01
|
|
Fixed spacing
|
|
b84ce0d4
|
2022-06-11T20:07:26
|
|
Fix typo
platform was spelled like plattform
|
|
ab81a559
|
2022-06-07T02:01:27
|
|
Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to
change the SDL coordinate system units to be DPI-scaled points, rather
than pixels everywhere.
This means windows will be appropriately sized, even when created on
high-DPI displays with scaling.
e.g. requesting a 640x480 window from SDL, on a display with 125%
scaling in Windows display settings, will create a window with an
800x600 client area (in pixels).
Setting this to "1" implicitly requests process DPI awareness
(setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
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51ebefee
|
2022-02-28T00:43:43
|
|
Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2").
This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ).
It doesn't implement a virtualized SDL coordinate system, which will be
addressed in a later commit. (This hint could be useful for SDL apps
that want 1 SDL unit = 1 pixel, though.)
Detecting and behaving correctly under per-monitor V2
(calling AdjustWindowRectExForDpi where needed) should fix the
following issues:
https://github.com/libsdl-org/SDL/issues/3286
https://github.com/libsdl-org/SDL/issues/4712
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|
e1c83504
|
2022-05-15T10:35:59
|
|
wayland: Add a hint to disable video mode emulation under Wayland
Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
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|
74bcc5a0
|
2022-05-05T02:23:05
|
|
stdlib: Add `SDL_utf8strnlen`
|
|
b9c2ad83
|
2022-06-07T22:19:58
|
|
Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
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|
ef4e0e92
|
2022-06-07T00:44:04
|
|
Sync wiki -> header
|
|
40828218
|
2022-06-06T17:42:30
|
|
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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|
7cd165e2
|
2022-06-06T15:51:04
|
|
Sync wiki -> header
|
|
17f63e53
|
2022-05-31T19:10:05
|
|
Add loongarch support
LSX and LASX are enabled by default if compiler supports them.
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3807e950
|
2022-06-05T00:24:04
|
|
Sync wiki -> header
|