Log

Author Commit Date CI Message
Sam Lantinga b2e76d86 2019-03-19T16:52:09 Fixed Windows RT build
Sam Lantinga a7148922 2019-03-19T11:02:43 Fixed archiving the SDL dynamic library on iOS and tvOS
Sam Lantinga a0ac5ffc 2019-03-19T10:59:41 Fixed building with C++
Sam Lantinga 03fc5eeb 2019-03-19T10:56:46 Fixed building with C++
Sam Lantinga 8177388e 2019-03-19T08:29:34 Fixed declaration of SDL_main_func for C++
Sam Lantinga 4d8ac6b8 2019-03-19T07:53:39 Added support for building SDL as a dynamic library on tvOS
Sam Lantinga de82759c 2019-03-19T07:53:33 Added support for building SDL as a dynamic library on iOS
Ryan C. Gordon edebdeb4 2019-03-17T12:45:19 testgesture: Make the background gray. This is so you can see it on systems that have a minimal window manager and a black background.
Sam Lantinga 82ebe63f 2019-03-16T19:46:37 Fixed Visual Studio build
Sam Lantinga d49f1fae 2019-03-16T19:46:27 Fixed iOS build
Sam Lantinga cf7c05c2 2019-03-16T19:44:04 Fixed Mac OS X build
Sam Lantinga fd946a48 2019-03-16T19:32:59 Fixed configure error if pkg modules aren't available
Sebastian Krzyszkowiak 6311c7cf 2019-03-16T19:08:59 emscripten: force resize event when pixel ratio changes Without this, applications can't react to changed canvas size on window zoom.
Sam Lantinga b8bd0aa0 2019-03-16T19:07:34 Fixed bug 4450 - SDL_mouse.c fails to compile with CMake generated Visual Studio files if SDL_VIDEO_VULKAN 0/undefined Max Waine SDL_mouse.c, if compiled for Windows, requires GetDoubleClickTime to compile (available from winuser.h). Without Vulkan present this fails to compile as the include chain for winuser.h is the following. SDL_mouse.c -> SDL_sysvideo.h -> SDL_vulkan_internal.h -> SDL_windows.h -> windows.h -> winuser.h. Problem is that SDL_vulkan_internal.h doesn't include SDL_windows.h if Vulkan isn't present, so under MinGW/GCC it will give a -Wimplicit-function-declaration warning for GetDoubleClickTime, and under MSVC fails to compile completely. The solution to this would be to simplify the include chain: including SDL_windows.h under the same condition as GetDoubleClickTime (#ifdef __WIN32__) in SDL_mouse.c (or another file that isn't quite so indirectly included).
Sam Lantinga faf97978 2019-03-16T19:03:13 Fixed bug 4511 - SDL_gamecontrollerdb Mapping for Sony Playstation USB controller Renaud Lepage Simply submitting a new mapping.
Sam Lantinga 35255342 2019-03-16T18:48:21 Fixed bug 4525 - Fix crash in ALSA_HotplugThread caused by bad return value check Anthony Pesch Fix snd_device_name_hint return value check According to the ALSA documentation, snd_device_name_hint returns 0 on success, otherwise a negative error code. The code previously only considered -1 to be an error, which let other error codes through resulting in a segfault when hints (which was NULL) was dereferenced
Sam Lantinga 55f18d36 2019-03-16T18:45:10 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection Stian Skjelstad check if $sdl_framework is set, before checking if directory exists Patch that was merged here https://hg.libsdl.org/SDL/rev/ad4968de54ec made it impossible for the SDL2 detection to fail, since one of the if statements fails to check if a variable is set or not. if test -d $sdl_framework; then can evaluate to true in some shells. I guess it falls into undefined behaviour when looking at the POSIX standard.
Sam Lantinga 8bc59f87 2019-03-16T18:34:33 Fixed CVE-2019-7635 and bug 4498 - Heap-Buffer Overflow in Blit1to4 pertaining to SDL_blit_1.c Petr Pisar The root cause is that the POC BMP file declares 3 colors used and 4 bpp palette, but pixel at line 28 and column 1 (counted from 0) has color number 3. Then when the image loaded into a surface is passed to SDL_DisplayFormat(), in order to convert it to a video format, a used bliting function looks up a color number 3 in a 3-element long color bliting map. (The map obviously has the same number entries as the surface format has colors.) Proper fix should refuse broken BMP images that have a pixel with a color index higher than declared number of "used" colors. Possibly more advanced fix could try to relocate the out-of-range color index into a vacant index (if such exists).
Jimb Esser 0f148eb6 2019-03-16T18:12:26 Fix polling left trigger reporting right trigger's values.
Jimb Esser 58ca76be 2019-03-16T18:11:09 Fix DirectInput error codes being lost
Sam Lantinga 938a5508 2019-03-16T17:47:59 Fixed bug 4452 - Please replace AC_HELP_STRING with AS_HELP_STRING Hugh McMaster AC_HELP_STRING is deprecated and is considered an obsolete macro in autoconf 2.69. Please replace AC_HELP_STRING with AS_HELP_STRING.
Sam Lantinga 40e3c015 2019-03-16T17:39:15 Added missing PKG_CONFIG macros
Ryan C. Gordon 12c5cda6 2019-03-16T00:08:19 Fix compiler warnings.
Ryan C. Gordon 08dc8cc2 2019-03-15T23:54:42 testgesture: Add dependency to SDLtest to Visual Studio project.
Ryan C. Gordon 6727408d 2019-03-15T22:39:31 testgesture: cleaned up code formatting, etc.
Ryan C. Gordon 7cc0a606 2019-03-15T22:17:21 testgesture: minor cleanups.
Ryan C. Gordon 5897ed85 2019-03-15T22:16:02 test: Moved testgesture.c over to the common SDLtest framework.
Ryan C. Gordon f95ca7bb 2019-03-15T16:13:19 events: Disable all the signal-handling code on platforms without support. So on Windows, for example, this mostly becomes a few empty functions.
Ryan C. Gordon 8a5a05c1 2019-03-15T15:51:05 events: Let arbitrary signals to simulate iOS/Android backgrounding events. This lets you build a custom embedded device that roughly offers the "this process is going to the background NOW" semantics of SDL on a mobile device.
Ryan C. Gordon 911bf624 2019-03-15T14:08:30 events: Make debug logging of the event queue a hint instead of an #ifdef. This makes it easy to toggle it on when debugging a new platform (or just getting more visibility into an app) without having to rebuild SDL.
Sylvain Becker cbe80d47 2019-03-13T14:54:51 KMSDRM: valid file descriptors could positive or 0. -1 is invalid. (Bug 4530)
Sylvain Becker 3bc1a8b6 2019-03-13T14:08:21 Android: minor comment update
Sylvain Becker 063c0c2a 2019-03-13T09:39:30 Android: check SDL is initialized before sending the event Avoid error message: SDLActivity thread ends (error=Video subsystem has not been initialized)
Ethan Lee c5286156 2019-03-12T20:27:54 hidapi: Add support for Wii U/Switch USB GameCube controller adapter. Note that a single USB device is responsible for all 4 joysticks, so a large rewrite of the DeviceDriver functions was necessary to allow a single device to produce multiple joysticks.
Sam Lantinga 82758efc 2019-03-12T14:45:04 [iOS DAC] Fix touch events getting from SDL2 to source2.
Sam Lantinga d05eec72 2019-03-12T14:44:25 Fixed initial display orientation at Android app start
Sam Lantinga 1a8e3a02 2019-03-12T14:44:12 HIDAPI: fix bug that caused non-HID class parts of composite devices to have windows HID functions called on them.
Sylvain Becker cddb285c 2019-03-12T20:04:08 Fixed bug 4513 - Wayland, fix crash when remove event is sent (from Sebastian Krzyszkowiak)
Sylvain Becker 052b4f29 2019-03-12T14:20:37 SDL_EVDEV_kbd_init: uninitialized data for ioctl (Bug 4530) Only two chars are used but the full prototype is: int tioclinux(struct tty_struct *tty, unsigned long arg) ==5010== Syscall param ioctl(TIOCLINUX) points to uninitialised byte(s) ==5010== at 0x53E73C7: ioctl (syscall-template.S:78) ==5010== by 0x4A887DA: SDL_EVDEV_Init (SDL_evdev.c:163) ==5010== by 0x4A7D157: KMSDRM_VideoInit (SDL_kmsdrmvideo.c:509) ==5010== by 0x497D959: SDL_VideoInit_REAL (SDL_video.c:529) ==5010== by 0x487ACBC: SDL_InitSubSystem_REAL (SDL.c:171) ==5010== by 0x487B052: SDL_Init_REAL (SDL.c:256) ==5010== by 0x488F7D6: SDL_Init (SDL_dynapi_procs.h:85)
Sylvain Becker b28e956b 2019-03-12T07:59:53 Fixed bug 4542 - Image flipped vertically when rendering on texture Have to recompute viewport because projection/glOrtho is different wether rendering is on target texture or not
Sylvain Becker 28f54ee4 2019-03-11T15:31:46 SDL_MouseQuit(): clear mouse->cur_cursor (Bug 4530)
Sylvain Becker 7b275942 2019-03-11T15:27:42 KMSDRM: missing return value in VideoInit() (Bug 4530)
Sylvain Becker 3b49ee52 2019-03-11T15:22:40 KMSDRM: change calls free() to SDL_free() (Bug 4529)
Sylvain Becker 2fd4aee1 2019-02-23T09:36:56 Un-activate some routine on mips because they are slowers (Bug 4503)
Sylvain Becker 47fb781b 2019-02-22T09:30:45 BlitNtoN BlitNtoNKey: remove non-aligned word read/store (bpp 3<->4) (Bug 4503) Mips and (old) ARM doesn't allow word read/write when adress isn't 4bytes aligned. So just remove that.
Ryan C. Gordon 6fbe9e23 2019-02-19T23:46:54 raspberry: expose second display. This lets apps see and choose between both an HDMI and DSI-connected display, such as a television and the Pi Foundation's official touchscreen. It only exposes the second display if the hardware reports that it is connected.
Sylvain Becker 90a075d7 2019-02-18T22:48:14 Fix windows build
Sylvain Becker e9a7b697 2019-02-18T22:06:53 Fix bug 4053: Blit issues on Big Endian CPU
Sam Lantinga ea4c4cfc 2019-02-18T07:50:33 Fixed bug 4500 - Heap-Buffer Overflow in Map1toN pertaining to SDL_pixels.c Petr Pisar The reproducer has these data in BITMAPINFOHEADER: biSize = 40 biBitCount = 8 biClrUsed = 131075 SDL_LoadBMP_RW() function passes biBitCount as a color depth to SDL_CreateRGBSurface(), thus 256-color pallete is allocated. But then biClrUsed colors are read from a file and stored into the palette. SDL_LoadBMP_RW should report an error if biClrUsed is greater than 2^biBitCount.
Sylvain Becker afd1b3da 2019-02-17T16:20:23 Fix invalid memory access and optimise Blit_3or4_to_3or4__* Fix invalid write at last pixel of the surface: when surface has no padding (pitch == w * bpp) and bpp is 3 with Blit, no colorkey, and NO_ALPHA same or inverse rgb triplet Optimise by using int32 access: BGR24 -> ARGB8888 : faster x1.897875 (362405 -> 190953) RGB24 -> ABGR8888 : faster x1.660416 (363304 -> 218803) ABGR8888 -> RGB24 : faster x1.686319 (334962 -> 198635) ARGB8888 -> BGR24 : faster x1.691868 (324524 -> 191814) BGR24 -> RGB888 : faster x1.678459 (326811 -> 194709) BGR888 -> RGB24 : faster x1.731772 (327724 -> 189242) RGB24 -> BGR888 : faster x1.690989 (328916 -> 194511) RGB888 -> BGR24 : faster x1.698333 (326175 -> 192056)
Silent b6a45f1a 2019-02-14T20:46:58 Fixed DualShock 3 mapping
Sylvain Becker 1aa2ad2f 2019-02-09T17:40:32 Better naming for the blit permutation variables
Sylvain Becker f6a2ae60 2019-02-09T17:20:53 Faster blit colorkey or not, applied to bpp: 3->4 and 4->3 ===== BlitNtoNKey ======== ABGR8888 -> BGR24 : faster x3 (2168709 -> 562738) ABGR8888 -> RGB24 : faster x3 (2165055 -> 567458) ARGB8888 -> BGR24 : faster x3 (2169109 -> 564338) ARGB8888 -> RGB24 : faster x3 (2165266 -> 567081) BGR24 -> ABGR8888 : faster x3 (2997675 -> 891636) BGR24 -> ARGB8888 : faster x3 (2985449 -> 892028) BGR24 -> BGR888 : faster x3 (2961611 -> 891913) BGR24 -> BGRA8888 : faster x3 (3116305 -> 891534) BGR24 -> BGRX8888 : faster x3 (3179654 -> 896978) BGR24 -> RGB888 : faster x3 (2968191 -> 895112) BGR24 -> RGBA8888 : faster x3 (2998428 -> 893147) BGR24 -> RGBX8888 : faster x3 (2976529 -> 914853) BGR888 -> BGR24 : faster x3 (2161906 -> 563921) BGR888 -> RGB24 : faster x3 (2168228 -> 566634) BGRA8888 -> BGR24 : faster x4 (2270501 -> 561873) BGRA8888 -> RGB24 : faster x3 (2163179 -> 567330) BGRX8888 -> BGR24 : faster x3 (2162911 -> 562322) BGRX8888 -> RGB24 : faster x3 (2169617 -> 570927) RGB24 -> ABGR8888 : faster x3 (2977061 -> 925975) RGB24 -> ARGB8888 : faster x3 (2978148 -> 923680) RGB24 -> BGR888 : faster x3 (3001413 -> 935074) RGB24 -> BGRA8888 : faster x3 (2959003 -> 924096) RGB24 -> BGRX8888 : faster x3 (2965240 -> 927100) RGB24 -> RGB888 : faster x3 (2983921 -> 926063) RGB24 -> RGBA8888 : faster x3 (2963908 -> 925457) RGB24 -> RGBX8888 : faster x3 (2967957 -> 931700) RGB888 -> BGR24 : faster x3 (2173299 -> 563226) RGB888 -> RGB24 : faster x3 (2218374 -> 566164) RGBA8888 -> BGR24 : faster x3 (2166355 -> 561381) RGBA8888 -> RGB24 : faster x3 (2170322 -> 566729) RGBX8888 -> BGR24 : faster x3 (2168524 -> 564072) RGBX8888 -> RGB24 : faster x3 (2163680 -> 566956) ===== BlitNtoN ======== BGR24 -> BGRA8888 : faster x3 (2458958 -> 797557) BGR24 -> BGRX8888 : faster x3 (2486085 -> 797745) BGR24 -> RGBA8888 : faster x3 (2422116 -> 797637) BGR24 -> RGBX8888 : faster x3 (2454426 -> 799085) BGRA8888 -> BGR24 : faster x4 (2468206 -> 524486) BGRA8888 -> RGB24 : faster x4 (2463581 -> 525561) BGRX8888 -> BGR24 : faster x4 (2583355 -> 524468) BGRX8888 -> RGB24 : faster x4 (2477242 -> 524284) RGB24 -> BGRA8888 : faster x2 (2453414 -> 818415) RGB24 -> BGRX8888 : faster x3 (2414915 -> 800863) RGB24 -> RGBA8888 : faster x3 (2461114 -> 798148) RGB24 -> RGBX8888 : faster x3 (2400922 -> 799203) RGBA8888 -> BGR24 : faster x4 (2494472 -> 526428) RGBA8888 -> RGB24 : faster x4 (2462260 -> 526791) RGBX8888 -> BGR24 : faster x4 (2541115 -> 524390) RGBX8888 -> RGB24 : faster x4 (2469059 -> 525416)
Sylvain Becker 604b44f2 2019-02-08T17:15:30 Fix wrong access and simplify
Sylvain Becker 5ed30f84 2019-02-07T22:45:50 Some simplification of previous commit
Sylvain Becker 5fd22892 2019-02-07T22:03:30 Faster blit with CopyAlpha, no ColorKey Applied to following formats: ABGR8888 -> BGRA8888 : faster x3 (2727179 -> 704761) ABGR8888 -> RGBA8888 : faster x3 (2707808 -> 705309) ARGB8888 -> BGRA8888 : faster x3 (2745371 -> 712437) ARGB8888 -> RGBA8888 : faster x3 (2746230 -> 705236) BGRA8888 -> ABGR8888 : faster x3 (2745026 -> 707045) BGRA8888 -> ARGB8888 : faster x3 (2752760 -> 727373) BGRA8888 -> RGBA8888 : faster x3 (2769544 -> 704607) RGBA8888 -> ABGR8888 : faster x3 (2725058 -> 706669) RGBA8888 -> ARGB8888 : faster x3 (2704866 -> 707132) RGBA8888 -> BGRA8888 : faster x3 (2710351 -> 704615)
Sylvain Becker 704e62bb 2019-02-07T21:49:24 Code factorization of the pixel format permutation
Sylvain Becker 0a007a9b 2019-02-07T18:52:49 Fix wrong comment
Sylvain Becker e5192384 2019-02-07T18:51:14 Faster blit with no ColorKey Applied to following formats: ABGR8888 -> BGRX8888 : faster x5 (3177493 -> 630439) ABGR8888 -> RGBX8888 : faster x5 (3178104 -> 628925) ARGB8888 -> BGRX8888 : faster x4 (3141089 -> 629448) ARGB8888 -> RGBX8888 : faster x5 (3216413 -> 630465) BGR888 -> BGRA8888 : faster x4 (3145403 -> 637701) BGR888 -> BGRX8888 : faster x4 (3142106 -> 630144) BGR888 -> RGBA8888 : faster x4 (3202685 -> 649384) BGR888 -> RGBX8888 : faster x4 (3170617 -> 658670) BGRA8888 -> BGR888 : faster x4 (3203308 -> 657697) BGRA8888 -> RGB888 : faster x5 (3201475 -> 631747) BGRA8888 -> RGBX8888 : faster x5 (3274544 -> 630409) BGRX8888 -> ABGR8888 : faster x4 (3149753 -> 638682) BGRX8888 -> ARGB8888 : faster x5 (3164101 -> 631273) BGRX8888 -> BGR888 : faster x4 (3144454 -> 630712) BGRX8888 -> RGB888 : faster x4 (3160490 -> 638047) BGRX8888 -> RGBA8888 : faster x5 (3308988 -> 631232) BGRX8888 -> RGBX8888 : faster x5 (3216775 -> 638065) RGB888 -> BGRA8888 : faster x4 (3143135 -> 655146) RGB888 -> BGRX8888 : faster x4 (3141790 -> 653771) RGB888 -> RGBA8888 : faster x5 (3214402 -> 637001) RGB888 -> RGBX8888 : faster x4 (3143082 -> 630009) RGBA8888 -> BGR888 : faster x3 (3157048 -> 920375) RGBA8888 -> BGRX8888 : faster x5 (3196692 -> 632996) RGBA8888 -> RGB888 : faster x4 (3141570 -> 652151) RGBX8888 -> ABGR8888 : faster x5 (3175401 -> 631218) RGBX8888 -> ARGB8888 : faster x4 (3144690 -> 639440) RGBX8888 -> BGR888 : faster x4 (3144250 -> 630171) RGBX8888 -> BGRA8888 : faster x5 (3220321 -> 630731) RGBX8888 -> BGRX8888 : faster x4 (3178453 -> 637445) RGBX8888 -> RGB888 : faster x5 (3203623 -> 632596)
Sylvain Becker 7372295e 2019-02-07T17:52:28 Faster blit when using No Alpha or Set Alpha, + ColorKey Applied to following formats: ABGR8888 -> BGRX8888 : faster x4 (2794295 -> 610587) ABGR8888 -> RGB888 : faster x4 (2835693 -> 615561) ABGR8888 -> RGBX8888 : faster x4 (2880475 -> 610479) ARGB8888 -> BGR888 : faster x4 (2802718 -> 610702) ARGB8888 -> BGRX8888 : faster x4 (2792481 -> 606311) ARGB8888 -> RGBX8888 : faster x4 (2821621 -> 624745) BGR888 -> ARGB8888 : faster x4 (2791705 -> 637889) BGR888 -> BGRA8888 : faster x4 (2793195 -> 652299) BGR888 -> BGRX8888 : faster x4 (2800713 -> 609326) BGR888 -> RGB888 : faster x4 (2812260 -> 610471) BGR888 -> RGBA8888 : faster x4 (2792327 -> 629288) BGR888 -> RGBX8888 : faster x4 (2799224 -> 607073) BGRA8888 -> BGR888 : faster x4 (2800520 -> 606897) BGRA8888 -> RGB888 : faster x4 (2825274 -> 616156) BGRA8888 -> RGBX8888 : faster x4 (2812530 -> 610340) BGRX8888 -> ABGR8888 : faster x4 (2793940 -> 628596) BGRX8888 -> ARGB8888 : faster x4 (2822686 -> 638899) BGRX8888 -> BGR888 : faster x4 (2818141 -> 613659) BGRX8888 -> RGB888 : faster x4 (2929017 -> 611794) BGRX8888 -> RGBA8888 : faster x4 (2799709 -> 629750) BGRX8888 -> RGBX8888 : faster x4 (2911010 -> 605640) RGB888 -> ABGR8888 : faster x4 (2800671 -> 631542) RGB888 -> BGR888 : faster x4 (2802644 -> 604461) RGB888 -> BGRA8888 : faster x4 (2801919 -> 628729) RGB888 -> BGRX8888 : faster x4 (2938244 -> 604135) RGB888 -> RGBA8888 : faster x4 (2912447 -> 642185) RGB888 -> RGBX8888 : faster x4 (2831676 -> 634293) RGBA8888 -> BGR888 : faster x4 (2928896 -> 614960) RGBA8888 -> BGRX8888 : faster x4 (2821422 -> 608146) RGBA8888 -> RGB888 : faster x4 (2825927 -> 617184) RGBX8888 -> ABGR8888 : faster x4 (2803852 -> 654129) RGBX8888 -> ARGB8888 : faster x4 (2923615 -> 642644) RGBX8888 -> BGR888 : faster x4 (2806523 -> 610447) RGBX8888 -> BGRA8888 : faster x4 (2813388 -> 630305) RGBX8888 -> BGRX8888 : faster x4 (2800052 -> 607881) RGBX8888 -> RGB888 : faster x4 (2807722 -> 610263)
Sylvain Becker bb9a9080 2019-02-07T16:13:25 Fix pointer warnings
Sylvain Becker 3543a44a 2019-02-07T15:12:17 Faster blit when using CopyAlpha + ColorKey Applied to following formats: ABGR8888 -> ARGB8888 : faster x7 (3959672 -> 537227) ABGR8888 -> BGRA8888 : faster x7 (4008716 -> 532064) ABGR8888 -> RGBA8888 : faster x7 (3998576 -> 530964) ARGB8888 -> ABGR8888 : faster x7 (3942420 -> 532503) ARGB8888 -> BGRA8888 : faster x7 (3995382 -> 527722) ARGB8888 -> RGBA8888 : faster x7 (4259330 -> 543033) BGRA8888 -> ABGR8888 : faster x7 (4110411 -> 529402) BGRA8888 -> ARGB8888 : faster x7 (4071906 -> 538393) BGRA8888 -> RGBA8888 : faster x6 (4038320 -> 585141) RGBA8888 -> ABGR8888 : faster x7 (3937018 -> 534127) RGBA8888 -> ARGB8888 : faster x7 (3979577 -> 537810) RGBA8888 -> BGRA8888 : faster x7 (3975656 -> 528355)
Sylvain Becker 03cbac40 2019-02-05T15:14:15 Android/openslES: fix warnings, comment out un-used interface
Sylvain Becker 614c8aea 2019-02-05T15:09:41 Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER If we increase NUM_BUFFER, Enqueue won't fail with SL_RESULT_BUFFER_INSUFFICIENT
Sylvain Becker bf823bf2 2019-02-05T15:05:32 Android/openslES: prevent to run out of buffers if Enqueue() fails.
Ryan C. Gordon 40781dfb 2019-02-04T23:35:18 opengles2: patched to compile.
Ryan C. Gordon b7504f31 2019-02-04T23:32:28 opengles2: keep cached texturing state correct.
Ryan C. Gordon a609c03a 2019-02-04T23:24:10 opengles1: keep cached texturing state correct.
Ryan C. Gordon 40a52cee 2019-02-04T18:55:39 render: Fix OpenGL draw state cache for various points of texture binding.
Sylvain Becker 670f3d33 2019-02-04T09:11:07 Fixed bug 4484 - use SIMD aligned memory for SDL_Surface Surfaces are allocated using SDL_SIMDAlloc() They are marked with SDL_SIMD_ALIGNED flag to appropriatly free them with SDL_SIMDFree() (Flag is cleared when pixels is free'd in RLE, in case user would hijack the pixels ptr) When providing its own memory pointer (SDL_CreateRGBSurfaceFrom()) and clearing SDL_PREALLOC to delegate to SDL the memory free, it's the responsability of the user to add SDL_SIMD_ALIGNED or not, whether the pointer has been allocated with SDL_malloc() or SDL_SIMDAlloc().
Sylvain Becker 9292dc7c 2019-02-04T08:43:37 Fix include path compilation
Sylvain Becker 9a98dcc5 2019-02-04T08:34:24 Rename surface aligned memory flag to SDL_SIMD_ALIGNED
Hugh McMaster cada4b8b 2019-02-03T20:06:18 Use host system pkg-config when (cross-)compiling and convert to PKG_CHECK_MODULES Fixes Bug 3575
Alex Szpakowski 65e07b38 2019-01-31T19:52:47 iOS/tvOS: fix support for SDL_GameControllerGetButton(controller, GUIDE) with MFi controllers (thanks Caleb!) Fixes bug #4463.
Sylvain Becker e5d194e9 2019-01-31T11:45:31 Add SDL_MEMALIGNED flag for SDL_Surface using aligned memory. If an SDL_Surface has an aligned memory pointers, it should be freed using SDL_SIMDFree() (will be used by SDL_ttf).
Sylvain Becker 7b8bac59 2019-01-30T22:50:20 Add fast paths in BlitNtoNKey All following conversions are faster (with colorkey, but no blending). (ratio isn't very accurate) ABGR8888 -> BGR888 : faster x9 (2699035 -> 297425) ARGB8888 -> RGB888 : faster x8 (2659266 -> 296137) BGR24 -> BGR24 : faster x5 (2232482 -> 445897) BGR24 -> RGB24 : faster x4 (2150023 -> 448576) BGR888 -> ABGR8888 : faster x8 (2649957 -> 307595) BGRA8888 -> BGRX8888 : faster x9 (2696041 -> 297596) BGRX8888 -> BGRA8888 : faster x8 (2662011 -> 299463) BGRX8888 -> BGRX8888 : faster x9 (2733346 -> 295045) RGB24 -> BGR24 : faster x4 (2154551 -> 485262) RGB24 -> RGB24 : faster x4 (2149878 -> 484870) RGB888 -> ARGB8888 : faster x8 (2762877 -> 324946) RGBA8888 -> RGBX8888 : faster x8 (2657855 -> 297753) RGBX8888 -> RGBA8888 : faster x8 (2661360 -> 296655) RGBX8888 -> RGBX8888 : faster x8 (2649287 -> 308268)
Sylvain Becker cd25c83a 2019-01-30T17:16:08 Fix blit with blending (Blit_A) to RGB332 which has no palette
Sylvain Becker 5b07148f 2019-01-30T16:36:47 Fixed failing SDL_ConvertSurface() when blit has failed. Some blit combination are not supported (eg ARGB8888 -> SDL_PIXELFORMAT_INDEX1MSB) So prevent SDL_ConvertSurface from creating a broken surface, which cannot be blitted
Sylvain Becker a052d81b 2019-01-30T15:31:07 Add explicit unsigned int and char types in (for bug 4290)
Sylvain Becker 1128d573 2019-01-30T15:23:33 Fixed bug 4290 - add fastpaths for format conversion in BlitNtoN All following conversion are faster (no colorkey, no blending). (ratio isn't very accurate) ABGR8888 -> ARGB8888 : faster x6 (2655837 -> 416607) ABGR8888 -> BGR24 : faster x7 (2470117 -> 325693) ABGR8888 -> RGB24 : faster x7 (2478107 -> 335445) ABGR8888 -> RGB888 : faster x9 (3178524 -> 333859) ARGB8888 -> ABGR8888 : faster x6 (2648366 -> 406977) ARGB8888 -> BGR24 : faster x7 (2474978 -> 327819) ARGB8888 -> BGR888 : faster x9 (3189072 -> 326710) ARGB8888 -> RGB24 : faster x7 (2473689 -> 324729) BGR24 -> ABGR8888 : faster x6 (2268763 -> 359946) BGR24 -> ARGB8888 : faster x6 (2306393 -> 359213) BGR24 -> BGR888 : faster x6 (2231141 -> 324195) BGR24 -> RGB24 : faster x4 (1557835 -> 322033) BGR24 -> RGB888 : faster x6 (2229854 -> 323849) BGR888 -> ARGB8888 : faster x8 (3215202 -> 363137) BGR888 -> BGR24 : faster x7 (2474775 -> 347916) BGR888 -> RGB24 : faster x7 (2532783 -> 327354) BGR888 -> RGB888 : faster x9 (3134634 -> 344987) RGB24 -> ABGR8888 : faster x6 (2229486 -> 358919) RGB24 -> ARGB8888 : faster x6 (2271587 -> 358521) RGB24 -> BGR24 : faster x4 (1530913 -> 321149) RGB24 -> BGR888 : faster x6 (2227284 -> 327453) RGB24 -> RGB888 : faster x6 (2227125 -> 329061) RGB888 -> ABGR8888 : faster x8 (3163292 -> 362445) RGB888 -> BGR24 : faster x7 (2469489 -> 327127) RGB888 -> BGR888 : faster x9 (3190526 -> 326022) RGB888 -> RGB24 : faster x7 (2479084 -> 324982)
Alon Zakai 3b4e3693 2019-01-29T12:21:22 Emscripten: No need for Runtime. for dynCalls
Alon Zakai 53ead95e 2019-01-29T12:19:36 Emscripten: Avoid SDL2 in JS global scope After this fix, closure works with the LLVM wasm backend on SDL2.
Charlie Birks 6d89a7bc 2019-01-29T12:19:32 Emscripten: remove GLES_DeleteContext implementation It was calling glClear without a context. The issue it was trying to solve was actually that after destroying a window and creating a new one , the contents of the old window were preserved. This no longer happens since we resize the window to nothing on destroy.
Charlie Birks 04b1494c 2019-01-29T12:19:23 Emscripten: resize canvas to 0x0 in DestroyWindow Closest we can get to actually destroying it
Charlie Birks d60546aa 2019-01-29T12:19:06 Emscripten: don't zero the display mode before adding it
Charlie Birks 4a2888af 2019-01-29T12:19:03 Emscripten: use UTF8ToString instead of Pointer_stringify
Charlie Birks aacb1091 2019-01-29T12:19:00 Emscripten: call emscripten_sample_gamepad_data
Charlie Birks 8dab9c95 2019-01-29T12:18:56 Emscripten: Use set_canvas_element_size This will be needed for supporting multiple canvases and set_canvas_size is deprecated anyway.
kichikuou ed66a430 2019-01-29T12:14:54 Emscripten: Do not consume mouseup event outside of the canvas
Sylvain Beucler 2838abb5 2019-01-29T12:14:44 Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled
Charlie Birks 1767d091 2019-01-29T12:14:41 Emscripten: use a fake size for external sizing check The check would fail if the canvas happened to be the correct size already. (#66, mentioned in #58)
Charlie Birks 80d690a2 2019-01-29T12:14:33 Emscripten: reset fullscreen_window when leaving fullscreen If the browser left fullscreen mode by the user pressing ESC, the next call to SDL_SetWindowFullscreen(1) will fail as it thinks the window is already fullscreen. (#65)
Sylvain Becker 82b2c849 2019-01-21T23:41:43 Fixed bug 4024 - GameController error "Unexpected controller element" If mapping string is terminated with a comma, there is no more values to parse.
Sylvain Becker adabfdc0 2019-01-21T20:49:08 Revert SDL_gamecontrollerdb.h and sort_controllers.py from bug 4024
Sylvain Becker d984f323 2019-01-21T19:53:06 Fixed bug 3827 - issue with MapRGB, palette and colorkey For palette surface, SDL_MapRGB() returns different values whether colorkey is set or not.
Sylvain Becker 2bd26b8d 2019-01-21T18:45:15 Fixed bug 3827 - issue with MapRGB, palette and colorkey For a palettized surface, prevent SDL_MapRGB() value to change whether colorkey is set or not.
Sam Lantinga 7b354dda 2019-01-20T13:53:16 Fixed compiler warning
Sylvain Becker 8ad4000c 2019-01-20T22:17:41 Android: some typos
Sylvain Becker b9aa3768 2019-01-20T22:11:56 Android: automatically attach to the JVM non-SDL threads It allows a thread created with pthread_create() to access the JNI Env
Sam Lantinga 61827c6d 2019-01-20T12:02:12 Fixed compiler warning on Android