|
c459ecee
|
2022-02-04T19:50:50
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|
removed unused Makefile.wiz
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|
3b9e6c1c
|
2022-02-04T19:50:20
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|
SDL_os2video.c: fixed HasClipboardText() semantics.
Empty string in clipboard is expected to give FALSE by SDL_HasClipboardText.
Noticed in a commit by josch1710 in bitwiseworks' os/2 fork.
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86b7a064
|
2022-02-04T16:40:05
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Add additional VID/PIDs for Anne Pro II
This thing changes its VID/PID on firmware revisions...
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dd69c28d
|
2022-02-03T18:01:34
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|
Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth
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b59e75c2
|
2022-02-02T19:21:34
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|
Handle menu button press from controller
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|
2005dd95
|
2022-02-02T17:06:52
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|
UWP build (#5299)
* Add UWP-x64 action
* Fix formatting
* Fix missing -
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|
2cfc83ea
|
2022-01-22T17:10:37
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|
sync D3D_RenderReadPixels with D3D11_RenderReadPixels
- use the result of SDL_ConvertPixels to propagate error
- get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed
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3bef4a5d
|
2022-01-22T15:43:09
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|
cleanup error-handling in SDL_egl.c
- always set error message in SDL_EGL_ChooseConfig / SDL_EGL_CreateContext
- assume SDL_EGL_DeleteContext does not alter the error message
- sync generic error message of SDL_EGL_MakeCurrent with SDL_EGL_Get/SetSwapInterval
- do not overwrite error message of SDL_EGL_ChooseConfig in WINRT_CreateWindow
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b5c50526
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2022-01-22T15:34:22
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|
cleanup error-handling in SDL_bmp.c
- add missing error-message in SDL_LoadBMP_RW
- check return value of SDL_RWtell in SDL_LoadBMP_RW
- use standard SDL_EFREAD error instead of custom strings
+ adjust return type of readRlePixels
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19df4af2
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2022-01-22T10:33:38
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simplify SDL_DUMMY/OFFSCREEN_CreateWindowFramebuffer
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|
ecd922b5
|
2022-02-01T22:33:13
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|
Fix touch holding detection after #5244 changes
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|
df0d696a
|
2022-02-02T15:22:14
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|
RISCOS: attempt to fix compilation ERANGE
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|
87b02d37
|
2022-02-02T15:09:29
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|
Linux thread name limitation: test for ERANGE (see bug #5283)
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|
ec632aba
|
2022-02-01T22:44:44
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|
Remove legacy and unused Makefile.psp
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|
daea9fa1
|
2022-02-02T08:18:22
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|
Remove SDL_config_psp and references
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|
ff5f5d0e
|
2022-02-02T08:16:45
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|
Updating Readme-psp info
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|
220a9596
|
2022-02-02T10:01:11
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|
Remove testing instruction (see bug #5283)
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|
9e46a512
|
2022-02-02T09:58:15
|
|
Fixed bug #5283 - limit thread name to 16 characters when using pthread_setname_np()
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|
b11dfd76
|
2022-02-01T14:43:26
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|
Only generate key repetition for keys that should repeat on wayland.
This fix repetition on modifier keys, e.g. Control.
|
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a90a2e75
|
2022-01-30T16:44:44
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|
Fix text_input_v3 preedit string
For every batch of text_input_v3 updates, if there is no preedit in this
batch, preedit should be cleared.
|
|
03c4405b
|
2022-02-01T09:32:38
|
|
Fixed D-Bus battery refresh call
|
|
e1cf8d87
|
2022-02-01T16:58:05
|
|
Sync wiki -> header
|
|
4fa21dd6
|
2022-02-01T10:37:05
|
|
Sync wiki -> header
|
|
d46cc18a
|
2022-02-01T11:35:26
|
|
Fix function comment
|
|
d224a63b
|
2022-02-01T11:33:35
|
|
Fix compilation for non Android
|
|
61b6a2ca
|
2022-02-01T10:33:04
|
|
Sync wiki -> header
|
|
fe2ed6cf
|
2022-02-01T11:30:43
|
|
Fixed bug #5221 - Add SDL_AndroidSendMessage()
|
|
97269e14
|
2022-01-18T17:51:17
|
|
adjustments to ime_candidates
- allocate ime_candidates on demand
- allow write to the whole allocated memory of ime_candidates
- ensure ime_candcount is set to zero in case the candidates can not be queried for any reason
|
|
6f404d0f
|
2022-01-18T17:49:33
|
|
cleanup IME_GetCandidateList / UILess_GetCandidateList
- move IME_ShowCandidateList, ImmGetContext and ImmReleaseContext to this function
- set ime_candpgsize to MAX_CANDLIST if dwPageSize is zero
- comment out deselection of ime_candsel in case of korean language for the moment (LANG_CHT does not work anyway)
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ec8e3104
|
2022-01-31T17:01:08
|
|
Refresh the battery state before we query it on Linux
|
|
0b34f180
|
2022-01-30T12:00:55
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|
audio: pipewire: Don't double free properties on init failure
The context and stream creation functions will destroy the passed properties object on failure, so no need to do it manually.
The pw_properties_free() function pointer is no longer needed, so it can be removed.
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f7d3abdd
|
2022-01-29T10:19:08
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|
Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport.
Handle the case when there is blending
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|
8b139e26
|
2022-01-29T10:33:50
|
|
regenerated configure script.
|
|
21510387
|
2022-01-12T13:05:12
|
|
fix CMakeLists.txt vs. configure inconsistencies
- atomic subsystem is disabled by default (changed in configure)
- SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
|
|
95f30c7a
|
2022-01-12T10:12:54
|
|
fix compiler warnings in video/uikit
|
|
11cdde01
|
2022-01-12T10:06:22
|
|
fix MacOS build with disabled SDL_SENSOR
+ get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
|
|
176941a4
|
2022-01-12T10:02:52
|
|
allow MacOS build without SDL_FILE
|
|
a5c610b0
|
2022-01-08T12:28:02
|
|
revert 'Changed to use 0xFE instead of 0xFF for better sound quality.'
|
|
b1b2ad72
|
2022-01-11T12:30:15
|
|
sync handling of subsystems II. (+)
|
|
eb80f2c6
|
2022-01-11T10:45:41
|
|
sync handling of subsystems II.
|
|
43f0271b
|
2022-01-24T08:56:33
|
|
Revert "fix compiler warnings in SDL_windows_gaming_input.c"
This reverts commit ca36cdb185f2f26241598068927821896f36b904.
The older Windows SDK's headers are wrong, and this change would crash if
you hotplug a device.
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|
65e9415b
|
2022-01-10T17:00:32
|
|
sync handling of subsystems
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
|
|
ea8cf4bd
|
2022-01-10T16:36:02
|
|
add 'Misc' subsystem II.
|
|
a70bb259
|
2022-01-20T13:16:03
|
|
drop handle parameter of OpenDevice
|
|
118de862
|
2022-01-10T15:39:42
|
|
more conform vulkan/metal configuration
|
|
606d2ea8
|
2022-01-09T17:00:41
|
|
bugfix for "add 'Misc' subsystem"
|
|
47ddb04e
|
2022-01-20T12:31:02
|
|
cleanup/sync the main loop of *_OpenDevice functions to pick audio format II.
|
|
998117b3
|
2022-01-09T16:00:22
|
|
add 'Misc' subsystem
|
|
942b01a5
|
2022-01-09T15:08:21
|
|
do not use RWOps in WIN_SetWindowIcon
|
|
2eafe434
|
2022-01-20T12:18:59
|
|
cleanup/sync the main loop of *_OpenDevice functions to pick audio format
|
|
739f350f
|
2022-01-08T12:35:52
|
|
add SDL_LOCALE_DISABLED to SDL_config.h
|
|
bf66720a
|
2022-01-08T12:22:28
|
|
fix mixing of U16 audio
|
|
3939ef72
|
2022-01-19T17:23:53
|
|
cleanup SDL_GetAudioDeviceSpec
- drop unnecessary hascapture check
- call SDL_InvalidParamError and return -1 in case the index is out of range
- do not zfill SDL_AudioSpec
- adjust documentation to reflect the behavior
|
|
905e2e22
|
2022-01-08T12:15:53
|
|
cleanup of SDL_MixAudioFormat
|
|
d7110b44
|
2022-01-08T12:07:16
|
|
fix compiler warnings in SDL_windows_gaming_input.c
|
|
113109f8
|
2022-01-19T17:18:47
|
|
cleanup SDL_GetAudioDeviceName
- drop unnecessary hascapture check
- call SDL_InvalidParamError in case the index is out of range
|
|
e11ba0f5
|
2022-01-08T12:03:57
|
|
do not load/unload opengl library when SDL_WINDOW_METAL flag is changed
|
|
f91211eb
|
2022-01-19T14:51:42
|
|
cleanup WASAPI_PrepDevice
- reorganize the loop which checks for the right wave-format
- use the return value of UpdateAudioStream
- ensure SetError is called in SDL_NewAudioStream
|
|
c9e8d157
|
2022-01-19T12:59:35
|
|
re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory II.
|
|
1043dd8c
|
2022-01-19T12:58:04
|
|
adjust handling of iscapture
- drop iscapture parameter of OpenDevice
- use SDL_bool for iscapture
|
|
e2f70a2d
|
2022-01-19T12:51:26
|
|
cleanup SDL_EventState
|
|
32c7d5d3
|
2022-01-18T17:44:51
|
|
cleanup IME_UpdateInputLocale
- do not store the HKL in a static variable
- always set the ime_candvertical value in case the HKL is changed
|
|
25aa7244
|
2022-01-18T17:43:31
|
|
cleanup IME_GetId
- use assert instead of a check (it is a static function with constant parameter)
- assume it is called with 0 first (simplifies the logic)
- reuse dwLang value instead of a new 'call' to LANG()
|
|
60deadba
|
2022-01-17T17:22:30
|
|
re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
|
|
ebdd5366
|
2022-01-17T16:26:02
|
|
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
|
|
4a17612b
|
2022-01-17T12:04:32
|
|
get rid of BeginLoopIteration
|
|
0770c582
|
2022-01-17T11:48:26
|
|
get rid of PrepareToClose
|
|
e0236c02
|
2022-01-23T01:28:36
|
|
audio: Removed an unnecessary commented-out line.
|
|
0dda8a7f
|
2022-01-17T11:21:01
|
|
cleanup init functions of audio
- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
|
|
6fcfcc3d
|
2022-01-17T11:00:03
|
|
get rid of SkipMixerLock
|
|
3c85cef4
|
2022-01-17T09:58:16
|
|
cleanup SDL_RegisterApp
- fix memory leak when RegisterClassEx fails
- set style according to the documentation
- eliminate duplicated SDL_Instance setter
|
|
0af391cb
|
2022-01-15T17:07:20
|
|
build with Release config on push and pull_request
|
|
ff2d62d8
|
2022-01-15T12:27:25
|
|
dlopen is not a subsystem
|
|
a633a3c3
|
2022-01-13T09:33:20
|
|
add audio/video dummies if nothing else available II.
|
|
398f9a0e
|
2022-01-13T09:32:41
|
|
fix have_audio/video flags, add uikit to SUMMARY_video in configure
|
|
fa8075c4
|
2022-01-12T17:21:06
|
|
add audio/video dummies if nothing else available
|
|
39c723fc
|
2022-01-12T17:18:37
|
|
fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS]
|
|
3dba2a73
|
2022-01-12T17:17:48
|
|
fix HAVE_SDL_AUDIO flag of CMakeLists.txt II.
|
|
014e2bbd
|
2022-01-12T16:40:52
|
|
use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT
|
|
3936af99
|
2022-01-12T16:31:00
|
|
fix HAVE_SDL_AUDIO flag of CMakeLists.txt
|
|
f5911bdc
|
2022-01-28T15:31:56
|
|
GLES2: disable texcoord when not using it (see bug #5235)
similar to opengl backend code:
- glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value
- move binding code to SetCopyState()
|
|
096fe37b
|
2022-01-28T14:19:10
|
|
GLES2: revert https://github.com/libsdl-org/SDL/commit/7bf8c5a388bc41dde830e4baabcb53d507e64448
|
|
a988ce55
|
2022-01-28T17:24:59
|
|
Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries
|
|
7bf8c5a3
|
2022-01-27T14:19:52
|
|
GLES2: disable texcoord when not using it (see bug #5235)
|
|
5b744592
|
2022-01-28T06:11:28
|
|
Update SDL_joystick.c
Add Logitech Momo Racing Wheel VID & PID to SDL_IsJoystickProductWheel function
|
|
19ae71b2
|
2022-01-27T11:48:32
|
|
video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported.
Fixes #4656.
(Better than the previous fix in 3044310518dbb2d4814b32c6521f332b8d69aae5.)
|
|
d7e0c54d
|
2022-01-27T10:29:45
|
|
PSVita: send initial SDL_JOYDEVICEADDED events
|
|
cc40f732
|
2022-01-26T21:09:39
|
|
wayland: Round the refresh rate rather than truncating it
A 59999 mHz monitor should be reported as 60 Hz, not 59 Hz.
|
|
30443105
|
2022-01-26T21:10:15
|
|
video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit.
Fixes #4656.
|
|
77a9ca6b
|
2022-01-26T18:26:07
|
|
wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen
If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but
before we've gotten a new configure event from the compositor, the attempt to
set our window size will silently fail (when libdecor is enabled).
Fix this by remembering that we need to commit a new size, so we can do that
in decoration_frame_configure().
|
|
c6ec5a07
|
2022-01-02T15:43:35
|
|
d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device
|
|
f37e4a94
|
2022-01-26T17:02:49
|
|
video: Don't check if we can use a "texture framebuffer" until needed.
This prevents SDL from making an OpenGL context and maybe throwing it away
immediately by default. It will now only do it when trying to request a
window framebuffer directly, or creating an SDL_Renderer with the "software"
backend, which makes that request itself.
The way SDL decides if it should use a "texture framebuffer" needs dramatic
updating, but this solves the immediate problem.
Reference Issue #4624.
|
|
71e06a53
|
2021-11-26T18:27:34
|
|
cmake: fix Metal detection
Confirmed to work on:
macOS 10.15.7
XCode Version 12.4 (12D4e)
|
|
8ceba27d
|
2021-04-17T12:07:38
|
|
video: Prefer Wayland over X11
|
|
68a71f91
|
2022-01-25T11:18:04
|
|
wayland: Try to avoid committing before the window is shown
|
|
84320266
|
2022-01-25T12:37:43
|
|
Fixed the queue filling up with sentinel events when the WaitEvent call is passed NULL for the event
The use case is an application that waits for events on the main thread and dispatches them on a separate thread.
|
|
f0e768da
|
2022-01-25T13:07:00
|
|
wayland: Call SetFullscreen directly in ShowWindow.
This cuts out an extra flush when getting the first configure event.
|
|
8c660ccb
|
2022-01-25T17:14:01
|
|
Fixed bug #5256: X11 Segmentation fault with multiple windows and renderers
First window is created and it triggers and 'EnterNotify' event
which calls SDL_SetMouseFocus() and X11_ShowCursor() while the second
windows hasn't finished to be created (eg window->driverdata isn't set)
Just check for a valid 'driverdata'
|
|
e2d74bcb
|
2022-01-25T11:16:09
|
|
wayland: Detach hidden surfaces in HideWindow, not ShowWindow
|
|
ca22b30e
|
2022-01-24T22:32:58
|
|
testgles2: Use vertex buffer objects instead of client-side arrays.
GLES2 always has them, and they work without hacks on Emscripten, unlike
client-side arrays.
I cleaned it up slightly, but this patch was mostly written by @bing2008.
Fixes #5258.
|