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57ae9f46
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2023-03-13T19:56:42
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Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode
Fixes https://github.com/libsdl-org/SDL/issues/7270
(cherry picked from commit 3951cae4a56fddcb42ce4141a6518c97fa9125cd)
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dca3fd83
|
2023-03-11T12:02:17
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Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in 6f1f586086a18ab32ddccc05e4616aac02774a1b to improve
default mappings.
(cherry picked from commit de3909a190f6e1a3f11776ce42927f99b0381675)
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ab167038
|
2023-03-10T15:28:22
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Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
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71dc7169
|
2023-03-09T17:18:40
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Added header for SDL_Delay()
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1e6ffc62
|
2023-03-09T16:11:53
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Removed a duplicate delay accidentally added during code refactor
(cherry picked from commit 926db1bd544364a9e4ab61e60bcfbe75e05adf56)
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3f00fa16
|
2023-03-09T16:10:04
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Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device
Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686
(cherry picked from commit 645823fc901c98b688512d3b3e70cc8922e8140c)
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0d763800
|
2023-03-09T15:10:00
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Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
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cfd6b34b
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2023-03-08T17:18:50
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Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off
I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.
(cherry picked from commit b8bc4a234b93efa7a28c7fd7d524d905d9b76e6d)
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a70964aa
|
2023-03-08T20:00:50
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fix SDL_FindFreePlayerIndex so it can really return -1.
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35c13196
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2023-03-08T08:40:38
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Fixed uninitialized variable
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8fc10ac9
|
2023-03-06T15:36:49
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Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
(cherry picked from commit d08338ddc5bb3cae1e4ce06201a2cd3c53215aa0)
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91ad208d
|
2023-03-06T18:33:18
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Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405)
(cherry picked from commit 6f1f586086a18ab32ddccc05e4616aac02774a1b)
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f47a08ab
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2023-03-01T16:47:48
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Fixed typo in previous cherry-pick
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660fc899
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2023-03-01T16:38:48
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Don't clobber an existing entry with a different version when adding a gamepad mapping
(cherry picked from commit 727c7d4e2f44102bb571180929bfbb5d527f4f27)
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c0fb0924
|
2023-02-28T08:36:31
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Fixed locking up the Logitech F310 with the PlayStation controller detection
(cherry picked from commit da134a30396e12786c14fe8d1190ab05c67d9dba)
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715749f5
|
2023-02-27T15:19:34
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Added mapping for DualSense Edge Wireless Controller on Linux
This is a mapping when using evdev, not the more advanced HIDAPI support.
(cherry picked from commit 206fa4dafb633ed074b930cbb3440a9925c532f2)
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3bf9c70a
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2023-02-23T12:24:15
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Changed the VID/PID used for the Backbone One controller on iOS
(cherry picked from commit 516e48515e32f74aa98a3df4cbdb23b9c477f2f0)
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ea710308
|
2023-02-23T11:57:48
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Added support for the Backbone One PlayStation Edition
(cherry picked from commit 59bf1c2853d5b06295c939099f6cf5f1611f70b5)
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13969f85
|
2023-02-21T15:31:32
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De-duplicate Google Stadia controllers on macOS
(cherry picked from commit 87a83787a3a0a9922b02b35ba809d9da86930fc8)
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9be85b84
|
2023-02-21T15:05:57
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Rumbling the Google Stadia Controller over Bluetooth works on Linux and macOS
(cherry picked from commit 4aeec9d8c2ad2fa0465999ecb4fd5c20734f1b27)
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35c9b104
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2023-02-21T12:47:33
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Fixed the packet size for Xbox One controllers
(cherry picked from commit 021a7cfa13c20d518ebfb6e96c3305150256983b)
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31a57c05
|
2023-02-10T16:46:21
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Fixed the share button on the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit e4face7c1d41698067b9afdd8c7f0a8f76774da2)
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3dff5d3c
|
2023-02-06T20:14:12
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Added support for the Turtle Beach REACT-R and Recon Xbox controllers
(cherry picked from commit 5fded632d6fa532ac25e76ad9a676c9ea726dd02)
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4c9a79dd
|
2023-02-20T18:24:52
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Removed duplicated conditional
(cherry picked from commit 1a15d506a69d5d73a53728c569ef84a69db51833)
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7c4f5e1d
|
2023-02-20T17:14:18
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Fixed rumble caps for the Nintendo Joy-Con controllers
(cherry picked from commit 02cea5fca107991774792c431efc96319ef2d060)
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abe8dbbf
|
2023-02-20T15:14:20
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Added support for the Razer Wolverine V2 controllers
(cherry picked from commit 4994654d4f2d5c96a0faa972ebbb6c653f939d56)
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f741adc8
|
2023-02-17T11:29:27
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Added other names for the DragonRise Inc. Wired Wheel (thanks @felimwhiteley!)
(cherry picked from commit eede2066fbcc342e96592fbbbfe94b2420feb524)
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e86f4943
|
2023-02-16T09:50:04
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Hold the joystick lock while opening the HID device on non-Android platforms
On Windows the main thread can be enumerating DirectInput devices while the Windows.Gaming.Input thread is calling back with a new controller available, and in this case HIDAPI_IsDevicePresent() returned false since the controller initialization hadn't completed yet, creating a duplicate controller.
Fixes https://github.com/libsdl-org/SDL/issues/7304
(cherry picked from commit ece8a7bb8e2dae9cb53115980cea9ef1213a0160)
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69b2baec
|
2023-02-14T18:02:12
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Map the Android MENU button back to the SDL MENU key
Thanks to @AntTheAlchemist for the investigation!
Fixes https://github.com/libsdl-org/SDL/issues/7318
(cherry picked from commit beb6a2afdc74a00f07ec230297c2675920a7bf79)
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2c699577
|
2023-02-14T17:51:16
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Fixed handling simple mode PS4 reports
Fixes https://github.com/libsdl-org/SDL/issues/7270
(cherry picked from commit 5925cd4ef377a2211fd057ef6fa9f41141999cb7)
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7285f0d4
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2023-02-10T17:18:02
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Sorted controller list
(cherry picked from commit 68e2f230662a0b3f2ce7c0085f781f1652901af3)
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ca3468cb
|
2023-01-30T16:08:52
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Add Hori Pokken Tournament DX Pro Pad
(cherry picked from commit 76552e4780a57f24ec1cd77fb942b7cabe1219d8)
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17515f4a
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2023-02-04T15:51:37
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Backport simplify flags PR #7220
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d77eb8a8
|
2023-02-08T14:22:39
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Make sure we synchronously re-enable USB reporting mode for Switch controllers (thanks @SortaCore!)
Fixes https://github.com/libsdl-org/SDL/issues/3450
(cherry picked from commit b7c6fec10a152e47f8fa18350134188b75e9df0b)
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3fb9118c
|
2023-02-08T14:16:24
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Note the Google Stadia controller doesn't support rumble over Bluetooth
(cherry picked from commit 50575ed2233b9924198e10c9a261c10323d9089e)
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71fb4e3d
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2023-02-08T14:16:21
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Fixed mis-detecting the share button on the Xbox controller over NDIS
(cherry picked from commit 00e02de77b615d5faf94af709760fd0f2e749a39)
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2518e32d
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2023-02-08T14:16:17
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Dynamically update the serial number if it isn't available at first
This happens for Xbox One controllers using newer firmware connected over NDIS
(cherry picked from commit d1c72bb0bc54fba41ba89930a3ed98f8767be724)
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e8938fc6
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2023-01-20T09:31:22
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Enable paddles on the Xbox Elite controller when connected over USB
(cherry picked from commit c4db0725e4cf5eb6ec5239e6f03346958e88b9cf)
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fde63236
|
2023-02-07T01:11:02
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fix build after the Logitech ChillStream patch.
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71546059
|
2023-02-06T13:28:00
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Added support for the Logitech ChillStream
(cherry picked from commit 6f7edaf8920c504ebd3e797bd04ec1d2e46c4aa9)
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5b5a72e3
|
2023-02-05T08:43:26
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Sorted controller list
(cherry picked from commit 1c03ddefc320ec9969d5f81c2c3cb988d94a8b4c)
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58fa43e7
|
2023-02-05T10:35:53
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Added Elecom 8button gamepad
(cherry picked from commit 52cd9fcbb074771804f443e7a9b2e9436485fe83)
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4266cf85
|
2023-01-04T13:46:01
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Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox
Without these mappings, this controller "kinda" works out of the box:
- `SDL_GameControllerMapping()` works because it will notice "Xbox" in
the name and use the default XInput mappings
- `SDL_GameControllerMappingForGUID()` will not find any mapping
lsusb:
```
ID 2dc8:2000 8BitDo 8BitDo Pro 2 Wired Controller for Xbox
```
In Linux this controller is supported by two drivers:
- `xpad` (built-in to the kernel), exposes the controller name from the
USB descriptor and the GUID starts with 03 (0x03 = BUS_USB)
- `xone` (https://github.com/medusalix/xone), exposes a virtual
controller which is always named "Microsoft X-Box One pad" and the
GUID starts with 06 (0x06 = BUS_VIRTUAL)
This commit adds the 2 GUIDs from both drivers so mappings will always
be found and the real controller name will always be reported.
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92779a5b
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2023-01-30T01:46:03
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Adds Stadia BT mapping
(cherry picked from commit 4dea13e02fbfd2ac9eeb0a5cbb35cf5d1d53f549)
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c4a493de
|
2023-02-02T08:39:54
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Don't accept official mappings for controllers that aren't unique
For example, the DragonRise Inc. Generic USB Joystick
See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details
(cherry picked from commit 673bc5764942e3f645f1ff7d64f3d6a2059e3cdb)
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4a87abc9
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2023-02-02T08:38:22
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Fixed sort_controllers.py and resorted game controller database
(cherry picked from commit 917607c335a87edcb3870b8504247609bea3c04d)
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2290d713
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2023-02-01T23:09:53
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Added gamepad mappings for the Xin-Mo Dual Arcade Fightstick
(cherry picked from commit d29e1f363239b45aedf5f81683fbb6cf52029bc2)
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2cb42236
|
2023-01-10T20:36:13
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Fixed the hat_map to avoid segmentation fault
(cherry picked from commit 57e78f4cf53b0fc84900a047120263c3c71e721c)
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fa934dd4
|
2023-01-09T17:42:17
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hidapi: switch: Add user calibration support
(cherry picked from commit 9fa55d9cabc93532cd5cf44105ec589a4db1d097)
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0479df53
|
2023-01-09T09:48:21
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Updated copyright for 2023
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ebc2fb41
|
2023-01-08T09:32:31
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Fixed infinite loop shutting down WGI controllers
We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list.
Fixes https://github.com/libsdl-org/SDL/issues/7016
(cherry picked from commit ac99db9fc8d528a79abb98a5641e0fd94aa20a9e)
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988866ca
|
2023-01-03T15:12:47
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Fixed line wrapping for HID packet dump
(cherry picked from commit e85839cd5694a79f69ac16f48a5d845cdc62f809)
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2cb7a0a0
|
2023-01-03T15:12:18
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Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit dacdb1c310d97ca3c3e6492cae0611f86b281b34)
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29a4c5eb
|
2022-12-28T12:51:36
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Fixed getting the VID/PID of a virtual joystick
(cherry picked from commit e40a96155fc488feaeeeb79f947eb43399faa481)
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903df79b
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2022-12-27T12:14:43
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Make sure we match the same way when adding a mapping and looking up a mapping
Fixes https://github.com/libsdl-org/SDL/issues/6898
(cherry picked from commit 3db9112ef4cbb936b11f941f8a98c1704e37e140)
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6969b3be
|
2022-12-19T09:14:04
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Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.
Fixes https://github.com/libsdl-org/SDL/issues/6733
(cherry picked from commit 83b29f9ce1fe6caa06769544c3b5f6c10ea97a0f)
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3b0cd441
|
2022-12-17T06:51:02
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Fixed compiler warning
```
./src/joystick/SDL_joystick.c:105:12: warning: no previous extern declaration for non-static variable 'SDL_joystick_lock' [-Wmissing-variable-declarations]
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
./src/joystick/SDL_joystick.c:105:1: note: declare 'static' if the variable is not intended to be used outside of this translation unit
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
```
1 warning generated.
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a53382e4
|
2022-12-15T18:00:51
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Sorted PS4 controllers, note that the NACON Wireless Controller for PS4 actually reports as an XInput device
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e99b9ca9
|
2022-12-15T17:58:29
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Note that the NACON Daija Arcade Stick is an arcade stick
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7a9966af
|
2022-12-14T14:24:58
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Fixed crash in SDL_PrivateGameControllerRefreshMapping()
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d59caffe
|
2022-12-13T14:03:40
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|
Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.
Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.
This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.
To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
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817454cf
|
2022-12-12T18:00:57
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Don't try to open the Razer Huntsman Elite keyboard as a controller
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802b5ef7
|
2022-12-12T10:54:29
|
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Added support for the STRIKEPAD PS4 Grip Add-on to the HIDAPI driver
(cherry picked from commit 618340bf990512247ed29a1beb38606e371d60e8)
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fc689a6c
|
2022-12-07T16:06:17
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Fixed build
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b4d54790
|
2022-12-07T14:53:33
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Use the correct name for the DualSense controllers
(cherry picked from commit 9a6bcca6b8db999217f157dab8c44bf27b0a8eb4)
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4ee36a94
|
2022-12-07T14:25:53
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Added support for the DualSense Edge paddles
(cherry picked from commit 9339085593dc20b1f003f26b3c40615cf04504b0)
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d1b48105
|
2022-12-05T13:36:51
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Fixed centering the D-pad on some joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6767
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7ac66972
|
2022-12-03T09:45:04
|
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Detect Logitech PRO Racing Wheel as wheel
(cherry picked from commit 5650046f931e9b1d7d7f4a1867e6e1ed75a5e7c5)
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423c558e
|
2022-12-01T14:43:34
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Detect the G923 (Xbox style) and PXN V900 (PS3 mode) as wheels
(cherry picked from commit 7237c5649994d2b2c2b364c3b116a6db80ea671d)
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d0bbfdbf
|
2022-12-01T16:07:03
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Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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09ee811f
|
2022-12-01T09:39:08
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Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
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6e40c7a9
|
2022-11-30T17:03:29
|
|
Added support for the Logitech Cordless Precision PS3 controller
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01541bc3
|
2022-11-30T16:42:00
|
|
Added support for the HORIPAD Pro for Xbox Series X
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4504c10f
|
2022-11-30T16:37:20
|
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Re-enabled support for third party PS3 controllers
|
|
9e997cc7
|
2022-11-30T15:39:10
|
|
Fixed Victrix FS Pro V2 controller hang on reboot
|
|
b8d85c69
|
2022-11-30T12:51:59
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|
Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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2d24baaa
|
2022-11-29T09:26:29
|
|
Fixed building on Windows with SDL_VIDEO=OFF
Fixes https://github.com/libsdl-org/SDL/issues/6562
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89e9f7b4
|
2022-11-28T23:10:02
|
|
Added support for the Xbox Elite controller paddles with firmware version 5.13+
|
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b6c875a9
|
2022-11-28T17:01:16
|
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Add support for the 8BitDo Ultimate Wireless 2.4GHz Controller in DirectInput mode
Generated using controller map
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37d244ea
|
2022-11-28T14:48:32
|
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Added support for the 8BitDo Ultimate Wired Controller in DirectInput mode, including the misc button and paddles
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a937b5c4
|
2022-11-28T13:47:30
|
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Add 8BitDo to the list of Xbox 360 third party vendors
Allows detection of the 8BitDo Ultimate Wired Controller
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fb0ce375
|
2022-11-27T17:38:43
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|
Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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192cdf3d
|
2022-11-24T16:07:03
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SDL_mfijoystick.m: remove VLA, so that projects can be built with error on vla
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4c7156c1
|
2022-11-24T05:21:21
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Avoid use of deprecated egrep/fgrep
GNU grep 3.8 emits a deprecation warning on use of egrep/fgrep.
Signed-off-by: Sam James <sam@gentoo.org>
(cherry picked from commit 3e7952ce8a0affd325c802755cae5fd843b86d99)
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242ce20c
|
2022-11-24T07:37:36
|
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SDL_mfijoystick.m: fix build with Xcode < 9
Fixes #6601.
(cherry picked from commit 53ca1f77029289a58f1a9963a00b637b903f494d)
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dce6ed56
|
2022-11-22T10:56:44
|
|
Removed G29 from controller_type.c
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
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e3d430b8
|
2022-11-22T10:53:28
|
|
Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes"
This reverts commit 33a68f575f484723aa326f8a2d96f2b8a084da4a.
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
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d167cd67
|
2022-11-21T09:02:10
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|
Added the Gunfighter Mk.III ‘Space Combat Edition’ as a flight stick
|
|
8b20b568
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2022-11-21T07:41:35
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Don't report battery level for disconnected batteries
Fixes https://github.com/libsdl-org/SDL/issues/6536
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509939b1
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2022-11-18T18:20:53
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Disable the third party PS3 HIDAPI driver by default, the L3/R3 buttons are unknown
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60c6cd55
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2022-11-17T09:34:27
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Fixed bug #6533 - PS2_JoystickUpdate: some invalid condition
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389ffab7
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2022-11-16T12:53:48
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Code style fixes, etc.
Reference PR #6345.
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ec58a817
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2022-10-05T19:26:09
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Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.
SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
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bf4f9aaa
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2022-11-14T16:11:58
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N3DS: Use designated initialiser for drivers.
Just a sanity check that the functions are actually mapped correctly.
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b7e65a81
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2022-11-11T08:57:07
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Fixed incorrect WGI controller state when the application loses focus
Recenter the controller elements when WGI stops reporting valid state
Fixes https://github.com/libsdl-org/SDL/issues/5261
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0dfc829a
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2022-11-10T19:16:53
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Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
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7c05ea0a
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2022-11-10T13:35:40
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Added mappings for the GameSir T3 and T4 Pro controllers
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404cb276
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2022-11-10T13:28:03
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Added macOS mappings for the Nintendo Switch Pro Controller over Bluetooth
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3dc88da0
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2022-11-08T13:27:56
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Fix Dualshock 4 rumble stopping too early
Dualshock 4 controller only rumbles for 5 seconds maximum. Resend
rumble command every 2 seconds to make long rumble work.
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6432f45a
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2022-11-08T10:27:21
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Don't treat the Nintendo IMU as a separate game controller on Linux
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