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d72c61d8
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2014-08-16T16:50:10
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Haptic: Add some missing haptic types to test, and fix wrong array-sizes.
Thanks, Elias!
Fixes Bugzilla #2686.
(along with the last several commits.)
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57db2790
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2014-08-16T16:47:42
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Haptic: Fix the saturation and deadband parameters' available range.
There was a misconception that Linux's saturation and deadband parameters -
on which the corresponding SDL parameters were based - use only half of the
possible range.
Thanks, Elias!
Partially fixes Bugzilla #2686.
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6fef39d6
|
2014-08-06T11:34:54
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Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
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f30e120a
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2014-07-22T21:41:49
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Added audio device buffer queueing API.
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962c9911
|
2014-07-07T23:33:57
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Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage
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97bdefe2
|
2014-07-07T20:26:21
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Enable 2 disabled audio tests (since bug 1396 is fixed and they pass now)
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de1b22e7
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2014-07-07T10:39:02
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Fixed compiler warning
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c5812c55
|
2014-07-05T16:11:23
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2620 solaris port missing atomics if not using gcc
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b29740b8
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2014-06-25T17:06:12
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Merged Ryan's SDL-gui-backend branch.
Adds three APIs, and implements them on X11, Cocoa, and Windows:
- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()
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3344db40
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2014-06-23T11:06:50
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Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings
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ce84813a
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2014-06-21T11:24:06
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commit 9e211e646f9d51dc1372c9f3c8f47a78caf4f2a5
Author: Sam Clegg <sbc@chromium.org>
Date: Fri Jun 20 12:52:11 2014
Fix win32 build which was failing due to missing PRIs64.
This change adds definitions for the C99 PRIs16 and PRIu64
which are missing from <stdint.h> on at last win32 and
possibly other platforms.
These already existed in testgesture.c so I removed them
from there also.
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ea93820e
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2014-06-09T17:25:03
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Fixed format string faults in audio tests.
They were found by the recent code annotations.
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efa2d058
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2014-06-08T18:18:13
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Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
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cde32ccc
|
2014-06-07T18:20:25
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Fixed compile warnings
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0ddd252f
|
2014-06-07T17:25:56
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Fixed initializing test event queue
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5907cfaa
|
2014-06-07T17:25:35
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Fixed another loopwave crash with no command line arguments
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a93474a2
|
2014-06-07T17:09:32
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Fixed loopwave crash with no command line arguments
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93aabd32
|
2014-06-06T18:33:17
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Adds missing Makefile for NACL test and a couple of smaller fixes
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1e352d79
|
2014-06-06T15:45:59
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Chrome's Native Client backend implementation
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31de8f8b
|
2014-06-05T00:49:25
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Minor tweaks to testhittesting.
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2d38a71a
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2014-06-05T00:45:16
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Added SDL_HITTEST_RESIZE_*, and implemented for X11.
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bf03bec1
|
2014-05-30T01:48:26
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Patched to compile on Visual Studio.
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4ef6edda
|
2014-05-30T01:48:08
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Make some printf() calls into SDL_Log() so I can see them on Windows. :)
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8d11db2f
|
2014-05-29T22:48:10
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Added missing stdio include in test program.
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3a803358
|
2014-05-29T22:44:08
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Fixed use of uninitialized variable warning in test program.
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7364ed01
|
2014-05-28T01:27:27
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Added a few debug printf() calls.
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98c03f39
|
2014-05-28T01:22:47
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Changed drag area API to a hit-testing API.
There were several good arguments for this: it's how Windows works with
WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more
control over the regions (how do you use rects to cleanly surround a circular
button?), the callback can be more optimized than a iterating a list of
rects, and you don't have to send an updated list of rects whenever the
window resizes or layout changes.
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3cbc83ef
|
2014-05-27T01:27:42
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First shot at SDL_SetWindowDragAreas().
Only Cocoa implemented right now.
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9bc47465
|
2014-05-18T21:11:30
|
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Changed C++ style comments.
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ca11d7c8
|
2014-05-17T22:02:25
|
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Changed C++ style comments to fix pedantic warnings.
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f565d81a
|
2014-05-10T15:57:09
|
|
A few more ANDROID for __ANDROID__ replacements
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548a0ee7
|
2014-05-05T22:21:26
|
|
__ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
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d9ffe549
|
2014-04-26T12:29:40
|
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Fixed the inertia effect in the test program
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65c82148
|
2014-04-19T15:28:13
|
|
Removed global variable from test program.
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353feb5c
|
2014-04-17T22:40:57
|
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Fixed bug 2475 - Incorrect SDL_Log() format specifiers in test/testgesture.c
rettichschnidi
The floats should not be interpreted as integers. Patch against the current head attached.
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3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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83200a32
|
2014-04-05T23:50:09
|
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Removed empty statements.
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9a56cde2
|
2014-04-04T23:56:15
|
|
Removed unused variable from test program.
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229b438d
|
2014-03-29T12:27:27
|
|
Fixed assertion loading button.bmp in testgamecontroller
|
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22a7dd0b
|
2014-03-24T11:42:09
|
|
Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov)
|
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25919bf2
|
2014-03-23T23:08:26
|
|
Fixed warning on Mac OS X
|
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a7b84069
|
2014-03-19T21:48:32
|
|
Fix visualstudio build break introduced by changeset 8645
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f018ca46
|
2014-03-19T21:39:55
|
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Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
|
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1f45d4b6
|
2014-03-18T12:33:57
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controllermap: Don't treat SDL_HAT_CENTERED as a valid input.
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7a36070a
|
2014-03-11T07:17:56
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|
Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
|
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1367bf87
|
2014-03-09T11:36:47
|
|
Integrated David Ludwig's support for Windows RT
|
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05c23063
|
2014-03-09T11:06:11
|
|
Fixed line endings on WinRT source code
|
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01550b96
|
2014-02-20T16:12:11
|
|
Improve testgles2 exit behavior (useful on Android)
|
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2d92a372
|
2014-02-10T11:29:48
|
|
Make controllermap, etc, work on platforms with hardcoded window sizes.
This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.
|
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9268c7a1
|
2014-02-10T09:26:22
|
|
Backed out 0869362ccc3c
The render target usage in controllermap is required if you are forced to use
the app at a different resolution than the one the art has been made for, for
example on Android, where you don't control the resolution.
(The coordinates for each button are hardcoded to the art size, and appear out
of place otherwise)
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f0aa97d2
|
2014-02-10T01:43:01
|
|
Removed unused function.
|
|
b17fd9a1
|
2014-02-10T01:41:58
|
|
Replace testgamecontroller visualization mode with something more useful.
|
|
9a15da84
|
2014-02-09T15:20:41
|
|
No need to use a render target here.
|
|
d3f64213
|
2014-02-07T09:35:33
|
|
slight adjustment to the hot plug test to allow it to be run with hap tics disabled
|
|
257ab5f5
|
2014-02-06T07:38:41
|
|
Fixed return values on testhotplug mainline.
|
|
1191a902
|
2014-02-06T07:38:04
|
|
Fixed copyright date.
|
|
d4e3221f
|
2014-02-04T18:21:39
|
|
add testdropfile to OS X Project
|
|
a98c477b
|
2014-02-04T15:40:51
|
|
allow safely quitting the hotplug test by pressing button 0 on the joystick
|
|
e6dce68f
|
2014-02-03T23:08:53
|
|
testhotplug: Actually log the SDL_Error that occured on failures
|
|
8512f1b8
|
2014-02-03T23:01:19
|
|
add logging for the case when haptic is not detected on the joystick as well.
|
|
e0e6b2a4
|
2014-02-03T22:52:18
|
|
add simple test showing off hotplugging of joysticks w/ haptic.
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
3bd0e900
|
2014-02-02T00:33:31
|
|
Fixed bug 2376 - no SDL_HasAVX
Haneef Mubarak
AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable.
This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available).
Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions):
http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
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|
93fd65f7
|
2014-01-08T14:18:11
|
|
some fixes to the testshape.c code so it more correctly works.
|
|
65f0142f
|
2013-12-25T00:11:28
|
|
Fixed access of command line arguments on Android in two test programs.
|
|
36cbd506
|
2013-12-25T00:04:31
|
|
Fixed unused local variable warning in test program source.
|
|
18125f76
|
2013-12-24T19:55:41
|
|
Fixed missing return warning in test program source.
|
|
112f60a4
|
2013-12-23T15:55:08
|
|
Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
|
|
ec1cb49e
|
2013-12-14T20:18:43
|
|
Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
|
|
fcf69227
|
2013-12-11T21:13:45
|
|
Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer
This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
|
|
77d2d55e
|
2013-12-05T10:51:38
|
|
[Android] Handle native thread finishing when not commanded from the Java side
|
|
5ac18134
|
2013-12-03T12:01:28
|
|
Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
|
|
95ec90aa
|
2013-12-02T19:35:04
|
|
Adds controllermap utility to test suite.
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
46740a5a
|
2013-11-28T22:09:21
|
|
WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
|
|
b72c8bca
|
2013-11-25T00:11:52
|
|
Regenerate the configure scripts.
|
|
5aa702fe
|
2013-11-23T18:37:36
|
|
Removed second return statement.
|
|
61959aa6
|
2013-11-22T13:24:53
|
|
OpenGL ES support for Windows
|
|
47139fb3
|
2013-11-19T10:56:38
|
|
Adds testgles2
Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)
Minor fixes, configure script changes done by me.
|
|
104ceb86
|
2013-11-16T10:25:46
|
|
Fixed compile warning, thanks to Michael Pohoreski
|
|
44959a21
|
2013-11-15T22:05:26
|
|
Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon.
If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square.
You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen. The output should be identical in this case.
|
|
00003e8c
|
2013-11-14T11:51:24
|
|
Renamed things named after BeOS to be named after Haiku instead.
|
|
2b93fa08
|
2013-11-11T02:00:58
|
|
Turn off resizable flag by default, you can always pass the --resize command line option if you need it.
|
|
22770a8f
|
2013-11-06T11:23:24
|
|
[Android] Fixes Bug 2041 - can't get SDL_QUIT event...
Thanks to Denis Bernard!
Also, changed the Android manifest so the app doesn't quit with orientation
changes, and made testgles.c exit properly on Android.
|
|
c4b563e4
|
2013-11-03T11:27:06
|
|
Fixed bug 2190 - test/testdrawchessboard.c line endings
Joseph Carter
test/testdrawchessboard.c checks out of hg with DOS line endings on non-dos systems. Fixed via:
perl -pi -e 's/\r//g' test/testdrawchessboard.c
|
|
cd37485e
|
2013-11-02T12:07:21
|
|
Changed parameter name for gesture template save functions from "src" to "dst".
|
|
69c5d21d
|
2013-10-27T21:26:46
|
|
WinRT: merged with SDL 2.0.1 codebase
|
|
09b3b7e7
|
2013-10-21T23:17:37
|
|
Fix error assert for negative cases of pixels_getPixelFormatName test
|
|
12ca3ce3
|
2013-10-17T23:02:29
|
|
Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
|
|
2e6b4b96
|
2013-10-17T11:56:33
|
|
Fixed compiling on Mac OS X, added a system RAM test
|
|
2337a684
|
2013-10-13T19:49:45
|
|
Fixed bug 2149 - Don't search for libusbhid except on BSD
Joseph Carter
There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD. However, if you have the library on Linux, it gets pulled in as library bloat. And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
|
|
7bc98157
|
2013-10-12T11:21:40
|
|
added simple Drag & drop test
|
|
a7e1fddd
|
2013-10-10T21:50:25
|
|
Updated SDL to version 2.0.1
|
|
89131435
|
2013-10-10T00:49:57
|
|
Adds gl_profile_mask to test framework, uses it in testgles
|
|
eaa4300f
|
2013-10-09T11:30:01
|
|
Fixes testgles and testgl
|
|
52966427
|
2013-10-05T19:09:03
|
|
Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
norfanin
Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction.
The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
|
|
9cbd05df
|
2013-10-03T21:41:09
|
|
Report an error if creating a render target fails
|
|
869a7076
|
2013-09-20T13:43:00
|
|
add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
|
|
e07d7e64
|
2013-08-29T08:30:21
|
|
Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
|
|
3e2930de
|
2013-08-29T08:29:51
|
|
Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
|