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de6963ea
|
2023-06-21T08:42:38
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|
Apply DPI scale to mouse coordinates in SDL_WarpMouseInWindow()
Fixes https://github.com/libsdl-org/SDL/issues/7855
(cherry picked from commit 657c346556f18044dac04957ee7894220e86ac8e)
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ffa78e6b
|
2023-06-20T11:00:20
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|
Updated to version 2.28.0 for release
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4ce5c3a6
|
2023-06-20T13:22:55
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ibus: Handle error when getting the D-Bus machine ID
It is possible for retrieving the machine ID to fail, either because
dbus was installed incorrectly (machine ID absent or corrupt), or in
32-bit builds, because stat() on the machine ID fails with EOVERFLOW
if it has an out-of-range timestamp or inode number.
dbus has historically treated this as a faulty installation, raising
a warning which by default causes the process to crash. Unfortunately,
dbus_get_local_machine_id() never had a way to report errors, so it has
no alternative for that (bad) error handling.
In dbus >= 1.12.0, we can use dbus_try_get_local_machine_id() to get
the same information, but with the ability to cope gracefully with
errors. ibus won't work in this situation, but that's better than
crashing.
(cherry picked from commit 91198baed40d5709020c3001e9234f4580df696a)
Mitigates: https://github.com/ValveSoftware/steam-for-linux/issues/9605
Signed-off-by: Simon McVittie <smcv@collabora.com>
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a3d4fd71
|
2023-06-19T08:36:30
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|
Added support for blitting SDL_PIXELFORMAT_INDEX1LSB
Fixes https://github.com/libsdl-org/SDL/issues/7844
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d97423eb
|
2023-06-18T12:19:54
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|
Fixed DualSense controllers not being picked up by the HIDAPI driver
The hidraw device may take additional time to get the correct permissions for us to open it. In my tests on Steam Deck hardware, this ranges between 5-8ms.
(cherry picked from commit c6ee9780df4286f66c38f3fa9732daa9afe0a8a3)
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333a03f1
|
2023-06-17T13:15:07
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|
We don't know in advance whether a device is connected over Bluetooth in SDL2
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5b8fc907
|
2023-06-17T12:42:55
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|
Added support for the GameSir G4 Pro
We can't read device info or IMU calibration from this controller, and it has no gyro or accelerometer, but is otherwise perfectly functional.
(cherry picked from commit f168f9c81326ad374aade49d1dc46f245b20d07a)
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76392f4f
|
2023-01-11T19:45:01
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|
Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)
*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.
Most of the _CreateWindowFramebuffer backends are untested except
for Windows.
Fixes #7047
(cherry picked from commit 67c91353e01f6f2c0cc80c17eeddbad6def7cb01)
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3a5abee5
|
2023-06-14T15:16:21
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|
Removed unused function
(cherry picked from commit 73927b09480fd5d664f7077a70a8b6df318cdd2d)
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e7ee375f
|
2023-06-14T10:15:06
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|
Fixed third-party Nintendo Switch Pro controllers shutting down when we try to set the home LED.
This fixes the PDP Afterglow Wireless Deluxe Controller.
(cherry picked from commit 0c16f4faf00eb573d051cac7d60ed8dd22e5596a)
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4aec5498
|
2023-06-13T22:40:51
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Allow switching licensed Nintendo Switch Pro controllers into gyro input mode
(cherry picked from commit 8c95bd814bf1cf0ea1f12aa724938176a7dfd780)
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271e03f0
|
2023-06-13T22:20:58
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|
Added support for the PowerA Fusion Pro Wireless Controller in Bluetooth mode
This controller shows up with a VID/PID of 0, but has full functionality over Bluetooth
(cherry picked from commit cdfc0c5a3314e4e0cd5152feddd8950c7eb797f1)
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d4f9be44
|
2023-06-13T19:44:26
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|
Updated to version 2.27.1 for release candidate
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1f5b21ea
|
2023-06-13T16:53:10
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|
Removed more Linux Xbox mappings in favor of the automatic mapping
This fixes the Xbox Series X share button on Linux 5.x kernels.
(cherry picked from commit 0f4b15e16b7f07a46db6dc8e651f8c1849d658c5)
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35c78849
|
2023-06-13T16:41:52
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Use the automatic mapping instead of a hardcoded one for Xbox controllers on Linux
This is much more robust and able to dynamically create a mapping for Xbox One S, Xbox Series X, and Xbox Elite 2 controllers.
(cherry picked from commit 9567989eb3ce9c858f0fe76806c5ccad69da89ba)
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3f6c4ec6
|
2023-06-13T16:49:33
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|
Cleanup for previous change, fixing typos, etc.
(cherry picked from commit 883b0f4071687f2e5c8329963f97504e9679394b)
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fc72f12e
|
2023-06-13T16:40:30
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|
Added automatic mapping support for Xbox controllers on the 6.x Linux kernels
This automatically adds support for the share button and paddles when present.
(cherry picked from commit db1d4d3d76f5e21b2547463710b513fe0ebd7fad)
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681f67d3
|
2023-06-14T00:25:50
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|
fixed build after commit d2372c853843def01b7adb9872cbb89b0d6079ec.
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d2372c85
|
2023-06-13T10:06:36
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|
Added automatic mapping for Xbox Elite paddles using the xpadneo driver
We can't actually tell yet whether a controller has paddles, so this code isn't effective, but I'll file an upstream issue and see if we can get that resolved.
(cherry picked from commit b0677f476fa43f4a113b04a959228fd38f95d740)
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7db23f4e
|
2023-06-13T10:05:19
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|
Fixed joystick vendor detection in Linux automatic gamepad mapping
(cherry picked from commit 071d1e29dd4f80605932f320aa2e05fda383944c)
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36ff6327
|
2023-06-09T13:24:21
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linux: Improve gamepad mapping heuristic to accept Android conventions
This heuristic for gamepads without a more specific mapping already
tried two incompatible conventions for handling triggers: the Linux
Gamepad Specification uses hat switch 2 for the triggers (for whatever
reason), but the de facto standard set by the drivers for older Xbox
and Playstation controllers represents each trigger as the Z-axis of
the nearest analog stick.
Android documentation encourages Bluetooth gamepad manufacturers to use
a third incompatible convention where the left and right triggers are
represented as the brake and gas pedals of a driving simulator
controller. The Android convention also changes the representation of
the right stick: instead of using X and Y rotation as a second pair
of axes, Android uses Z position as a second horizontal axis, and
Z rotation as a second vertical axis.
Try to cope gracefully with all of these. This will hopefully resolve
the issue described in #5406 (when using unpatched kernels).
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit cf1dc66e2cfc7a65374c5fea681dd31c50363a2c)
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26a38a0b
|
2023-06-09T13:06:30
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|
linux: Reduce magic numbers when mapping gamepad axes
The bitfield `mapped` has two different sets of meanings, depending
whether we're setting up the triggers or the d-pad. Represent them
as symbolic constants rather than opaque integers.
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit c4d49fadd4500cb522b2a98e5a42d024c566d8bf)
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b3e1fd97
|
2023-06-12T16:57:41
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|
Fixed enumerating Steam Controllers on iOS
(cherry picked from commit dec0dbff13d4091035209016eb2d0dd82c9aba58)
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c77aaa5d
|
2023-06-12T15:39:57
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|
Fixed n3ds build
(cherry picked from commit d95dbe78bb7a5087ecfb8d301417b1108d868738)
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e4e0a129
|
2023-06-12T15:26:34
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Reduce the chance of destroying the joystick mutex while it's in use
Fixes https://github.com/libsdl-org/SDL/issues/7811
(cherry picked from commit 6390165fd4c193631d6780758a4aeec0d02b90eb)
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2afb49ba
|
2023-06-11T12:43:47
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|
cocoa: Warp mouse to center of window before enabling relative mouse.
This prevents the case where the mouse might be at the edge of the
window when enabling relative mode, which confuses macOS, at it
might believe the user is attempting to resize the window.
Fixes #6994.
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154ad6fa
|
2023-06-10T20:50:10
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|
SDL_dynapi.c: minor cosmetics.
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|
2aa8525e
|
2023-06-10T09:29:09
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|
Fixed build
|
|
36033e38
|
2023-06-10T08:54:36
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|
Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.
See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
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320f3fff
|
2023-06-09T18:41:21
|
|
Fixed querying device info on the MOBAPAD M073
The query packet needs to contain valid rumble data in order to be accepted by the controller.
Fixes https://github.com/libsdl-org/SDL/issues/7788
(cherry picked from commit 5490873daa12a57ff4b36090f25f04530323c6e4)
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30b4d90f
|
2023-06-09T17:34:12
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Only update the serial number if it hasn't already been set
This fixes the serial number for Nintendo Switch Pro, which is queried from the hardware in device initialization, and was later clobbered by the USB string which isn't correct.
(cherry picked from commit 2042e9c4e3cba6ffa9c34abac14828e31365f98b)
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1cdd6dc8
|
2023-06-09T14:34:59
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|
Fixed reading input from the Razer Atrox Arcade Stick using Windows Gaming Input
(cherry picked from commit 172cfca51332a845abf9c141ae56aa121fe4ada5)
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f5b3247a
|
2023-06-08T03:40:32
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further mouse relative motion fix for os/2 (thanks Andrey Vasilkin)
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aa536217
|
2023-06-07T15:42:22
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|
x11: check if window size/position has changed during SDL_ShowWindow.
Fixes #4216.
(cherry picked from commit 49b5cfa6c5cb9bb8cecce508e12fa7f8e0cc302f)
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14f4fd3f
|
2023-06-07T20:35:15
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|
git commit -m "cmake: set maximum policy to 3.5
This fixes the following warning when configuring with CMake 3.27+:
```
CMake Deprecation Warning at CMakeLists.txt:3190 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument <min> value or use a ...<max> suffix to tell
CMake that the project does not need compatibility with older versions.
```
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b1324fbc
|
2023-06-05T11:50:50
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|
fixed os/2 mouse relative motion not working (thanks Andrey Vasilkin,)
for issue reported at https://github.com/bitwiseworks/SDL2-os2/issues/5
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4700fbcb
|
2023-06-04T05:37:06
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Don't bother re-encoding Latin1 characters in the ASCII range
(cherry picked from commit 6150b5b3cbde0e592c4ffe822f66aa5f9c90c3d9)
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2660da6f
|
2023-02-28T17:50:26
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|
Always allocate zt in output of SDL_iconv_string()
Before this, the function could not be used on buffers,
as it would not account for the zero-termination unless
it was included in the input.
(cherry picked from commit 5f5abb680523e1adedd3fca2a8e252db01fc1c52)
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7c86d96e
|
2023-06-04T01:01:06
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|
Fixed SDL_iconv_string() truncation when handling SDL_ICONV_E2BIG
(cherry picked from commit c369b900199f905c51edb372bd7780f67a544a8c)
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a1dea11d
|
2023-06-04T14:29:10
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|
fix MSVC build error.
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bfef7c30
|
2023-06-04T02:06:52
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|
Only convert the result of XLookupString() if it's not already UTF-8
Fixes https://github.com/libsdl-org/SDL/issues/7766
(cherry picked from commit 491ae20d963cff397b5980b31d142d576e74becb)
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b9d1c483
|
2023-06-03T23:55:56
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|
Fixed building with the 16.1.4479499 Android toolchain
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dc94cca8
|
2023-06-03T11:57:08
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|
Fixed typo in cherry-pick (thanks @HadesD!)
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97fe777a
|
2023-06-03T11:39:03
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|
Steam uses a different VID/PID for the Steam Virtual Gamepad on Windows
(cherry picked from commit 6815e75cafee8e7caaacf1f428b6539c8bbc7f7d)
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f1bad83a
|
2023-06-03T11:36:38
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Revert "Fixed detection of the Steam Virtual Gamepad on macOS"
This reverts commit 7aa28ce279045884653c8153a5cee99f4622af10.
Steam has been updated to send a version of 1 to avoid conflicts with controllers that report a version of 0.
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7aa28ce2
|
2023-06-02T18:37:45
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|
Fixed detection of the Steam Virtual Gamepad on macOS
(cherry picked from commit 5fcd70578bdde3eaaa51aa4ab6c24ed08bd49db3)
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c89a4606
|
2023-06-02T11:20:31
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|
Fixed build if SDL_JOYSTICK_RAWINPUT_MATCHING isn't enabled
(cherry picked from commit 7c55845c804e2272df8bc111dea5d3e9d11670a0)
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e3bfacde
|
2023-06-02T11:16:07
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|
Don't use raw input while Remote Desktop is active
Raw input will not send game controller events while Remote Desktop is active, so dynamically switch between XInput and raw input when Remote Desktop state changes.
Fixes https://github.com/libsdl-org/SDL/issues/7759
(cherry picked from commit 767507fcf6f4607edb413acb53a6c029863701ed)
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9c05098e
|
2023-06-02T09:38:18
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|
Fixed WGI immediately being correlated with raw input devices with no input
The at rest match state is 0x0000008800000000, not 0
(cherry picked from commit e8b5b4881c8eb31bb7de5adef3479305a73fb0bf)
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c3952404
|
2023-06-02T05:59:06
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hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
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68e3e990
|
2023-06-02T05:55:42
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wayland: reset orientation bitmask before reading values from hint on QtWayland
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
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7f7ea909
|
2023-05-31T04:50:02
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testautomation_guid.c: fix integer warning in 32 bit builds.
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379a6f4d
|
2023-05-30T17:04:31
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|
x11: Attempt to wait for SDL_MaximizeWindow to complete before returning.
Fixes #7070.
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d275851d
|
2023-05-29T14:46:58
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windows: Don't allow non-resizable windows to be maximized.
Fixes #6346.
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a9ded76d
|
2023-05-19T01:35:08
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VisualC: turn on multi-processor compilation.
This makes SDL2 build in 12 seconds, instead of 50, on my Windows
workstation, with Visual Studio.
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5007b963
|
2023-05-28T19:23:56
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|
Fixed build warning
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b2e88ecf
|
2023-05-28T18:41:21
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|
Disable SDL_JOYSTICK_RAWINPUT_XINPUT
Apparently when using the Xbox One Wireless Adapter, using XInput at the same time as raw input will cause the controller to turn off immediately after connecting. This appears to be a bug in the Windows 11 driver stack, but since WGI provides all the extended functionality we need, this can be turned off for now.
Fixes https://github.com/libsdl-org/SDL/issues/3468
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d6cd4506
|
2023-05-27T02:34:41
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windows: SDL_Delay expects a 32-bit integer
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|
e8757759
|
2023-05-27T02:10:18
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|
windows: SDL_immdevice needs SDL_timer.h include
|
|
72606d97
|
2023-05-25T15:56:35
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|
cmake: allow #include "SDL2/SDL.h.h" when using SDL2 as subproject
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48e71ae8
|
2023-05-26T19:08:24
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|
wasapi: Deal with HDMI or DisplayPort-based audio devices.
They can vanish for UP TO EIGHT SECONDS...!
This is for devices that connect to HDMI/DisplayPort/etc, where it
presumably has to wait for a display to get up and running before it
can play audio through it, so one can see the audio device fail when
changing display modes, or the system returning from sleep. Since this
can be triggered by a game changing video resolutions at startup (either
before or after opening the audio device!), it's important to deal with.
In normal conditions, it shouldn't take this long to open or recover an
audio device, but this is better than unexpectedly losing the device
in this situation.
Fixes #7044.
Fixes #5571.
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73083255
|
2023-05-26T13:57:49
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Added support for printing wide strings using "%ls" syntax
(cherry picked from commit 128ca7016018178c0c3231db7db2005dbf234068)
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9dea06f5
|
2023-05-26T23:55:04
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|
fix mingw build failures in CI with clang-tidy.
(cherry-picked from commit a8a72de6fbcf9afe8a6e8760f31a79a0ed6fed1a)
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c6897636
|
2023-02-18T04:48:24
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|
Fix -Wunused-function warning when configuring with -DSDL_X11_XINPUT2=OFF
|
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a535cc62
|
2023-05-25T10:04:44
|
|
video: Only specify some GL context attributes if not the explicit default.
Just in case it upsets some OpenGL drivers unnecessarily.
Fixes #7730.
(cherry picked from commit d4bc393efebdd45a95430397df106b69b1c26df3)
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63b8af35
|
2023-05-23T17:23:30
|
|
Disable unused local typedefs warning
This triggers on gcc 4.8.4 for compile time asserts inside of functions
Fixes https://github.com/libsdl-org/SDL/issues/7732
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
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3f1fd5ab
|
2023-05-23T10:59:03
|
|
Updated source to match SDL function prototype style
|
|
92f72682
|
2023-05-23T08:44:49
|
|
Document the Android SDK versions checked in Java code
(cherry picked from commit b48b1ce50042168c5b9b310fa495cb355903c241)
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891c89ee
|
2023-05-23T11:15:48
|
|
Fix unused variable warnings
|
|
e2b8d965
|
2023-05-23T10:25:36
|
|
wayland: Validate surfaces and window data before sending touch events
Ensure that incoming touch events originate from valid surfaces owned by SDL and have proper window data before forwarding them to the touch subsystem, or the window focus pointer that is sent with the event may not be a pointer to an SDL window.
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78a92b4f
|
2023-05-22T13:54:15
|
|
Fixed duplicate Joy-Con controllers on macOS
If both Apple and HIDAPI drivers see the controller, HIDAPI will be preferred.
Fixes https://github.com/libsdl-org/SDL/issues/7479
(cherry picked from commit 61ef4efdfae7e384b0d24b1b171a9ee6203a3f0d)
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7b2b99a9
|
2023-05-22T12:41:03
|
|
Fixed handling the Saitek P3600, which doesn't use the Xbox 360 controller protocol
(cherry picked from commit cf0abf99118f1ea5ba423ce62950e5840db2c649)
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b6d051e2
|
2023-05-22T11:54:46
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|
Fixed reporting backspace key if there is no text in the edit buffer (thanks @312937!)
This workaround isn't necessary at API 30 and above.
Fixes https://github.com/libsdl-org/SDL/issues/7039
(cherry picked from commit c971795954bc85086cd20cfc71b45a311b7ba0d1)
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0ad0347a
|
2023-05-22T11:51:09
|
|
Use numeric codes for Android versions, to avoid SDK dependencies
(cherry picked from commit 3f6b2d1a61d0c0dcd6af7cc951c1d8c267ed1526)
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a2f4783e
|
2023-05-22T11:30:42
|
|
Don't map the top keyboard row to numbers when using the one-handed DVORAK layouts (thanks @tormol!)
Fixes https://github.com/libsdl-org/SDL/pull/5127
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2001a891
|
2023-05-20T13:09:46
|
|
Fix Xbox link error from IsRectEmpty
(cherry picked from commit 376a3cd100a3d59e887496c75a1ac49ab4a2d8ec)
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1ee9a437
|
2022-12-31T20:45:35
|
|
Stop beep when running iOS apps on ARM-based Macs
(cherry picked from commit bbf38bbbc334bc0ee90d3eec228a968d8fc1689e)
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69644346
|
2023-05-20T11:09:36
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Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
Fixes https://github.com/libsdl-org/SDL/issues/7160
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00b87f1d
|
2023-05-20T10:27:48
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|
Make sure the sentinel is at the end of the current event pump cycle
If we're waiting, it's possible to not get any events, then add the sentinel, then pump again and then add another sentinel. We want to make sure we only have one sentinel and that it's at the end of the currently pumped events.
Testing:
* Verified test case in https://github.com/libsdl-org/SDL/issues/6539
* Verified test case in https://github.com/libsdl-org/SDL/issues/5350
Fixes https://github.com/libsdl-org/SDL/issues/6539
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beca4148
|
2023-05-19T14:26:37
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|
Undo name change for the controller list
(cherry picked from commit f60622c5103e37f221aa8252acfa9073cfbafbc7)
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43b12fd9
|
2023-05-19T14:22:35
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|
Moved the controller list out so it can be included elsewhere
(cherry picked from commit 24007b00b2a5e9d09d953db79a24dd51b78e598b)
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e8ec8ba1
|
2023-04-27T17:10:44
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|
Added support for the Astro C40 in Xbox 360 mode
(cherry picked from commit a4b4dff4a2998699757f12d29fdd4c632db884fe)
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feeec908
|
2023-05-19T17:00:24
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|
test/testgles2_sdf.c: type fixes from commit e26e893daf, style clean-up.
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d361acdd
|
2023-05-19T15:24:52
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|
testgles2_sdf: build with CMake + fix build errors/warnings
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92a487f2
|
2023-05-19T14:10:02
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|
style fixes for SDL_PROC macros.
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df9d0fb3
|
2023-05-18T13:26:55
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power: On Linux, compare status strings as case-insensitive.
In case something reports "Device" when we expected "device", etc.
Reference Issue #6835.
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4a0b9522
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2023-05-17T20:06:58
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audio: Load .WAV files with format->blockalign==0.
In theory this is illegal, but legit wavefiles in the field do it, and
it's easy to bump it to 1 for general purposes.
Formats with more specific alignment requirements already check for them
separately.
Fixes #7714.
(cherry picked from commit 2e646c7141b3009628abda2a964ba5f9d1702e1a)
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32999798
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2023-05-17T19:53:36
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dynapi: Accept a comma-separated list of libraries to attempt to load.
First one to load and have the necessary symbol is the one we accept,
if any. Once we accept one, we won't try loading others.
Fixes #7613.
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424bc4bc
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2023-05-17T20:07:22
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SDL emscripten port: preventDefault should not be called on mousedown. Otherwise mouseup will not be fired outside iframe in Chrome-based browsers
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0eea92c8
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2023-05-16T14:38:44
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blit: Add a case for 8-bit blits that sdl12-compat exposed.
sdl12-compat can get into a state where a color-keyed surface is
marked for blending, but wants to blend with full alpha (which
is the same as _not_ blending), so rather than fail to find a
blitter in that case, it just selects the colorkey blitter.
Reference https://github.com/libsdl-org/sdl12-compat/issues/233
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d42c303b
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2023-05-15T21:43:16
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Check to make sure the Windows joystick device has buttons and axes
This fixes incorrectly detecting the ROG CHAKRAM X mouse as a game controller on Windows 10
(cherry picked from commit 642504bc5993a6acd4d9c1d4c1314c6b1cf6e4e1)
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237348c7
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2023-05-10T06:29:35
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Changed all variadic macros into fixed (thanks @Wohlstand!)
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86786ed5
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2023-05-08T14:25:01
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coreaudio: Flush/stop the AudioQueue before disposing of it.
Otherwise, a CoreAudio thread lingers forever, and coreaudiod eats CPU
until the SDL process terminates.
Fixes #7689.
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de937286
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2023-05-06T08:44:19
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Removed redundant __powerpc__ check
(cherry picked from commit b6df25c33497388f16a4ed2af896ef14277c8865)
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5e74365e
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2023-05-06T03:24:02
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SDL_blit_N.c: Move ppc64le swizzle outside of loop
An in-place swizzle mutation was erroneously inside of a loop, which
caused each consecutive 4-pixel vector to alternate between correct and
incorrect endianness.
The bug was introduced in 715e070d299fc547cce8c52915b75e6316af6bff.
Thanks to RobbieAB for reporting the bug.
Fixes https://github.com/libsdl-org/SDL/issues/3428
(cherry picked from commit 9142292f4ad6d9bc8a2bc7c874e2fde54befeb9b)
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3e64fec9
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2023-05-04T19:26:50
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Fix bug memory acess
Bitmap is not initialized before use, that cause segmentation fault on function use it. Fix by allocate memory before use.
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707e9397
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2023-04-30T21:38:29
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Removed memset_pattern4() from SDL headers
This requires including string.h, which isn't always done, so this commit simplifies dependencies on macOS
Fixes https://github.com/libsdl-org/SDL/issues/3657
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f72213c4
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2023-04-29T17:09:17
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By default, OpenBSD uses Linux controller mappings
Fixes https://github.com/libsdl-org/SDL/issues/7609
(cherry picked from commit 255c3b7c82968def667da860cbda01f267b4edf1)
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132b8874
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2023-04-27T13:06:00
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wayland: Destroy proxy wrappers and callbacks before event queues
Destroy any proxy wrappers and callbacks before the associated event queues to silence libwayland warnings about destroying the queues while proxies are still attached.
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8b39eb9b
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2023-04-24T20:48:42
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wayland: Fixes a memory leak wheere primary selection isn't freed
(cherry picked from commit 43f65a6ef08a502485c6107b255a9b22c890acd5)
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