|
deb7d08c
|
2019-03-19T17:05:22
|
|
Fixed Visual Studio build
|
|
ac23d78f
|
2019-03-19T16:53:55
|
|
Didn't need to add SDL_windows.h include, that was already included
|
|
b2e76d86
|
2019-03-19T16:52:09
|
|
Fixed Windows RT build
|
|
a7148922
|
2019-03-19T11:02:43
|
|
Fixed archiving the SDL dynamic library on iOS and tvOS
|
|
a0ac5ffc
|
2019-03-19T10:59:41
|
|
Fixed building with C++
|
|
03fc5eeb
|
2019-03-19T10:56:46
|
|
Fixed building with C++
|
|
8177388e
|
2019-03-19T08:29:34
|
|
Fixed declaration of SDL_main_func for C++
|
|
4d8ac6b8
|
2019-03-19T07:53:39
|
|
Added support for building SDL as a dynamic library on tvOS
|
|
de82759c
|
2019-03-19T07:53:33
|
|
Added support for building SDL as a dynamic library on iOS
|
|
edebdeb4
|
2019-03-17T12:45:19
|
|
testgesture: Make the background gray.
This is so you can see it on systems that have a minimal window manager and
a black background.
|
|
82ebe63f
|
2019-03-16T19:46:37
|
|
Fixed Visual Studio build
|
|
d49f1fae
|
2019-03-16T19:46:27
|
|
Fixed iOS build
|
|
cf7c05c2
|
2019-03-16T19:44:04
|
|
Fixed Mac OS X build
|
|
fd946a48
|
2019-03-16T19:32:59
|
|
Fixed configure error if pkg modules aren't available
|
|
6311c7cf
|
2019-03-16T19:08:59
|
|
emscripten: force resize event when pixel ratio changes
Without this, applications can't react to changed canvas size on window zoom.
|
|
b8bd0aa0
|
2019-03-16T19:07:34
|
|
Fixed bug 4450 - SDL_mouse.c fails to compile with CMake generated Visual Studio files if SDL_VIDEO_VULKAN 0/undefined
Max Waine
SDL_mouse.c, if compiled for Windows, requires GetDoubleClickTime to compile (available from winuser.h). Without Vulkan present this fails to compile as the include chain for winuser.h is the following.
SDL_mouse.c -> SDL_sysvideo.h -> SDL_vulkan_internal.h -> SDL_windows.h -> windows.h -> winuser.h.
Problem is that SDL_vulkan_internal.h doesn't include SDL_windows.h if Vulkan isn't present, so under MinGW/GCC it will give a -Wimplicit-function-declaration warning for GetDoubleClickTime, and under MSVC fails to compile completely.
The solution to this would be to simplify the include chain: including SDL_windows.h under the same condition as GetDoubleClickTime (#ifdef __WIN32__) in SDL_mouse.c (or another file that isn't quite so indirectly included).
|
|
faf97978
|
2019-03-16T19:03:13
|
|
Fixed bug 4511 - SDL_gamecontrollerdb Mapping for Sony Playstation USB controller
Renaud Lepage
Simply submitting a new mapping.
|
|
35255342
|
2019-03-16T18:48:21
|
|
Fixed bug 4525 - Fix crash in ALSA_HotplugThread caused by bad return value check
Anthony Pesch
Fix snd_device_name_hint return value check
According to the ALSA documentation, snd_device_name_hint returns 0 on
success, otherwise a negative error code. The code previously only
considered -1 to be an error, which let other error codes through
resulting in a segfault when hints (which was NULL) was dereferenced
|
|
55f18d36
|
2019-03-16T18:45:10
|
|
Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection
Stian Skjelstad
check if $sdl_framework is set, before checking if directory exists
Patch that was merged here https://hg.libsdl.org/SDL/rev/ad4968de54ec made it impossible for the SDL2 detection to fail, since one of the if statements fails to check if a variable is set or not.
if test -d $sdl_framework; then
can evaluate to true in some shells. I guess it falls into undefined behaviour when looking at the POSIX standard.
|
|
8bc59f87
|
2019-03-16T18:34:33
|
|
Fixed CVE-2019-7635 and bug 4498 - Heap-Buffer Overflow in Blit1to4 pertaining to SDL_blit_1.c
Petr Pisar
The root cause is that the POC BMP file declares 3 colors used and 4 bpp palette, but pixel at line 28 and column 1 (counted from 0) has color number 3. Then when the image loaded into a surface is passed to SDL_DisplayFormat(), in order to convert it to a video format, a used bliting function looks up a color number 3 in a 3-element long color bliting map. (The map obviously has the same number entries as the surface format has colors.)
Proper fix should refuse broken BMP images that have a pixel with a color index higher than declared number of "used" colors. Possibly more advanced fix could try to relocate the out-of-range color index into a vacant index (if such exists).
|
|
0f148eb6
|
2019-03-16T18:12:26
|
|
Fix polling left trigger reporting right trigger's values.
|
|
58ca76be
|
2019-03-16T18:11:09
|
|
Fix DirectInput error codes being lost
|
|
938a5508
|
2019-03-16T17:47:59
|
|
Fixed bug 4452 - Please replace AC_HELP_STRING with AS_HELP_STRING
Hugh McMaster
AC_HELP_STRING is deprecated and is considered an obsolete macro in autoconf 2.69.
Please replace AC_HELP_STRING with AS_HELP_STRING.
|
|
40e3c015
|
2019-03-16T17:39:15
|
|
Added missing PKG_CONFIG macros
|
|
12c5cda6
|
2019-03-16T00:08:19
|
|
Fix compiler warnings.
|
|
08dc8cc2
|
2019-03-15T23:54:42
|
|
testgesture: Add dependency to SDLtest to Visual Studio project.
|
|
6727408d
|
2019-03-15T22:39:31
|
|
testgesture: cleaned up code formatting, etc.
|
|
7cc0a606
|
2019-03-15T22:17:21
|
|
testgesture: minor cleanups.
|
|
5897ed85
|
2019-03-15T22:16:02
|
|
test: Moved testgesture.c over to the common SDLtest framework.
|
|
f95ca7bb
|
2019-03-15T16:13:19
|
|
events: Disable all the signal-handling code on platforms without support.
So on Windows, for example, this mostly becomes a few empty functions.
|
|
8a5a05c1
|
2019-03-15T15:51:05
|
|
events: Let arbitrary signals to simulate iOS/Android backgrounding events.
This lets you build a custom embedded device that roughly offers the "this
process is going to the background NOW" semantics of SDL on a mobile device.
|
|
911bf624
|
2019-03-15T14:08:30
|
|
events: Make debug logging of the event queue a hint instead of an #ifdef.
This makes it easy to toggle it on when debugging a new platform (or just
getting more visibility into an app) without having to rebuild SDL.
|
|
cbe80d47
|
2019-03-13T14:54:51
|
|
KMSDRM: valid file descriptors could positive or 0. -1 is invalid. (Bug 4530)
|
|
3bc1a8b6
|
2019-03-13T14:08:21
|
|
Android: minor comment update
|
|
063c0c2a
|
2019-03-13T09:39:30
|
|
Android: check SDL is initialized before sending the event
Avoid error message:
SDLActivity thread ends (error=Video subsystem has not been initialized)
|
|
c5286156
|
2019-03-12T20:27:54
|
|
hidapi: Add support for Wii U/Switch USB GameCube controller adapter.
Note that a single USB device is responsible for all 4 joysticks, so a large
rewrite of the DeviceDriver functions was necessary to allow a single device to
produce multiple joysticks.
|
|
82758efc
|
2019-03-12T14:45:04
|
|
[iOS DAC] Fix touch events getting from SDL2 to source2.
|
|
d05eec72
|
2019-03-12T14:44:25
|
|
Fixed initial display orientation at Android app start
|
|
1a8e3a02
|
2019-03-12T14:44:12
|
|
HIDAPI: fix bug that caused non-HID class parts of composite devices to have windows HID functions called on them.
|
|
cddb285c
|
2019-03-12T20:04:08
|
|
Fixed bug 4513 - Wayland, fix crash when remove event is sent (from Sebastian Krzyszkowiak)
|
|
052b4f29
|
2019-03-12T14:20:37
|
|
SDL_EVDEV_kbd_init: uninitialized data for ioctl (Bug 4530)
Only two chars are used but the full prototype is:
int tioclinux(struct tty_struct *tty, unsigned long arg)
==5010== Syscall param ioctl(TIOCLINUX) points to uninitialised byte(s)
==5010== at 0x53E73C7: ioctl (syscall-template.S:78)
==5010== by 0x4A887DA: SDL_EVDEV_Init (SDL_evdev.c:163)
==5010== by 0x4A7D157: KMSDRM_VideoInit (SDL_kmsdrmvideo.c:509)
==5010== by 0x497D959: SDL_VideoInit_REAL (SDL_video.c:529)
==5010== by 0x487ACBC: SDL_InitSubSystem_REAL (SDL.c:171)
==5010== by 0x487B052: SDL_Init_REAL (SDL.c:256)
==5010== by 0x488F7D6: SDL_Init (SDL_dynapi_procs.h:85)
|
|
b28e956b
|
2019-03-12T07:59:53
|
|
Fixed bug 4542 - Image flipped vertically when rendering on texture
Have to recompute viewport because projection/glOrtho is different
wether rendering is on target texture or not
|
|
28f54ee4
|
2019-03-11T15:31:46
|
|
SDL_MouseQuit(): clear mouse->cur_cursor (Bug 4530)
|
|
7b275942
|
2019-03-11T15:27:42
|
|
KMSDRM: missing return value in VideoInit() (Bug 4530)
|
|
3b49ee52
|
2019-03-11T15:22:40
|
|
KMSDRM: change calls free() to SDL_free() (Bug 4529)
|
|
2fd4aee1
|
2019-02-23T09:36:56
|
|
Un-activate some routine on mips because they are slowers (Bug 4503)
|
|
47fb781b
|
2019-02-22T09:30:45
|
|
BlitNtoN BlitNtoNKey: remove non-aligned word read/store (bpp 3<->4) (Bug 4503)
Mips and (old) ARM doesn't allow word read/write when adress isn't 4bytes
aligned. So just remove that.
|
|
6fbe9e23
|
2019-02-19T23:46:54
|
|
raspberry: expose second display.
This lets apps see and choose between both an HDMI and DSI-connected display,
such as a television and the Pi Foundation's official touchscreen. It only
exposes the second display if the hardware reports that it is connected.
|
|
90a075d7
|
2019-02-18T22:48:14
|
|
Fix windows build
|
|
e9a7b697
|
2019-02-18T22:06:53
|
|
Fix bug 4053: Blit issues on Big Endian CPU
|
|
ea4c4cfc
|
2019-02-18T07:50:33
|
|
Fixed bug 4500 - Heap-Buffer Overflow in Map1toN pertaining to SDL_pixels.c
Petr Pisar
The reproducer has these data in BITMAPINFOHEADER:
biSize = 40
biBitCount = 8
biClrUsed = 131075
SDL_LoadBMP_RW() function passes biBitCount as a color depth to SDL_CreateRGBSurface(), thus 256-color pallete is allocated. But then biClrUsed colors are read from a file and stored into the palette. SDL_LoadBMP_RW should report an error if biClrUsed is greater than 2^biBitCount.
|
|
afd1b3da
|
2019-02-17T16:20:23
|
|
Fix invalid memory access and optimise Blit_3or4_to_3or4__*
Fix invalid write at last pixel of the surface:
when surface has no padding (pitch == w * bpp) and bpp is 3
with Blit, no colorkey, and NO_ALPHA same or inverse rgb triplet
Optimise by using int32 access:
BGR24 -> ARGB8888 : faster x1.897875 (362405 -> 190953)
RGB24 -> ABGR8888 : faster x1.660416 (363304 -> 218803)
ABGR8888 -> RGB24 : faster x1.686319 (334962 -> 198635)
ARGB8888 -> BGR24 : faster x1.691868 (324524 -> 191814)
BGR24 -> RGB888 : faster x1.678459 (326811 -> 194709)
BGR888 -> RGB24 : faster x1.731772 (327724 -> 189242)
RGB24 -> BGR888 : faster x1.690989 (328916 -> 194511)
RGB888 -> BGR24 : faster x1.698333 (326175 -> 192056)
|
|
b6a45f1a
|
2019-02-14T20:46:58
|
|
Fixed DualShock 3 mapping
|
|
1aa2ad2f
|
2019-02-09T17:40:32
|
|
Better naming for the blit permutation variables
|
|
f6a2ae60
|
2019-02-09T17:20:53
|
|
Faster blit colorkey or not, applied to bpp: 3->4 and 4->3
===== BlitNtoNKey ========
ABGR8888 -> BGR24 : faster x3 (2168709 -> 562738)
ABGR8888 -> RGB24 : faster x3 (2165055 -> 567458)
ARGB8888 -> BGR24 : faster x3 (2169109 -> 564338)
ARGB8888 -> RGB24 : faster x3 (2165266 -> 567081)
BGR24 -> ABGR8888 : faster x3 (2997675 -> 891636)
BGR24 -> ARGB8888 : faster x3 (2985449 -> 892028)
BGR24 -> BGR888 : faster x3 (2961611 -> 891913)
BGR24 -> BGRA8888 : faster x3 (3116305 -> 891534)
BGR24 -> BGRX8888 : faster x3 (3179654 -> 896978)
BGR24 -> RGB888 : faster x3 (2968191 -> 895112)
BGR24 -> RGBA8888 : faster x3 (2998428 -> 893147)
BGR24 -> RGBX8888 : faster x3 (2976529 -> 914853)
BGR888 -> BGR24 : faster x3 (2161906 -> 563921)
BGR888 -> RGB24 : faster x3 (2168228 -> 566634)
BGRA8888 -> BGR24 : faster x4 (2270501 -> 561873)
BGRA8888 -> RGB24 : faster x3 (2163179 -> 567330)
BGRX8888 -> BGR24 : faster x3 (2162911 -> 562322)
BGRX8888 -> RGB24 : faster x3 (2169617 -> 570927)
RGB24 -> ABGR8888 : faster x3 (2977061 -> 925975)
RGB24 -> ARGB8888 : faster x3 (2978148 -> 923680)
RGB24 -> BGR888 : faster x3 (3001413 -> 935074)
RGB24 -> BGRA8888 : faster x3 (2959003 -> 924096)
RGB24 -> BGRX8888 : faster x3 (2965240 -> 927100)
RGB24 -> RGB888 : faster x3 (2983921 -> 926063)
RGB24 -> RGBA8888 : faster x3 (2963908 -> 925457)
RGB24 -> RGBX8888 : faster x3 (2967957 -> 931700)
RGB888 -> BGR24 : faster x3 (2173299 -> 563226)
RGB888 -> RGB24 : faster x3 (2218374 -> 566164)
RGBA8888 -> BGR24 : faster x3 (2166355 -> 561381)
RGBA8888 -> RGB24 : faster x3 (2170322 -> 566729)
RGBX8888 -> BGR24 : faster x3 (2168524 -> 564072)
RGBX8888 -> RGB24 : faster x3 (2163680 -> 566956)
===== BlitNtoN ========
BGR24 -> BGRA8888 : faster x3 (2458958 -> 797557)
BGR24 -> BGRX8888 : faster x3 (2486085 -> 797745)
BGR24 -> RGBA8888 : faster x3 (2422116 -> 797637)
BGR24 -> RGBX8888 : faster x3 (2454426 -> 799085)
BGRA8888 -> BGR24 : faster x4 (2468206 -> 524486)
BGRA8888 -> RGB24 : faster x4 (2463581 -> 525561)
BGRX8888 -> BGR24 : faster x4 (2583355 -> 524468)
BGRX8888 -> RGB24 : faster x4 (2477242 -> 524284)
RGB24 -> BGRA8888 : faster x2 (2453414 -> 818415)
RGB24 -> BGRX8888 : faster x3 (2414915 -> 800863)
RGB24 -> RGBA8888 : faster x3 (2461114 -> 798148)
RGB24 -> RGBX8888 : faster x3 (2400922 -> 799203)
RGBA8888 -> BGR24 : faster x4 (2494472 -> 526428)
RGBA8888 -> RGB24 : faster x4 (2462260 -> 526791)
RGBX8888 -> BGR24 : faster x4 (2541115 -> 524390)
RGBX8888 -> RGB24 : faster x4 (2469059 -> 525416)
|
|
604b44f2
|
2019-02-08T17:15:30
|
|
Fix wrong access and simplify
|
|
5ed30f84
|
2019-02-07T22:45:50
|
|
Some simplification of previous commit
|
|
5fd22892
|
2019-02-07T22:03:30
|
|
Faster blit with CopyAlpha, no ColorKey
Applied to following formats:
ABGR8888 -> BGRA8888 : faster x3 (2727179 -> 704761)
ABGR8888 -> RGBA8888 : faster x3 (2707808 -> 705309)
ARGB8888 -> BGRA8888 : faster x3 (2745371 -> 712437)
ARGB8888 -> RGBA8888 : faster x3 (2746230 -> 705236)
BGRA8888 -> ABGR8888 : faster x3 (2745026 -> 707045)
BGRA8888 -> ARGB8888 : faster x3 (2752760 -> 727373)
BGRA8888 -> RGBA8888 : faster x3 (2769544 -> 704607)
RGBA8888 -> ABGR8888 : faster x3 (2725058 -> 706669)
RGBA8888 -> ARGB8888 : faster x3 (2704866 -> 707132)
RGBA8888 -> BGRA8888 : faster x3 (2710351 -> 704615)
|
|
704e62bb
|
2019-02-07T21:49:24
|
|
Code factorization of the pixel format permutation
|
|
0a007a9b
|
2019-02-07T18:52:49
|
|
Fix wrong comment
|
|
e5192384
|
2019-02-07T18:51:14
|
|
Faster blit with no ColorKey
Applied to following formats:
ABGR8888 -> BGRX8888 : faster x5 (3177493 -> 630439)
ABGR8888 -> RGBX8888 : faster x5 (3178104 -> 628925)
ARGB8888 -> BGRX8888 : faster x4 (3141089 -> 629448)
ARGB8888 -> RGBX8888 : faster x5 (3216413 -> 630465)
BGR888 -> BGRA8888 : faster x4 (3145403 -> 637701)
BGR888 -> BGRX8888 : faster x4 (3142106 -> 630144)
BGR888 -> RGBA8888 : faster x4 (3202685 -> 649384)
BGR888 -> RGBX8888 : faster x4 (3170617 -> 658670)
BGRA8888 -> BGR888 : faster x4 (3203308 -> 657697)
BGRA8888 -> RGB888 : faster x5 (3201475 -> 631747)
BGRA8888 -> RGBX8888 : faster x5 (3274544 -> 630409)
BGRX8888 -> ABGR8888 : faster x4 (3149753 -> 638682)
BGRX8888 -> ARGB8888 : faster x5 (3164101 -> 631273)
BGRX8888 -> BGR888 : faster x4 (3144454 -> 630712)
BGRX8888 -> RGB888 : faster x4 (3160490 -> 638047)
BGRX8888 -> RGBA8888 : faster x5 (3308988 -> 631232)
BGRX8888 -> RGBX8888 : faster x5 (3216775 -> 638065)
RGB888 -> BGRA8888 : faster x4 (3143135 -> 655146)
RGB888 -> BGRX8888 : faster x4 (3141790 -> 653771)
RGB888 -> RGBA8888 : faster x5 (3214402 -> 637001)
RGB888 -> RGBX8888 : faster x4 (3143082 -> 630009)
RGBA8888 -> BGR888 : faster x3 (3157048 -> 920375)
RGBA8888 -> BGRX8888 : faster x5 (3196692 -> 632996)
RGBA8888 -> RGB888 : faster x4 (3141570 -> 652151)
RGBX8888 -> ABGR8888 : faster x5 (3175401 -> 631218)
RGBX8888 -> ARGB8888 : faster x4 (3144690 -> 639440)
RGBX8888 -> BGR888 : faster x4 (3144250 -> 630171)
RGBX8888 -> BGRA8888 : faster x5 (3220321 -> 630731)
RGBX8888 -> BGRX8888 : faster x4 (3178453 -> 637445)
RGBX8888 -> RGB888 : faster x5 (3203623 -> 632596)
|
|
7372295e
|
2019-02-07T17:52:28
|
|
Faster blit when using No Alpha or Set Alpha, + ColorKey
Applied to following formats:
ABGR8888 -> BGRX8888 : faster x4 (2794295 -> 610587)
ABGR8888 -> RGB888 : faster x4 (2835693 -> 615561)
ABGR8888 -> RGBX8888 : faster x4 (2880475 -> 610479)
ARGB8888 -> BGR888 : faster x4 (2802718 -> 610702)
ARGB8888 -> BGRX8888 : faster x4 (2792481 -> 606311)
ARGB8888 -> RGBX8888 : faster x4 (2821621 -> 624745)
BGR888 -> ARGB8888 : faster x4 (2791705 -> 637889)
BGR888 -> BGRA8888 : faster x4 (2793195 -> 652299)
BGR888 -> BGRX8888 : faster x4 (2800713 -> 609326)
BGR888 -> RGB888 : faster x4 (2812260 -> 610471)
BGR888 -> RGBA8888 : faster x4 (2792327 -> 629288)
BGR888 -> RGBX8888 : faster x4 (2799224 -> 607073)
BGRA8888 -> BGR888 : faster x4 (2800520 -> 606897)
BGRA8888 -> RGB888 : faster x4 (2825274 -> 616156)
BGRA8888 -> RGBX8888 : faster x4 (2812530 -> 610340)
BGRX8888 -> ABGR8888 : faster x4 (2793940 -> 628596)
BGRX8888 -> ARGB8888 : faster x4 (2822686 -> 638899)
BGRX8888 -> BGR888 : faster x4 (2818141 -> 613659)
BGRX8888 -> RGB888 : faster x4 (2929017 -> 611794)
BGRX8888 -> RGBA8888 : faster x4 (2799709 -> 629750)
BGRX8888 -> RGBX8888 : faster x4 (2911010 -> 605640)
RGB888 -> ABGR8888 : faster x4 (2800671 -> 631542)
RGB888 -> BGR888 : faster x4 (2802644 -> 604461)
RGB888 -> BGRA8888 : faster x4 (2801919 -> 628729)
RGB888 -> BGRX8888 : faster x4 (2938244 -> 604135)
RGB888 -> RGBA8888 : faster x4 (2912447 -> 642185)
RGB888 -> RGBX8888 : faster x4 (2831676 -> 634293)
RGBA8888 -> BGR888 : faster x4 (2928896 -> 614960)
RGBA8888 -> BGRX8888 : faster x4 (2821422 -> 608146)
RGBA8888 -> RGB888 : faster x4 (2825927 -> 617184)
RGBX8888 -> ABGR8888 : faster x4 (2803852 -> 654129)
RGBX8888 -> ARGB8888 : faster x4 (2923615 -> 642644)
RGBX8888 -> BGR888 : faster x4 (2806523 -> 610447)
RGBX8888 -> BGRA8888 : faster x4 (2813388 -> 630305)
RGBX8888 -> BGRX8888 : faster x4 (2800052 -> 607881)
RGBX8888 -> RGB888 : faster x4 (2807722 -> 610263)
|
|
bb9a9080
|
2019-02-07T16:13:25
|
|
Fix pointer warnings
|
|
3543a44a
|
2019-02-07T15:12:17
|
|
Faster blit when using CopyAlpha + ColorKey
Applied to following formats:
ABGR8888 -> ARGB8888 : faster x7 (3959672 -> 537227)
ABGR8888 -> BGRA8888 : faster x7 (4008716 -> 532064)
ABGR8888 -> RGBA8888 : faster x7 (3998576 -> 530964)
ARGB8888 -> ABGR8888 : faster x7 (3942420 -> 532503)
ARGB8888 -> BGRA8888 : faster x7 (3995382 -> 527722)
ARGB8888 -> RGBA8888 : faster x7 (4259330 -> 543033)
BGRA8888 -> ABGR8888 : faster x7 (4110411 -> 529402)
BGRA8888 -> ARGB8888 : faster x7 (4071906 -> 538393)
BGRA8888 -> RGBA8888 : faster x6 (4038320 -> 585141)
RGBA8888 -> ABGR8888 : faster x7 (3937018 -> 534127)
RGBA8888 -> ARGB8888 : faster x7 (3979577 -> 537810)
RGBA8888 -> BGRA8888 : faster x7 (3975656 -> 528355)
|
|
03cbac40
|
2019-02-05T15:14:15
|
|
Android/openslES: fix warnings, comment out un-used interface
|
|
614c8aea
|
2019-02-05T15:09:41
|
|
Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER
If we increase NUM_BUFFER, Enqueue won't fail with SL_RESULT_BUFFER_INSUFFICIENT
|
|
bf823bf2
|
2019-02-05T15:05:32
|
|
Android/openslES: prevent to run out of buffers if Enqueue() fails.
|
|
40781dfb
|
2019-02-04T23:35:18
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|
opengles2: patched to compile.
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b7504f31
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2019-02-04T23:32:28
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opengles2: keep cached texturing state correct.
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a609c03a
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2019-02-04T23:24:10
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opengles1: keep cached texturing state correct.
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40a52cee
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2019-02-04T18:55:39
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render: Fix OpenGL draw state cache for various points of texture binding.
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670f3d33
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2019-02-04T09:11:07
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Fixed bug 4484 - use SIMD aligned memory for SDL_Surface
Surfaces are allocated using SDL_SIMDAlloc()
They are marked with SDL_SIMD_ALIGNED flag to appropriatly free them with SDL_SIMDFree()
(Flag is cleared when pixels is free'd in RLE, in case user would hijack the pixels ptr)
When providing its own memory pointer (SDL_CreateRGBSurfaceFrom()) and clearing
SDL_PREALLOC to delegate to SDL the memory free, it's the responsability of the user
to add SDL_SIMD_ALIGNED or not, whether the pointer has been allocated with SDL_malloc() or
SDL_SIMDAlloc().
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9292dc7c
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2019-02-04T08:43:37
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Fix include path compilation
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9a98dcc5
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2019-02-04T08:34:24
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Rename surface aligned memory flag to SDL_SIMD_ALIGNED
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cada4b8b
|
2019-02-03T20:06:18
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Use host system pkg-config when (cross-)compiling and convert to PKG_CHECK_MODULES
Fixes Bug 3575
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65e07b38
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2019-01-31T19:52:47
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iOS/tvOS: fix support for SDL_GameControllerGetButton(controller, GUIDE) with MFi controllers (thanks Caleb!)
Fixes bug #4463.
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e5d194e9
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2019-01-31T11:45:31
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Add SDL_MEMALIGNED flag for SDL_Surface using aligned memory.
If an SDL_Surface has an aligned memory pointers, it should be freed
using SDL_SIMDFree() (will be used by SDL_ttf).
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7b8bac59
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2019-01-30T22:50:20
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Add fast paths in BlitNtoNKey
All following conversions are faster (with colorkey, but no blending).
(ratio isn't very accurate)
ABGR8888 -> BGR888 : faster x9 (2699035 -> 297425)
ARGB8888 -> RGB888 : faster x8 (2659266 -> 296137)
BGR24 -> BGR24 : faster x5 (2232482 -> 445897)
BGR24 -> RGB24 : faster x4 (2150023 -> 448576)
BGR888 -> ABGR8888 : faster x8 (2649957 -> 307595)
BGRA8888 -> BGRX8888 : faster x9 (2696041 -> 297596)
BGRX8888 -> BGRA8888 : faster x8 (2662011 -> 299463)
BGRX8888 -> BGRX8888 : faster x9 (2733346 -> 295045)
RGB24 -> BGR24 : faster x4 (2154551 -> 485262)
RGB24 -> RGB24 : faster x4 (2149878 -> 484870)
RGB888 -> ARGB8888 : faster x8 (2762877 -> 324946)
RGBA8888 -> RGBX8888 : faster x8 (2657855 -> 297753)
RGBX8888 -> RGBA8888 : faster x8 (2661360 -> 296655)
RGBX8888 -> RGBX8888 : faster x8 (2649287 -> 308268)
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cd25c83a
|
2019-01-30T17:16:08
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Fix blit with blending (Blit_A) to RGB332 which has no palette
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|
5b07148f
|
2019-01-30T16:36:47
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|
Fixed failing SDL_ConvertSurface() when blit has failed.
Some blit combination are not supported (eg ARGB8888 -> SDL_PIXELFORMAT_INDEX1MSB)
So prevent SDL_ConvertSurface from creating a broken surface, which cannot be blitted
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a052d81b
|
2019-01-30T15:31:07
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Add explicit unsigned int and char types in (for bug 4290)
|
|
1128d573
|
2019-01-30T15:23:33
|
|
Fixed bug 4290 - add fastpaths for format conversion in BlitNtoN
All following conversion are faster (no colorkey, no blending).
(ratio isn't very accurate)
ABGR8888 -> ARGB8888 : faster x6 (2655837 -> 416607)
ABGR8888 -> BGR24 : faster x7 (2470117 -> 325693)
ABGR8888 -> RGB24 : faster x7 (2478107 -> 335445)
ABGR8888 -> RGB888 : faster x9 (3178524 -> 333859)
ARGB8888 -> ABGR8888 : faster x6 (2648366 -> 406977)
ARGB8888 -> BGR24 : faster x7 (2474978 -> 327819)
ARGB8888 -> BGR888 : faster x9 (3189072 -> 326710)
ARGB8888 -> RGB24 : faster x7 (2473689 -> 324729)
BGR24 -> ABGR8888 : faster x6 (2268763 -> 359946)
BGR24 -> ARGB8888 : faster x6 (2306393 -> 359213)
BGR24 -> BGR888 : faster x6 (2231141 -> 324195)
BGR24 -> RGB24 : faster x4 (1557835 -> 322033)
BGR24 -> RGB888 : faster x6 (2229854 -> 323849)
BGR888 -> ARGB8888 : faster x8 (3215202 -> 363137)
BGR888 -> BGR24 : faster x7 (2474775 -> 347916)
BGR888 -> RGB24 : faster x7 (2532783 -> 327354)
BGR888 -> RGB888 : faster x9 (3134634 -> 344987)
RGB24 -> ABGR8888 : faster x6 (2229486 -> 358919)
RGB24 -> ARGB8888 : faster x6 (2271587 -> 358521)
RGB24 -> BGR24 : faster x4 (1530913 -> 321149)
RGB24 -> BGR888 : faster x6 (2227284 -> 327453)
RGB24 -> RGB888 : faster x6 (2227125 -> 329061)
RGB888 -> ABGR8888 : faster x8 (3163292 -> 362445)
RGB888 -> BGR24 : faster x7 (2469489 -> 327127)
RGB888 -> BGR888 : faster x9 (3190526 -> 326022)
RGB888 -> RGB24 : faster x7 (2479084 -> 324982)
|
|
3b4e3693
|
2019-01-29T12:21:22
|
|
Emscripten: No need for Runtime. for dynCalls
|
|
53ead95e
|
2019-01-29T12:19:36
|
|
Emscripten: Avoid SDL2 in JS global scope
After this fix, closure works with the LLVM wasm backend on SDL2.
|
|
6d89a7bc
|
2019-01-29T12:19:32
|
|
Emscripten: remove GLES_DeleteContext implementation
It was calling glClear without a context. The issue it was trying to
solve was actually that after destroying a window and creating a new one
, the contents of the old window were preserved. This no longer happens
since we resize the window to nothing on destroy.
|
|
04b1494c
|
2019-01-29T12:19:23
|
|
Emscripten: resize canvas to 0x0 in DestroyWindow
Closest we can get to actually destroying it
|
|
d60546aa
|
2019-01-29T12:19:06
|
|
Emscripten: don't zero the display mode before adding it
|
|
4a2888af
|
2019-01-29T12:19:03
|
|
Emscripten: use UTF8ToString instead of Pointer_stringify
|
|
aacb1091
|
2019-01-29T12:19:00
|
|
Emscripten: call emscripten_sample_gamepad_data
|
|
8dab9c95
|
2019-01-29T12:18:56
|
|
Emscripten: Use set_canvas_element_size
This will be needed for supporting multiple canvases and set_canvas_size
is deprecated anyway.
|
|
ed66a430
|
2019-01-29T12:14:54
|
|
Emscripten: Do not consume mouseup event outside of the canvas
|
|
2838abb5
|
2019-01-29T12:14:44
|
|
Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled
|
|
1767d091
|
2019-01-29T12:14:41
|
|
Emscripten: use a fake size for external sizing check
The check would fail if the canvas happened to be the correct size
already. (#66, mentioned in #58)
|
|
80d690a2
|
2019-01-29T12:14:33
|
|
Emscripten: reset fullscreen_window when leaving fullscreen
If the browser left fullscreen mode by the user pressing ESC, the next
call to SDL_SetWindowFullscreen(1) will fail as it thinks the window is
already fullscreen. (#65)
|
|
82b2c849
|
2019-01-21T23:41:43
|
|
Fixed bug 4024 - GameController error "Unexpected controller element"
If mapping string is terminated with a comma, there is no more values to parse.
|
|
adabfdc0
|
2019-01-21T20:49:08
|
|
Revert SDL_gamecontrollerdb.h and sort_controllers.py from bug 4024
|
|
d984f323
|
2019-01-21T19:53:06
|
|
Fixed bug 3827 - issue with MapRGB, palette and colorkey
For palette surface, SDL_MapRGB() returns different values whether colorkey is
set or not.
|
|
2bd26b8d
|
2019-01-21T18:45:15
|
|
Fixed bug 3827 - issue with MapRGB, palette and colorkey
For a palettized surface, prevent SDL_MapRGB() value to change whether colorkey is set or not.
|
|
7b354dda
|
2019-01-20T13:53:16
|
|
Fixed compiler warning
|
|
8ad4000c
|
2019-01-20T22:17:41
|
|
Android: some typos
|