|
4d771c59
|
2018-10-08T12:49:25
|
|
Don't flash the navigation bar when destroying a fullscreen SDL window
|
|
53260b31
|
2018-10-08T12:49:23
|
|
There are legitimate reasons to skip full cleanup at shutdown, don't assert in that case.
|
|
3ac9e2aa
|
2018-10-05T17:06:05
|
|
Fixed bug 4296 - kmsdrm video driver leaks 1 bo in KMSDRM_GLES_SetupCrtc()
Icenowy Zheng
One front buffer is locked in GLES_SetupCrtc() and overrides the next_bo just locked in KMSDRM_GLES_SwapWindow, then the next_bo gets lost and is not released even when quitting the video.
It may leads to problems with GLES drivers that doesn't clean up GBM correctly if there's any bo left (e.g. the Mali Utgard r6p2 blob). In the case of Mali Utgard r6p2 blob, the DRM device file is still hold by the blob, and if you try to SDL_Quit to let another program to run (this is done by EmulationStation), the new program will fail to open DRM device.
|
|
367f9b91
|
2018-10-05T17:24:03
|
|
wayland: Fixed missing window sizing events.
Fixes Bugzilla #4242.
|
|
f01cdced
|
2018-10-05T01:41:59
|
|
It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows.
|
|
41ee51b9
|
2018-10-04T15:23:42
|
|
Fixed updating bindings for controllers using the wildcard mappings
|
|
93fb710a
|
2018-10-03T16:54:24
|
|
evdev: Don't initialize struct sigaction with "{ 0 }".
It causes warnings on some platforms, depending on the actual definition of
sigaction, and since this is static data, it'll be zero'd out anyhow.
|
|
19445561
|
2018-10-02T20:51:33
|
|
Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows
|
|
6e35e421
|
2018-10-01T14:43:03
|
|
Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha
Sylvain
I did various benches. with clang 6.0.0 on linux, and ndk-r16b on android (NDK_TOOLCHAIN_VERSION=clang).
- still see a x10 speed factor.
- with duff_loops, it does not use vectorisation (but doesn't seem to be a problem).
on linux my patch is already at full speed on -O2, whereas the duff_loops need -O3 (200 ms at -03, and 300ms at -02).
I realized that on Android, I had a slight variation which fits best.
both on linux with -O2 and -O3, and on android with 02/03 and armeabi-v7a/arm64.
Here's the patch.
|
|
922623e1
|
2018-10-01T21:29:11
|
|
SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _
suffix to the temp Pixel local in the DUFFS_LOOP.
SDL_blit.h (ASSEMBLE_RGB): add _ prefix to temp Pixel locals to avoid
any possible shadowings.
The warnings were like the following:
In file included from src/video/SDL_blit_N.c:26:0:
src/video/SDL_blit_N.c: In function 'BlitNtoNKeyCopyAlpha':
src/video/SDL_blit_N.c:2421:24: warning: declaration of 'Pixel' shadows a previous local [-Wshadow]
Uint32 Pixel = ((*src32 & rgbmask) == ckey) ? *dst32 : *src32;
^
src/video/SDL_blit.h:475:21: note: in definition of macro 'DUFFS_LOOP8'
case 0: do { pixel_copy_increment; /* fallthrough */ \
^
src/video/SDL_blit_N.c:2419:13: note: in expansion of macro 'DUFFS_LOOP'
DUFFS_LOOP(
^
src/video/SDL_blit_N.c:2399:12: warning: shadowed declaration is here [-Wshadow]
Uint32 Pixel;
^
|
|
b2518761
|
2018-10-01T09:47:10
|
|
commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1
Author: Anthony Pesch <inolen@gmail.com>
Date: Fri May 4 20:21:21 2018 -0400
Added SDL_AUDIO_ALLOW_SAMPLES_CHANGE flag enabling users of SDL_OpenAudioDevice to get
the sample size of the actual hardware buffer vs having a stream created to handle the
delta
|
|
95579f5f
|
2018-10-01T09:40:58
|
|
Fixed bug 4220 - SDL_GL_CONTEXT_DEBUG_FLAG can fail silently on some Android devices
|
|
48f7e7f3
|
2018-09-30T22:43:12
|
|
Corrected PS4 controller entry
|
|
f8b4cd41
|
2018-09-30T19:53:26
|
|
Re-enable drag-and-drop events by default
|
|
fb485986
|
2018-09-30T11:26:41
|
|
macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled.
|
|
56ec349d
|
2018-09-29T16:48:15
|
|
audio: disable NEON converters for now.
To be revisited after 2.0.9 ships!
(doesn't fix Bugzilla #4186, but stops the regression for the time being.)
|
|
9e8e0fb7
|
2018-09-28T20:48:18
|
|
Fixed bug 4283 - SDL's version of memset is different from libc's
janisozaur
memset's documentation reads:
* The memset() function shall copy c (converted to an unsigned char) into each of the first n bytes of the object pointed to by s. (http://pubs.opengroup.org/onlinepubs/9699919799/functions/memset.html)
* Sets the first count characters of dest to the character c. (https://msdn.microsoft.com/en-us/library/1fdeehz6.aspx)
* write a byte to a byte string (https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/memset.3.html)
The highlight here is they all mean a single _byte_, even though memset receives a parameter of type int, which can hold more data than a single byte. SDL's implementation of memset, however, does not clear any of the higher bits, causing an erroneous behaviour when passed an argument bigger than 0xff.
|
|
74638ea3
|
2018-09-28T20:39:57
|
|
Ensure we wait on the surface resize before returning from setting fullscreen mode.
|
|
31596f23
|
2018-09-29T01:24:10
|
|
SDL_vsnprintf: implemented '+' flag for signed integers printing.
it is, of course, ignored for %u, %x, %o and %p.
|
|
49803c86
|
2018-09-29T00:51:24
|
|
SDL_vsnprintf: fix numerics if both zero-padding and a field are given.
it used to place zeroes between the sign and the number. (space-padding
from within SDL_PrintString() seems OK: spaces are added before sign.)
also fixed the maxlen handling if the number has a sign.
|
|
5454765a
|
2018-09-28T17:01:24
|
|
replace bool stuff in controller_type.h with SDL_bool.
remove bool<->SDL_bool dance in SDL_joystick.c:SDL_IsJoystickSteamController()
after the controller_type.h change.
|
|
fde82e59
|
2018-09-28T14:01:40
|
|
SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
this makes it build with my old toolchain with mingw-w64 1.0.10 headers
|
|
cf7d64f2
|
2018-09-28T13:44:10
|
|
hidapi/windows/hid.c: comment out ntdef.h include after windows.h.
not necessary and can cause redefinition errors in some toolchains.
|
|
9aa8a75d
|
2018-09-28T01:18:54
|
|
Fixed building with Xcode 10.0
|
|
283680f2
|
2018-09-28T11:04:55
|
|
hidapi/windows/hid.c: fix misplaced #if 0
VendorID && ProductID are only used by the test main(),
otherwise they are unwanted globals.
|
|
f964ce03
|
2018-09-28T01:00:47
|
|
Fixed mingw-w64 build
|
|
20dfda44
|
2018-09-28T00:40:35
|
|
Fixed mingw-w64 build
|
|
7df0f4fd
|
2018-09-27T14:56:29
|
|
Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
|
|
d9fb77a3
|
2018-09-27T11:55:02
|
|
SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
|
|
bb5516ac
|
2018-09-27T09:37:36
|
|
SDL_vsnprintf() updates for zero-padding:
- remove force-enabling of pad_zeroes for %u for compatibility
(was added in https://hg.libsdl.org/SDL/rev/701f4a25df89)
- ignore pad_zeroes for %s and %S
- ignore pad_zeroes for %d, %i and %u if a precision is given
|
|
7689162c
|
2018-09-26T20:10:32
|
|
cocoa: Force an OpenGL context update when the window becomes key.
Fixes missing rendering on macOS 10.14 ("Mojave").
Fixes Bugzilla #4272.
|
|
6eeb8593
|
2018-09-27T01:10:50
|
|
SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning
|
|
5342ae2b
|
2018-09-27T01:00:50
|
|
SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset()
|
|
d2131ac1
|
2018-09-27T00:32:15
|
|
SDL_vsnprintf: implement precision for the integral value printers.
|
|
55b24b93
|
2018-09-26T11:17:43
|
|
Fixed bug 4265 - SDL window falls to the bottom of the screen when dragged down and stuck there
Alexei
On WM_WINDOWPOSCHANGED event, WIN_UpdateClipCursor() is called. SDL_WINDOW_INPUT_FOCUS is set even when the mouse pointer is not inside the SDL window and therefore ClipCursor(&rect) is called. When dragging the window and rect.bottom=800 (i.e. the bottom edge of the screen) the SDL window is clipped to the bottom of the screen and it is not possible to move it back to the center of the screen.
|
|
ffc19ee2
|
2018-09-26T20:47:34
|
|
SDL_string.c: added comments to three SDL_FormatInfo members.
|
|
bc6c1997
|
2018-09-26T10:08:14
|
|
Updated version to 2.0.9
|
|
8743e975
|
2018-09-26T17:11:40
|
|
SDL_vsnprintf: when '.' is specified, take precision as 0 if it is < 0.
|
|
69ab8541
|
2018-09-26T10:40:02
|
|
SDL_vsnprintf: string printer now honors the precision. (bug #4263.)
|
|
d0e9a364
|
2018-09-26T10:38:40
|
|
SDL_vsnprintf: %.* and %* now parse precision and width. (bug #4263.)
|
|
e236e843
|
2018-09-25T20:08:51
|
|
Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error
alittle
where iscapture == 1
1.param set error
(*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames)
param:audioBuffer16Bit need change to captureBuffer16Bit
2.logic error
if (is16Bit) {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
} else {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
|
|
60afec79
|
2018-09-25T19:53:16
|
|
Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
|
|
aa9683bb
|
2018-09-25T19:41:33
|
|
Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung)
|
|
fb0e68ae
|
2018-09-25T08:23:57
|
|
Fixed building with newer Android NDK
|
|
870c44bf
|
2018-09-25T09:20:56
|
|
safer this way, just in case..
|
|
7f9854b9
|
2018-09-25T01:45:12
|
|
WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio
|
|
ef347048
|
2018-09-24T16:41:55
|
|
Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Anthony @ POW Games
SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
|
|
cd90e2ca
|
2018-09-24T16:33:14
|
|
Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
Ozkan Sezer
hidapi dynamic udev initial patch
|
|
5febdfce
|
2018-09-24T11:49:25
|
|
Fixed whitespace
|
|
d07fe7ad
|
2018-09-21T09:41:21
|
|
Removed button logging message
|
|
e8b0859f
|
2018-09-20T15:55:52
|
|
Added missing call to WindowsDeleteString()
|
|
600126c9
|
2018-09-19T10:03:40
|
|
Added experimental support for Windows.Gaming.Input
|
|
f6a537cb
|
2018-09-17T11:35:24
|
|
Store the API device refcount on the device itself, so if the device is disconnected and we have multiple application references to it, we only free it once.
|
|
59a2d12c
|
2018-09-17T11:35:22
|
|
Fixed creating an Android game controller mapping for HIDAPI devices on initialization
|
|
305e5968
|
2018-09-15T14:28:10
|
|
do not export hidapi symbols from SDL dlls (bug #4259).
|
|
6b3e8931
|
2018-09-14T19:26:26
|
|
Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
|
|
e8a0e35e
|
2018-09-14T18:31:01
|
|
Use atomic reference counting for the HID device object
|
|
6a7b0c27
|
2018-09-14T12:41:29
|
|
Fixed crash launching under Steam on Mac OS X
|
|
0b3a350c
|
2018-09-10T23:01:33
|
|
Fixed Chinese IME support (thanks ???!)
|
|
af823cc1
|
2018-09-10T23:00:09
|
|
Fixed building on tvOS
|
|
33381d3d
|
2018-09-07T11:03:24
|
|
hidapi/SDL_hidapijoystick.c: fix build in C90 mode:
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.)
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
|
|
264b81b4
|
2018-09-06T00:56:13
|
|
metal: Make sure layer drawableSize is adjusted on resize.
Fixes Bugzilla #4250.
|
|
80021c21
|
2018-09-05T15:28:06
|
|
Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
|
|
96259f1f
|
2018-09-05T12:16:01
|
|
Don't overwrite the default binding when changing the binding for a controller that was using the default.
|
|
963e74d6
|
2018-09-05T11:24:23
|
|
Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X
|
|
c152e380
|
2018-09-05T11:18:50
|
|
Added support for the Razer Panthera Fightstick
Fixed bindings for the Mad Catz FightStick TE S+
|
|
3634e563
|
2018-09-01T20:47:12
|
|
metal: SDL_UpdateYUVTexture shouldn't swap planes based on format.
|
|
34237b80
|
2018-08-31T18:10:21
|
|
Better fix to make sure we're only returning controllers from the HIDAPI joystick API
|
|
4ffcd88c
|
2018-08-31T17:47:34
|
|
Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
|
|
5ef8eb49
|
2018-08-29T20:55:02
|
|
Don't show the Razer Raiju sound interface as a game controller
|
|
90a5607d
|
2018-08-29T20:23:42
|
|
Fixed compiler warning and use higher precision in angle calculation
|
|
207428b4
|
2018-08-29T20:23:39
|
|
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
|
|
16ccff3c
|
2018-08-29T20:23:36
|
|
Fixed whitespace
|
|
fda14741
|
2018-08-29T18:56:54
|
|
Fixed Xbox One S Bluetooth support on Mac OS X
|
|
b6aaefc7
|
2018-08-29T11:04:02
|
|
SDL_evdev.c: undefine _THIS before redefining it.
src/core/linux/SDL_evdev.c:104:1: warning: "_THIS" redefined
In file included from src/core/linux/../../events/SDL_events_c.h:26,
from src/core/linux/SDL_evdev.c:45:
src/core/linux/../../events/../video/SDL_sysvideo.h:146:1: warning: this is the location of the previous definition
|
|
92396f7d
|
2018-08-28T16:19:31
|
|
Fixed Windows build
|
|
404ba5ee
|
2018-08-28T13:37:11
|
|
Fixed bug 4229 - Add support for ABGR format in DirectFB renderer
Alexandre
DirectFB supports 32-bit ABGR pixel format via DSPF_ABGR, but SDL doesn't map SDL_PIXELFORMAT_ABGR8888 to DSPF_ABGR.
A patch is attached and should add support for ABGR pixel format devices.
|
|
87bc1fb5
|
2018-08-28T12:57:51
|
|
GLES2: Get sin/cos out of vertex shader
The only place angle is activated and causes effect is RenderCopyEx. All other
methods which use vertex shader, leave angle disabled and cause useless sin/cos
calculation in shader.
To get around shader's interface is changed to a vector that contains results
of sin and cos. To behave properly when disabled, cos value is set with offset
-1.0 making 0.0 default when deactivated.
As nice side effect it simplifies GLES2_UpdateVertexBuffer: All attributes are
vectors now.
Additional background:
* On RaspberryPi it gives a performace win for operations. Tested with
[1] numbers go down for 5-10% (not easy to estimate due to huge variation).
* SDL_RenderCopyEx was tested with [2]
* It works around left rotated display caused by low accuracy sin implemetation
in RaspberryPi/VC4 [3]
[1] https://github.com/schnitzeltony/sdl2box
[2] https://github.com/schnitzeltony/sdl2rendercopyex
[3] https://github.com/anholt/mesa/issues/110
Signed-off-by: Andreas M?ller <schnitzeltony@gmail.com>
|
|
a1ca8441
|
2018-08-26T20:37:23
|
|
Update the cursor clipping each frame, in case it was stolen by another application.
|
|
15b3794f
|
2018-08-26T10:34:23
|
|
Only reset the clip rect if it's currently the rect we previously clipped.
This prevents us from clearing the clip rect globally when another application has set it.
There's also an experimental change to regularly update the clip rect for a window defensively, in case someone else has reset it. It works well, but I don't know if it's cheap enough to call as frequently as it would be called now, and might have other undesirable side effects.
Also fixed whitespace and SDL coding style
|
|
09ab752a
|
2018-08-24T10:41:57
|
|
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
|
|
a794126d
|
2018-08-24T09:49:48
|
|
vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.
Fixes Bugzilla #4235.
|
|
a003fa0a
|
2018-08-23T14:05:25
|
|
Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
|
|
50d50025
|
2018-08-23T02:21:17
|
|
Fixed build
|
|
088070e5
|
2018-08-22T23:47:29
|
|
Moved display orientation handling on iOS out to a separate function for Qt apps
|
|
f225af0c
|
2018-08-22T21:48:28
|
|
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
|
|
f1bc1c12
|
2018-08-22T17:44:28
|
|
Fixed crash trying to open HIDAPI controller as a haptics device on Windows
|
|
6f758ad2
|
2018-08-21T20:03:54
|
|
Moved SDL_IsTablet() to a cross-platform API function
|
|
e9f6805f
|
2018-08-21T19:42:19
|
|
Removed dependency on C++ runtime on iOS
|
|
c6647bf9
|
2018-08-21T17:24:12
|
|
Added the iOS sensor implementation
|
|
3e5dbc69
|
2018-08-21T13:29:21
|
|
Added a dummy sensor driver
|
|
7c3040e0
|
2018-08-21T12:11:34
|
|
First pass on the new SDL sensor API
|
|
109544ca
|
2018-08-21T11:23:47
|
|
Add SDL_IsTablet() to Android and iOS SDL.
|
|
0d22559e
|
2018-08-21T10:25:30
|
|
Fixed Android build error
|
|
5dfa4043
|
2018-08-20T21:19:17
|
|
Fixed warnings building on Mac OS X 64-bit
|
|
6b3f11e2
|
2018-08-20T21:18:56
|
|
Fixed code style
|
|
aeea6b9b
|
2018-08-18T12:30:04
|
|
Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL
|
|
90454b1e
|
2018-08-16T11:01:02
|
|
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
it still needs a Vista or newer Platform SDK to build, though.
|
|
7d3a7ef8
|
2018-08-15T23:35:54
|
|
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
|
|
a2add1f6
|
2018-08-15T23:14:45
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Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
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