Log

Author Commit Date CI Message
Ozkan Sezer e55b8507 2021-09-20T23:50:02 minor tidy-up in os2 makefile for tests.
Northfear fc4296c1 2021-09-20T23:02:43 Use aligned stride in sceGxmColorSurfaceInit
Northfear 7080bc2a 2021-09-20T23:02:01 Fallback to SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE if CDRAM texture allocation fails
Ivan Epifanov 512355d7 2021-09-20T20:21:05 Vita: fix thread detach. Remove leftover KillThread
Ivan Epifanov ddcd847c 2021-09-20T14:08:01 Vita: fix thread priority Add support for thread name and stack size
Cameron Cawley 21c10827 2021-09-20T13:22:20 Add MinGW-w64 builds to GitHub Actions
Ryan C. Gordon 478f9eed 2021-09-20T10:20:04 x11: Don't include X11/extensions/extutil.h We don't use it, it was a leftover from 1.2, I think, and it doesn't exist on Solaris, so this should hopefully fix the build there. This also means we don't need the configure/cmake checks for SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY, so that was removed also. Fixes #1666.
Ryan C. Gordon ca9a3217 2021-09-19T15:47:24 render: GL/GLES now draw lines almost perfectly matching software renderer. One place known to differ in a significant way is a single line segment that starts and ends on the same point; the GL renderers will light up a single pixel here, whereas the software renderer will not. My current belief is this is a bug in the software renderer, based on the wording of the docs: "SDL_RenderDrawLine() draws the line to include both end points." You can see an example program that triggers that difference in Bug #2006. As it stands, the GL renderers might _also_ render diagonal lines differently, as the the Bresenham step might vary between implementations (one does three pixels and then two, the other does two and then three, etc). But this patch causes those lines to start and end on the correct pixel, and that's the best we can do, and all anyone really needs here. Not closing any bugs with this patch (yet!), but here are several that it appears to fix. If no other corner cases pop up, we'll call this done. Reference Bug #2006. Reference Bug #1626. Reference Bug #4001. ...and probably others...
Ryan C. Gordon 857cc7c0 2021-09-19T00:05:21 render: constified some local variables in SDL_AllocateRenderVertices.
Ryan C. Gordon 5faea84c 2021-09-18T11:54:25 render: Mark viewport/cliprect dirty when window is resized. Fixes #4751.
Ryan C. Gordon b8da02e6 2021-09-18T10:44:32 include: Fix triggering of Clang's -Wexpansion-to-defined in SDL_endian.h It doesn't like #if statements that uses a macro that uses defined(x).
Ryan C. Gordon 8f414123 2021-09-18T10:35:36 cmake: Patched to compile. Too fast on the git push!!
Ryan C. Gordon bf1d7a3a 2021-09-18T10:31:37 cmake: Don't trust the HAVE_IMMINTRIN_H check on Apple targets. Otherwise universal builds might try to include an Intel-specific header on ARM builds, etc. Fixes #4753.
SDL Wiki Bot ba9e2299 2021-09-18T14:19:04 Sync wiki -> header
Cameron Cawley 2d44bf7d 2021-09-17T20:24:10 Update description of SDL_SetWindowAlwaysOnTop
Cameron Gutman 5dccffd7 2021-08-23T21:16:58 Allow usage of the new Condition Variable code with Critical Sections Vista and later provide the SleepConditionVariableCS() function for this. Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to SDL_syscond_cv.c which better reflects the implementation of condition variables rather than the implementation of mutexes. Fixes #4051.
SDL Wiki Bot 44ab04fc 2021-09-17T19:19:06 Sync wiki -> header
SDL Wiki Bot 4d0c3cb2 2021-09-17T19:17:05 Sync wiki -> header
SDL Wiki Bot 19253835 2021-09-17T19:14:05 Sync wiki -> header
SDL Wiki Bot d856478f 2021-09-17T19:12:05 Sync wiki -> header
SDL Wiki Bot 74a1eb21 2021-09-17T19:10:07 Sync wiki -> header
Alex R eb8f332c 2021-09-17T02:34:49 fix: allow builtins for all archs (#4756) * fix: allow builtins for all archs * fix: typo
Alex R ebdfd0e1 2021-09-17T00:45:07 atomic: detect clang separately
Ivan Epifanov 8d1e0ca3 2021-09-16T12:48:39 Vita: add support for disabling 'screensaver' (screen dimming and suspend)
Ivan Epifanov 79ec8986 2021-09-16T12:47:45 Vita: refactor gxm texture render and add SDL_RenderGeometry support
Zach Reedy 2a8938f2 2021-09-15T12:40:22 Fixed: Whitespace being striped from the end of IME strings incorrectly + Regression with SDL_SetTextInputRect (#4752) * Fixed: Whitespace being striped from the end of IME strings incorrectly * Fixed: Google IME Candidate Window not placing correctly * Why are PostBuild events stored in the vcxproj and not a user file? * Revert SDL.vcxproj properly... * Remove whitespace as per code review * Fix Werror=declaration-after-statement error in code
Pierre Wendling 333ea51c 2021-09-11T23:07:44 CI: Set default shell for Vita build. vitasdk image only comes with sh. Previously, the shell was mentioned on each run step.
Pierre Wendling 1e6e9f36 2021-08-21T12:10:37 CI: Add PS VIta build
Ivan Epifanov ce177049 2021-09-12T09:34:41 Vita: Allow completely skipping pvr init to override apphint from app
Misa 4a994733 2021-09-14T15:51:17 `SDL_RenderSetVSync()`: Restrict `vsync` to 0 or 1 In the future, we might want to support special swap intervals. To prevent applications from expecting nonzero values of vsync to be the same as "on", fail with SDL_Unsupported() if the value passed is neither 0 nor 1.
Misa 4549769d 2021-03-07T15:20:45 Add `SDL_RenderSetVSync()` Currently, if an application wants to toggle VSync, they'd have to tear down the renderer and recreate it. This patch fixes that by letting applications call SDL_RenderSetVSync(). This is the same as the patch in #3673, except it applies to all renderers (including PSP, even thought it seems that the VSync flag is disabled for that renderer). Furthermore, the renderer flags also change as well, which #3673 didn't do. It is also an API instead of using hint callbacks (which could be potentially dangerous). Closes #3673.
Ivan Epifanov b2504b5d 2021-09-11T20:08:03 Fix typos
Jaylon Gowie e4556594 2021-09-10T21:13:51 Simplify Backspace and Enter
Jaylon Gowie 88578dc9 2021-09-10T21:08:58 Update Docs
Jaylon Gowie f162d9ee 2021-09-10T21:02:22 Fix Indentation
Jaylon Gowie 5fa8a042 2021-09-10T21:00:20 Fix the indentation
Jaylon Gowie 058c4d36 2021-09-10T20:55:49 Add envvar to disable touchpads independently
Jaylon Gowie 4435543d 2021-09-10T20:01:40 Add PVR On Screen Keyboard Support
Cameron Cawley 67aacfe5 2021-09-09T17:59:47 cmake: Retrieve the git revision on platforms without bash
Cameron Cawley 6301cfda 2021-09-09T17:36:03 cmake: Use the correct directory structure for MinGW builds
Ozkan Sezer e967f002 2021-09-10T00:01:20 testmouse.c: remove unused local var.
Cameron Cawley 83020658 2021-09-09T21:33:35 Add testmouse
Ivan Epifanov 10d3df44 2021-09-09T12:46:28 Vita: fix copyright dates
Ivan Epifanov 82c91fed 2021-09-09T12:38:38 Update docs
Ivan Epifanov 2a836860 2021-09-09T12:36:40 Fix default path
Ivan Epifanov 134dd468 2021-08-16T19:08:12 Add pvr gles/gles2 context support
Sam Lantinga ff85d4fb 2021-09-08T17:51:47 Fixed Xbox Series X controller being detected by both IOKit and GCController on macOS
Sam Lantinga 9f855258 2021-09-08T17:50:17 Added mapping for Xbox One S controller with newer firmware on macOS
Sam Lantinga bf97c5a2 2021-09-08T14:47:40 Make sure SDL file descriptors don't leak into child processes
Ethan Lee 3ed8ba7d 2021-09-08T12:14:34 winrt: Update SDL-UWP to VS2019
Ethan Lee b88077fe 2021-09-08T12:11:40 winrt: Move the UWP project files up one directory
Ethan Lee 2facf5b7 2021-09-08T12:07:41 winrt: Remove Windows 8.x project files
Ethan Lee 07b59df2 2021-09-08T12:06:54 winrt: Remove unused nuspec/targets files
Ryan C. Gordon d49d955d 2021-09-08T11:44:17 render: SDL_RenderGeometry should still render when hidden, in most cases. (otherwise render targets may fail, etc...the check is a legacy helper for iOS apps that crash if you try to use OpenGL while in the background.)
Sam Lantinga 7d66fa20 2021-09-07T17:38:26 Fixed double-copy of the report in BlueZ >= 5.56
Sam Lantinga 7ed7644a 2021-09-07T17:37:47 Fixed compiling HIDAPI Steam Controller support with C89 compiler
Sam Lantinga 27a48b14 2021-09-07T15:50:21 Check the pathname first, as that's a faster check for XInput devices
Ellie 21160cb8 2021-09-07T19:18:30 Formatting fixes (purely cosmetic, fixes GitHub's rendering)
Ozkan Sezer 2c6f52d1 2021-09-06T15:24:50 regenerate test/configure really with ac2.69
Simon McVittie 2e3a415b 2021-09-06T13:09:09 test: Use a static pattern rule to copy data to $(builddir) The version with an implicit pattern rule tended to fail if test/ was built in an "out-of-tree" build directory not below test/, for example: cd SDL mkdir _build-test ( cd _build-test; ../test/configure ) make -C _build-test as a result of the pattern rule first checking for axis.bmp, then for ../test/axis.bmp, then ../test/../test/axis.bmp, and so on until the maximum path length was reached. Note that this requires GNU make. The FreeBSD ports file for SDL seems to use GNU make (gmake) already, so presumably SDL's build system is already relying on GNU make extensions. Signed-off-by: Simon McVittie <smcv@debian.org>
Ozkan Sezer 9837a327 2021-09-06T14:55:40 regenerated test/configure
Simon McVittie 91ce6019 2021-09-06T10:40:23 test: Fix path used in AC_CONFIG_AUX_DIR AC_CONFIG_AUX_DIRS is an undocumented, internal version of AC_CONFIG_AUX_DIR that takes a whitespace-separated list, instead of a single path to add to the list. It also does not automatically treat the given path as being relative to the $srcdir, unlike the documented AC_CONFIG_AUX_DIR. Newer versions of autoconf treat the argument to AC_CONFIG_AUX_DIRS as being literal (they do not expand the shell variable), causing autoreconf to fail if $srcdir is explicitly specified. The argument to AC_CONFIG_AUX_DIR is checked relative to $srcdir anyway, so there is no need to specify $srcdir a second time. Resolves: https://github.com/libsdl-org/SDL/issues/4719 Signed-off-by: Simon McVittie <smcv@debian.org>
Ozkan Sezer ddfd21a6 2021-09-05T05:37:20 configure: fix vulkan enablement for windows after commit 13ec545936cfd
Zach Reedy 6f972052 2021-08-30T12:21:05 Added: Support for showing the IME Candidate Window on Windows
Sylvain 183eb067 2021-09-01T15:46:32 Fixed bug #4711: prevent opengl SDL_renderer from crashing if GL_ARB_multitexture isn't supported
Rokas Kupstys 515b7e93 2021-08-27T17:02:07 Fix horizontal wheel scroll direction of X11.
Ryan C. Gordon 8796f35e 2021-09-01T00:19:54 wikiheaders.pl: Make sure all wiki API pages reference CategoryAPI.
Ryan C. Gordon e260c804 2021-08-30T23:46:54 Fix the wiki/headers bridge. I'm tweaking this manually to remove some whitespace that confused it, but if this happens again I'll make improvements to wikiheaders.pl instead.
David Gow a1ffeda0 2021-08-28T22:52:13 Add SDL_HINT_APP_NAME and DBUS inhibition hint See SDL bug #4703. This implements two new hints: - SDL_APP_NAME - SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME The former is the successor to SDL_HINT_AUDIO_DEVICE_APP_NAME, and acts as a generic "application name" used both by audio drivers and DBUS screensaver inhibition. If SDL_AUDIO_DEVICE_APP_NAME is set, it will still take priority over SDL_APP_NAME. The second allows the "activity name" used by org.freedesktop.ScreenSavver's Inhibit method, which are often shown in the UI as the reason the screensaver (and/or suspend/other power-managment features) are disabled.
Lee Salzman 9fae8f70 2021-08-29T15:33:58 Treat empty SDL_VIDEODRIVER var to check all video drivers.
Lee Salzman 7d90df0e 2021-08-29T15:24:23 Restore previous behavior of empty SDL_AUDIODRIVER trying all drivers. The recent change to make SDL_AUDIODRIVER support comma-separated lists broke the previous behavior where an SDL_AUDIODRIVER that was empty behaved the same as if it was not set at all. This old behavior was necessary to paper over differences in platforms where SDL_setenv may or may not actually delete the env var if an empty string is specified. This patch just adds a simple check to ensure SDL_AUDIODRIVER is not empty before using it, restoring the old interpretation of the empty var.
SDL Wiki Bot b9bf7ffe 2021-08-28T18:17:05 Sync wiki -> header
Sam Lantinga 8b1f8b6e 2021-08-27T11:14:09 Use the high speed alternate setting on new Microsoft Xbox controllers
Sylvain 1fe9ad04 2021-08-27T14:09:47 SDL_ConvertSurface: add an intermediate variable to remove static analysis false positive (see bug #4600)
Sylvain be6bee0b 2021-08-27T07:47:28 SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600)
Sylvain 54ca1d19 2021-08-27T07:44:03 SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600)
Sylvain b17aa5d0 2021-08-27T07:16:40 SW_RenderGeometry: remove a few static analysis false positives (see bug #4600)
Ryan C. Gordon a47f59bb 2021-08-27T01:03:14 codechecker-buildbot.sh: Don't fail if a static analysis issue is reported.
Ryan C. Gordon a6b45fa7 2021-08-27T00:56:18 codechecker-buildbot.sh: mark script as executable.
Ryan C. Gordon f7ee06f3 2021-08-27T00:50:43 build-scripts: Add a buildbot script for CodeChecker static analysis.
David Gow 3261f7f6 2021-08-26T16:15:30 audio: Support "pulse" as an alias for "pulseaudio" Originally, SDL 1.2 used "pulse" as the name for its PulseAudio driver. While it now supports "pulseaudio" as well for compatibility with SDL 2.0 [1], there are still scripts and distro packages which set SDL_AUDIODRIVER=pulse [2]. While it's possible to remove this in most circumstances or replace it with "pulseaudio" or a comma-separated list, this may still conflict if the environment variable is set globally and old binary builds of SDL 1.2 (e.g. packaged with older games) are being used. To fix this on SDL 2.0, add a hardcoded check for "pulse" as an audio driver name, and replace it with "pulseaudio". This mimics what SDL 1.2 does (but in reverse). Note that setting driver_attempt{,_len} is safe here as they're reset correctly based on driver_attempt_end on the next loop. [1] https://github.com/libsdl-org/SDL-1.2/commit/d9514097846381cd30fe08df65dbdd48de92a058 [2] https://bugzilla.opensuse.org/show_bug.cgi?id=1189778
Sam Lantinga 503ea8e8 2021-08-25T14:41:58 Don't modify the Nintendo Switch home LED state by default
Vanfanel b1e492d1 2021-08-25T19:31:47 Search for an appropiate plane instead of simply using the first one.
Eric Engestrom 23ffa3d9 2021-08-25T21:31:07 Update SDL's copy of the EGL headers from Khronos
Ethan Lee 524964f9 2021-08-14T12:09:13 Add SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY
Eric Engestrom 5113fedf 2021-08-02T23:01:12 video/wayland: use EGL_EXT_present_opaque when available
Sam Lantinga 130b6beb 2021-08-24T17:01:34 Manually scan for Linux joysticks before udev scan runs This allows us to have joysticks sorted by insert time at startup, fixing https://github.com/libsdl-org/SDL/issues/4688
Sam Lantinga cbccf5bb 2021-08-24T17:01:06 Use SDL_GetHint() instead of SDL_getenv() for Linux joystick hints
Shawn Ellis 0ae2a9f8 2021-08-22T17:44:08 Fixed the Atari gamecontroller mappings and added Atari Xbox 360 This change corrects the mappings for the Atari gamecontroller and adds support for the Atari Xbox 360 compatible gamecontroller. The Atari game controller can switch between Atari and Xbox 360 mappings.
Ryan C. Gordon d5fe9c30 2021-08-24T14:18:47 x11: Log a warning if we decide to use XVidMode. Reference issue #1782.
Yao Wei Tjong 姚伟忠 76d50d28 2021-08-22T14:40:54 Force color diagnostics when applicable Although GCC and Clang automatically generate color diagnostics on terminal output, they do not do so when the compiler output is piped through another process, like in the case for ninja-build and ccache. Similarly, it would also be nice to be able to see the color diagnostics on the CI build log in the web interface provided by the CI providers.
Ryan C. Gordon 79c7a171 2021-08-24T12:41:41 testvulkan: reformatted to more-closely match SDL coding conventions.
Lionel Landwerlin b073d275 2021-08-17T16:52:49 test/vulkan: fix/workaround validation errors
Ryan C. Gordon 374b0b9a 2021-08-23T23:58:54 cmake: Don't support Vulkan if LOADSO is disabled. Fixes #4373.
Ryan C. Gordon fff421f4 2021-08-23T23:59:54 cmake: fix a bunch of things to properly link without LOADSO enabled. The wrong logic, copy/pasted to a bunch of places, would correctly disable the dynamic loading but fail to specify the libraries that SDL would now need to explicitly link against.
Ryan C. Gordon abba1811 2021-08-23T20:18:57 testvulkan: support multiple windows. Fixes #4363.
Ryan C. Gordon 13ec5459 2021-08-23T00:54:13 configure: Disable Vulkan support if loadso subsystem is disabled. Fixes #4373.
Ryan C. Gordon 9504bb12 2021-08-23T00:47:25 pulseaudio: Fix some function signatures that expect const pointers. This might have changed at some point in the Pulse API, or this might have always been wrong, but we didn't notice because the dynamic loading code hides it by casting things to void *. The static path, where it assigns the function pointer directly, puts out a clear compiler warning, though.
Ozkan Sezer 7e8d054b 2021-08-21T11:50:04 updated config.sub from mainstream.
Sylvain e426bb80 2021-08-20T07:50:30 Fixed bug #4671 - D3D_QueueGeometry: use "count / 3" (Thanks alittlesail!)