src


Log

Author Commit Date CI Message
David Ludwig 8281cc72 2015-12-22T00:58:47 WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
Sam Lantinga 8ddcc63a 2015-12-18T18:49:35 sdl: xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
Alex Szpakowski 40269809 2015-12-18T00:49:27 Cleaned up some code formatting.
Alex Szpakowski cb15bb4c 2015-12-11T16:41:59 iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
Alex Szpakowski a2235d7b 2015-12-10T22:17:22 Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
Alex Szpakowski 0c463d77 2015-12-10T20:25:34 SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
David Ludwig f2f435ee 2015-12-09T21:34:56 WinRT: fixed bug: Back button(s) weren't working on Win10 Many thanks go to Sylvain Becker for providing details on the fix!
Sam Lantinga d1e6a2eb 2015-12-09T12:11:40 Added broad support for wireless XBox 360 controllers on Linux
David Ludwig 976bc9a9 2015-12-06T18:48:46 WinRT: build fix for Windows Phone 8.0
David Ludwig 2b484818 2015-12-06T18:42:30 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
David Ludwig a40d49aa 2015-12-06T18:33:43 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
David Ludwig 898054a1 2015-12-06T17:32:33 WinRT: fixed a build error when compiling Windows 8.1 .dlls
David Ludwig c8e3bfbf 2015-12-06T17:07:37 WinRT: removed an unused variable from DXGI-based display-detection code
David Ludwig 781455fd 2015-12-06T17:06:40 WinRT: workaround for a possible bug in the Win10 Store's Certification Kit DXGI fails to report any displays in at least one of the "Windows App Certification Kit 10.0"'s tests for Store Apps. This was causing SDL's video initialization code to fail, when the suspect test ("Direct3D Feature Test") was run, as DXGI was unable to report a display-output at adapter-index 0, output-index 0. The workaround that is applied here attempts to detect this case, then use a hopefully-reasonable alternative means to calculate at least one display output.
Philipp Wiesemann 57f2f3ba 2015-12-06T17:51:11 Windows: Added missing NULL check after SDL_stack_alloc(). SDL_stack_alloc() might wrap SDL_malloc() which can return NULL.
Philipp Wiesemann 32147ba7 2015-12-05T17:08:07 X11: Fixed memory leak when initializing multiple screens.
Edward Rudd 93949534 2015-11-30T10:39:34 Add Logitech F510 Gamepad Direct input mode mapping
Alex Szpakowski 6a50d333 2015-11-30T03:30:35 Removed some debug prints.
Alex Szpakowski 9ddc6c34 2015-11-30T03:30:07 Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
David Ludwig 25abce51 2015-11-29T19:33:11 WinRT: added Win10/UWP (Universal Windows Platform) support "UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates
David Ludwig fa2d5ab4 2015-11-26T13:51:03 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created thread's priority. WinRT 8.1 offered this API, along with several other Win32 thread functions that were previously unavailable (in WinRT). This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
David Ludwig d07aa877 2015-11-26T11:15:43 WinRT: minor code cleanup in window-creation code Window flags can be detected on all WinRT platforms.
David Ludwig a70fe9a5 2015-11-26T11:09:50 WinRT: native windows are inherently resizable (in WinRT 8.x)
David Ludwig 7bd640d5 2015-11-26T02:37:51 WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps This bug did not occur in Windows 8.1 apps, just Windows 8.0.
David Ludwig 36090f57 2015-11-26T02:13:15 WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes Some SDL_Window flags were getting lost inside WINRT_UpdateWindowFlags, namely SDL_WINDOW_OPENGL.
David Ludwig f5209944 2015-11-26T01:36:36 WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
David Ludwig 623898f7 2015-11-26T00:41:39 WinRT: lots of display and windowing related fixes This change-set fixes a lot of windowing related bugs, especially with regards to Windows 8.x apps running on Windows 10 (which was the driver for this work). The primary fixes include: * listed display modes were wrong, especially when launching apps into a non-fullscreen space * reported window flags were often wrong, especially on Windows 10 * fullscreen/windowed mode switches weren't failing (they are not programmatically possible in Win 8.x apps).
Ryan C. Gordon 5224dfcc 2015-11-17T12:15:35 X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
Sam Lantinga 11f2a9f8 2015-11-16T21:20:38 Fixed bug 3168 - xinput build failure with dxsdk Ozkan Sezer Yes, the annotations can actually be removed. They are used only by MSVC and aren't vital.
David Ludwig a5a80cd0 2015-11-15T13:04:42 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
David Ludwig dc804c0e 2015-11-14T21:29:14 WinRT: fixed build error in latest XInput code This change has also been tested as buildable + runnable on Win32 + MSVC 2015, 2013, 2012, and 2010. It may fix similar build errors (in XInput code) that are appearing in MingW builds (on buildbot).
Ryan C. Gordon e6ad29ae 2015-11-14T12:35:45 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Alex Szpakowski 998a54f9 2015-11-14T04:24:39 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
Sam Lantinga dee61c5a 2015-11-13T14:26:00 Added support for the Gamestop Logic3 Controller
Alex Szpakowski 2816d447 2015-11-12T22:53:37 Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
Alex Szpakowski 9c51c4a6 2015-11-12T22:44:32 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Alex Szpakowski 72678358 2015-11-12T20:58:11 iOS: Fixed crashes when rotating the screen after destroying a window.
Sam Lantinga faee6289 2015-11-12T13:13:36 Added Linux support for the Razer Sabertooth game controller
Alex Szpakowski 0da59802 2015-11-09T18:13:47 iOS: Set the 'player index' of MFi game controllers when they're opened for use. MFi controllers display their player index via LEDs on the controller.
Alex Szpakowski 84f6bc41 2015-11-09T17:41:54 iOS: Fixed MFi game controller triggers to report the proper range of values.
Sam Lantinga 5103ae9f 2015-11-09T08:55:07 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
Sam Lantinga ebfb2ecb 2015-11-09T08:55:01 don't toggle SDL fullscreen state on OSX if we're destroying the window
Sam Lantinga eeddb7c5 2015-11-09T08:54:56 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
Sam Lantinga 792354d6 2015-11-09T08:54:49 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
Sam Lantinga 2d884656 2015-11-09T08:54:42 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
Alex Szpakowski 7ce64372 2015-11-09T02:32:37 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
Sam Lantinga cef22420 2015-11-05T18:10:19 Added Linux binding for Wii-U Pro controller
Sam Lantinga 38edc177 2015-10-27T11:18:04 Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in CreateWindow if desired.
Sam Lantinga 2b0140a9 2015-10-27T11:17:32 Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
Alex Szpakowski f8824cb9 2015-10-23T03:37:53 Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
Philipp Wiesemann 4c72d39c 2015-10-15T22:26:21 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. If a limit would be needed then count should be adapted before stack allocation.
Philipp Wiesemann 86711041 2015-10-07T21:16:18 Android: Added new key codes without mapping.
Sam Lantinga 5b174113 2015-10-06T21:40:50 Converted tabs to spaces for SDL style
Sam Lantinga 9bd640e1 2015-10-06T21:16:21 Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
Ryan C. Gordon c5e68d68 2015-10-06T00:10:54 Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa. Otherwise, bad things happen.
Sam Lantinga 7bc72eaf 2015-10-01T11:21:06 Fixed forcing the window size when creating a non-resizable window on Windows.
Sam Lantinga 667783ba 2015-09-30T16:00:21 Fixed swapped Windows and Linux entries for the Cideko AK08b
Sam Lantinga a0c4b56f 2015-09-30T15:39:30 SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. CR: Sam
Sam Lantinga c2f03948 2015-09-30T15:38:30 Fix crash on controller hotplug on linux. CR: Sam
Sam Lantinga e015140a 2015-09-30T15:38:18 SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
Sam Lantinga ed23a3f8 2015-09-30T15:33:33 Added support for the Cideko AK08b
Philipp Wiesemann 10daf1f4 2015-09-27T20:12:47 Android: Removed three internal functions not used by SDL. They were not needed internally since the switch to the common EGL backend. Thanks to the SDL mailing list for pointing out that the functions seem unused.
Alex Szpakowski ab2a3500 2015-09-25T15:17:20 iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView. UIAlertController is also supported on tvOS, whereas UIAlertView is not.
Philipp Wiesemann 774b0775 2015-09-21T21:19:37 iOS: Fixed pointer dereference after free.
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Philipp Wiesemann efad04c3 2015-09-18T21:26:46 Android: Added check if Java method for APK expansion file exists.
Philipp Wiesemann 6e7c479e 2015-09-17T22:30:24 Android: Fixed trying to read from APK expansion files without version hint set. This also fixed overwriting the asset error message which is more useful if no APK expansion files are available and the requested file was not found.
Philipp Wiesemann 92ca42d9 2015-09-17T22:24:54 Android: Renamed SDLActivity's Java method used for APK expansion files. The name was not correct.
Alex Szpakowski ecfdb10c 2015-09-15T00:25:07 iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context. This matches the SDL_GL_CreateContext behavior in OS X.
Alex Szpakowski a506f1cb 2015-09-14T22:50:55 Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available. XInput "9.1.0" ships with Windows Vista and 7 systems, but it lacks some features, including support for detecting Guide button presses.
Alex Szpakowski 76fc3788 2015-09-14T22:44:20 Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
Sam Lantinga 08ce12c4 2015-09-14T11:15:25 Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog
Ryan C. Gordon 4295a6fe 2015-09-13T11:29:45 Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
Alex Szpakowski 82c8825c 2015-09-09T19:08:52 iOS: Added support for force-touch on capable devices.
Alex Szpakowski 6a32ca7a 2015-09-09T13:55:11 Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations.
Philipp Wiesemann e8757e87 2015-09-05T20:21:52 Android: Changed return type of four JNI functions from int to jint.
Philipp Wiesemann 212e9963 2015-08-24T22:35:01 PSP: Replaced use of SDLKey with SDL_Keycode.
Philipp Wiesemann 991feafa 2015-08-24T22:31:36 PSP: Fixed a syntax error. Found by Cppcheck.
Philipp Wiesemann 0856a7ef 2015-08-21T23:50:37 Changed an error return value from 0 to NULL for consistency.
Philipp Wiesemann 98986f39 2015-08-15T21:21:29 Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread().
Ryan C. Gordon 81457603 2015-08-15T00:36:39 X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc). Fixes Bugzilla #3050 (in addition to Jason Wyatt's patch, prior to this).
Ryan C. Gordon 0d8c3a0b 2015-08-14T23:38:40 Patched to compile.
Ryan C. Gordon 0cf81fbd 2015-08-14T23:30:46 Minor coding convention fix.
Jason Wyatt fb37956d 2015-08-14T16:23:31 Supply current group when translating X11 Keycodes to Keysyms.
Ryan C. Gordon 9e2b90e2 2015-08-14T01:20:41 Cocoa: Keep the window's screen position through SDL_SetWindowSize(). The Y coordinate is flipped in Cocoa, so if you change the height, the window will move and maybe clip against the screen edge if you don't adjust its Y coordinate to match. Possibly fixes Bugzilla #3066.
Ryan C. Gordon f2f8e6f5 2015-08-13T21:40:32 X11: only send mouse button up events if not a mousewheel "button" (Brackets in the wrong place, my bad!)
Ryan C. Gordon 874bf865 2015-08-13T17:40:28 X11: Simplified mousewheel event handling. Under load, this would race and report an incorrect mouse button event instead of a wheel event. Fixes Bugzilla #2987.
Ryan C. Gordon da6f2221 2015-08-13T17:37:09 X11: isConfigureNotify() isn't used at the moment, comment it out.
Ryan C. Gordon 8a1fd982 2015-08-13T14:56:16 X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered(). Unity's window manager is (legitimately, since it moves the client window's position) sending one, and SDL was incorrectly trying to mask it out. Other window managers (KWin, apparently) don't move the window and would hang here indefinitely. Fixes Bugzilla #3052.
Philipp Wiesemann 3362c9f1 2015-08-09T20:00:51 Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
Ryan C. Gordon c67213f3 2015-08-07T01:02:35 X11: Fixed XRandR display detection. Previously this only worked on X11 when Xinerama was carrying the weight. Fixes Bugzilla #3062.
Ryan C. Gordon ca468042 2015-08-07T00:59:31 X11: Fixed a memory leak when adding duplicate display modes.
Philipp Wiesemann fcc59409 2015-08-05T21:04:10 Emscripten: Added missing error messages for audio and joystick init failures.
andrewb a702c338 2015-08-03T11:37:03 Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
Sam Lantinga 270f38db 2015-08-01T22:03:50 Fixed bug 3083 - Android JNIEXPORT and JNICALL missing Martin Gerhardy Just a minor thing, but a huge outcome. All the other jni related functions already have those flags, but the nativeInit function lacks them - so it might be stripped away.
Alex Szpakowski 5a3cc7f5 2015-08-01T15:16:57 EGL: Added support for sRGB system framebuffers, when the required EGL extension is present.
Philipp Wiesemann c57f409f 2015-07-31T20:16:58 Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
Alfred Reynolds 0aa2a6df 2015-07-31T09:16:21 SDL - fix hint check, we want or not and
Sam Lantinga e93f90ae 2015-07-30T10:01:04 Trivial integer truncation warning fixes.
Alfred Reynolds 628d8edb 2015-07-29T17:19:15 SDL - add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground