kc3-lang/SDL

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Log

Author Commit Date CI Message
162ef5ea 2015-03-24 13:52:01 Cleanups in the joystick code. Removed some redundant state and other confusions. Fixes Bugzilla #2738.
4a071b31 2015-03-24 03:24:57 Mac: patched to compile with haptic subsystem disabled (thanks, Rodrigo!). Fixes Bugzilla #2717.
9470f4a2 2015-03-24 03:21:57 Better fixes for CMake subsystem enabling (thanks, Sebastian!). Fixes Bugzilla #2875.
d9f37853 2015-03-24 03:12:35 Make SDL error string formatting deal with nasty corner cases. We continued looping while maxlen > 0, but maxlen was unsigned, so an overflow would make it a large number instead of negative. Fixed. Some snprintf() implementations might return a negative value if there isn't enough space, and we now check for that. Don't overrun the SDL error message buffer, if snprintf() returned the number of chars it wanted to write instead of the number it did. snprintf is a portability mess, we should just never use the C runtime for it. Fixes Bugzilla #2049.
54f4725a 2015-03-24 02:48:16 Ran hardcoded game controller database through sort_controllers.py.
a300a735 2015-03-24 02:47:25 Added Logitect RumblePad 2 controller mapping for Linux (thanks, Nicholas!). Fixes Bugzilla #2091.
878c2324 2015-03-24 02:13:25 winmm: Let audio callback buffer size be less than 1/4 second (thanks, Jon!). Maybe this was here for Win9x? There's no reason to insert this much latency by default. Fixes Bugzilla #2835.
ac2bb3f2 2015-03-23 20:07:24 configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!).
c76130c9 2015-03-23 19:54:33 X11: Reenabled setlocale() and fork() for message boxes. Fixes Bugzilla #1658.
331a434f 2015-03-23 19:47:08 Windows: Report window HDC in SDL_SysWMinfo. Fixes Bugzilla #2668.
528e48b9 2015-03-23 20:24:04 Android: Removed not needed include statement.
8a58e12f 2015-03-23 20:21:45 Updated test program for Emscripten.
b42c2597 2015-03-22 01:25:12 Cocoa: Handle more cases of lost focus when Key window closes (thanks, Alex!). Sort of fixes Bugzilla #1825 a little more. It's an ongoing effort. :)
49f33b41 2015-03-21 22:42:53 Added missing SDL_DOLLARRECORD event type documentation in header.
716ef0d5 2015-03-21 08:01:43 Fixed confusing audio and touch events because of shared enumeration values.
eb49f8ca 2015-03-21 00:09:22 Patched to compile on OpenGL ES-based platforms.
161e5d15 2015-03-20 23:29:09 Whoops, lost a newline in here.
3c76d2ff 2015-03-20 21:57:15 Several corrections to the CMake project files (thanks, Ozkan!). Fixes Bugzilla #2732.
34415c45 2015-03-20 12:23:53 Windows: support for OpenGL extension WGL_ARB_context_flush_control.
70191a93 2015-03-20 11:51:03 CMake: Don't search for the OpenGL library on Mac OS X. It's always there.
182a7768 2015-03-20 11:11:44 Audio hotplug fixes for winmm and XAudio2 backends.
c1091f32 2015-03-20 10:35:42 CMake project files no longer force you to link against Wayland or Mir libs.
d8988ea8 2015-03-20 10:02:45 Fixed some defaults in CMake project file. Fixes not finding dlopen(), etc.
6c072917 2015-03-19 23:54:35 Patched to compile on gcc2.
06e85acd 2015-03-19 23:45:34 Removed unused variable.
b24ff446 2015-03-19 23:44:47 Make static analysis happy.
277e07e7 2015-03-19 23:39:53 Fixed a compiler warning on Visual Studio.
1877f574 2015-03-19 23:35:43 Patched to compile on Windows.
e9a7a81f 2015-03-19 22:20:12 Immediately minimize the goofy window in testaudiohotplug.
537b68b9 2015-03-19 22:11:20 Zero out the audio hotplug event structure, so the "padded" fields are sane. Just in case we ever need those bits in the future.
cafd030b 2015-03-19 22:08:12 PulseAudio: Hotplug support!
11cffe1d 2015-03-19 15:43:00 SDL_RemoveAudioDevice() should specify capture vs output. This lets us reuse values between the two categories without conflicting, etc.
1e78ef21 2015-03-19 13:34:17 Removed the broken audio streaming code, other small cleanups.
5cbb32ef 2015-03-19 13:27:10 Disconnected/broken/lost audio devices now continue to fire their callback. The data produced by the callback is just thrown away and the audio thread delays as if it's waiting for the hardware to drain. This lets apps that rely on their audio callback firing regularly continue to make progress to function as properly as possible in the face of disaster. Apps that want to know that the device is really gone and deal with that scenario can use the new hotplug functionality.
75973f81 2015-03-19 13:15:28 Don't assert if an audio backend reports the same device disconnected twice.
1110f536 2015-03-18 12:03:32 WinRT: updated names, and references-to, various ANGLE/WinRT repositories
7c4b88f2 2015-03-18 10:29:04 PulseAudio: Improved multidevice support. Added capture device enumeration, report human-readable device name, other cleanups.
338bf5d2 2015-03-18 10:09:39 Changed some SDL_memset() calls to SDL_zero().
97ff10c6 2015-03-18 10:09:23 Tweaked a couple comments, added some FIXMEs.
43674503 2015-03-18 10:05:36 Patched to compile on C89 compilers.
9a83151e 2015-03-18 09:59:22 PulseAudio: Added multiple device support, other cleanups. Thanks to Dominik Frizel for most of the effort on this! Fixes Bugzilla #2730.
f9cfd9fa 2015-03-18 02:01:17 Bunch of reworking to how we manage audio devices. Device enumeration now happens at startup and then is managed exclusively through hotplugging instead of full redetection. The device name list now has a unique "handle" associated with each item and SDL will pass this to the backend so they don't have to figure out how a human readable name maps to real hardware for a second time. Other cleanups, fixes, improvements, plus all the audio backends updated to the new interface...largely untested at this point, though.
73feb8c0 2015-03-18 00:56:33 Fixed a compiler warning.
522fd829 2015-03-17 19:45:47 WinRT: made OpenGL window-init work with latest round of ANGLE/WinRT updates Various constants in ANGLE/WinRT, both in MSOpenTech's ms-master branch, and in Google's branch, were changed again. This change makes SDL/WinRT work with them. To note, the ms-master branch (of ANGLE) was updated via this merge: https://github.com/MSOpenTech/angle/commit/bbd2eb0a9c453a941f2c7abacf616d5a66b6be92#diff-d1377fbe747de154e1bfcf7221d3de67
b12ea759 2015-03-17 10:25:21 WinRT: another ANGLE/OpenGL-initialization, error messaging tweak
1083ae22 2015-03-17 10:22:36 WinRT: ANGLE/OpenGLES-initialization, error message improvements
0e02ce08 2015-03-16 02:11:39 Initial work on audio device hotplug support. This fills in the core pieces and fully implements it for Mac OS X. Most other platforms, at the moment, will report a disconnected device if it fails to write audio, but don't notice if the system's device list changed at all.
5b7ddd53 2015-03-15 19:25:10 Updated name of assert type in test program.
809b7be2 2015-03-13 12:20:17 Cleaning out a silly coding style I used to use. Changed all the "return (x);" lines to "return x;"
3a532588 2015-03-13 00:48:30 Removed an unnecessary #ifdef.
da843f6a 2015-03-11 21:14:21 Updated internal documentation comments.
060d243f 2015-03-06 21:34:10 Windows: Fixed ignoring return value of internal function. If the function WIN_ConvertUTF32toUTF8() failed (should currently not be possible) a not terminated string would have been sent as text input event. This also fixed converting characters more often than needed on key repetition.
8f4c2a8f 2015-03-06 21:29:25 Emscripten: Fixed ignoring return value of internal function. If the function Emscripten_ConvertUTF32toUTF8() failed (should currently not be possible) a not terminated string would have been sent as text input event.
1686af72 2015-03-06 21:26:37 Emscripten: Partially fixed not removing key event callbacks if hint was used. The key event callbacks were always removed from the same target although it is possible to set them to different targets using the hint. This is only a partial fix because it assumes that the hint is not changed to a different value later.
f5d96416 2015-03-06 16:03:40 Allow setting of GL_CONTEXT_RELEASE_BEHAVIOR when creating the GL context when GLX_ARB_context_flush_control is available. This extension allows the user to specify whether a full flush is performed when making a context not current. The only way to set this currently is at context creation, so this patch provides that functionality. Defualt behaviour is set at FLUSH, as per the spec. This patch does not contain the changes to WGL, appleGL or other platforms as I do not have access to GL 4.5 hardware on those platforms. Full details on the use of KHR_context_flush_control can be found here: https://www.opengl.org/registry/specs/KHR/context_flush_control.txt
483ea8b7 2015-03-02 21:36:45 Fixed SDL_PRI?64 for 64-bit Linux. 64-bit Linux uses a "long" instead of "long long" for 64-bit ints. Added a special-case this so SDL_PRI?64 doesn't trigger compiler warnings when used with SDL's 64-bit datatypes on 64-bit Linux.
d34d608e 2015-03-02 11:43:24 SDL - fix crash on OSX when removing a device. If the remove happened due to the CFRunLoopRunInMode call in SDL_SYS_JoystickDetect then we would delete the device right away, before SDL_SYS_JoystickUpdate could clean it up. So move the CFRunLoopRunInMode to after the cleanup logic, preventing this case. This does mean that adds and removes of joysticks now take 1 extra frame to show up.
d6c42966 2015-02-22 20:34:08 Fixed bug 2868 - SDL_FillRect can crash if surface's clip-rect is out-of-bounds Thanks to John Skaller for the research into this, and for the fix!
8321efba 2015-02-22 23:21:32 Emscripten: Fixed out of range joystick device index after joystick disconnect. After disconnecting a joystick the remaining kept their original device index. This was not correct because the device index must be a number between 0 and SDL_NumJoysticks(). It was fixed with ideas from SDL's joystick implementation for Android. Some range checks were removed as the caller already checks them.
5c43207f 2015-02-22 21:00:35 Emscripten: Fixed sending button and motion events for not opened joysticks. SDL_SYS_JoystickUpdate() was implemented incorrectly. For every call to it all attached joysticks were checked. But actually only the given SDL_Joystick should be checked then. This allowed sending broken events for attached but not opened joysticks. It also checked the opened joysticks more often than actually needed.
e4be934f 2015-02-21 00:33:25 Fixed naming conventions in some SDL_assert types, added compat #defines. Fixes Bugzilla #1997.
20186815 2015-02-19 23:52:10 Mac OS X: Better way to stop duplicate joystick reports (thanks, Kyungdahm!). Fixes Bugzilla #2822.
33b9d9ad 2015-02-19 21:51:13 Windows: Added a FIXME.
674eb556 2015-02-19 21:50:40 Windows: Free the argv we allocated for console_wmain().
e974ccf8 2015-02-19 21:49:30 Windows: Added a FIXME.
f7c4c3d0 2015-02-19 21:49:15 Windows: Make a distinction between ANSI mainline and UTF-8 mainline.
e93ee5d7 2015-02-19 21:44:41 Windows: Support unicode arguments for console applications (thanks, Jorgen!). Fixes Bugzilla #2864.
1b2cb70c 2015-02-19 19:55:30 Mac OS X: replace some deprecated APIs with modern equivalents (thanks, Alex!). Fixes Bugzilla #2858.
635a369c 2015-02-19 19:40:58 SDL_SetWindowPosition respects display num for SDL_WINDOWPOS_CENTERED_DISPLAY. This allows for this kind of code in an application: int monitorID = 1; // the second monitor! SDL_SetWindowPosition(sdlWin, SDL_WINDOWPOS_CENTERED_DISPLAY(monitorID), SDL_WINDOWPOS_CENTERED_DISPLAY(monitorID)); Fixes Bugzilla #2849.
b7f6da06 2015-02-19 13:42:56 Some corrections to the SDL2.spec.in (thanks, Simone!). Fixes Bugzilla #2809.
a3097559 2015-02-19 13:11:19 Remove unnecessary parentheses and an unnecessary free() of a NULL pointer. (Thanks, Simon!) Fixes Bugzilla #2881.
80ba8547 2015-02-18 16:25:15 Corrected documentation about triggers values in SDL_GameControllerGetAxis(). Fixes Bugzilla #2319.
8751b956 2015-02-18 16:17:53 We maintain the list of platforms on the wiki now. Also, I don't really want people emailing community members directly with problems, so I'm removing their email addresses. Fixes Bugzilla #2304.
6dda14c0 2015-02-18 21:34:07 Emscripten: Fixed receiving joystick events after failed init or subsystem quit. The callbacks used to receive the HTML events were not removed if the joystick subsystem initialization failed or if the joystick subsystem was quit. Also, the already connected joysticks were not deleted if the initialization failed later.
f9adb453 2015-02-18 21:31:21 Removed redundant include statements from test programs. The needed header files are already included with SDL.h. Still including them in the test programs is confusing because it somehow suggests they would be needed.
f75d6c09 2015-02-17 23:00:46 X11: Don't create a window and GL context to look up the glX extension string. It's not necessary.
f0c061d1 2015-02-17 22:59:56 glX HasExtension(): check for NULL ext string first. It's slightly faster than failing later, after a strchr() call, since this will get called multiple times with a NULL string if the system totally fails elsewhere.
052720f7 2015-02-15 21:47:10 Emscripten: Removed unused internal function.
bd2d0146 2015-02-15 21:44:36 Emscripten: Changed return type of callback implementations from int to EM_BOOL. The prototypes are declared with EM_BOOL (which is currently an int) in html5.h.
8a700d4d 2015-02-15 12:11:44 WinRT: a minor, nit-picky cleanup of some OpenGL code
5ad34f7a 2015-02-15 11:53:24 WinRT: improved OpenGL ES compatibility on WinPhone/ARM and Surface RT This change integrates initialization settings for ANGLE/WinRT, as suggested in MSOpenTech's latest ANGLE template-projects (for MSVC). This should fix some OpenGL initialization issues on WinPhone 8.1 on ARM, and on the 1st-generation Surface RT.
ec2df649 2015-02-15 11:35:07 Fixed crash if using clipboard functions without having initialized video.
cec3efe6 2015-02-15 11:33:39 Fixed compile warning about unused variable in wave test program.
df329962 2015-02-15 00:08:27 WinRT: fixed crash when using up-to-date versions of ANGLE/WinRT
2ef8b1a7 2015-02-14 15:22:04 Emscripten: Fixed sending SDL_JOYDEVICEADDED events with an index out of range. SDL_JOYDEVICEADDED events must contain the device index which is a value between 0 and the number of connected joysticks. The old implementation included a value based on the instance id instead. It worked in some cases because the values are similar initially. But after disconnecting joysticks this is no more the case and the always increasing instance id becomes larger than number of joysticks.
39418488 2015-02-14 15:16:41 Emscripten: Deactivated and corrected debug log messages on joystick events.
6abd242b 2015-02-14 00:16:27 Emscripten: Fixed throwing JavaScript exception if no audio context available. Handling the error in C provides the possibility to just continue without audio.
c5179c6a 2015-02-14 00:13:00 Emscripten: Fixed not including SDL_internal.h.
697c5c57 2015-02-14 00:10:58 Emscripten: Fixed framebuffer error message.
2bb73d17 2015-02-14 00:08:48 Emscripten: Fixed SDL_GetPlatform() returning "Unknown" instead of "Emscripten".
d1932834 2015-02-12 21:40:53 Fixed test programs for joystick not exiting on events after first disconnect. Exit was broken since the main loop extraction needed for Emscripten support because the former local but now global variables were not reset correctly.
7fd15e7e 2015-02-11 01:48:52 X11: Set dialog hint on message boxes (thanks, Melker!). This helps the window manager do the right thing with these windows.
39c41bb9 2015-02-10 20:40:03 Fixed bug 2873 - Joystick test won't reload after reattach lectem -plug in the joystick -start testjoystick 0 -unplug -replug The joystick is detected but doesn't enter the loop anymore since done==SDL_TRUE
bd61c276 2015-02-10 20:31:05 Fixed compiling test with older C.
e3f9bf33 2015-02-08 22:50:16 Fixed two inconsistencies on failed allocation.
78f3a80c 2015-02-08 15:44:15 WinRT: made note that VSync is always enabled on WinPhone, due to OS Windows Phone does not appear to allow VSync to be turned off. Doing so appears to either result in content not getting drawn (when the D3D debug runtime is turned off), or forcing VSync back on and logging an error (when the D3D debug runtime is turned on). VSync had been getting turned on anyways, this change just notes such: - via the WinRT README - by always setting the SDL_RENDERER_PRESENTVSYNC flag when creating an SDL_Renderer on Windows Phone
fe586d07 2015-02-08 21:25:37 Fixed three memory leaks on failed allocation.
c17a5b11 2015-02-07 22:40:36 Fixed bug 2866 - testrelative.c: patch to make the orange box wrap around Eric Wasylishen Here's a patch to make the 'testrelative' demo program more useful: it just makes the orange rectangle wrap around. Previously, the orange cursor would just disappear off screen if you move the mouse a lot in one direction, so it was hard to tell if relative mouse mode was still working.
60329e6a 2015-02-03 21:22:25 Added missing guards.
56edbb40 2015-02-02 01:21:02 X11: Add events related to maximizing a window (thanks, Andrei and Gergely!). Fixes Bugzilla #1447.