|
f35bbe0c
|
2022-08-11T21:11:11
|
|
Sync SDL wiki -> header
|
|
3861c557
|
2022-08-11T13:58:39
|
|
Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION
This hint controls whether mouse warping generates motion events in relative mode, and defaults off.
Fixes https://github.com/libsdl-org/SDL/issues/6034
Fixes https://github.com/libsdl-org/SDL/issues/5741
|
|
b4c4dd84
|
2022-08-11T09:52:58
|
|
Added SDL_crc16() to be used in joystick GUIDs after 2.24.0
|
|
6ecfc406
|
2022-08-10T15:02:11
|
|
Sync SDL wiki -> header
|
|
d4192850
|
2022-08-10T07:59:12
|
|
Added SDL_ResetHint() to reset a hint to the default value
Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
|
|
3119d58f
|
2022-08-10T10:48:23
|
|
cocoa: Change the new sync_dispatch hint to async_dispatch.
This is so the default is safer.
|
|
bdc7f958
|
2022-08-10T00:41:25
|
|
cocoa: Added hint to treat MacBook trackpads as touch devices, not mice.
Fixes #5511.
|
|
b4660e9d
|
2022-08-10T03:40:00
|
|
macOS: Add hint for blocking thread on OpenGL context update dispatch (#5708)
|
|
824f2d46
|
2022-08-09T13:41:58
|
|
Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers
|
|
523bedac
|
2022-08-09T15:48:12
|
|
Sync SDL wiki -> header
|
|
aad2df7f
|
2022-08-09T08:47:49
|
|
Document passing -1 to clear the player index for a controller
|
|
07b0ec53
|
2022-08-09T09:05:08
|
|
SDL_video.h: Added \since info to new APIs.
|
|
a35cff63
|
2022-08-08T16:07:31
|
|
Sync wiki -> headers.
(bridge got stuck, I'm just kicking it to get it working again, idk.)
|
|
98bac00d
|
2022-08-08T11:26:52
|
|
Add `SDL_GetPointDisplayIndex` and `SDL_GetRectDisplayIndex` and re-implement `SDL_GetWindowDisplayIndex` in terms of `SDL_GetRectDisplayIndex`
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.
- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
|
|
d355ea99
|
2022-08-08T11:55:04
|
|
Add a way to avoid IOP reset
|
|
87825972
|
2022-08-08T08:22:20
|
|
Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers
|
|
52bf5b1d
|
2022-08-06T10:34:19
|
|
Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers
|
|
bdaf9a92
|
2022-08-06T13:25:12
|
|
Sync SDL wiki -> header
|
|
e2452ede
|
2022-08-06T09:19:10
|
|
include: Added documentation to SDL_CaptureMouse about auto-capture.
|
|
16e699a7
|
2022-08-01T07:59:04
|
|
Proposing exposing as public api the various arch dependent
pause instructions so could be used in app infinite loops.
A handful of games do already so we unify it in one place.
|
|
bcdef4aa
|
2022-08-03T13:07:47
|
|
Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
|
|
60d1944e
|
2022-07-06T20:12:30
|
|
SDL_video: Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR
|
|
147a71b9
|
2022-06-30T12:57:37
|
|
Finish dummy driver
|
|
46f95a7a
|
2022-06-24T00:20:11
|
|
Create dummy PS2 Video driver
|
|
75f34fc5
|
2022-08-02T14:52:12
|
|
Sync SDL wiki -> header
|
|
307b0b78
|
2022-08-02T10:50:51
|
|
video: Add a warning to the docs about using SDL_GetDisplayDPI.
Fixes #5647.
|
|
ce5a23bd
|
2022-07-30T16:32:21
|
|
Applied DragonFly BSD patch
https://raw.githubusercontent.com/DragonFlyBSD/DeltaPorts/master/ports/devel/sdl20/dragonfly/patch-include_SDL__endian.h
|
|
2241bd66
|
2022-07-29T20:37:38
|
|
Added a command line option `--info event_motion` to show mouse and finger motion events
|
|
47265f37
|
2022-07-29T13:24:05
|
|
Sync SDL wiki -> header
|
|
f8aa00d1
|
2022-07-28T16:30:02
|
|
cmake: add HAVE_STDDEF_H to SDL_config.h.cmake
|
|
2fa2f9ff
|
2022-07-28T19:22:27
|
|
Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
|
|
5d85c7d3
|
2022-07-26T00:19:16
|
|
kmsdrm: Added a hint to specify device index.
Fixes #2811.
|
|
cbb3f4ca
|
2022-07-25T19:52:46
|
|
Add SDL_guid.h to the global SDL header
|
|
41b89aec
|
2022-07-22T12:23:44
|
|
video: Improve the SDL_WINDOW_ALLOW_HIGHDPI flag documentation
Extend the SDL_WINDOW_ALLOW_HIGHDPI flag documentation to stress the importance of querying the window drawable size after every window event to avoid rendering issues in a mixed-DPI environment.
|
|
f73d07da
|
2022-07-19T22:13:31
|
|
audio: Headers said 5 channel is quad+center, but it's 4.1.
|
|
b8f30c02
|
2022-07-12T00:55:00
|
|
SDL_endian.h: check for __powerpc__ and __PPC__ in big endian decision.
Also remove the _M_PPC check from there.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
|
|
5d09b631
|
2022-07-11T17:35:11
|
|
Sync SDL wiki -> header
|
|
2f0816ad
|
2022-07-11T13:08:30
|
|
Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.
Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
|
|
2373da5d
|
2022-07-11T09:49:00
|
|
Exposed SDL_ResetKeyboard() as a public function
This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
|
|
2c22d720
|
2022-07-11T08:44:49
|
|
Fixed typo in description
|
|
6e712d24
|
2022-07-09T22:55:36
|
|
joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
|
|
6187edd4
|
2022-07-04T23:57:05
|
|
Sync SDL wiki -> header
|
|
b085c182
|
2022-07-04T16:38:05
|
|
make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
|
|
fcb99d78
|
2022-07-04T13:42:05
|
|
Sync SDL wiki -> header
|
|
2a25b69b
|
2022-07-02T20:50:51
|
|
Check if GNC is defined before checking its value to solve warns in msvc
|
|
cd79e9c4
|
2022-07-01T14:04:07
|
|
Removed comment text that looks like doxygen commands
|
|
f317d619
|
2022-07-01T13:59:14
|
|
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
|
|
e9d5060c
|
2022-07-01T12:56:47
|
|
checkkeys will now render text that is input
Also added test functions for multi-line debug text display
Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
|
|
6a2e6c82
|
2022-06-28T21:03:16
|
|
Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
|
|
cbd01874
|
2022-06-27T16:59:50
|
|
Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
|
|
e4a80875
|
2022-06-24T16:43:20
|
|
Initial Audio driver
|
|
0a9a0a79
|
2022-06-27T17:20:12
|
|
Sync SDL wiki -> header
|
|
3b191580
|
2022-06-27T17:19:39
|
|
Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
|
|
7fd46ec5
|
2022-06-18T17:40:53
|
|
Initial PS2_Joystick implementation
|
|
84d69da4
|
2022-03-20T19:42:06
|
|
Initial SDL_ps2_main implementation
|
|
ff735b3c
|
2022-06-20T18:29:52
|
|
SDL_Surface: don't implicitly declare struct SDL_BlitMap.
It's just an opaque type, but it's more clear to have it typedef'd outside
the containing struct.
Fixes #5828.
|
|
a8d41b3b
|
2022-06-18T21:51:32
|
|
check for shellscalingapi.h presence instead of WINVER >= 0x0603
|
|
d51a8f53
|
2022-06-18T14:25:11
|
|
cmake: freebsd: Fix -Wformat warning during tests build
Without using <inttypes.h>, SDL_PRIx64 will expand to llx, but on 64-bit
FreeBSD platforms (u)int64_t is `(usigned) long`:
SDL_test_memory.c:261:77: error: format specifies type 'unsigned long long' but the argument has type 'Uint64' (aka 'unsigned long') [-Werror,-Wformat]
This commit updates config_minimal.h to also assume presence of inttypes.h
for everything except old MSVC.
|
|
adc68758
|
2022-06-17T10:22:28
|
|
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
|
|
b004133f
|
2022-06-16T12:49:17
|
|
Updated to version 2.23.1 for pre-release checkpoint
|
|
217d3a6d
|
2022-06-13T20:35:27
|
|
Add systimer support
|
|
f0a05ed4
|
2022-06-06T00:04:56
|
|
Add some PS2 flags
|
|
6b03c1ad
|
2022-06-13T20:59:18
|
|
Add filesystem driver
|
|
52f00833
|
2022-06-13T20:58:18
|
|
Add Thread drivers
|
|
b5f1fe50
|
2022-06-15T06:17:59
|
|
cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0
|
|
c95edd94
|
2022-06-13T06:36:39
|
|
Fixed spacing
|
|
33f8a4dd
|
2022-06-13T13:29:04
|
|
Sync wiki -> header
|
|
6258f2ef
|
2022-06-13T06:27:01
|
|
Fixed spacing
|
|
b84ce0d4
|
2022-06-11T20:07:26
|
|
Fix typo
platform was spelled like plattform
|
|
ab81a559
|
2022-06-07T02:01:27
|
|
Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to
change the SDL coordinate system units to be DPI-scaled points, rather
than pixels everywhere.
This means windows will be appropriately sized, even when created on
high-DPI displays with scaling.
e.g. requesting a 640x480 window from SDL, on a display with 125%
scaling in Windows display settings, will create a window with an
800x600 client area (in pixels).
Setting this to "1" implicitly requests process DPI awareness
(setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
|
|
51ebefee
|
2022-02-28T00:43:43
|
|
Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2").
This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ).
It doesn't implement a virtualized SDL coordinate system, which will be
addressed in a later commit. (This hint could be useful for SDL apps
that want 1 SDL unit = 1 pixel, though.)
Detecting and behaving correctly under per-monitor V2
(calling AdjustWindowRectExForDpi where needed) should fix the
following issues:
https://github.com/libsdl-org/SDL/issues/3286
https://github.com/libsdl-org/SDL/issues/4712
|
|
e1c83504
|
2022-05-15T10:35:59
|
|
wayland: Add a hint to disable video mode emulation under Wayland
Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
|
|
74bcc5a0
|
2022-05-05T02:23:05
|
|
stdlib: Add `SDL_utf8strnlen`
|
|
b9c2ad83
|
2022-06-07T22:19:58
|
|
Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
|
|
ef4e0e92
|
2022-06-07T00:44:04
|
|
Sync wiki -> header
|
|
40828218
|
2022-06-06T17:42:30
|
|
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
|
|
7cd165e2
|
2022-06-06T15:51:04
|
|
Sync wiki -> header
|
|
17f63e53
|
2022-05-31T19:10:05
|
|
Add loongarch support
LSX and LASX are enabled by default if compiler supports them.
|
|
3807e950
|
2022-06-05T00:24:04
|
|
Sync wiki -> header
|
|
3a20274d
|
2022-06-04T20:16:28
|
|
Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
|
|
3604ae1d
|
2022-06-04T01:52:04
|
|
Sync wiki -> header
|
|
423141bf
|
2022-06-03T18:49:41
|
|
Added a function to get the controller firmware version
|
|
4ddf85b1
|
2022-05-30T14:31:05
|
|
Sync wiki -> header
|
|
195ca499
|
2022-05-25T10:46:06
|
|
include/SDL_video.h: You can google it.
This looks bad when reading Markdown as plain text, as one would do when
reading the headers directly.
|
|
7ce311be
|
2022-05-25T10:43:14
|
|
include/SDL_system.h: Fixed a link that was still hg.libsdl.org
|
|
a8e75487
|
2022-05-24T22:57:04
|
|
Sync wiki -> header
|
|
17976556
|
2022-05-24T18:26:05
|
|
Sync wiki -> header
|
|
e97b5062
|
2022-05-21T10:06:05
|
|
Need SDL_stdinc.h for _SDL_HAS_BUILTIN
|
|
626a3c5e
|
2022-05-21T09:58:39
|
|
Use _SDL_HAS_BUILTIN() instead of __has_builtin
|
|
1f48f8cd
|
2022-05-21T17:47:32
|
|
SDL_TriggerBreakPoint update using builtin instead of assembly versions if available
|
|
b0a27cb1
|
2022-05-19T19:45:24
|
|
Avoid unintended float -> double conversion in SDL_FRectEqualsEpsilon
Resolves: https://github.com/libsdl-org/SDL/issues/5691
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
9dfa000b
|
2022-05-18T20:20:03
|
|
Initial support for building for Windows with OpenWatcom
|
|
efa2e6a1
|
2022-05-19T18:55:02
|
|
SDL_thread.h: use SDL_ThreadFunction for SDL_CreateThreadWithStackSize
|
|
0cca71a8
|
2022-05-18T22:12:05
|
|
Use SDLCALL for callbacks in public APIs
|
|
8c5bda6a
|
2022-05-18T17:58:35
|
|
Vita: remove Vita-specific RWOps code
|
|
f0bc5c9c
|
2022-05-16T07:21:28
|
|
Added effects support for virtual controllers
|
|
5953422c
|
2022-05-16T03:52:04
|
|
Sync wiki -> header
|
|
bfac54b5
|
2022-05-15T20:33:28
|
|
Added the ability to specify which buttons and axes are present for virtual controllers
|
|
49ca8bf5
|
2022-05-16T03:03:04
|
|
Sync wiki -> header
|
|
94eeb587
|
2022-05-15T20:01:12
|
|
First pass at extending virtual controller functionality
Added the ability to specify a name and the product VID/PID for a virtual controller
Also added a test case to testgamecontroller, if you pass --virtual as a parameter
|