src


Log

Author Commit Date CI Message
Sylvain 381f99a3 2021-11-23T10:58:04 Fix warnings: re-add enum forward declaration
Sylvain dd6817b3 2021-11-23T10:47:34 Fix warnings: static function, {} initializier, un-needed enum forward declaration
Sylvain fae70349 2021-11-23T10:33:12 Fix warnings: static, include, un-initialized vairables
Sylvain 2a24418b 2021-11-23T09:44:37 More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995)
Sylvain 9c72adc8 2021-11-23T09:41:01 More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995)
Sylvain 8dd6edec 2021-11-23T09:30:42 Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995
Ozkan Sezer e18be04b 2021-11-23T08:01:02 Fixed undefined behavior in QueueCmdSetDrawColor() Fixes https://github.com/libsdl-org/SDL/issues/4995 Patch from Andrew Kelley
Sylvain 79b37cc5 2021-11-22T16:43:49 Pandora: use SDL_malloc
Sylvain b4aeaa30 2021-11-22T11:20:52 Use SDL_calloc / SDL_free
Sylvain cb9f85e8 2021-11-22T11:18:01 Don't use "round", so that it's doesn't show up while searching for the function
Sylvain 10ffcbb1 2021-11-22T16:41:45 QNX: use SDL_malloc
Sylvain 6fb50bd0 2021-11-22T11:16:23 Don't use "exp" as a name so that it's doesn´t show up with searching for the function
Sylvain 161dd83c 2021-11-22T11:15:23 Don´t use "trunc" as var name, since it's also a function
Sylvain c878d9a0 2021-11-22T17:06:41 Haiku: comment this should not be SDL_free()
Sylvain e72beeb2 2021-11-22T16:40:29 Remove 'malloc' from comment
Sylvain d31251b0 2021-11-21T22:30:48 use SDL's functions version inplace of libc version
Sylvain 38cfe25b 2021-11-22T16:39:56 Remove 'malloc' from comment
Sylvain 4d566e5d 2021-11-22T16:39:22 VITA, PSP: use SDL_malloc
Sylvain 9fcc630f 2021-11-22T16:37:34 X11: use SDL_malloc
Sylvain aef71054 2021-11-22T16:58:04 Use SDL_free
Sylvain 19bf36db 2021-11-22T16:37:19 DirectFB: use SDL_malloc
Sylvain 8fb19d21 2021-11-22T16:29:24 Vita: unneeded include
Sylvain 2004aaf3 2021-11-22T16:54:17 SDL_wave: use SDL_free
Sylvain e702a4e5 2021-11-22T16:28:49 PSP: un needed include
Sylvain 8e851a27 2021-11-22T16:28:07 Remove malloc from comment
Sylvain 0445c13a 2021-11-22T16:49:17 Remove 'malloc' from comment
Sylvain 0ef9d266 2021-11-22T16:24:19 cpuinfo: remove malloc from comments
Sylvain 155db97d 2021-11-22T16:48:13 Remove 'malloc' from comment
Sylvain 30338beb 2021-11-22T16:17:39 Minor comment
Sylvain fb218e58 2021-11-22T16:16:04 PSP: use SDL_malloc/SDL_free
Sylvain c3633d2c 2021-11-22T16:44:48 Haiku: use SDL_malloc
Sylvain 5a7a7ba5 2021-11-22T11:25:59 Don't use "realloc" in comment so that it doesn't show up
Ozkan Sezer ee2afa00 2021-11-22T05:11:10 SDL_mfijoystick.m: fix build using older toolchains Fixes https://github.com/libsdl-org/SDL/issues/4992 Fixes https://github.com/libsdl-org/SDL/issues/4958
Sam Lantinga c97b7218 2021-11-21T12:18:10 Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
Sylvain 49369142 2021-11-21T17:40:48 Fixed bug #4625: with integer scale, viewport (as reported by SDL_RenderGetViewport) becomes -2147483648x-2147483648 0 isn't valid scale. Min integer scale is 1.0f
Sylvain a0cb079a 2021-11-21T15:45:08 Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+
Ryan C. Gordon ceb9e9a8 2021-11-21T00:21:41 cocoa: Removed a debug printf call.
Ryan C. Gordon 18715acb 2021-11-21T00:14:18 cocoa: Position non-left mouse button events in background windows correctly. Fixes #4828.
Cameron Gutman 343fa612 2021-11-20T13:17:59 hid: fix inconsistent indentation
Cameron Gutman db60b271 2021-11-20T13:13:17 hid: Only enumerate IOHIDDevices that are likely to be joysticks Touching HID devices with keyboard usages will trigger a keyboard capture permission prompt on macOS 11+. See #4887 Like the IOKit joystick backend, we accept HID devices that have joystick, gamepad, or multi-axis controller usages. We also allow the Valve VID for the Steam Controller, just like the Windows HIDAPI implementation does.
Ryan C. Gordon 23b7bdef 2021-11-20T14:11:30 offscreen: Don't fail to create a window because of driver_loaded politics. Fixes #4922.
Ozkan Sezer 504e7aa5 2021-11-20T21:51:10 minor tidy-up for ifdefs & co.
Sylvain b6e8651a 2021-11-20T15:31:21 Audio 6.1 should be allowed now (see #4974)
Ozkan Sezer 990fb668 2021-11-20T01:02:02 tests: several -Wwrite-strings fixes.
Sam Lantinga 665865ed 2021-11-19T09:58:13 If the hardware is in an error state, the final page flip may not come. We should either put a timeout on the wait when destroying the window, or skip it entirely.
Sam Lantinga 6828955d 2021-11-19T09:58:11 Trim any extra platform strings from mappings when they're returned to the application
Cameron Gutman 881a6749 2021-11-18T19:58:04 rawinput: Only access SDL_RAWINPUT_mutex if initialized We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick subsystem quits drivers in reverse order. There's no chance of a racing call to RAWINPUT_WindowProc() anymore.
Cameron Gutman 1237142b 2021-11-18T19:52:34 joystick: Quit drivers in reverse order to ensure dependencies are not broken SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver and SDL_HIDAPI_JoystickDriver being available. It also manages the common WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers. If we don't tear them down backwards, there's a window of time where we could invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
Ozkan Sezer b6796597 2021-11-19T11:55:50 SDL_hidapi.c: fix SDL_udev.h include path fixes https://github.com/libsdl-org/SDL/issues/4981
Ethan Lee a7a54e64 2021-11-18T00:43:55 wayland: Add support for display connect/disconnect events
Sylvain 5be8a221 2021-11-17T20:37:51 Add audio conversion from/to 61
Ozkan Sezer d2cf1919 2021-11-17T10:00:10 hidapi, linux: merged a minor warning + code style fix from mainstream.
Ethan Lee 5cc23868 2021-11-15T11:52:43 wayland: Add support for SDL_DisplayOrientation
Sam Lantinga 40d80862 2021-11-15T20:17:14 SDL_classic_joysticks defaults off
Sam Lantinga 66058bbb 2021-11-15T16:52:56 Fixed exception accessing Bluetooth devices on Android 12 Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init() Fixes https://github.com/libsdl-org/SDL/issues/4952
Sam Lantinga be5b4d98 2021-11-15T16:52:54 Added nativeGetHintBoolean for Java code
Sam Lantinga 9ec2b351 2021-11-15T13:45:53 Fixed the GLES2 shader count to be in sync with the enum
Sylvain b649314d 2021-11-15T13:43:40 Add comment to audio clipping (see bug #4104)
Sylvain d4df5d33 2021-11-15T09:43:44 GLES2: prevent batching if blend mode changes (see bug #4964)
Sylvain 92f2fdfc 2021-11-15T09:36:18 GLES2: batch non joined lines (see #4964)
Sylvain 17f156fa 2021-11-15T09:08:09 Fixed bug #4964 - opengles2 & batching = conjoined lines put back the initial switch case because groups of joined lines cannot be batched.
Sylvain d8888e46 2021-11-15T08:37:49 Fixed bug #4964 - opengles2 & batching = conjoined lines
Sam Lantinga cc094f4d 2021-11-14T20:15:48 Fixed building with the macOS 10.8 SDK
Cameron Gutman d7d67af4 2021-11-14T17:52:41 mouse: Fix Y value in motion events when confinement is active
Zack Middleton 1cd3e837 2021-11-14T15:51:38 cocoa: Fix abort on touch event types without a subtype macOS 10.6 has some touch NSEvents which do not have a subtype (Begin/EndGesture, Magnify, Rotate, Swipe) and cause an uncaught exception which triggers SIGABRT and the program exits. As it is, none of the macOS 10.6 touch events are detected as a trackpad (including Gesture due to using different subtypes).
Ozkan Sezer 781caec2 2021-11-15T00:55:24 SDL_waylandevents.c (keyboard_handle_keymap): silenced -Wwrite-strings .
Ozkan Sezer 5c067906 2021-11-15T00:55:04 wasapi: AvSetMmThreadCharacteristicsW takes an LPCWSTR param, not LPWSTR
Ozkan Sezer 3eb9bfac 2021-11-14T22:22:50 win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement
Sam Lantinga c55ab963 2021-11-13T22:21:57 Added a hint for alternate OpenGL NV12 data format
Ozkan Sezer 8a6e48d4 2021-11-14T04:40:50 constified SDL_RegisterApp()
Ozkan Sezer 7dfd22ac 2021-11-14T02:32:00 fix XGetDefault signature - its first and second params are _Xconst
Ozkan Sezer c7aa04d0 2021-11-14T02:31:20 SDL_test_harness.c: avoid -Wwrite-strings
Ozkan Sezer be7b663c 2021-11-14T02:30:56 audio/winmm/SDL_winmm.c (SetMMerror): constify.
Ozkan Sezer e4aa608a 2021-11-14T02:30:34 change (char*) casts to (const char*) in WIN_UTF8 macros
Cameron Gutman 674f361d 2021-11-13T11:44:04 wayland: Fix memory leaks in clipboard code
Cameron Gutman c8061ed2 2021-11-13T10:33:37 alsa: Fix possible uninitialized string
Ozkan Sezer a2c27d39 2021-11-13T17:56:28 SDL_hidapi_switch.c (ConstructSubcommand): lose use of '&' on rumbleData SwitchCommonOutputPacket_t->rumbleData is an array.
Ozkan Sezer 6ad0fb84 2021-11-13T17:55:10 SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa()
Sylvain 70c8d20a 2021-11-13T15:04:19 Revert previous commit a50ca98e2b9ca10368b62e93b6a0977dc68fd584 (see bug #4625)
Sylvain a50ca98e 2021-11-13T14:48:36 Fixed bug #4625 - SDL_RenderSetLogicalSize issues viewport becomes -2147483648x-2147483648 when logical_w/h is greater than window size. division should be done with floats
Ozkan Sezer a948ff84 2021-11-13T11:50:02 SDL_hidapijoystick.c: worked around a bogus 'unreachable code' warning.
Cameron Gutman eb3f1462 2021-11-12T18:26:15 x11: Fix memory leak in X11_CreatePixmapCursor()
Cameron Gutman 704edf63 2021-11-12T17:07:22 audio: Fix crash calling SDL_OpenAudio() after SDL_AudioInit() fails The SDL_WasInit() checks don't work when using SDL_AudioInit() directly, which is exactly what audio_initOpenCloseQuitAudio() in testautomation does.
Cameron Gutman 78013aee 2021-11-12T16:57:24 alsa: Fix use-after-free when reinitializing
Ozkan Sezer 3dc7813a 2021-11-12T20:47:02 more whitespace tidy-ups in SDL_os2messagebox.c
Sam Lantinga c2dd50a9 2021-11-12T08:28:02 Fixed whitespace
Sam Lantinga 074e613b 2021-11-12T03:03:56 Fixed typo
Sam Lantinga 35d90f17 2021-11-12T03:00:57 Better implementation of SDL_SetWindowMouseGrab() and SDL_SetWindowMouseRect() on macOS
Mathieu Eyraud 5fc7a90a 2021-11-12T10:00:41 Fix refcounting in SDL_hid_exit
Sam Lantinga 162772aa 2021-11-11T20:50:54 Fixed build warnings on Android
Cameron Gutman 50971577 2021-11-11T22:35:41 dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true
Misa 3bf7994f 2021-09-27T14:38:12 Add and use `SDL_FALLTHROUGH` for fallthroughs Case fallthrough warnings can be suppressed using the __fallthrough__ compiler attribute. Unfortunately, not all compilers have this attribute, or even have __has_attribute to check if they have the __fallthrough__ attribute. [[fallthrough]] is also available in C++17 and the next C2x, but not everyone uses C++17 or C2x. So define the SDL_FALLTHROUGH macro to deal with those problems - if we are using C++17 or C2x, it expands to [[fallthrough]]; else if the compiler has __has_attribute and has the __fallthrough__ attribute, then it expands to __attribute__((__fallthrough__)); else it expands to an empty statement, with a /* fallthrough */ comment (it's a do {} while (0) statement, because users of this macro need to use a semicolon, because [[fallthrough]] and __attribute__((__fallthrough__)) require a semicolon). Clang before Clang 10 and GCC before GCC 7 have problems with using __attribute__ as a sole statement and warn about a "declaration not declaring anything", so fall back to using the /* fallthrough */ comment if we are using those older compiler versions. Applications using SDL are also free to use this macro (because it is defined in begin_code.h). All existing /* fallthrough */ comments have been replaced with this macro. Some of them were unnecessary because they were the last case in a switch; using SDL_FALLTHROUGH in those cases would result in a compile error on compilers that support __fallthrough__, for having a __attribute__((__fallthrough__)) statement that didn't immediately precede a case label.
Sam Lantinga 9c3bcf8e 2021-11-11T17:31:14 Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS
Sam Lantinga abc12a83 2021-11-11T15:58:44 Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs" This reverts commit 66a08aa3914a98667f212e79b4f0b9453203d656. This causes problems with older compilers: https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
Sam Lantinga 36b2690e 2021-11-11T15:48:56 Moved SDL HIDAPI functions into a single block for the ABI
Cameron Gutman fe09a493 2021-11-11T15:53:11 joystick: Add APIs to query rumble support
Cameron Gutman afccabb8 2021-11-11T12:12:05 joystick: Add capability flags for rumble and trigger rumble When API limitations force us to guess, we favor a false positive (reporting support when it doesn't exist) compared to a false negative.
Cameron Gutman 1ccfbf96 2021-11-11T11:13:08 joystick: Convert HasLED() into a generic GetCapabilities() function
Sam Lantinga 911d91c5 2021-11-11T14:35:51 Retry hid_send_feature_report() if the ioctl() fails with EPIPE (e.g. the device stalled)
Sam Lantinga b15e880e 2021-11-11T13:50:16 Fixed open functions in the SDL_hidapi.h header