kc3-lang/SDL

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Log

Author Commit Date CI Message
4aae0290 2015-12-31 21:16:43 Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
b0d8dfcd 2015-12-31 15:26:40 CMake: Fixed building for Windows with VS2015 (bug #3080). - Don't try to link with the Visual C runtime. - Avoid code generation that would use functions from the VC runtime.
44c0b2da 2015-12-31 01:54:11 WinRT: minor code-comment cleanups
6823a221 2015-12-31 01:50:30 WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore)
d8aa0662 2015-12-31 01:40:50 Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong
854cf7ac 2015-12-30 12:44:13 Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screen
9d789ebe 2015-12-29 19:14:19 Updated configure script.
c41feca5 2015-12-29 19:13:56 Fixed a crash if creating accelerated renderer after accessing window surface. Partially fixes Bugzilla #3196.
696cd797 2015-12-29 02:32:47 NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!). Fixes Bugzilla #3176.
ce0f90ff 2015-12-29 02:29:56 NetBSD: improved joystick support (thanks, Thomas!). This patch skips non-joystick HID devices and gives joysticks on NetBSD a human readable name. Fixes Bugzilla #3178.
2254932b 2015-12-29 02:27:02 Added support for building for NetBSD on the Raspberry Pi (thanks, Jared!). Fixes Bugzilla #3179.
18c7d6df 2015-12-29 02:16:14 XRandR: fixed primary output detection logic (thanks, "winterknight"!). Fixes Bugzilla #3185.
326b3578 2015-12-29 01:09:58 Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!). Fixes Bugzilla #3190.
61518bce 2015-12-29 00:57:24 CMake: Changes to get CMake project to work with Android (thanks, Martin!). Fixes Bugzilla #3194. (but note that Bugzilla #3200 still needs to be resolved to get this really going on Android, at a minimum.)
7e679ed2 2015-12-29 00:36:03 CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!). This would break Emscripten builds with the CMake project files (etc). Fixes Bugzilla #3197.
c9927bbb 2015-12-29 00:24:37 CMake: don't try to use the Linux joystick code on Android (thanks, Martin!). Fixes Bugzilla #3201.
7ca3b270 2015-12-29 00:02:43 CMake: Fixed to work on Windows 8 SDK (thanks, Martin!). Fixes Bugzilla #3207.
2f592849 2015-12-28 23:29:11 Fixed typo in sdl2-config.cmake.in (thanks, Rafal!). Partially fixes Bugzilla #3208.
f893ce3d 2015-12-28 15:15:58 OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!). Fixes Bugzilla #2700.
4ae69e32 2015-12-28 15:44:09 Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages. I don't know if any joysticks report those usages for any buttons in practice, but other prominent Mac gaming software exposes them, so we might as well too.
51c1d69d 2015-12-28 13:30:58 Mac: Whoops, lost legit Caps lock keypress events. Fixed.
fd6b435c 2015-12-28 13:08:19 Windows: resync num/caps lock when window is gaining focus.
257b7af2 2015-12-28 13:07:44 Sync up the caps/numlock state properly without sending key events. Partially fixes Bugzilla #2736 and #3125.
d3b323f8 2015-12-27 23:39:43 Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground.
fa7c15ce 2015-12-27 22:26:27 WinRT: made bug 3202/3213's fix apply for WinRT apps
2befe01d 2015-12-27 18:56:46 Removed a tabstop.
6a2e8a7a 2015-12-27 18:48:14 Win: make sure SDL keyboard state reflects system capslock state at startup.
9e9ef5ad 2015-12-27 17:55:45 Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state Many thanks to id.zeta for details on the bug, and for the fix!
faed0585 2015-12-27 16:46:12 Mac: make sure SDL keyboard state reflects system capslock state at startup.
1446faf0 2015-12-25 13:41:23 Fixed a comment in two test programs.
cbe19d53 2015-12-24 06:11:05 Fixed whitespace in testspriteminimal.c
8281cc72 2015-12-22 00:58:47 WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
8ddcc63a 2015-12-18 18:49:35 sdl: xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
7b680a2a 2015-12-18 18:49:23 Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
40269809 2015-12-18 00:49:27 Cleaned up some code formatting.
cb15bb4c 2015-12-11 16:41:59 iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
a2235d7b 2015-12-10 22:17:22 Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
0c463d77 2015-12-10 20:25:34 SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
f2f435ee 2015-12-09 21:34:56 WinRT: fixed bug: Back button(s) weren't working on Win10 Many thanks go to Sylvain Becker for providing details on the fix!
d1e6a2eb 2015-12-09 12:11:40 Added broad support for wireless XBox 360 controllers on Linux
11c13916 2015-12-07 21:43:16 Fixed outdated information in README for test programs. Two programs were removed some time ago and one was renamed.
0dc43729 2015-12-07 21:42:44 Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
d3a841eb 2015-12-07 21:41:55 Pandora: Fixed deactivating no more available CD-ROM support in config header.
976bc9a9 2015-12-06 18:48:46 WinRT: build fix for Windows Phone 8.0
2b484818 2015-12-06 18:42:30 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
a40d49aa 2015-12-06 18:33:43 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
898054a1 2015-12-06 17:32:33 WinRT: fixed a build error when compiling Windows 8.1 .dlls
c8e3bfbf 2015-12-06 17:07:37 WinRT: removed an unused variable from DXGI-based display-detection code
781455fd 2015-12-06 17:06:40 WinRT: workaround for a possible bug in the Win10 Store's Certification Kit DXGI fails to report any displays in at least one of the "Windows App Certification Kit 10.0"'s tests for Store Apps. This was causing SDL's video initialization code to fail, when the suspect test ("Direct3D Feature Test") was run, as DXGI was unable to report a display-output at adapter-index 0, output-index 0. The workaround that is applied here attempts to detect this case, then use a hopefully-reasonable alternative means to calculate at least one display output.
57f2f3ba 2015-12-06 17:51:11 Windows: Added missing NULL check after SDL_stack_alloc(). SDL_stack_alloc() might wrap SDL_malloc() which can return NULL.
96229eed 2015-12-06 17:50:51 Changed comment in test program to avoid confusion. There is a library called SDL_sound which is not used here.
32147ba7 2015-12-05 17:08:07 X11: Fixed memory leak when initializing multiple screens.
4abb7329 2015-12-04 22:12:36 Fixed comment in filesystem test program.
5790f59f 2015-12-02 08:04:17 WinRT: minor tweak to NuGet package naming
3b79ab4c 2015-12-02 07:58:23 WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
89898d83 2015-12-01 22:07:24 WinRT: added NuGet-package creation support to WinRT build script
74de09ad 2015-12-01 22:24:04 Fixed compile error in timer test program if PRIu64 not available.
1e2a4439 2015-12-01 22:22:58 Fixed compile warning in IME test program.
b2445f7b 2015-12-01 22:21:29 Fixed filesystem test program to compile with older versions of C.
fd9f06a0 2015-11-30 23:30:01 WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
0020aa94 2015-11-30 21:11:33 WinRT: made WinRT build script create Win10/UWP .dll files
93949534 2015-11-30 10:39:34 Add Logitech F510 Gamepad Direct input mode mapping
6a50d333 2015-11-30 03:30:35 Removed some debug prints.
9ddc6c34 2015-11-30 03:30:07 Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
25abce51 2015-11-29 19:33:11 WinRT: added Win10/UWP (Universal Windows Platform) support "UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates
fa2d5ab4 2015-11-26 13:51:03 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created thread's priority. WinRT 8.1 offered this API, along with several other Win32 thread functions that were previously unavailable (in WinRT). This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
d07aa877 2015-11-26 11:15:43 WinRT: minor code cleanup in window-creation code Window flags can be detected on all WinRT platforms.
a70fe9a5 2015-11-26 11:09:50 WinRT: native windows are inherently resizable (in WinRT 8.x)
7bd640d5 2015-11-26 02:37:51 WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps This bug did not occur in Windows 8.1 apps, just Windows 8.0.
36090f57 2015-11-26 02:13:15 WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes Some SDL_Window flags were getting lost inside WINRT_UpdateWindowFlags, namely SDL_WINDOW_OPENGL.
f5209944 2015-11-26 01:36:36 WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
623898f7 2015-11-26 00:41:39 WinRT: lots of display and windowing related fixes This change-set fixes a lot of windowing related bugs, especially with regards to Windows 8.x apps running on Windows 10 (which was the driver for this work). The primary fixes include: * listed display modes were wrong, especially when launching apps into a non-fullscreen space * reported window flags were often wrong, especially on Windows 10 * fullscreen/windowed mode switches weren't failing (they are not programmatically possible in Win 8.x apps).
11d98995 2015-11-25 21:39:28 Replaced tabs with spaces in test programs.
2e525193 2015-11-25 21:31:02 Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
5224dfcc 2015-11-17 12:15:35 X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
11f2a9f8 2015-11-16 21:20:38 Fixed bug 3168 - xinput build failure with dxsdk Ozkan Sezer Yes, the annotations can actually be removed. They are used only by MSVC and aren't vital.
a5a80cd0 2015-11-15 13:04:42 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
dc804c0e 2015-11-14 21:29:14 WinRT: fixed build error in latest XInput code This change has also been tested as buildable + runnable on Win32 + MSVC 2015, 2013, 2012, and 2010. It may fix similar build errors (in XInput code) that are appearing in MingW builds (on buildbot).
f09d3750 2015-11-14 14:53:44 Minor whitespace fix.
e6ad29ae 2015-11-14 12:35:45 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
998a54f9 2015-11-14 04:24:39 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
dee61c5a 2015-11-13 14:26:00 Added support for the Gamestop Logic3 Controller
2816d447 2015-11-12 22:53:37 Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
9c51c4a6 2015-11-12 22:44:32 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
72678358 2015-11-12 20:58:11 iOS: Fixed crashes when rotating the screen after destroying a window.
faee6289 2015-11-12 13:13:36 Added Linux support for the Razer Sabertooth game controller
0da59802 2015-11-09 18:13:47 iOS: Set the 'player index' of MFi game controllers when they're opened for use. MFi controllers display their player index via LEDs on the controller.
84f6bc41 2015-11-09 17:41:54 iOS: Fixed MFi game controller triggers to report the proper range of values.
5103ae9f 2015-11-09 08:55:07 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
ebfb2ecb 2015-11-09 08:55:01 don't toggle SDL fullscreen state on OSX if we're destroying the window
eeddb7c5 2015-11-09 08:54:56 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
792354d6 2015-11-09 08:54:49 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
2d884656 2015-11-09 08:54:42 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
7ce64372 2015-11-09 02:32:37 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
cef22420 2015-11-05 18:10:19 Added Linux binding for Wii-U Pro controller
38edc177 2015-10-27 11:18:04 Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in CreateWindow if desired.
2b0140a9 2015-10-27 11:17:32 Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
f8824cb9 2015-10-23 03:37:53 Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
4c72d39c 2015-10-15 22:26:21 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. If a limit would be needed then count should be adapted before stack allocation.
2a4855f9 2015-10-15 22:26:00 Android: Added missing import statement. It did not compile without.