include


Log

Author Commit Date CI Message
Ryan C. Gordon a35cff63 2022-08-08T16:07:31 Sync wiki -> headers. (bridge got stuck, I'm just kicking it to get it working again, idk.)
Sam Lantinga 98bac00d 2022-08-08T11:26:52 Add `SDL_GetPointDisplayIndex` and `SDL_GetRectDisplayIndex` and re-implement `SDL_GetWindowDisplayIndex` in terms of `SDL_GetRectDisplayIndex` - This allows looking up the display index for an arbitrary location rather than requiring an active window to do so. - This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
Francisco Javier Trujillo Mata d355ea99 2022-08-08T11:55:04 Add a way to avoid IOP reset
Sam Lantinga 87825972 2022-08-08T08:22:20 Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers
Sam Lantinga 52bf5b1d 2022-08-06T10:34:19 Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers
SDL Wiki Bot bdaf9a92 2022-08-06T13:25:12 Sync SDL wiki -> header
Ryan C. Gordon e2452ede 2022-08-06T09:19:10 include: Added documentation to SDL_CaptureMouse about auto-capture.
David Carlier 16e699a7 2022-08-01T07:59:04 Proposing exposing as public api the various arch dependent pause instructions so could be used in app infinite loops. A handful of games do already so we unify it in one place.
Sam Lantinga bcdef4aa 2022-08-03T13:07:47 Added separate hints for Nintendo Online classic controllers and Joy-Cons This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
Shootfast 60d1944e 2022-07-06T20:12:30 SDL_video: Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR
Daniel Santos 147a71b9 2022-06-30T12:57:37 Finish dummy driver
Francisco Javier Trujillo Mata 46f95a7a 2022-06-24T00:20:11 Create dummy PS2 Video driver
SDL Wiki Bot 75f34fc5 2022-08-02T14:52:12 Sync SDL wiki -> header
Ryan C. Gordon 307b0b78 2022-08-02T10:50:51 video: Add a warning to the docs about using SDL_GetDisplayDPI. Fixes #5647.
Sam Lantinga ce5a23bd 2022-07-30T16:32:21 Applied DragonFly BSD patch https://raw.githubusercontent.com/DragonFlyBSD/DeltaPorts/master/ports/devel/sdl20/dragonfly/patch-include_SDL__endian.h
Sam Lantinga 2241bd66 2022-07-29T20:37:38 Added a command line option `--info event_motion` to show mouse and finger motion events
SDL Wiki Bot 47265f37 2022-07-29T13:24:05 Sync SDL wiki -> header
Anonymous Maarten f8aa00d1 2022-07-28T16:30:02 cmake: add HAVE_STDDEF_H to SDL_config.h.cmake
Sam Lantinga 2fa2f9ff 2022-07-28T19:22:27 Greatly improved Nintendo Joy-Con support using the HIDAPI driver * Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16 * Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller * Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality * Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
Ryan C. Gordon 5d85c7d3 2022-07-26T00:19:16 kmsdrm: Added a hint to specify device index. Fixes #2811.
Sam Lantinga cbb3f4ca 2022-07-25T19:52:46 Add SDL_guid.h to the global SDL header
Frank Praznik 41b89aec 2022-07-22T12:23:44 video: Improve the SDL_WINDOW_ALLOW_HIGHDPI flag documentation Extend the SDL_WINDOW_ALLOW_HIGHDPI flag documentation to stress the importance of querying the window drawable size after every window event to avoid rendering issues in a mixed-DPI environment.
Ryan C. Gordon f73d07da 2022-07-19T22:13:31 audio: Headers said 5 channel is quad+center, but it's 4.1.
Ozkan Sezer b8f30c02 2022-07-12T00:55:00 SDL_endian.h: check for __powerpc__ and __PPC__ in big endian decision. Also remove the _M_PPC check from there. Reference issue: https://github.com/libsdl-org/SDL/issues/5907
SDL Wiki Bot 5d09b631 2022-07-11T17:35:11 Sync SDL wiki -> header
Ethan Lee 2f0816ad 2022-07-11T13:08:30 Add SDL_GetDefaultAudioInfo. This API is supported on pipewire, pulseaudio, wasapi, and directsound. Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
Sam Lantinga 2373da5d 2022-07-11T09:49:00 Exposed SDL_ResetKeyboard() as a public function This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
Sam Lantinga 2c22d720 2022-07-11T08:44:49 Fixed typo in description
Cameron Gutman 6e712d24 2022-07-09T22:55:36 joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller Basic input already works using the OS HID driver, but this enables force feedback and battery state reporting.
SDL Wiki Bot 6187edd4 2022-07-04T23:57:05 Sync SDL wiki -> header
rohlem b085c182 2022-07-04T16:38:05 make SDL_SetTextInputRect take a pointer to const The documentation doesn't state that the argument is ever modified, and no implementation does so currently. This is a non-breaking change to guarantee as much to callers.
SDL Wiki Bot fcb99d78 2022-07-04T13:42:05 Sync SDL wiki -> header
Anthony Heathcoat 2a25b69b 2022-07-02T20:50:51 Check if GNC is defined before checking its value to solve warns in msvc
Sam Lantinga cd79e9c4 2022-07-01T14:04:07 Removed comment text that looks like doxygen commands
chalonverse f317d619 2022-07-01T13:59:14 Xbox GDKX support (#5869) * Xbox GDK support (14 squashed commits) * Added basic keyboard testing * Update readme * Code review fixes * Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
Sam Lantinga e9d5060c 2022-07-01T12:56:47 checkkeys will now render text that is input Also added test functions for multi-line debug text display Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
Jade Macho 6a2e6c82 2022-06-28T21:03:16 Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
Sam Lantinga cbd01874 2022-06-27T16:59:50 Removed the limit on the size of the SDL error message Also added SDL_GetOriginalMemoryFunctions() Fixes https://github.com/libsdl-org/SDL/issues/5795
Francisco Javier Trujillo Mata e4a80875 2022-06-24T16:43:20 Initial Audio driver
SDL Wiki Bot 0a9a0a79 2022-06-27T17:20:12 Sync SDL wiki -> header
chalonverse 3b191580 2022-06-27T17:19:39 Windows GDK Support (#5830) * Added GDK * Simplfied checks in SDL_config_wingdk.h * Added testgdk sample * Added GDK readme * Fixed error in merge of SDL_windows.h * Additional GDK fixes * OpenWatcom should not export _SDL_GDKGetTaskQueue * Formatting fixes * Moved initialization code into SDL_GDKRunApp
Francisco Javier Trujillo Mata 7fd46ec5 2022-06-18T17:40:53 Initial PS2_Joystick implementation
Francisco Javier Trujillo Mata 84d69da4 2022-03-20T19:42:06 Initial SDL_ps2_main implementation
Ryan C. Gordon ff735b3c 2022-06-20T18:29:52 SDL_Surface: don't implicitly declare struct SDL_BlitMap. It's just an opaque type, but it's more clear to have it typedef'd outside the containing struct. Fixes #5828.
Ozkan Sezer a8d41b3b 2022-06-18T21:51:32 check for shellscalingapi.h presence instead of WINVER >= 0x0603
Alex Richardson d51a8f53 2022-06-18T14:25:11 cmake: freebsd: Fix -Wformat warning during tests build Without using <inttypes.h>, SDL_PRIx64 will expand to llx, but on 64-bit FreeBSD platforms (u)int64_t is `(usigned) long`: SDL_test_memory.c:261:77: error: format specifies type 'unsigned long long' but the argument has type 'Uint64' (aka 'unsigned long') [-Werror,-Wformat] This commit updates config_minimal.h to also assume presence of inttypes.h for everything except old MSVC.
Sam Lantinga adc68758 2022-06-17T10:22:28 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) Closes https://github.com/libsdl-org/SDL/pull/5811
Sam Lantinga b004133f 2022-06-16T12:49:17 Updated to version 2.23.1 for pre-release checkpoint
Francisco Javier Trujillo Mata 6b03c1ad 2022-06-13T20:59:18 Add filesystem driver
Francisco Javier Trujillo Mata 52f00833 2022-06-13T20:58:18 Add Thread drivers
Francisco Javier Trujillo Mata 217d3a6d 2022-06-13T20:35:27 Add systimer support
Francisco Javier Trujillo Mata f0a05ed4 2022-06-06T00:04:56 Add some PS2 flags
Anonymous Maarten b5f1fe50 2022-06-15T06:17:59 cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0
Sam Lantinga c95edd94 2022-06-13T06:36:39 Fixed spacing
SDL Wiki Bot 33f8a4dd 2022-06-13T13:29:04 Sync wiki -> header
Sam Lantinga 6258f2ef 2022-06-13T06:27:01 Fixed spacing
Matthew Morrison b84ce0d4 2022-06-11T20:07:26 Fix typo platform was spelled like plattform
Eric Wasylishen ab81a559 2022-06-07T02:01:27 Windows DPI scaling/highdpi support Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to change the SDL coordinate system units to be DPI-scaled points, rather than pixels everywhere. This means windows will be appropriately sized, even when created on high-DPI displays with scaling. e.g. requesting a 640x480 window from SDL, on a display with 125% scaling in Windows display settings, will create a window with an 800x600 client area (in pixels). Setting this to "1" implicitly requests process DPI awareness (setting SDL_WINDOWS_DPI_AWARENESS is unnecessary), and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
Eric Wasylishen 51ebefee 2022-02-28T00:43:43 Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2"). This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ). It doesn't implement a virtualized SDL coordinate system, which will be addressed in a later commit. (This hint could be useful for SDL apps that want 1 SDL unit = 1 pixel, though.) Detecting and behaving correctly under per-monitor V2 (calling AdjustWindowRectExForDpi where needed) should fix the following issues: https://github.com/libsdl-org/SDL/issues/3286 https://github.com/libsdl-org/SDL/issues/4712
Frank Praznik e1c83504 2022-05-15T10:35:59 wayland: Add a hint to disable video mode emulation under Wayland Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
Guldoman 74bcc5a0 2022-05-05T02:23:05 stdlib: Add `SDL_utf8strnlen`
chalonverse b9c2ad83 2022-06-07T22:19:58 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
SDL Wiki Bot ef4e0e92 2022-06-07T00:44:04 Sync wiki -> header
chalonverse 40828218 2022-06-06T17:42:30 DirectX 12 Renderer (#5761) * DirectX 12 Renderer (27 squashed commits) * Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters * Fixed OpenWatcom build failure * Dynapi fix Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
SDL Wiki Bot 7cd165e2 2022-06-06T15:51:04 Sync wiki -> header
yuanhecai 17f63e53 2022-05-31T19:10:05 Add loongarch support LSX and LASX are enabled by default if compiler supports them.
SDL Wiki Bot 3807e950 2022-06-05T00:24:04 Sync wiki -> header
Christoph Reichenbach 3a20274d 2022-06-04T20:16:28 Refactoring: move GUID operations out of Joystick - SDL_JoystickGUID -> SDL_GUID (though we retain a type alias) - Operations for GUID <-> String ops are now in src/SDL_guid.c and include/SDL_guid.h - The corresponding Joystick operations delegate to SDL_guid.c - Added test/testguid.c
SDL Wiki Bot 3604ae1d 2022-06-04T01:52:04 Sync wiki -> header
Sam Lantinga 423141bf 2022-06-03T18:49:41 Added a function to get the controller firmware version
SDL Wiki Bot 4ddf85b1 2022-05-30T14:31:05 Sync wiki -> header
Ryan C. Gordon 195ca499 2022-05-25T10:46:06 include/SDL_video.h: You can google it. This looks bad when reading Markdown as plain text, as one would do when reading the headers directly.
Ryan C. Gordon 7ce311be 2022-05-25T10:43:14 include/SDL_system.h: Fixed a link that was still hg.libsdl.org
SDL Wiki Bot a8e75487 2022-05-24T22:57:04 Sync wiki -> header
SDL Wiki Bot 17976556 2022-05-24T18:26:05 Sync wiki -> header
Sam Lantinga e97b5062 2022-05-21T10:06:05 Need SDL_stdinc.h for _SDL_HAS_BUILTIN
Sam Lantinga 626a3c5e 2022-05-21T09:58:39 Use _SDL_HAS_BUILTIN() instead of __has_builtin
David Carlier 1f48f8cd 2022-05-21T17:47:32 SDL_TriggerBreakPoint update using builtin instead of assembly versions if available
Simon McVittie b0a27cb1 2022-05-19T19:45:24 Avoid unintended float -> double conversion in SDL_FRectEqualsEpsilon Resolves: https://github.com/libsdl-org/SDL/issues/5691 Signed-off-by: Simon McVittie <smcv@collabora.com>
Cameron Cawley 9dfa000b 2022-05-18T20:20:03 Initial support for building for Windows with OpenWatcom
Ozkan Sezer efa2e6a1 2022-05-19T18:55:02 SDL_thread.h: use SDL_ThreadFunction for SDL_CreateThreadWithStackSize
Cameron Cawley 0cca71a8 2022-05-18T22:12:05 Use SDLCALL for callbacks in public APIs
Ivan Epifanov 8c5bda6a 2022-05-18T17:58:35 Vita: remove Vita-specific RWOps code
Sam Lantinga f0bc5c9c 2022-05-16T07:21:28 Added effects support for virtual controllers
SDL Wiki Bot 5953422c 2022-05-16T03:52:04 Sync wiki -> header
Sam Lantinga bfac54b5 2022-05-15T20:33:28 Added the ability to specify which buttons and axes are present for virtual controllers
SDL Wiki Bot 49ca8bf5 2022-05-16T03:03:04 Sync wiki -> header
Sam Lantinga 94eeb587 2022-05-15T20:01:12 First pass at extending virtual controller functionality Added the ability to specify a name and the product VID/PID for a virtual controller Also added a test case to testgamecontroller, if you pass --virtual as a parameter
Cameron Cawley e0f3da49 2022-05-12T12:18:23 Remove unused SDL_ASSEMBLY_ROUTINES define
SDL Wiki Bot f93e8107 2022-05-12T07:39:04 Sync wiki -> header
Sylvain 6b9884d4 2022-05-12T09:36:49 Fixed bug #4213 - update documentation to reflect SDL2 behavior of SDL_RenderGetLogicalSize
Michael Fitzmayer 9b75fa01 2022-05-11T18:31:34 N-Gage port: add changes from code reviews, overall cleanup (#5618) * Add changes from code review by @ccawley2011, #5597, overall cleanup * Update N-Gage README, minor cleanup and rephrasing * Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
Sam Lantinga 2c2cbbe6 2022-05-11T09:04:23 Fixed function reference for SDL_SIMDGetAlignment()
Cameron Cawley 2f924020 2022-05-05T20:12:07 Add SDL_SCANCODE_CALL and SDL_SCANCODE_ENDCALL
Cameron Cawley 2bc37362 2022-05-05T13:31:26 Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT
Alex Szpakowski f871c178 2022-05-10T17:32:24 macOS: remove dead code for supporting 10.6 at runtime.
Simon McVittie 8ab3ae98 2022-05-10T09:44:23 stdinc: Add a comment to clarify why inline functions are needed here Signed-off-by: Simon McVittie <smcv@collabora.com>
Alex Szpakowski d35c737f 2022-05-07T21:38:48 macOS: change min supported OS from 10.6 to 10.7.
Simon McVittie f661654f 2022-05-09T14:36:27 stdinc: Add overflow-checking add and multiply for size_t This can be used to check whether untrusted sizes would cause overflow when used to calculate how much memory is needed. Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie cd7c2f1d 2022-05-03T15:16:11 Switch versioning scheme to be the same as GLib and Flatpak For stable releases, this gives us the ability to make bugfix-only point releases such as 2.24.1 if we want to, and distinguish between them programmatically. For example, this ability could have been useful after 2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop regressions. For development releases, this gives us the ability to make multiple prereleases during the same feature cycle, and distinguish between them programmatically. For example, this would have been useful during 2.0.22 development, which went through three prereleases before reaching the final release. Signed-off-by: Simon McVittie <smcv@collabora.com>