src/audio/SDL_audiocvt.c


Log

Author Commit Date CI Message
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Ryan C. Gordon 4773690d 2018-06-25T12:55:23 Deal with possible malloc(0) calls, as pointed out by static analysis.
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Sam Lantinga e830ef34 2017-10-20T16:53:42 Fixed typo converting 4 channel audio to 2 channel
Sam Lantinga 9a291c1e 2017-10-20T14:51:22 Added a note about adjusting channel weights when converting to fewer channels
Ryan C. Gordon 72932906 2017-10-19T18:05:42 audio: Added SDL_AudioStreamFlush().
Ryan C. Gordon e98920f5 2017-10-18T23:49:46 Check correct variable for malloc() results.
Sam Lantinga 653ab5d9 2017-10-18T19:26:36 Added a staging buffer to the audio stream so that we can accumulate small amounts of data if needed when resampling
Sam Lantinga 80f8464d 2017-10-18T15:54:05 Added audio stream conversion functions: SDL_NewAudioStream SDL_AudioStreamPut SDL_AudioStreamGet SDL_AudioStreamAvailable SDL_AudioStreamClear SDL_FreeAudioStream
Sam Lantinga ba10d2b6 2017-10-12T13:55:35 Fixed compiler warning
Ryan C. Gordon 5e5f2290 2017-10-11T12:07:43 audio: Turns out the accumulation errors sound better. :/ Moving to double fixed the overflows, but using "time = i * incr" instead of "time += incr" causes clicks in the output.
Ryan C. Gordon 9bd2c6b4 2017-10-11T11:51:14 audio: Moved the resampler state up to double precision. Fixes more buffer overflows.
Ryan C. Gordon b2f5123b 2017-10-11T11:43:35 audio: calculate resampling time directly, don't increment (thanks, Eric!). Fixes buffer overruns as floating point errors accumulate. Partially fixes Bugzilla #3848.
Ryan C. Gordon 763c3871 2017-10-11T02:33:55 audio: clamp resampler interpolation values to prevent buffer overflow. Partially fixes Bugzilla #3848.
Ryan C. Gordon 0085f917 2017-10-11T02:31:58 audio: Moved unchanging variable out of loop.
Ryan C. Gordon cb8bf6bb 2017-10-11T02:03:05 audio: Make sure audio stream resampling doesn't overflow buffers.
Ryan C. Gordon 459e2b0b 2017-10-11T01:37:11 audio: Fixed check for minimum audio stream put size.
Ryan C. Gordon 903ff641 2017-10-10T22:31:02 audio: SDL_ResampleCVT() should use memmove instead of memcpy. This copy can overlap. Fixes Bugzilla #3849.
Ryan C. Gordon 42fff7ce 2017-10-10T22:18:46 audio: Don't stack-allocate resampler padding. (I thought padding size ranged from 5 frames to ~30 frames (based around RESAMPLER_ZERO_CROSSINGS, which is 5), but it's actually between 512 and several thousands (based on RESAMPLER_SAMPLES_PER_ZERO_CROSSING)). It gets big fast when downsampling.
Ryan C. Gordon 37d89aa1 2017-10-10T16:12:56 audio: reworked audio streams to have right-hand resampling padding available. Fixes Bugzilla #3851.
Ryan C. Gordon 099ae43e 2017-09-22T22:28:21 audio: Fixed compiler warning on Visual Studio.
Sam Lantinga d74c00e6 2017-09-22T08:51:45 Fixed memory leak when HAVE_ALLOCA isn't defined
Ryan C. Gordon 6d206a7b 2017-09-22T07:42:24 audio: Stream resampling now saves some samples from previous run for padding. Previously, the padding was silence, which was a problem when streaming since you would sample a little bit of this silence between each buffer. We still need a means to get padding data for the right hand side, but this patch makes the resampler output more correct.
Ryan C. Gordon 1a3b95a1 2017-09-21T02:51:14 audio: Replaced the resampler. Again. This time it's using real math from a real whitepaper instead of my previous amateur, fast-but-low-quality attempt. The new resampler does "bandlimited interpolation," as described here: https://ccrma.stanford.edu/~jos/resample/ The output appears to sound cleaner, especially at high frequencies, and of course works with non-power-of-two rate conversions. There are some obvious optimizations to be done to this still, and there is other fallout: this doesn't resample a buffer in-place, the 2-channels-Sint16 fast path is gone because this resampler does a _lot_ of floating point math. There is a nasty hack to make it work with SDL_AudioCVT. It's possible these issues are solvable, but they aren't solved as of yet. Still, I hope this effort is slouching in the right direction.
Sam Lantinga d619d885 2017-08-28T21:42:39 Fixed bug 3662 - Error message when using the audio conversion setup without an initialized audio subsystem is a bit vague Simon Hug This issue actually raises the question if this API change (requirement of initialized audio subsystem) is breaking backwards compatibility. I don't see the documentation saying it is needed in 2.0.5.
Ryan C. Gordon b128e880 2017-08-29T00:41:45 audio: A whole bunch of improvements to audio conversion (thanks, Solra!). "Major changes, roughly in order of appearance: - Use float math everywhere, instead of promoting to double and casting back all the time. - Conserve sound energy when downmixing any channel into two other channels. - Add a QuadToStereo filter. (The previous technique of reusing StereoToMono never worked, since it assumed an incorrect channel layout for 4.0.) - Add a 71to51 filter. This removes just under half of the cases the previous code would silently break in. - Add a QuadTo51 filter. More silent breakage fixed. - Add a 51to71 filter, removing another almost-half of the silently broken cases. - Add 8 to the list of values SDL_SupportedChannelCount will accept. - Change SDL_BuildAudioCVT's channel-related logic to handle every case, and to actually fail if it fails instead of silently corrupting sound data and/or crashing down the road." (Note that SDL doesn't otherwise support 7.1 audio yet, but hopefully it will soon and the 7.1 converters are an important piece of that. --ryan.) Fixes Bugzilla #3727.
Ryan C. Gordon e3e6b4fd 2017-08-18T16:52:19 audio: better docs on conversion APIs, error if not init'd (thanks, Simon!). Fixes Bugzilla #3662.
Ryan C. Gordon 1683a0c1 2017-07-05T12:04:37 audio: trying to pacify static analysis.
Ryan C. Gordon a509719f 2017-06-12T21:35:24 audio: Converter now checks a strict list of channels and formats we support.
Sam Lantinga 553b3286 2017-06-12T16:39:15 Fixed bug 3668 - Overflow of SDL_AudioCVT.filters with some downmixes Simon Hug There's a chance that an audio conversion from many channels to a few can use more than 9 audio filters. SDL_AudioCVT has 10 SDL_AudioFilter pointers of which one has to be the terminating NULL pointer. The SDL code has no checks for this limit. If it overflows there can be stack or heap corruption or a call to 0xa. Attached patch adds a function that checks for this limit and throws an error if it is reached. Also adds some documentation. Test parameters that trigger this issue: AUDIO_U16MSB with 224 channels at 46359 Hz V AUDIO_S16MSB with 6 channels at 27463 Hz The fuzzer program I uploaded in bug 3667 has more of them.
Ryan C. Gordon ca0bf151 2017-03-03T16:38:17 Fix some more compiler warnings on armcc.
Ryan C. Gordon d526b8a1 2017-03-02T13:33:04 Some patches to make SDL compile with armcc (ARM's C compiler).
Ryan C. Gordon ad9c702f 2017-02-13T16:56:41 audio: SDL_AudioStream's *_sample_frame_size should be in bytes, not bits. Fixes failures where SDL_AudioStreamGet() incorrectly thinks it got a partial sample frame request.
Ryan C. Gordon 47e2f4e9 2017-01-24T20:30:48 audio: libsamplerate can't resample in-place; make space for a copy if needed.
Ryan C. Gordon c7f9dcb6 2017-01-24T15:52:22 audio: Offer a hint for libsamplerate quality/speed tradeoff. This defaults to the internal SDL resampler, since that's the likely default without a system-wide install of libsamplerate, but those that need more can tweak this.
Ryan C. Gordon 1da3a337 2017-01-24T10:09:29 audio: Fix static analysis concerns about a dead assignment.
Ryan C. Gordon 8f627c1c 2017-01-24T00:51:33 audio: Make sure SDL_AudioStream's work buffer is 16-byte aligned, for SIMD. Note the giantic FIXME, though!
Ryan C. Gordon 17dcee20 2017-01-24T00:17:40 audio: Streams now resample in-place. Removed second allocated buffer.
Ryan C. Gordon b5eeab77 2017-01-24T00:08:24 audio: allow stereo Sint16 resampling fast path in SDL_AudioStream. This currently favors libsamplerate over the fast path (quality over speed), but I'm not sure that's the correct approach, as there may be surprising changes in performance metrics depending on what packages are available on a user's system. That being said, currently, the only thing with access to SDL_AudioStream is an SDL audio device's thread, and it might be mostly idle otherwise, so maybe this is generally good.
Ryan C. Gordon a80cb672 2017-01-24T00:03:36 audio: Fixed off-by-one error in upsampling.
Ryan C. Gordon dad07f96 2017-01-23T16:45:50 audio: Resampler now special-cases stereo and mono processing. Turns out that iterating from 0 to channels-1 was a serious performance hit! These cases now tend to match or beat the original audio resampler's speed!
Ryan C. Gordon 8ce6ddf1 2017-01-23T16:42:47 audio: Fixed incorrect pointer in SDL_ResampleCVT_si16_c2(). Forgot to update this when we changed this to process in-place. Whoops!
Ryan C. Gordon 3594bf8e 2017-01-23T01:05:44 audio: Wired up new SSE code to build system.
Ryan C. Gordon 64056e81 2017-01-23T00:57:19 audio: Added SSE3 implementation of SDL_ConvertStereoToMono().
Ryan C. Gordon 8855daac 2017-01-22T23:48:15 audio: Make the simple resampler operate in-place. This allows us to avoid an extra copy, allocate less memory and reduce cache pressure. On the downside: we have to do a lot of tapdancing to resample the buffer in reverse when the output is growing.
Ryan C. Gordon 202ab30c 2017-01-22T20:27:48 audio: Special case for resampling stereo AUDIO_S16SYS audio data. This is a fairly common case, so we avoid the conversion to/from float here.
Ryan C. Gordon a7f86f2f 2017-01-22T20:18:59 audio: don't cast to double in SDL_ConvertStereoToMono(). It's expensive and (hopefully) unnecessary. If this becomes an overflow problem, we could multiply both values by 0.5f before adding them, but let's see if we can get by without the extra multiplication first.
Ryan C. Gordon 83454c82 2017-01-20T16:26:24 audio: removed conditional from simple resampler's inner loop. We never seem to overflow the source buffer now; this might have been a leftover from a bug that was covered by Vitaly's fixes? Removing this conditional makes the resampler 10-20% faster. Left an assert in there for debug builds, in case this still happens.
Ryan C. Gordon 3e1679c8 2017-01-18T02:11:56 audio: Several fixes to "simple" resampler (thanks, Vitaly!). Fixes Bugzilla #3551.
Ryan C. Gordon 1e66d457 2017-01-15T05:01:59 audio: Some fixes to the audio data type converter code. Removed some needless things ("len / sizeof (Uint8)"), and made sure the int32 -> float code uses doubles to avoid working with large integer values in a 32-bit float.
Sam Lantinga bf11cd50 2017-01-09T20:37:52 Fixed bug 3552 - Building SDL in release mode fails under VS 2017 RC Lukasz Biel Tried to compile SDL2 using newest version of VS. Got: SDL_audiocvt.obj : error LNK2019: unresolved external symbol memcpy referenced in function SDL_ResampleCVT 1>E:\Users\dotPo\Lib\SDL\VisualC\x64\Release\SDL2.dll : fatal error LNK1120: 1 unresolved externals whole compilation process: http://pastebin.com/eWDAvBce Steps to reproduce: clone http://hg.libsdl.org/SDL using tortoise hg, open SDL\VisualC\SDL.sln, when promted if should retarget solution click ok, select release x64 build type, Build/Build Solution attempt 2, using Visual Studio cmake support: open folder SDL\ select release x64 build type, run CMake\Build CMakeLists.txt build fails When switched to debug build type, buils succeeds in both cases. VS 2017 is still beta.
Ryan C. Gordon 23020f92 2017-01-09T16:31:57 audio: Don't ever use libsamplerate in the SDL_AudioCVT codepath. It causes audio pops if you're converting in chunks (and needs to allocate/initialize/free on each convert). We'll either adjust this interface when we break ABI for 2.1 to make this usable, or publish the SDL_AudioStream API for those that want a streaming solution. In the meantime, the "simple" resampler produces "good enough" audio without pops and doesn't have to be initialized, so that'll do for now on the SDL_AudioCVT interface.
Ryan C. Gordon 063c9d40 2017-01-09T06:00:58 audio: Replaced older resamplers in SDL_AudioCVT with the new ones.
Ryan C. Gordon 38854e03 2017-01-08T16:18:49 audio: Improvements in channel conversion code.
Ryan C. Gordon d005dc21 2017-01-08T14:23:15 audio: Patched to compile with libsamplerate support.
Ryan C. Gordon 19e937fc 2017-01-08T14:18:03 audio: libsamplerate loading now happens once at init time.
Ryan C. Gordon 98cc9d10 2017-01-08T14:17:09 Fixed coding style on a function signature.
Sam Lantinga df25258a 2017-01-06T20:43:53 Added configure and cmake support for libsamplerate
Ryan C. Gordon c5825b69 2017-01-06T21:23:51 audio: Don't call a NULL function pointer when clearing audio streams. (Partially?) fixes Bugzilla #3547.
Sam Lantinga cbe44f7f 2017-01-06T02:16:26 Added support for using libsamplerate to do audio resampling
Sam Lantinga 3443dc19 2017-01-05T23:53:46 Don't do any audio conversion if none is necessary
Ryan C. Gordon 992124d4 2017-01-06T01:02:58 audio: Fixed SDL_AudioStreamGet() function parameters. There was a draft of this where it did audio conversion into the final buffer, if there was enough room available past what you asked for, but that interface got removed, so the parameters didn't make sense (and we were using the wrong one in any case, too!).
Ryan C. Gordon 3761b5f6 2017-01-05T20:11:19 Fixed a few compiler warnings.
Ryan C. Gordon 30178a9b 2017-01-05T19:29:38 audio: Added SDL_AudioStream. Non-power-of-two resampling now works!
Ryan C. Gordon f12ab8f2 2017-01-05T19:12:20 audio: More effort to improve and simplify audio resamplers.
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Philipp Wiesemann 6380d5c2 2016-11-07T21:10:01 Fixed audio conversion for unsigned 16 bit data.
Sam Lantinga 6ed82130 2016-11-05T01:52:28 Fixed Windows build
Ryan C. Gordon a17abf10 2016-11-05T03:56:55 Also patched to compile on C89 compilers.
Ryan C. Gordon 067f0c84 2016-11-05T03:53:59 Patched to compile on C89 compilers.
Ryan C. Gordon f3456e9a 2016-11-05T02:34:38 Reworked audio converter code. This no longer uses a script to generate code for every possible type conversion or resampler. This caused a bloat in binary size and and compile times. Now we use a handful of more generic functions and assume staying in the CPU cache is the most important thing anyhow. This shrinks the size of the final build (in this case: macOS X amd64, -Os to optimize for size) by 15%. When compiling on a single core, build times drop by about 15% too (although the previous cost was largely hidden by multicore builds).
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
James Legg d3cf7360 2014-02-21T13:57:53 Fix audio conversion when channel count changes - Use the SDL_AUDIO_MASK_DATATYPE bit when selecting an implementation where it matters. Previously two existing AUDIO_F32 cases had been written, but were unreachable. - Add AUDIO_F32 case for SDL_ConvertSurround_4. - Fix incorrect pointer arithmetic causing the 2 to 6 channel conversion for 4 byte audio formats to read and write beyond the end of the buffer.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.