|
723f5cea
|
2021-10-12T20:58:58
|
|
Fixed bug #4825 - NullPointerException on SDLActivity.getCurrentOrientation() (Thanks Benau!)
|
|
1b49f092
|
2021-10-08T20:22:48
|
|
include: manually ran wikiheaders.pl and cleaned up the obvious issues.
|
|
55f60847
|
2021-10-08T20:49:51
|
|
wikiheaders.pl: Try to handle functions with multiple declarations better.
|
|
3970a885
|
2021-10-08T14:39:28
|
|
wikiheaders.pl: Migrate in docs that exist only in the wiki.
This is going to expose some docs that needs cleaning up once
the bridge imports those docs, though.
|
|
194657a2
|
2021-10-08T15:57:18
|
|
include: Fix indentation on SDL_SoftStretch doxygen comment.
Otherwise wikiheaders.pl doesn't think it's valid.
|
|
40ed9f75
|
2021-10-08T10:05:27
|
|
Workaround for Windows occasionally ignoring SetCursorPos() calls
Also, since we're flushing mouse motion before and including the warp, we don't need the isWin10FCUorNewer hack to simulate mouse warp motion.
Fixes https://github.com/libsdl-org/SDL/issues/4339 and https://github.com/libsdl-org/SDL/issues/4165
|
|
373216ae
|
2021-10-07T18:14:16
|
|
Added support for touchpads in the Linux evdev code (thanks Francisco!)
|
|
16aeb8d0
|
2021-10-07T15:04:06
|
|
Guarantee that we don't dispatch any mouse motion from before or including the last mouse warp
|
|
649466f4
|
2021-10-07T13:28:44
|
|
Flush any pending mouse motion when warping the mouse cursor
Fixes https://github.com/libsdl-org/SDL/issues/4165
|
|
ad520573
|
2021-10-06T09:52:06
|
|
wayland: Only dispatch frame events in Wayland_GLES_SwapWindow
Dispatching all events in Wayland_GLES_SwapWindow leads to resizes being
acked before the program has a chance to handle the resize. This change
reduces jumping on fullscreen transition with apps that call
SDL_PollEvent before issuing any render calls.
|
|
f30e2e43
|
2021-10-06T22:52:33
|
|
Fix compiler warnings in testvulkan.c
MSVC gives the following warnings when compiling testvulkan.c:
```
testvulkan.c(656,1): warning C4018: '<': signed/unsigned mismatch
testvulkan.c(656,1): warning C4018: '>': signed/unsigned mismatch
testvulkan.c(660,1): warning C4018: '<': signed/unsigned mismatch
testvulkan.c(660,1): warning C4018: '>': signed/unsigned mismatch
```
|
|
dd95c9c8
|
2021-10-06T09:09:39
|
|
Moved focus click check into WIN_UpdateFocus() so we have the correct state when setting keyboard focus
Fixes https://github.com/libsdl-org/SDL/issues/4817
|
|
1ec409c2
|
2021-10-06T09:09:09
|
|
Don't warp the mouse within a window while it's minimized
|
|
87ac3734
|
2021-10-06T03:39:59
|
|
Fix Debug-only builds with CMake
"get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)" failed if
sdl2implib was set from sdl2implibdbg instead of ${sdl2implibdbg}
Thanks to seyuup from the SDL Discourse for pointing this out.
|
|
0d541e5a
|
2021-10-06T00:36:27
|
|
Revert "Fixed relative mode mouse events stopping if you click on the title bar"
This has been better fixed by b28ed02 or another related relative mouse mode change of @slouken in SDL 2.0.17 and as such can be reverted to reduce unneeded processing in WM_MOUSEMOVE
|
|
c542de92
|
2021-10-05T14:08:36
|
|
React to WM_NCACTIVATE instead of WM_SETFOCUS or WM_ACTIVATE for focus changes
See https://github.com/libsdl-org/SDL/pull/4293 and https://github.com/libsdl-org/SDL/issues/4450 for details
|
|
ab7910fa
|
2021-10-05T12:34:29
|
|
cmake: Move the old, global add_definitions (etc) to an interface library.
Fixes #4150.
|
|
f1793af4
|
2021-10-05T11:19:30
|
|
cmake: removed an add_definitions call.
|
|
25fdba39
|
2021-10-05T11:19:14
|
|
cmake: fix indentation.
|
|
f3066625
|
2021-10-05T11:13:41
|
|
cmake: Correctly set IOS variable.
Fixes #4635.
|
|
60d59aeb
|
2021-10-05T10:54:06
|
|
cmake: Calculate padding for dislaying options automatically.
|
|
7850d0cf
|
2021-10-05T10:43:35
|
|
cmake: Prefix all options with "SDL_"
This makes it clear which options came from SDL's CMake project when
building SDL as a subdirectory of a parent CMake project.
Fixes #4139.
|
|
17295738
|
2021-10-04T22:12:08
|
|
PSP: links for setting up, compiling and running on PSP
|
|
f080273a
|
2021-10-04T22:00:16
|
|
PSP: add implementation for RenderGeometry
|
|
e92a639b
|
2021-10-04T23:00:28
|
|
replaced many uses of libc calls with SDL_ counterparts in os2 sources.
TODO: core/os2 and geniconv sources _must_ be updated, as well..
|
|
dd9b2daf
|
2021-10-04T21:56:42
|
|
PSP: fixed build
|
|
3ea35fe5
|
2021-10-04T21:32:00
|
|
fix SDL_atoi()
fixes https://github.com/libsdl-org/SDL/issues/4811
|
|
407867cf
|
2021-07-13T13:47:08
|
|
Alias SDL2::SDL2 to SDL2::SDL2-static on static-only builds
|
|
cd7ef24c
|
2021-10-04T00:32:56
|
|
minor update to os2 makefile.
|
|
c501d159
|
2021-10-03T14:10:21
|
|
Fixed range for Steam Controller sensor values
|
|
ea1a2b94
|
2021-10-02T09:12:57
|
|
Use the correct update rate for Steam Controller sensors
|
|
eadc8f93
|
2021-10-02T23:08:39
|
|
wayland: Cleanup some SDL_TryLockMutex() calls.
Check the result of these against 0 explicitly, so that it's obvious
we're bailing out on failure, not success.
|
|
25f9e32b
|
2021-10-02T16:52:43
|
|
wayland: Don't let multiple threads dispatch wayland events at once
wl_display_dispatch() will block if there are no events available, and
while we try to avoid this by using SDL_IOReady() to verify there are
events before calling it, there is a race condition between
SDL_IOReady() and wl_display_dispatch() if multiple threads are
involved.
This is made more likely by the fact that SDL_GL_SwapWindow() calls
wl_display_dispatch() if vsync is enabled, in order to wait for frame
events. Therefore any program which pumps events on a different thread
from SDL_GL_SwapWindow() could end up blocking in one or other of them
until another event arrives.
This change fixes this by wrapping wl_display_dispatch() in a new mutex,
which ensures only one thread can compete for wayland events at a time,
and hence the SDL_IOReady() check should successfully prevent either
from blocking.
|
|
8b745752
|
2021-10-01T21:32:21
|
|
Added support for the gyro and accelerometer on Steam Controllers
Fixes https://github.com/libsdl-org/SDL/issues/4577
|
|
db18764e
|
2021-10-01T16:27:59
|
|
Use correct relative include path
|
|
632aca29
|
2021-10-01T16:17:38
|
|
Window input focus is based on WM_SETFOCUS and WM_KILLFOCUS as WM_ACTIVATE doesn't necessarily imply focus.
Hopefully resolves https://github.com/libsdl-org/SDL/issues/4450 and https://github.com/libsdl-org/SDL/pull/4293
|
|
9706feac
|
2021-10-01T15:11:25
|
|
Update length after shortening string (thanks mayraud705!)
Closes https://github.com/libsdl-org/SDL/pull/4698
|
|
77acd44f
|
2021-10-01T22:30:51
|
|
DirectFB: fixed creation of palette textures
|
|
83d60090
|
2021-09-30T23:47:37
|
|
DirectFB: add partial support for RenderGeometry
allow to fill triangles with color or texture
but only uniform vertex color is handled (not per vertex color)
|
|
7def81cf
|
2021-09-30T17:34:25
|
|
wikiheaders.pl: Don't treat chars in `code` blocks as markdown.
Otherwise a formula like `x = y * 2;` would treat that '*' as the start of
an italicized section when converting to MediaWiki format, and match any
other '*' in the content as the end marker.
|
|
2f93fbbb
|
2021-09-30T10:04:09
|
|
include: Fix markdown in a doxygen comment.
|
|
ab09f3da
|
2021-09-30T10:00:58
|
|
cmake: Remove warning about CFLAGS environment variable.
CMake 3.11.0 respects this environment var.
Fixes #4681.
|
|
cd6f96de
|
2021-09-30T09:57:51
|
|
cmake: bump minimum CMake allowed to 3.11.0.
This cmake is 3 years old, but it removes confusion about the CFLAGS
environment variable (as of CMake 3.10.0, reference PR #4681) and also
consolidates resolves the need to have a separate requirement for Windows
Store apps (which requires CMake 3.11.0).
|
|
344f018d
|
2021-09-30T00:06:09
|
|
Xcode-iOS Demos: Add CFBundleShortVersionString to Info.plist
Xcode 13.0 requires this key to be present in the Info.plist to be able to run the compiled code.
|
|
c270949b
|
2021-09-28T18:07:22
|
|
Add a fast path for ARGB888->(A)BGR888 blending with pixel alpha
|
|
8b23029d
|
2021-09-28T17:03:06
|
|
Sync wiki -> header
|
|
f79ac6a8
|
2021-09-27T23:31:23
|
|
cmake: Don't use the CFLAGS environment variable.
CMake has standard means of setting compiler flags, such as the
-DCMAKE_C_FLAGS command line for general-purpose flags, and
-DCMAKE_BUILD_TYPE for letting it choose reasonable release/debug/etc
defaults. Trying to emulate the configure script is incorrect and confusing
here.
Fixes #1819.
|
|
114d1d46
|
2021-09-27T23:18:25
|
|
direct3d: Remove unnecessary render target support check.
Direct3D 9 dictates that caps.NumSimultaneousRTs must always be at least 1,
which is to say that Direct3D 9 level hardware must always support render
targets.
(caps.NumSimultaneousRTs is meant to show if you can draw to multiple render
targets in a single draw call.)
We had already hardcoded SDL_RENDERER_TARGETTEXTURE as available earlier in
the function anyhow.
Fixes #4781.
|
|
0fc43504
|
2021-09-27T16:41:43
|
|
wayland: Add support for XCURSOR_THEME/SIZE
|
|
7c050aa6
|
2021-09-27T13:53:16
|
|
egl: Don't fail to create a context if KHR_create_context_no_error is unsupported
|
|
35d04558
|
2021-09-27T16:57:09
|
|
video: wayland: Support displays with a 0 refresh rate
Some wayland compositors report the refresh rate as 0. Since we want to
force a minimum refresh rate of 10 frames worth, we were dividing by the
reported refresh rate, causing a divide-by-zero.
If the refresh rate is 0, instead force a frame every second if no frame
callbacks are received.
This fixes bug #4785
|
|
ba87876e
|
2021-09-27T14:10:02
|
|
fix syntax error in SDL.vcxproj.filters
Noticed by Markvy.
Fixes https://github.com/libsdl-org/SDL/issues/4787
|
|
9672d581
|
2021-09-26T14:22:11
|
|
Need to check structure version before setting xdg_toplevel to NULL
|
|
14f22519
|
2021-09-26T18:11:22
|
|
Use SDL_calloc for allocation of gxm_texture
|
|
b592e78f
|
2021-09-25T12:55:41
|
|
wayland: Expose xdg_toplevel to SysWM
|
|
7a1690eb
|
2021-09-26T02:32:05
|
|
Sync wiki -> header
|
|
7becc414
|
2021-09-25T17:36:04
|
|
Sync wiki -> header
|
|
d854ba99
|
2021-09-24T10:59:35
|
|
Removed X11 code from Apple Xcode project
|
|
477fcf52
|
2021-09-24T10:49:46
|
|
Fixed whitespace
|
|
db68af80
|
2021-09-24T10:49:44
|
|
Reduce the likelyhood that the mouse will hover over the taskbar or toast notification while in relative mode, which causes a mouse leave event.
This will still happen occasionally as the mouse is whipped around, if there is a window overlapping the game window, but it should happen less often now. This could even happen with the original code that warped the mouse every frame, so this should be a good compromise where we don't warp the mouse continously and we still keep the mouse in the safe area of the game window.
Note that notifications can be any size, so the safe area may need to be adjusted or even dynamically defined via a hint.
|
|
ce66051b
|
2021-09-24T04:03:24
|
|
regenerated configure
|
|
ef8c4d27
|
2021-09-23T17:43:53
|
|
wayland: Require xkbcommon 0.5.0 or newer (2014-10-18)
Fixes #4645
|
|
decd1b4d
|
2021-09-23T22:28:45
|
|
testdraw2: display FPS similarly to testsprit2. fix helper syntax
|
|
7ed415d2
|
2021-09-23T14:07:38
|
|
wayland: Reuse KeySymToUcs4 to replicate X11 keymap behavior
|
|
1a4e2e5e
|
2021-09-23T14:31:54
|
|
wayland: For text, ignore key events when Ctrl is held
Fixes #4695
|
|
0aff42a1
|
2021-09-23T00:02:44
|
|
egl: Group data fields before function pointers in SDL_EGL_VideoData.
|
|
0ad4956c
|
2021-09-23T00:00:46
|
|
egl: explicitly call eglBindAPI during SDL_GL_MakeCurrent.
The EGL API binding must be specified per-thread, per the docs.
Fixes #1820.
|
|
31477160
|
2021-09-22T09:27:41
|
|
egl: make an int into an SDL_bool.
|
|
4ec259a7
|
2021-09-22T19:06:11
|
|
Fixed building on Visual Studio 2013 and older
|
|
287571fb
|
2021-09-22T17:40:57
|
|
Limit effect of in_title_click and focus_click_pending to only blocking cursor warping; without this all relative mouse motion was getting ignored when a window was activated via a mouse button
|
|
52921563
|
2021-09-22T21:23:42
|
|
End Scene on RunCommandQueue on Vita
|
|
08ae7904
|
2021-09-14T20:38:03
|
|
Replace calls to asprintf with SDL_asprintf
|
|
25a614bc
|
2021-09-14T20:37:35
|
|
Add SDL_asprintf and SDL_vasprintf
|
|
79b0aae8
|
2021-09-22T11:42:10
|
|
The return value of SDL_snprintf is the number of characters that would have been written.
Fixes https://github.com/libsdl-org/SDL/issues/4762
|
|
9b74623b
|
2021-09-22T13:52:36
|
|
wayland: Woops, forgot to assign cursor theme size...
|
|
8e54698a
|
2021-09-22T13:26:44
|
|
wayland: Add support for high-DPI cursors
|
|
42ae9116
|
2021-09-22T10:01:42
|
|
Getting "(null)" when formatted printing NULL is a valid result
|
|
a4a9d284
|
2021-09-22T09:56:06
|
|
You may need to wait a bit for SDL_WarpMouseInWindow() to complete
|
|
94a42af5
|
2021-09-22T09:49:41
|
|
Fixed the name of the verbose hints
|
|
b914bc39
|
2021-09-22T09:48:51
|
|
SDL_PIXELFORMAT_ARGB2101010 isn't fully supported for all surface conversion paths yet
|
|
e5d59fa7
|
2021-09-22T09:31:26
|
|
Fixed building testgles2 on Linux
|
|
0c8277e9
|
2021-09-22T09:30:28
|
|
Added testgeometry to the git ignore file
|
|
432ee7d8
|
2021-09-22T09:29:21
|
|
Fixed building SDL_dynapi.c without stdio support
|
|
345c161f
|
2021-09-22T09:06:45
|
|
Fixed some accidental uses of external C runtime functions
|
|
5d455cab
|
2021-09-21T18:15:11
|
|
Don't process raw input when the window is being dragged or clicked on.
|
|
0fd54f91
|
2021-09-21T18:15:11
|
|
Fixed using a tablet with raw input relative motion
Tested with a Wacom Cintiq Pro 16"
|
|
b687c0ff
|
2021-09-21T18:15:10
|
|
Integrate fix for Source 2's Win32 build that does '#define __i386__ 1' which causes it to hit the __i386__ case instead of the _MSC_VER case.
|
|
8fee82d1
|
2021-09-21T18:15:09
|
|
Improve relative motion handling over RDP
CR and research: @danielj
|
|
eb3bf80f
|
2021-09-21T18:15:09
|
|
Fixed compiler warnings using Visual Studio 2019
|
|
ce11caa8
|
2021-09-21T16:41:29
|
|
alsa: Map 7.1 audio channels to match what Windows and macOS expect.
This matches what we did a long time ago for 5.1 audio.
Fixes #55.
(FIFTY FIVE. Bug reported 15 years, 3 months, and 11 days ago! lol)
|
|
9886d897
|
2021-09-21T16:23:48
|
|
Fix AltiVec detection on FreeBSD
The previous code was not correct, because there's no PPC_FEATURE_HAS_ALTIVEC MIB.
Instead, elf vector check should be done.
|
|
c45facf2
|
2021-09-21T11:13:46
|
|
alsa: clean up macro salsa a little.
|
|
f5e636a6
|
2021-09-20T20:43:39
|
|
config: Try to use stdint.h with Borland C.
(This probably isn't right on truly ancient versions of Borland C, but it
should cover things from the last decade or so, I hope.)
(possibly) Fixes #1673.
|
|
3b2fbb1c
|
2021-09-20T23:44:22
|
|
End current scene before destroying the texture on Vita
|
|
e55b8507
|
2021-09-20T23:50:02
|
|
minor tidy-up in os2 makefile for tests.
|
|
fc4296c1
|
2021-09-20T23:02:43
|
|
Use aligned stride in sceGxmColorSurfaceInit
|
|
7080bc2a
|
2021-09-20T23:02:01
|
|
Fallback to SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE if CDRAM texture allocation fails
|
|
512355d7
|
2021-09-20T20:21:05
|
|
Vita: fix thread detach. Remove leftover KillThread
|
|
ddcd847c
|
2021-09-20T14:08:01
|
|
Vita: fix thread priority Add support for thread name and stack size
|
|
21c10827
|
2021-09-20T13:22:20
|
|
Add MinGW-w64 builds to GitHub Actions
|