kc3-lang/SDL

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Author Commit Date CI Message
992124d4 2017-01-06 01:02:58 audio: Fixed SDL_AudioStreamGet() function parameters. There was a draft of this where it did audio conversion into the final buffer, if there was enough room available past what you asked for, but that interface got removed, so the parameters didn't make sense (and we were using the wrong one in any case, too!).
99fc1ef9 2017-01-06 00:56:29 naclaudio: Untested attempt to migrate to SDL_AudioStream.
115d0ce7 2017-01-06 00:50:01 haikuaudio: Untested attempt to get this working with SDL_AudioStream.
1a90c72d 2017-01-06 00:49:35 emscriptenaudio: don't get stuck in infinite loop if SDL_AudioStreamPut fails.
f07a1a5a 2017-01-05 21:31:02 emscriptenaudio: Reworked to use SDL_AudioStream.
3761b5f6 2017-01-05 20:11:19 Fixed a few compiler warnings.
4aa9e369 2017-01-05 19:45:57 Patched to compile on some compilers.
52130bde 2017-01-05 19:30:45 diskaudio: Use SDL_Log, not fprintf.
30178a9b 2017-01-05 19:29:38 audio: Added SDL_AudioStream. Non-power-of-two resampling now works!
f12ab8f2 2017-01-05 19:12:20 audio: More effort to improve and simplify audio resamplers.
d024c724 2017-01-05 08:16:39 Fixed signedness issue when blitting on a big endian platform, as reported by capehill For example, if sR is 0 and dR is 255, we will get -255*sA casted to an unsigned value. Basically results are quite large numbers instead of the expected 0-255 range.
e6e6613c 2017-01-05 02:53:29 Fixed build warning on Haiku
4938c505 2017-01-04 10:28:07 Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value. This is useful for controller mapping programs to determine an axis' zero state
99e10ef5 2017-01-04 07:06:48 Assume D-pad or thumbstick style axes are centered at 0
9d042052 2017-01-04 09:33:47 x11: deal with xrandr display size in millimeters being zero. Xquartz on macOS reports a zero size, which leads to a division by zero here.
26f84d74 2017-01-04 06:21:17 Added mappings for several GameCube and SNES controllers
d2a01b6e 2017-01-04 06:19:56 Added the NEXT SNES Controller to the list of zero-centered joysticks
c7780497 2017-01-04 05:56:47 Increased joystick jitter tolerance for PS3 controllers
1ddff75c 2017-01-04 05:09:02 Some controllers have trouble getting out to 20000
082132a7 2017-01-03 23:39:28 Fixed binding the D-pad on some Super NES style controllers Fixed a case where partial trigger pull could be bound to another button There is a fundamental problem not resolved by this commit: Some controllers have axes (triggers, pedals, etc.) that don't start at zero, but we're guaranteed that if we get a value that it's correct. For these controllers, the current code works, where we take the first value we get and use that as the zero point and generate axis motion starting from that point on. Other controllers have digital axes (D-pad) that assume a zero starting point, and the first value we get is the min or max axis value when the D-pad is moved. For these controllers, the current code thinks that the zero point is the axis value after the D-pad motion and this doesn't work. My hypothesis is that the first class of devices is more common and that we should solve for that, and add an exception to SDL_JoystickAxesCenteredAtZero() as needed for the second class of devices.
d3591800 2017-01-03 00:44:05 Fixed bug 3519 - SDL_GetDisplayMode fails to report mode.format when using Wayland backend Ryan C. Gordon Kristian says you can't do it with Wayland, and that going forward, it'll just handle whatever you throw at it anyhow. https://twitter.com/hoegsberg/status/816148272402165761 So I say we mark it SDL_PIXELFORMAT_RGB888, which is what my X11 display currently reports, and leave it at that.
18d9b23c 2017-01-02 10:30:32 Fixed bug 3539 - SDL2, missing MIR LDFLAGS Gianfranco Hello, this is the failure I got https://launchpadlibrarian.net/300679206/buildlog_ubuntu-zesty-amd64.libsdl2_2.0.5+dfsg1-2ubuntu1_BUILDING.txt.gz LTLINK build/libSDL2.la build/.libs/SDL_mirvideo.o: In function `MIR_InitDisplayFromOutput': ././src/video/mir/SDL_mirvideo.c:258: undefined reference to `mir_output_get_current_mode' collect2: error: ld returned 1 exit status
67ed8943 2017-01-01 19:10:36 Fixed bug 3529 - SDL_EGL_UnloadLibrary is not called at all on SDL_Quit kaisyu In case of OpenGLES, the sequences of loading and unloading driver library should be like that: SDL_Init ... SDL_GL_LoadLibrary SDL_EGL_LoadLibrary ... SDL_Quit ... SDL_GL_UnloadLibrary SDL_EGL_UnloadLibrary ... However, according to my test results, the varible '_this->gl_config.driver_loaded' does not allow 'SDL_GL_UnloadLibrary' to call 'SDL_EGL_UnloadLibrary'.
0badbdde 2017-01-01 18:47:29 Run sed in binary mode so we don't have to worry about fixing line endings
9e6d729e 2017-01-01 18:36:35 Fixed typo in copyright update script
45b774e3 2017-01-01 18:33:28 Updated copyright for 2017
0f586d58 2017-01-01 18:32:57 Convert some files back into DOS line endings after updating copyright
49225f5f 2016-12-31 18:11:19 We don't currently support blitting to < 8 bpp surfaces, return an error instead of corrupting memory in that case.
2ba66d05 2016-12-31 16:21:55 Fixed bug 3535 - Misplaced comment #if/#endif closure comment Coriiander This notice is about a misplaced comment. Often times when we use an #if #endif sequence, the #endif is followed by a comment to indicate what #if statement it belonged to. The SDL_xaudio2.c file contains a misplaced comment, as follows (I stripped the other comments): #ifdef __GNUC__ # define SDL_XAUDIO2_HAS_SDK 1 #elif defined(__WINRT__) # define SDL_XAUDIO2_HAS_SDK #include "SDL_xaudio2.h" #else #if 0 #include <dxsdkver.h> #if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284)) # pragma message("Your DirectX SDK is too old. Disabling XAudio2 support.") #else # define SDL_XAUDIO2_HAS_SDK 1 #endif #endif #endif /* 0 */ That final /* 0 */ should be moved one line up. Like this (I tabbed it out for you to make it more clear):
880842cf 2016-12-31 16:14:51 Fixed bug 3531 - internal SDL_vsnprintf implementation access memory outside given buffer ranges Tristan The internal SDL_vsnprintf implementation accesses memory outside buffer. The bug existed also inside the format (%) processing, which was fixed with Bug 3441. But there is still an invalid access, if we do not have any format inside the source string and the destination string is shorter than the format string. You can use any string for this test, as long it is longer than the buffer. Example: va_list argList; char buffer[4]; SDL_vsnprintf(buffer, sizeof(buffer), "Testing", argList); The bug is located on the 'else' branch of the format char test: while (*fmt) { if (*fmt == '%') { ... } else { if (left > 1) { *text = *fmt; --left; } ++fmt; ++text; } } if (left > 0) { *text = '\0'; } As you can see that text is always incremented, even when left is already one. When then on the last lines, *text is assigned the NULL char, the pointer is located outside bounds.
7f2068da 2016-12-31 10:30:07 Fixed bug 3541 - DisplayIndex out of bounds in SDL_SetWindowPosition Intellectual Kitty In SDL_video.c, on line #1756, in SDL_SetWindowPosition (from today's distribution, 12-31-2016, https://hg.libsdl.org/SDL/shortlog/bf19e0c84483): if (displayIndex > _this->num_displays) { should be: if (displayIndex >= _this->num_displays) {
e61daa72 2016-12-30 19:57:50 Fixed warning and missing animation delay in testoverlay2 program.
0cfa0aa1 2016-12-29 11:49:18 improved SDL_GetError() output generated by EGL code This change attempts to report the EGL error codes generated by SDL's calls into EGL, along with the name of the EGL function that failed.
c2b90f2d 2016-12-28 20:11:29 Fixed compiling of testgamecontroller program with C++.
de79828b 2016-12-28 20:11:12 Fixed warning about unused variable in controllermap program.
af263798 2016-12-28 20:10:48 Fixed crash if allocating memory for game controller failed.
2e2572a4 2016-12-27 23:48:43 Added SDL_ReserveSpaceInDataQueue() to make space without copying data.
8000e6d9 2016-12-27 09:59:36 Added documentation for the game controller axis values
21cb42d7 2016-12-27 09:51:58 Make sure we go all the way back (within the XBox controller dead zone) to prevent accidentally binding axes inverted
cb8685c0 2016-12-27 02:04:38 Fixed comment style
6d7da088 2016-12-27 01:39:07 Split controller axes into positive and negative sides so each can be bound independently. Using this a D-Pad can be mapped to a thumbstick and vice versa. Also added support for inverted axes, improving trigger binding support
7c316366 2016-12-26 23:02:14 x11: Don't loop forever if the X server refuses a pointer grab.
76f2ae3c 2016-12-26 22:58:58 Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it.
b4e069e7 2016-12-26 02:12:21 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes felix Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like: /usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes] extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(); ^~~~~~ It seems there is a missing 'void' between the parentheses.
9492492d 2016-12-26 01:56:52 Fixed bug 3516 - fix build on illumos Sylvain trivial patch to fix the build on illumos -Werror=declaration-after-statement https://gist.github.com/wiedi/15b71456667f7aa2a7f8815663723bb3
fd85f574 2016-12-23 22:49:37 Mac: back out commit 3e9b2ae41adf. It causes significant overhead on many GPUs.
d719374c 2016-12-23 22:08:18 Mac: Fix over-saturated colors on P3 displays (e.g. the 2016 MBPs).
3e928451 2016-12-23 20:36:24 Windows: Fixed compile error.
7c60a638 2016-12-23 20:36:12 Corrected header file guard comments.
4fc0fe1f 2016-12-23 02:23:44 Removed debug print statements
ad26769c 2016-12-22 18:43:00 Fixed compile errors on various platforms
ca019dad 2016-12-22 17:33:45 Fixed issue where the throttle and other axes on racing wheels don't start at zero and show up as immediate input when the wheel is turned for the first time. Wait until they are actually moved before generating input from them.
b2f6c4c1 2016-12-19 11:15:53 Fixed bus error when converting 16-bit to float for non-integral-multiple sample rates
366c77a9 2016-12-18 20:17:33 audio: fixed one more incorrectly-hardcoded value in the resamplers.
eda74fda 2016-12-18 13:05:14 tvOS: Expose remote swipe gestures as arrow key presses (thanks oviano!)
787a54c8 2016-12-18 12:28:28 iOS bug #3377: work around bugs in some third party iOS libraries (e.g. Google admob) where they assume the optional UIApplicationDelegate ?window? property always exists and will crash if it doesn?t.
f956df23 2016-12-17 16:15:24 audio: fixed arbitrary upsampling (thanks, Sylvain!). This was a leftover of simplifying the resamplers down from autogenerated code; I forgot to make something that the generator hardcoded into something variable. Fixes Bugzilla #3507.
b515b34d 2016-12-16 22:58:32 Fixed hotplug with more than one device in testjoystick program.
0a3f9d0c 2016-12-16 22:58:16 Fixed warning about unused variable in controllermap program.
0c5e7a10 2016-12-15 14:27:22 Fixed handling joysticks that send multiple events for a single control, e.g. both a button and axis event for a trigger. Tested with the 8Bitdo NES30 Pro on Linux
b4ea63ec 2016-12-14 06:25:09 Fixed crash if there are multiple joysticks closed during the joystick update loop
f50a0400 2016-12-13 00:22:42 windows: add whitespace to fix macro preprocessing issue (thanks, Sven!). Apparently without a space here, "fastbuild -cache" breaks.
85d8a79f 2016-12-12 09:19:48 Fixed updated return value for SDL_GL_SwapWindow() Ozkan Sezer http://hg.libsdl.org/SDL/rev/464a2676d8ab seems to have forgotten removing the return from SDL_dynapi_procs.h, and this patch does that. Without it, MSVC warns: c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098: 'SDL_GL_SwapWindow_DEFAULT' : 'void' function returning a value c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098: 'SDL_GL_SwapWindow' : 'void' function returning a value
e81bf12b 2016-12-12 09:18:42 Fixed edid parsing code for older gcc compilers Ozkan Sezer This adds the name 'ad' to two unnamed unions in edid.h and adjusts edid-parse.c for it. Nameless unions are not supported in ancient gcc, which I happened to use on one of my ancient setups.
8414c3d4 2016-12-11 12:01:44 Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
6211668e 2016-12-11 12:01:01 Fixed creating a renderer on the dummy driver on Mac OS X
cb5a0b0f 2016-12-11 11:45:33 Fixed crash when creating a dummy window on Mac OS X
d6bcec8f 2016-12-10 15:23:17 WinRT: build fixes These fixes are lumped into two categories: 1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project files) 2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c. Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT APIs. There does appear to be a replacement API, available in the Windows.Devices.HumanInterfaceDevice namespace. This fix should be sufficient to get SDL compiling again, without affecting Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would almost certainly be better (for UWP/WinRT builds). TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as appropriate.
454d9cb9 2016-12-09 05:19:31 PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0
97d05b0d 2016-12-09 05:12:27 Fixed a bunch of SwapWindow calls that needed their return value updated
7a39681e 2016-12-09 05:04:18 Fixed X11 OpenGL ES build
fed8cbcd 2016-12-09 05:00:35 Fixed build for EGL platforms
b936a4c3 2016-12-09 04:57:54 Added support for the XiaoMi Game Controller
70aa2a57 2016-12-09 04:17:10 Only print out the controller mappings if we're not going to test a controller
524bf3c2 2016-12-09 01:47:43 Fixed bug 3513 - SDL_GL_SwapWindow does not return error status Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
3b18c796 2016-12-09 01:29:52 Fixed bug 3512 - Memory leak of SDL_Joystick axes_zero array Benjamin Harris Found with valgrind and confirmed in the 2.0.5 source code. One-line fix in SDL_JoystickClose?
a5250171 2016-12-08 10:13:45 Protect the game controller API the same way the joystick API is protected from multi-threaded access
1b08f0c1 2016-12-07 11:41:20 Added the guide button for the NVIDIA Shield Controller
91491824 2016-12-07 11:02:02 Removed unneeded warning when running from Visual Studio
acabb5d5 2016-12-06 14:22:28 Added support for XBox One controllers on Mac OS X, using the driver at: https://github.com/360Controller/360Controller/releases
09ed5cc0 2016-12-06 13:33:02 xcode: Make sure SDL_dataqueue sources are included in all targets.
6cb2f5bb 2016-12-06 12:30:31 xcode: updated macOS and iOS project files with SDL_dataqueue sources.
c0231875 2016-12-06 12:23:17 audio: Fixed compiler warnings.
68d7be39 2016-12-06 00:40:09 Fixed bug 3508 - variably modified ?SDL_dummy_size? at file scope in test/testatomic.c Ciro Santilli GCC 6, Ubuntu 16.10, cd test; ./configure; make /bin/sh config.status Makefile config.status: creating Makefile gcc -o loopwave loopwave.c -g -O2 -D_REENTRANT -I/usr/include/SDL2 -DHAVE_OPENGLES2 -DHAVE_OPENGL -DHAVE_SDL_TTF -g -lSDL2_test -lSDL2 gcc -o testatomic testatomic.c -g -O2 -D_REENTRANT -I/usr/include/SDL2 -DHAVE_OPENGLES2 -DHAVE_OPENGL -DHAVE_SDL_TTF -g -lSDL2_test -lSDL2 In file included from /usr/include/SDL2/SDL_main.h:25:0, from /usr/include/SDL2/SDL.h:32, from testatomic.c:14: /usr/include/SDL2/SDL_stdinc.h:261:20: error: variably modified ?SDL_dummy_size? at file scope typedef int SDL_dummy_ ## name[(x) * 2 - 1] ^ testatomic.c:106:1: note: in expansion of macro ?SDL_COMPILE_TIME_ASSERT? SDL_COMPILE_TIME_ASSERT(size, CountTo>0); /* check for rollover */ ^~~~~~~~~~~~~~~~~~~~~~~ Makefile:114: recipe for target 'testatomic' failed make: *** [testatomic] Error 1 If I remove the line SDL_COMPILE_TIME_ASSERT(size, CountTo>0); /* check for rollover */ it works, lazy to figure out the best way to do this.
a0e003ee 2016-12-06 02:23:54 Refactored the audio queueing code to a generic SDL_DataQueue interface. This is not a public API (at the moment), but we will be needing this for other internal things soon.
8b960d4e 2016-12-06 02:20:58 Added SDL_VARIABLE_LENGTH_ARRAY so this #ifdef is localized to one place.
af7f30de 2016-12-05 21:28:27 Fixed SDL always being built because of missing headers in the project.
54188c8b 2016-12-03 09:59:43 Fixed crash at startup
264138cc 2016-12-03 08:39:21 Added support for the Hori Fighting Commander 4
e7efcfba 2016-12-03 00:40:13 Added Linux mapping for the DragonRise Inc. Generic USB Joystick
16074e67 2016-12-02 22:18:05 Fixed compile warning on Visual Studio
4eda58ba 2016-12-02 21:01:13 Added SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the speed of the mouse. This currently doesn't affect absolute motion, which would need to be implemented on each windowing system so the cursor matches the reported mouse coordinates.
26f05ecb 2016-12-02 02:25:12 Fixed missing prototypes on Android, patch from Sylvain
84c0780e 2016-12-02 02:21:35 Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad Diego I was previously unaware that rotating the device to a different orientation when the keyboard is shown causes a keyboardWillHide followed by a keyboardWillShow notification. The previous patch would then mistakenly StopTextInput when rotating. This patch fixes that by checking if the device is rotating before stopping text input.
1b689c33 2016-12-01 11:52:47 Fixed bug 3503 - osx builds don't run on 10.6 as of rev. 10651 Ozkan Sezer With rev. 10651, i.e. http://hg.libsdl.org/SDL/rev/747a6a795b21 , SDL2 - OS X builds fail to run on 10.6 (my setup: i686 / 10.6.8) because the symbol _IOPMAssertionCreateWithDescription is missing. The SDK listing it for 10.7+ does seem correct. Reverting r10651 and rebuilding makes it to function again.
a738a6fb 2016-12-01 07:31:08 Added Linux controller mapping for the Nostromo n45 Dual Analog Gamepad
4905cd9c 2016-11-30 22:06:05 Fixed bug 3340 - SDL_BlitScaled causes access violation in some cases. Simon Hug The SDL_BlitScaled function runs into an access violation for specific blit coordinates and surface sizes. The attached testcase blits a 800x600 surface to a 1280x720 surface at the coordinates -640,-345 scaled to 1280x720. The blit function that moves the data then runs over and reads after the pixel data from the src surface causing an access violation. I can't say where exactly it goes wrong, but I think it could have something to do with the rounding in SDL_UpperBlitScaled. final_src.y is 288 and final_src.h is 313. Together that's 601, which I believe is one too much, but I just don't know the code enough to make sure that's the problem. Sylvain I think this patch fix the issue, but maybe it's worth re-writing "SDL_UpperBlitScaled" using SDL_FRect.
cd3aefc0 2016-11-30 23:31:36 Updated documentation in header file.
a7655d77 2016-11-30 23:31:23 Fixed warning about storing an unused value. Found by buildbot.
cb8748b7 2016-11-30 12:58:03 Fixed the controller mappings for the OUYA controller