Log

Author Commit Date CI Message
Sylvain b6d36567 2021-11-20T15:28:36 Fixed bug #4982 - Failed to open audio_device on Android 5.x with freq 96khz+
Ozkan Sezer 495ee42a 2021-11-20T01:15:20 testcustomcursor.c: replaced libc sscanf with SDL_sscanf
Ozkan Sezer 990fb668 2021-11-20T01:02:02 tests: several -Wwrite-strings fixes.
Sam Lantinga 665865ed 2021-11-19T09:58:13 If the hardware is in an error state, the final page flip may not come. We should either put a timeout on the wait when destroying the window, or skip it entirely.
Sam Lantinga 6828955d 2021-11-19T09:58:11 Trim any extra platform strings from mappings when they're returned to the application
Ryan C. Gordon 116a002b 2021-11-19T09:28:36 build-scripts/gcc-fat.sh is no longer supported. Use clang-fat instead. Reference #4809.
Cameron Gutman 1237142b 2021-11-18T19:52:34 joystick: Quit drivers in reverse order to ensure dependencies are not broken SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver and SDL_HIDAPI_JoystickDriver being available. It also manages the common WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers. If we don't tear them down backwards, there's a window of time where we could invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
Cameron Gutman 881a6749 2021-11-18T19:58:04 rawinput: Only access SDL_RAWINPUT_mutex if initialized We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick subsystem quits drivers in reverse order. There's no chance of a racing call to RAWINPUT_WindowProc() anymore.
Ozkan Sezer b6796597 2021-11-19T11:55:50 SDL_hidapi.c: fix SDL_udev.h include path fixes https://github.com/libsdl-org/SDL/issues/4981
Ozkan Sezer 3ed0c626 2021-11-19T01:24:40 SDL_RWsize: updated description
SDL Wiki Bot 0fddda6e 2021-11-18T21:51:05 Sync wiki -> header
SDL Wiki Bot e5268309 2021-11-18T20:58:04 Sync wiki -> header
Ryan C. Gordon 3f978c0f 2021-11-18T15:56:16 include: Improved documentation of SDL_RegisterApp and SDL_UnregisterApp.
Ryan C. Gordon 09bf12e0 2021-11-18T15:34:29 fnsince.pl: SDL_UnregisterApp() also arrived in 2.0.2.
Ryan C. Gordon 7f70f6e1 2021-11-18T15:30:36 include: Note that several rwops functions used to be macros before 2.0.10.
SDL Wiki Bot 319d2b3e 2021-11-18T20:29:04 Sync wiki -> header
Ryan C. Gordon 83024f32 2021-11-18T15:27:21 fnsince.pl: Whoops, it's SDL_RegisterApp and not SDL_SetMainReady in 2.0.2.
SDL Wiki Bot 16a1721e 2021-11-18T20:25:05 Sync wiki -> header
Ryan C. Gordon 46f12cc7 2021-11-18T15:22:47 fnsince.pl: SDL_SetMainReady() originally arrived in SDL 2.0.2.
Ethan Lee a7a54e64 2021-11-18T00:43:55 wayland: Add support for display connect/disconnect events
hgs3 c2464653 2021-11-17T18:19:49 Remove unnecessary clang-cl check since Clang has __builtin_bswap.
hgs3 6b66542e 2021-11-17T17:04:34 Fixing compilation errors for VS2019 Clang toolset (fixes #4702)
Sylvain 5be8a221 2021-11-17T20:37:51 Add audio conversion from/to 61
Ozkan Sezer dd6269b1 2021-11-17T17:55:00 SDL_endian.h: added proper version check (VS2005+) to MSVC functionality
Ozkan Sezer d2cf1919 2021-11-17T10:00:10 hidapi, linux: merged a minor warning + code style fix from mainstream.
Cameron Gutman 43d1b42a 2021-11-16T17:59:38 cmake: Sync build config options with autotools - SDL_CLOCK_GETTIME now defaults to ON to match autotools build - Add detection of float.h and Xdbe - Fix detection of pthread_setname_np() (requires _GNU_SOURCE) - Move SDL_USE_IME definition into SDL_config.h.cmake
Ozkan Sezer 7d3045f2 2021-11-16T23:51:40 minor whitespace tidy-up.
Ozkan Sezer 68ffd24c 2021-11-16T23:37:20 autotools, cmake: don't define SDL_JOYSTICK_HIDAPI in CheckHIDAPI()
Ozkan Sezer 29b79313 2021-11-16T23:33:32 minor tweak for a slightly smaller configure script
Ethan Lee 5cc23868 2021-11-15T11:52:43 wayland: Add support for SDL_DisplayOrientation
Sam Lantinga 40d80862 2021-11-15T20:17:14 SDL_classic_joysticks defaults off
Sam Lantinga 7ad64357 2021-11-15T17:04:50 Updated Android build environment for examples
Sam Lantinga 66058bbb 2021-11-15T16:52:56 Fixed exception accessing Bluetooth devices on Android 12 Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init() Fixes https://github.com/libsdl-org/SDL/issues/4952
Sam Lantinga be5b4d98 2021-11-15T16:52:54 Added nativeGetHintBoolean for Java code
Sam Lantinga 9ec2b351 2021-11-15T13:45:53 Fixed the GLES2 shader count to be in sync with the enum
Sam Lantinga 2f591fb0 2021-11-15T12:50:02 Added android:exported="true" to the example Android manifest This is needed for targeting Android 12 (API 31)
Sylvain b649314d 2021-11-15T13:43:40 Add comment to audio clipping (see bug #4104)
Sylvain d4df5d33 2021-11-15T09:43:44 GLES2: prevent batching if blend mode changes (see bug #4964)
Sylvain 92f2fdfc 2021-11-15T09:36:18 GLES2: batch non joined lines (see #4964)
Sylvain 17f156fa 2021-11-15T09:08:09 Fixed bug #4964 - opengles2 & batching = conjoined lines put back the initial switch case because groups of joined lines cannot be batched.
Sylvain d8888e46 2021-11-15T08:37:49 Fixed bug #4964 - opengles2 & batching = conjoined lines
Ryan C. Gordon 193ab28f 2021-11-14T23:35:50 Renamed README-macosx.md to README-macos.md
Ryan C. Gordon 4edf2df5 2021-11-14T23:34:46 Unix2dos'd README-macosx.md.
Sam Lantinga bbac1e9a 2021-11-14T20:34:41 Don't include pthreads code when threads are disabled Fixes https://github.com/libsdl-org/SDL/issues/4950
Anders Jenbo 93556e67 2021-11-14T23:39:16 Update AndroidManifest.xml
Anders Jenbo b9c61901 2021-11-14T23:36:05 [Android] Limit WRITE_EXTERNAL_STORAGE to SDK 22- Direct access to the external storage is no longer allowed as of SDK 30. But on older version of Android you will still need WRITE_EXTERNAL_STORAGE in order to request the Download Manager to download files to your external file folder.
Sam Lantinga cc094f4d 2021-11-14T20:15:48 Fixed building with the macOS 10.8 SDK
Cameron Gutman d7d67af4 2021-11-14T17:52:41 mouse: Fix Y value in motion events when confinement is active
Sam Lantinga fb6aba19 2021-11-14T15:35:11 Updated SDL_egl.h with the latest Khronos headers https://www.khronos.org/registry/EGL/api/
Zack Middleton 1cd3e837 2021-11-14T15:51:38 cocoa: Fix abort on touch event types without a subtype macOS 10.6 has some touch NSEvents which do not have a subtype (Begin/EndGesture, Magnify, Rotate, Swipe) and cause an uncaught exception which triggers SIGABRT and the program exits. As it is, none of the macOS 10.6 touch events are detected as a trackpad (including Gesture due to using different subtypes).
Ozkan Sezer 781caec2 2021-11-15T00:55:24 SDL_waylandevents.c (keyboard_handle_keymap): silenced -Wwrite-strings .
Ozkan Sezer 5c067906 2021-11-15T00:55:04 wasapi: AvSetMmThreadCharacteristicsW takes an LPCWSTR param, not LPWSTR
Ozkan Sezer 3eb9bfac 2021-11-14T22:22:50 win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement
Ryan C. Gordon 73a41f40 2021-11-14T14:15:11 Removed outdated build-scripts/iosbuild.sh Fixes #1532.
Sam Lantinga c55ab963 2021-11-13T22:21:57 Added a hint for alternate OpenGL NV12 data format
Ozkan Sezer 8a6e48d4 2021-11-14T04:40:50 constified SDL_RegisterApp()
Ozkan Sezer 7dfd22ac 2021-11-14T02:32:00 fix XGetDefault signature - its first and second params are _Xconst
Ozkan Sezer c7aa04d0 2021-11-14T02:31:20 SDL_test_harness.c: avoid -Wwrite-strings
Ozkan Sezer be7b663c 2021-11-14T02:30:56 audio/winmm/SDL_winmm.c (SetMMerror): constify.
Ozkan Sezer e4aa608a 2021-11-14T02:30:34 change (char*) casts to (const char*) in WIN_UTF8 macros
Ozkan Sezer 780f6cbd 2021-11-14T01:10:32 build libSDL2_test too with Makefile.minimal
Cameron Gutman eb98ff47 2021-11-13T13:05:02 testmessage: Fix overread of stack variable
Ozkan Sezer fbe81007 2021-11-13T21:56:20 more fixes to standalone makefiles.
Ozkan Sezer 62b41f61 2021-11-13T21:29:50 fix build of testmouse.c
Ozkan Sezer 2d170606 2021-11-13T21:29:32 fixes to Makefile.minimal
Ozkan Sezer d1e6bd93 2021-11-13T21:29:10 fix library name in Makefile.pandora
Cameron Gutman 674f361d 2021-11-13T11:44:04 wayland: Fix memory leaks in clipboard code
Ozkan Sezer 3e2f8668 2021-11-13T20:35:24 added some more missing sources to standalone makefiles.
Cameron Gutman c8061ed2 2021-11-13T10:33:37 alsa: Fix possible uninitialized string
Ozkan Sezer a2c27d39 2021-11-13T17:56:28 SDL_hidapi_switch.c (ConstructSubcommand): lose use of '&' on rumbleData SwitchCommonOutputPacket_t->rumbleData is an array.
Ozkan Sezer 6ad0fb84 2021-11-13T17:55:10 SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa()
Sylvain 70c8d20a 2021-11-13T15:04:19 Revert previous commit a50ca98e2b9ca10368b62e93b6a0977dc68fd584 (see bug #4625)
Sylvain a50ca98e 2021-11-13T14:48:36 Fixed bug #4625 - SDL_RenderSetLogicalSize issues viewport becomes -2147483648x-2147483648 when logical_w/h is greater than window size. division should be done with floats
Ozkan Sezer a948ff84 2021-11-13T11:50:02 SDL_hidapijoystick.c: worked around a bogus 'unreachable code' warning.
Cameron Gutman eb3f1462 2021-11-12T18:26:15 x11: Fix memory leak in X11_CreatePixmapCursor()
Cameron Gutman f124259e 2021-11-12T17:25:24 testautomation: fix use-after-free when restoring hint value
Cameron Gutman 704edf63 2021-11-12T17:07:22 audio: Fix crash calling SDL_OpenAudio() after SDL_AudioInit() fails The SDL_WasInit() checks don't work when using SDL_AudioInit() directly, which is exactly what audio_initOpenCloseQuitAudio() in testautomation does.
Cameron Gutman 78013aee 2021-11-12T16:57:24 alsa: Fix use-after-free when reinitializing
Ozkan Sezer e688a95b 2021-11-12T23:55:40 updated os2 makefile for tests
Ozkan Sezer 2cf93742 2021-11-12T20:55:02 minor update to docs/README.md
Ozkan Sezer 3dc7813a 2021-11-12T20:47:02 more whitespace tidy-ups in SDL_os2messagebox.c
Sam Lantinga c2dd50a9 2021-11-12T08:28:02 Fixed whitespace
Ozkan Sezer 4a152435 2021-11-12T15:55:50 updated linux dependencies for libXfixes-devel.
Sam Lantinga 074e613b 2021-11-12T03:03:56 Fixed typo
Sam Lantinga 35d90f17 2021-11-12T03:00:57 Better implementation of SDL_SetWindowMouseGrab() and SDL_SetWindowMouseRect() on macOS
Ozkan Sezer fa3330ba 2021-11-12T12:55:50 autotools, cmake: test Xfixes along with XInput2.h: because we use Xfixes with XIBarrierReleasePointer
Ozkan Sezer c3a4a6a0 2021-11-12T12:55:28 mark Android.mk as non-executable
Mathieu Eyraud 5fc7a90a 2021-11-12T10:00:41 Fix refcounting in SDL_hid_exit
Sam Lantinga 97c71371 2021-11-12T01:21:29 If Android version >= API 31 PendingIntent.FLAG_MUTABLE "If your app targets Android 12, you must specify the mutability of each PendingIntent object that your app creates. This additional requirement improves your app's security." Thanks @FormularSumo and @cgutman
Sam Lantinga 162772aa 2021-11-11T20:50:54 Fixed build warnings on Android
Sam Lantinga 544d2e6a 2021-11-11T20:47:19 Don't try to load hidapi at startup on Android
Ozkan Sezer 33735d59 2021-11-12T07:40:00 mark Android.mk as non-executable
Cameron Gutman 50971577 2021-11-11T22:35:41 dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true
Sam Lantinga ed05a0e9 2021-11-11T20:33:02 Fixed exception trying to get USB permission You can't set the intent to be immutable, otherwise the USB system can't set the device and permission in the response. This works fine on Android 12 without an immutable intent.
Ozkan Sezer acb602d6 2021-11-12T07:28:00 minor style adjustment
Misa 3bf7994f 2021-09-27T14:38:12 Add and use `SDL_FALLTHROUGH` for fallthroughs Case fallthrough warnings can be suppressed using the __fallthrough__ compiler attribute. Unfortunately, not all compilers have this attribute, or even have __has_attribute to check if they have the __fallthrough__ attribute. [[fallthrough]] is also available in C++17 and the next C2x, but not everyone uses C++17 or C2x. So define the SDL_FALLTHROUGH macro to deal with those problems - if we are using C++17 or C2x, it expands to [[fallthrough]]; else if the compiler has __has_attribute and has the __fallthrough__ attribute, then it expands to __attribute__((__fallthrough__)); else it expands to an empty statement, with a /* fallthrough */ comment (it's a do {} while (0) statement, because users of this macro need to use a semicolon, because [[fallthrough]] and __attribute__((__fallthrough__)) require a semicolon). Clang before Clang 10 and GCC before GCC 7 have problems with using __attribute__ as a sole statement and warn about a "declaration not declaring anything", so fall back to using the /* fallthrough */ comment if we are using those older compiler versions. Applications using SDL are also free to use this macro (because it is defined in begin_code.h). All existing /* fallthrough */ comments have been replaced with this macro. Some of them were unnecessary because they were the last case in a switch; using SDL_FALLTHROUGH in those cases would result in a compile error on compilers that support __fallthrough__, for having a __attribute__((__fallthrough__)) statement that didn't immediately precede a case label.
Sam Lantinga c877dd93 2021-11-11T19:29:42 The hidapi code is now built into SDL, we don't need to load a shared library for it
Sam Lantinga 9c3bcf8e 2021-11-11T17:31:14 Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS
Sam Lantinga abc12a83 2021-11-11T15:58:44 Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs" This reverts commit 66a08aa3914a98667f212e79b4f0b9453203d656. This causes problems with older compilers: https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
Sam Lantinga 36b2690e 2021-11-11T15:48:56 Moved SDL HIDAPI functions into a single block for the ABI