Log

Author Commit Date CI Message
Ozkan Sezer b7f9c208 2021-11-23T18:56:50 cmake: handle warning flags properly (thanks to hgs3 for pointers.) fixes https://github.com/libsdl-org/SDL/issues/4983
Ozkan Sezer f8900583 2021-11-23T17:04:40 removed windows winmm joystick driver
Ozkan Sezer d2871a34 2021-11-23T15:10:50 testhaptic.c, testjoystick.c: fixed -Wshadow warnings.
Sam Lantinga e6a4230d 2021-11-23T03:51:32 Revert testevdev libc changes This file uses internal SDL headers as a hack, without actually being built as part of SDL, so we should use normal C functions here.
Ozkan Sezer 3eaa80bb 2021-11-23T14:22:02 testgamecontroller.c: fixed -Wshadow warnings.
Ozkan Sezer 370b8318 2021-11-23T14:01:10 testmouse.c: fixed -Wshadow warnings.
Sylvain 381f99a3 2021-11-23T10:58:04 Fix warnings: re-add enum forward declaration
Sylvain dd6817b3 2021-11-23T10:47:34 Fix warnings: static function, {} initializier, un-needed enum forward declaration
Sylvain fae70349 2021-11-23T10:33:12 Fix warnings: static, include, un-initialized vairables
Sylvain 2a24418b 2021-11-23T09:44:37 More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995)
Sylvain e5467af7 2021-11-23T09:42:07 Minor change comment
Sylvain 9c72adc8 2021-11-23T09:41:01 More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995)
Sylvain 8dd6edec 2021-11-23T09:30:42 Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995
Ozkan Sezer e18be04b 2021-11-23T08:01:02 Fixed undefined behavior in QueueCmdSetDrawColor() Fixes https://github.com/libsdl-org/SDL/issues/4995 Patch from Andrew Kelley
Sylvain c0029f01 2021-11-22T17:00:48 remove 'free' in comment
Sylvain 0ef9d266 2021-11-22T16:24:19 cpuinfo: remove malloc from comments
Sylvain 5699e0fa 2021-11-22T16:22:39 visualtest: use SDL_malloc
Sylvain aef71054 2021-11-22T16:58:04 Use SDL_free
Sylvain 30338beb 2021-11-22T16:17:39 Minor comment
Sylvain fb218e58 2021-11-22T16:16:04 PSP: use SDL_malloc/SDL_free
Sylvain 2004aaf3 2021-11-22T16:54:17 SDL_wave: use SDL_free
Sylvain f1582f54 2021-11-22T11:27:40 Fix comment
Sylvain 5a7a7ba5 2021-11-22T11:25:59 Don't use "realloc" in comment so that it doesn't show up
Sylvain 0445c13a 2021-11-22T16:49:17 Remove 'malloc' from comment
Sylvain b4aeaa30 2021-11-22T11:20:52 Use SDL_calloc / SDL_free
Sylvain cb9f85e8 2021-11-22T11:18:01 Don't use "round", so that it's doesn't show up while searching for the function
Sylvain 155db97d 2021-11-22T16:48:13 Remove 'malloc' from comment
Sylvain 6fb50bd0 2021-11-22T11:16:23 Don't use "exp" as a name so that it's doesn´t show up with searching for the function
Sylvain 161dd83c 2021-11-22T11:15:23 Don´t use "trunc" as var name, since it's also a function
Sylvain c3633d2c 2021-11-22T16:44:48 Haiku: use SDL_malloc
Sylvain d31251b0 2021-11-21T22:30:48 use SDL's functions version inplace of libc version
Sylvain 79b37cc5 2021-11-22T16:43:49 Pandora: use SDL_malloc
Sylvain 10ffcbb1 2021-11-22T16:41:45 QNX: use SDL_malloc
Sylvain e72beeb2 2021-11-22T16:40:29 Remove 'malloc' from comment
Sylvain 38cfe25b 2021-11-22T16:39:56 Remove 'malloc' from comment
Sylvain 4d566e5d 2021-11-22T16:39:22 VITA, PSP: use SDL_malloc
Sylvain 9fcc630f 2021-11-22T16:37:34 X11: use SDL_malloc
Sylvain 19bf36db 2021-11-22T16:37:19 DirectFB: use SDL_malloc
Sylvain 8fb19d21 2021-11-22T16:29:24 Vita: unneeded include
Sylvain c878d9a0 2021-11-22T17:06:41 Haiku: comment this should not be SDL_free()
Sylvain e702a4e5 2021-11-22T16:28:49 PSP: un needed include
Sylvain 8e851a27 2021-11-22T16:28:07 Remove malloc from comment
Ozkan Sezer 35b7ce18 2021-11-22T14:10:02 cmake: final report fixes for mmx, ssemath, dummyvideo, wasapi, xinput. also moved CoreVideo framework out of if(SDL_FILE) block, and removed a now-irrelevant mingw related fixme.
めぐみ発動機 (isVowel / GreenWing) 34d9c2e2 2021-11-22T13:02:06 fixed typo: ervironment to environment
Ozkan Sezer ee2afa00 2021-11-22T05:11:10 SDL_mfijoystick.m: fix build using older toolchains Fixes https://github.com/libsdl-org/SDL/issues/4992 Fixes https://github.com/libsdl-org/SDL/issues/4958
Ozkan Sezer 1927c080 2021-11-22T05:00:02 minor tidy-up to configury.
Sam Lantinga c97b7218 2021-11-21T12:18:10 Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
Sylvain 49369142 2021-11-21T17:40:48 Fixed bug #4625: with integer scale, viewport (as reported by SDL_RenderGetViewport) becomes -2147483648x-2147483648 0 isn't valid scale. Min integer scale is 1.0f
Sylvain a0cb079a 2021-11-21T15:45:08 Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+
Ryan C. Gordon ceb9e9a8 2021-11-21T00:21:41 cocoa: Removed a debug printf call.
Ryan C. Gordon 18715acb 2021-11-21T00:14:18 cocoa: Position non-left mouse button events in background windows correctly. Fixes #4828.
Cameron Gutman 343fa612 2021-11-20T13:17:59 hid: fix inconsistent indentation
Cameron Gutman db60b271 2021-11-20T13:13:17 hid: Only enumerate IOHIDDevices that are likely to be joysticks Touching HID devices with keyboard usages will trigger a keyboard capture permission prompt on macOS 11+. See #4887 Like the IOKit joystick backend, we accept HID devices that have joystick, gamepad, or multi-axis controller usages. We also allow the Valve VID for the Steam Controller, just like the Windows HIDAPI implementation does.
Ryan C. Gordon 23b7bdef 2021-11-20T14:11:30 offscreen: Don't fail to create a window because of driver_loaded politics. Fixes #4922.
Ozkan Sezer fadf41fc 2021-11-20T21:55:20 remove excess whitespace
Ozkan Sezer 504e7aa5 2021-11-20T21:51:10 minor tidy-up for ifdefs & co.
Sylvain cd86e269 2021-11-20T19:40:26 Fixed bug #4982 - Failed to open audio_device. Android 5.1 should be ok.
Ryan C. Gordon aeff8748 2021-11-20T13:35:25 configure: Allow building of the "offscreen" video target. It was CMake-only before this.
Ryan C. Gordon e86d4bde 2021-11-20T13:33:29 test: Makefile should copy unifont file, for testime.c to use.
Ryan C. Gordon 61881eb0 2021-11-20T13:14:00 docs/README-macos.md: Updated Xcode instructions. Fixes #960.
Sylvain b6e8651a 2021-11-20T15:31:21 Audio 6.1 should be allowed now (see #4974)
Sylvain b6d36567 2021-11-20T15:28:36 Fixed bug #4982 - Failed to open audio_device on Android 5.x with freq 96khz+
Ozkan Sezer 495ee42a 2021-11-20T01:15:20 testcustomcursor.c: replaced libc sscanf with SDL_sscanf
Ozkan Sezer 990fb668 2021-11-20T01:02:02 tests: several -Wwrite-strings fixes.
Sam Lantinga 665865ed 2021-11-19T09:58:13 If the hardware is in an error state, the final page flip may not come. We should either put a timeout on the wait when destroying the window, or skip it entirely.
Sam Lantinga 6828955d 2021-11-19T09:58:11 Trim any extra platform strings from mappings when they're returned to the application
Ryan C. Gordon 116a002b 2021-11-19T09:28:36 build-scripts/gcc-fat.sh is no longer supported. Use clang-fat instead. Reference #4809.
Cameron Gutman 881a6749 2021-11-18T19:58:04 rawinput: Only access SDL_RAWINPUT_mutex if initialized We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick subsystem quits drivers in reverse order. There's no chance of a racing call to RAWINPUT_WindowProc() anymore.
Cameron Gutman 1237142b 2021-11-18T19:52:34 joystick: Quit drivers in reverse order to ensure dependencies are not broken SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver and SDL_HIDAPI_JoystickDriver being available. It also manages the common WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers. If we don't tear them down backwards, there's a window of time where we could invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
Ozkan Sezer b6796597 2021-11-19T11:55:50 SDL_hidapi.c: fix SDL_udev.h include path fixes https://github.com/libsdl-org/SDL/issues/4981
Ozkan Sezer 3ed0c626 2021-11-19T01:24:40 SDL_RWsize: updated description
SDL Wiki Bot 0fddda6e 2021-11-18T21:51:05 Sync wiki -> header
SDL Wiki Bot e5268309 2021-11-18T20:58:04 Sync wiki -> header
Ryan C. Gordon 3f978c0f 2021-11-18T15:56:16 include: Improved documentation of SDL_RegisterApp and SDL_UnregisterApp.
Ryan C. Gordon 09bf12e0 2021-11-18T15:34:29 fnsince.pl: SDL_UnregisterApp() also arrived in 2.0.2.
Ryan C. Gordon 7f70f6e1 2021-11-18T15:30:36 include: Note that several rwops functions used to be macros before 2.0.10.
SDL Wiki Bot 319d2b3e 2021-11-18T20:29:04 Sync wiki -> header
Ryan C. Gordon 83024f32 2021-11-18T15:27:21 fnsince.pl: Whoops, it's SDL_RegisterApp and not SDL_SetMainReady in 2.0.2.
SDL Wiki Bot 16a1721e 2021-11-18T20:25:05 Sync wiki -> header
Ryan C. Gordon 46f12cc7 2021-11-18T15:22:47 fnsince.pl: SDL_SetMainReady() originally arrived in SDL 2.0.2.
Ethan Lee a7a54e64 2021-11-18T00:43:55 wayland: Add support for display connect/disconnect events
hgs3 c2464653 2021-11-17T18:19:49 Remove unnecessary clang-cl check since Clang has __builtin_bswap.
hgs3 6b66542e 2021-11-17T17:04:34 Fixing compilation errors for VS2019 Clang toolset (fixes #4702)
Sylvain 5be8a221 2021-11-17T20:37:51 Add audio conversion from/to 61
Ozkan Sezer dd6269b1 2021-11-17T17:55:00 SDL_endian.h: added proper version check (VS2005+) to MSVC functionality
Ozkan Sezer d2cf1919 2021-11-17T10:00:10 hidapi, linux: merged a minor warning + code style fix from mainstream.
Cameron Gutman 43d1b42a 2021-11-16T17:59:38 cmake: Sync build config options with autotools - SDL_CLOCK_GETTIME now defaults to ON to match autotools build - Add detection of float.h and Xdbe - Fix detection of pthread_setname_np() (requires _GNU_SOURCE) - Move SDL_USE_IME definition into SDL_config.h.cmake
Ozkan Sezer 7d3045f2 2021-11-16T23:51:40 minor whitespace tidy-up.
Ozkan Sezer 68ffd24c 2021-11-16T23:37:20 autotools, cmake: don't define SDL_JOYSTICK_HIDAPI in CheckHIDAPI()
Ozkan Sezer 29b79313 2021-11-16T23:33:32 minor tweak for a slightly smaller configure script
Ethan Lee 5cc23868 2021-11-15T11:52:43 wayland: Add support for SDL_DisplayOrientation
Sam Lantinga 40d80862 2021-11-15T20:17:14 SDL_classic_joysticks defaults off
Sam Lantinga 7ad64357 2021-11-15T17:04:50 Updated Android build environment for examples
Sam Lantinga 66058bbb 2021-11-15T16:52:56 Fixed exception accessing Bluetooth devices on Android 12 Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init() Fixes https://github.com/libsdl-org/SDL/issues/4952
Sam Lantinga be5b4d98 2021-11-15T16:52:54 Added nativeGetHintBoolean for Java code
Sam Lantinga 9ec2b351 2021-11-15T13:45:53 Fixed the GLES2 shader count to be in sync with the enum
Sam Lantinga 2f591fb0 2021-11-15T12:50:02 Added android:exported="true" to the example Android manifest This is needed for targeting Android 12 (API 31)
Sylvain b649314d 2021-11-15T13:43:40 Add comment to audio clipping (see bug #4104)
Sylvain d4df5d33 2021-11-15T09:43:44 GLES2: prevent batching if blend mode changes (see bug #4964)
Sylvain 92f2fdfc 2021-11-15T09:36:18 GLES2: batch non joined lines (see #4964)