|
c2b90f2d
|
2016-12-28T20:11:29
|
|
Fixed compiling of testgamecontroller program with C++.
|
|
de79828b
|
2016-12-28T20:11:12
|
|
Fixed warning about unused variable in controllermap program.
|
|
af263798
|
2016-12-28T20:10:48
|
|
Fixed crash if allocating memory for game controller failed.
|
|
8000e6d9
|
2016-12-27T09:59:36
|
|
Added documentation for the game controller axis values
|
|
21cb42d7
|
2016-12-27T09:51:58
|
|
Make sure we go all the way back (within the XBox controller dead zone) to prevent accidentally binding axes inverted
|
|
cb8685c0
|
2016-12-27T02:04:38
|
|
Fixed comment style
|
|
6d7da088
|
2016-12-27T01:39:07
|
|
Split controller axes into positive and negative sides so each can be bound independently.
Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
|
|
7c316366
|
2016-12-26T23:02:14
|
|
x11: Don't loop forever if the X server refuses a pointer grab.
|
|
76f2ae3c
|
2016-12-26T22:58:58
|
|
Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it.
|
|
b4e069e7
|
2016-12-26T02:12:21
|
|
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix
Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:
/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
^~~~~~
It seems there is a missing 'void' between the parentheses.
|
|
9492492d
|
2016-12-26T01:56:52
|
|
Fixed bug 3516 - fix build on illumos
Sylvain
trivial patch to fix the build on illumos
-Werror=declaration-after-statement
https://gist.github.com/wiedi/15b71456667f7aa2a7f8815663723bb3
|
|
fd85f574
|
2016-12-23T22:49:37
|
|
Mac: back out commit 3e9b2ae41adf. It causes significant overhead on many GPUs.
|
|
d719374c
|
2016-12-23T22:08:18
|
|
Mac: Fix over-saturated colors on P3 displays (e.g. the 2016 MBPs).
|
|
3e928451
|
2016-12-23T20:36:24
|
|
Windows: Fixed compile error.
|
|
7c60a638
|
2016-12-23T20:36:12
|
|
Corrected header file guard comments.
|
|
4fc0fe1f
|
2016-12-23T02:23:44
|
|
Removed debug print statements
|
|
ad26769c
|
2016-12-22T18:43:00
|
|
Fixed compile errors on various platforms
|
|
ca019dad
|
2016-12-22T17:33:45
|
|
Fixed issue where the throttle and other axes on racing wheels don't start at zero and show up as immediate input when the wheel is turned for the first time. Wait until they are actually moved before generating input from them.
|
|
b2f6c4c1
|
2016-12-19T11:15:53
|
|
Fixed bus error when converting 16-bit to float for non-integral-multiple sample rates
|
|
366c77a9
|
2016-12-18T20:17:33
|
|
audio: fixed one more incorrectly-hardcoded value in the resamplers.
|
|
eda74fda
|
2016-12-18T13:05:14
|
|
tvOS: Expose remote swipe gestures as arrow key presses (thanks oviano!)
|
|
787a54c8
|
2016-12-18T12:28:28
|
|
iOS bug #3377: work around bugs in some third party iOS libraries (e.g. Google admob) where they assume the optional UIApplicationDelegate ?window? property always exists and will crash if it doesn?t.
|
|
f956df23
|
2016-12-17T16:15:24
|
|
audio: fixed arbitrary upsampling (thanks, Sylvain!).
This was a leftover of simplifying the resamplers down from autogenerated
code; I forgot to make something that the generator hardcoded into something
variable.
Fixes Bugzilla #3507.
|
|
b515b34d
|
2016-12-16T22:58:32
|
|
Fixed hotplug with more than one device in testjoystick program.
|
|
0a3f9d0c
|
2016-12-16T22:58:16
|
|
Fixed warning about unused variable in controllermap program.
|
|
0c5e7a10
|
2016-12-15T14:27:22
|
|
Fixed handling joysticks that send multiple events for a single control, e.g. both a button and axis event for a trigger.
Tested with the 8Bitdo NES30 Pro on Linux
|
|
b4ea63ec
|
2016-12-14T06:25:09
|
|
Fixed crash if there are multiple joysticks closed during the joystick update loop
|
|
f50a0400
|
2016-12-13T00:22:42
|
|
windows: add whitespace to fix macro preprocessing issue (thanks, Sven!).
Apparently without a space here, "fastbuild -cache" breaks.
|
|
85d8a79f
|
2016-12-12T09:19:48
|
|
Fixed updated return value for SDL_GL_SwapWindow()
Ozkan Sezer
http://hg.libsdl.org/SDL/rev/464a2676d8ab seems to have
forgotten removing the return from SDL_dynapi_procs.h, and this patch
does that. Without it, MSVC warns:
c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098:
'SDL_GL_SwapWindow_DEFAULT' : 'void' function returning a value
c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098:
'SDL_GL_SwapWindow' : 'void' function returning a value
|
|
e81bf12b
|
2016-12-12T09:18:42
|
|
Fixed edid parsing code for older gcc compilers
Ozkan Sezer
This adds the name 'ad' to two unnamed unions in edid.h
and adjusts edid-parse.c for it. Nameless unions are not supported in
ancient gcc, which I happened to use on one of my ancient setups.
|
|
8414c3d4
|
2016-12-11T12:01:44
|
|
Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
|
|
6211668e
|
2016-12-11T12:01:01
|
|
Fixed creating a renderer on the dummy driver on Mac OS X
|
|
cb5a0b0f
|
2016-12-11T11:45:33
|
|
Fixed crash when creating a dummy window on Mac OS X
|
|
d6bcec8f
|
2016-12-10T15:23:17
|
|
WinRT: build fixes
These fixes are lumped into two categories:
1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project
files)
2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c.
Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT
APIs. There does appear to be a replacement API, available in the
Windows.Devices.HumanInterfaceDevice namespace.
This fix should be sufficient to get SDL compiling again, without affecting
Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would
almost certainly be better (for UWP/WinRT builds).
TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as
appropriate.
|
|
454d9cb9
|
2016-12-09T05:19:31
|
|
PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0
|
|
97d05b0d
|
2016-12-09T05:12:27
|
|
Fixed a bunch of SwapWindow calls that needed their return value updated
|
|
7a39681e
|
2016-12-09T05:04:18
|
|
Fixed X11 OpenGL ES build
|
|
fed8cbcd
|
2016-12-09T05:00:35
|
|
Fixed build for EGL platforms
|
|
b936a4c3
|
2016-12-09T04:57:54
|
|
Added support for the XiaoMi Game Controller
|
|
70aa2a57
|
2016-12-09T04:17:10
|
|
Only print out the controller mappings if we're not going to test a controller
|
|
524bf3c2
|
2016-12-09T01:47:43
|
|
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
|
|
3b18c796
|
2016-12-09T01:29:52
|
|
Fixed bug 3512 - Memory leak of SDL_Joystick axes_zero array
Benjamin Harris
Found with valgrind and confirmed in the 2.0.5 source code.
One-line fix in SDL_JoystickClose?
|
|
a5250171
|
2016-12-08T10:13:45
|
|
Protect the game controller API the same way the joystick API is protected from multi-threaded access
|
|
1b08f0c1
|
2016-12-07T11:41:20
|
|
Added the guide button for the NVIDIA Shield Controller
|
|
91491824
|
2016-12-07T11:02:02
|
|
Removed unneeded warning when running from Visual Studio
|
|
acabb5d5
|
2016-12-06T14:22:28
|
|
Added support for XBox One controllers on Mac OS X, using the driver at: https://github.com/360Controller/360Controller/releases
|
|
09ed5cc0
|
2016-12-06T13:33:02
|
|
xcode: Make sure SDL_dataqueue sources are included in all targets.
|
|
6cb2f5bb
|
2016-12-06T12:30:31
|
|
xcode: updated macOS and iOS project files with SDL_dataqueue sources.
|
|
c0231875
|
2016-12-06T12:23:17
|
|
audio: Fixed compiler warnings.
|
|
68d7be39
|
2016-12-06T00:40:09
|
|
Fixed bug 3508 - variably modified ?SDL_dummy_size? at file scope in test/testatomic.c
Ciro Santilli
GCC 6, Ubuntu 16.10, cd test; ./configure; make
/bin/sh config.status Makefile
config.status: creating Makefile
gcc -o loopwave loopwave.c -g -O2 -D_REENTRANT -I/usr/include/SDL2 -DHAVE_OPENGLES2 -DHAVE_OPENGL -DHAVE_SDL_TTF -g -lSDL2_test -lSDL2
gcc -o testatomic testatomic.c -g -O2 -D_REENTRANT -I/usr/include/SDL2 -DHAVE_OPENGLES2 -DHAVE_OPENGL -DHAVE_SDL_TTF -g -lSDL2_test -lSDL2
In file included from /usr/include/SDL2/SDL_main.h:25:0,
from /usr/include/SDL2/SDL.h:32,
from testatomic.c:14:
/usr/include/SDL2/SDL_stdinc.h:261:20: error: variably modified ?SDL_dummy_size? at file scope
typedef int SDL_dummy_ ## name[(x) * 2 - 1]
^
testatomic.c:106:1: note: in expansion of macro ?SDL_COMPILE_TIME_ASSERT?
SDL_COMPILE_TIME_ASSERT(size, CountTo>0); /* check for rollover */
^~~~~~~~~~~~~~~~~~~~~~~
Makefile:114: recipe for target 'testatomic' failed
make: *** [testatomic] Error 1
If I remove the line SDL_COMPILE_TIME_ASSERT(size, CountTo>0); /* check for rollover */ it works, lazy to figure out the best way to do this.
|
|
a0e003ee
|
2016-12-06T02:23:54
|
|
Refactored the audio queueing code to a generic SDL_DataQueue interface.
This is not a public API (at the moment), but we will be needing this for
other internal things soon.
|
|
8b960d4e
|
2016-12-06T02:20:58
|
|
Added SDL_VARIABLE_LENGTH_ARRAY so this #ifdef is localized to one place.
|
|
af7f30de
|
2016-12-05T21:28:27
|
|
Fixed SDL always being built because of missing headers in the project.
|
|
54188c8b
|
2016-12-03T09:59:43
|
|
Fixed crash at startup
|
|
264138cc
|
2016-12-03T08:39:21
|
|
Added support for the Hori Fighting Commander 4
|
|
e7efcfba
|
2016-12-03T00:40:13
|
|
Added Linux mapping for the DragonRise Inc. Generic USB Joystick
|
|
16074e67
|
2016-12-02T22:18:05
|
|
Fixed compile warning on Visual Studio
|
|
4eda58ba
|
2016-12-02T21:01:13
|
|
Added SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the speed of the mouse.
This currently doesn't affect absolute motion, which would need to be implemented on each windowing system so the cursor matches the reported mouse coordinates.
|
|
26f05ecb
|
2016-12-02T02:25:12
|
|
Fixed missing prototypes on Android, patch from Sylvain
|
|
84c0780e
|
2016-12-02T02:21:35
|
|
Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad
Diego
I was previously unaware that rotating the device to a different orientation when the keyboard is shown causes a keyboardWillHide followed by a keyboardWillShow notification. The previous patch would then mistakenly StopTextInput when rotating. This patch fixes that by checking if the device is rotating before stopping text input.
|
|
1b689c33
|
2016-12-01T11:52:47
|
|
Fixed bug 3503 - osx builds don't run on 10.6 as of rev. 10651
Ozkan Sezer
With rev. 10651, i.e. http://hg.libsdl.org/SDL/rev/747a6a795b21 ,
SDL2 - OS X builds fail to run on 10.6 (my setup: i686 / 10.6.8)
because the symbol _IOPMAssertionCreateWithDescription is missing.
The SDK listing it for 10.7+ does seem correct. Reverting r10651
and rebuilding makes it to function again.
|
|
a738a6fb
|
2016-12-01T07:31:08
|
|
Added Linux controller mapping for the Nostromo n45 Dual Analog Gamepad
|
|
4905cd9c
|
2016-11-30T22:06:05
|
|
Fixed bug 3340 - SDL_BlitScaled causes access violation in some cases.
Simon Hug
The SDL_BlitScaled function runs into an access violation for specific blit coordinates and surface sizes. The attached testcase blits a 800x600 surface to a 1280x720 surface at the coordinates -640,-345 scaled to 1280x720. The blit function that moves the data then runs over and reads after the pixel data from the src surface causing an access violation.
I can't say where exactly it goes wrong, but I think it could have something to do with the rounding in SDL_UpperBlitScaled. final_src.y is 288 and final_src.h is 313. Together that's 601, which I believe is one too much, but I just don't know the code enough to make sure that's the problem.
Sylvain
I think this patch fix the issue, but maybe it's worth re-writing "SDL_UpperBlitScaled" using SDL_FRect.
|
|
cd3aefc0
|
2016-11-30T23:31:36
|
|
Updated documentation in header file.
|
|
a7655d77
|
2016-11-30T23:31:23
|
|
Fixed warning about storing an unused value.
Found by buildbot.
|
|
cb8748b7
|
2016-11-30T12:58:03
|
|
Fixed the controller mappings for the OUYA controller
|
|
5fcf2577
|
2016-11-30T12:34:50
|
|
Added PS4 controller entries for the new Sony HID driver
https://git.kernel.org/cgit/linux/kernel/git/jikos/hid.git/log/?h=for-4.10/sony
|
|
663afa91
|
2016-11-30T12:25:19
|
|
Added support for the DS4 USB Wireless Adaptor
|
|
d834c08a
|
2016-11-29T22:02:37
|
|
Add the controller mappings to the linked list in order
|
|
dd5d85a4
|
2016-11-29T06:36:57
|
|
Added an API to iterate over game controller mappings
|
|
1e8f074c
|
2016-11-29T05:34:20
|
|
Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
|
|
5220759f
|
2016-11-29T05:04:42
|
|
Made it safe to update joysticks from multiple threads, fixes crash in Steam
|
|
8bd4c6f3
|
2016-11-28T08:05:45
|
|
Added fcitx-libs-dev to debian build dependencies, for Fcitx IME support
|
|
4fe3fb34
|
2016-11-28T07:34:25
|
|
Added debian changelog entry for SDL 2.0.5
|
|
7f764bd8
|
2016-11-26T10:26:36
|
|
once more - iterating on this is annoying
|
|
51ccc9ed
|
2016-11-26T10:26:32
|
|
if the tap is explicitly disabled by code or by another program, let it remain disabled! this is different than the automatic "event tap was too slow therefore we stopped processing it" timeout which we want to re-enable after.
|
|
25f54f0f
|
2016-11-26T10:26:26
|
|
tap should default to disabled, not enabled
|
|
354a8f27
|
2016-11-26T10:26:22
|
|
SDL for Mac - only enable global event tap when actually necessary (app has focus and has requested relative mouse mode or has asked for a mouse grab). in other situations the event tap impacts system performance and battery life with no benefit.
|
|
ff56c7b3
|
2016-11-25T14:16:27
|
|
checker-buildbot.sh: Disable warnings that aren't explicitly static analysis.
|
|
d1c35feb
|
2016-11-25T00:13:13
|
|
macOS: removed deprecated UpdateSystemActivity() call.
The non-deprecated approach (IOPMAssertion) already exists in SDL, and is
available in Mac OS X 10.6 and later (although it was incorrectly listed as
10.7 and later in SDL). Since SDL now requires 10.6 or later, this is no
longer conditionally used.
|
|
fb5fd67c
|
2016-11-24T21:41:09
|
|
Fixed all known static analysis bugs, with checker-279 on macOS.
|
|
fd250bd6
|
2016-11-24T21:13:23
|
|
checker-buildbot.sh: Upgraded to checker-279, deal with zero bugs detected.
|
|
2f6ba615
|
2016-11-24T12:24:22
|
|
Guess the USB VID/PID of XInput devices
|
|
e9983c7b
|
2016-11-24T11:53:23
|
|
We are comparing 16-bit values
|
|
e93e91f0
|
2016-11-23T21:52:48
|
|
Pacify some GCC strict-aliasing compiler warnings.
|
|
232ae688
|
2016-11-23T17:20:28
|
|
Still more compiler warning fixes for various platforms.
|
|
40c2a6fb
|
2016-11-23T11:49:26
|
|
Fixed more compiler warnings.
|
|
52827361
|
2016-11-23T10:51:44
|
|
directsound: fixed compiler warnings.
|
|
5232b8e9
|
2016-11-23T06:54:19
|
|
Fixed XBox One S controller mapping for firmware revision 3.1.1221.0, including back and guide buttons
|
|
aa03b9d7
|
2016-11-22T22:14:28
|
|
The XBox One S controller sends keys outside the standard joystick button range
|
|
6558ecdb
|
2016-11-22T04:42:07
|
|
Added mapping for XBox One S controller firmware version 3.1.1221.0
|
|
a949882a
|
2016-11-21T20:35:59
|
|
cpuinfo: fix SDL_HasNEON() on older iOS devices, fixed C++ comment.
|
|
36156335
|
2016-11-20T21:34:54
|
|
Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
|
|
abe92710
|
2016-11-20T21:29:27
|
|
Fixed warning building under mingw, patch contributed by Sylvain
|
|
c7351c2d
|
2016-11-20T21:26:56
|
|
Fixed a few warnings that show up with -Wdocumentation and -Wdocumentation-unknown-command, patch contributed by Sylvain
|
|
eaca3958
|
2016-11-20T21:24:09
|
|
Fixed bug 3494 - SDL_test_fuzzer.c fails compile since r10604
Ozkan Sezer
As of hg rev. 10604 (http://hg.libsdl.org/SDL/rev/4fe01fd25855),
SDL_test_fuzzer.c fails to build again
|
|
4a089ca1
|
2016-11-20T21:18:55
|
|
Fixed bug 3486 - Can't get HINSTANCE of my window
realitix
SDL2 allows to create widow and to get information through SDL_SysWMinfo.
But it misses something, with Vulkan, you need the HWND and HINSTANCE of the window for Win32 system.
Sadly, SDL2 provides only HWND but not HINSTANCE.
In some context, it can be difficult to get the HINSTANCE, indeed, I'm using pySDL2 (Python) and I can only access properties that SDL2 gives me.
I have to use a dirty trick like that to get the HINSTANCE: (https://raw.githubusercontent.com/bglgwyng/pyVulkan/master/examples/win32misc.py)
|
|
2a5fab63
|
2016-11-19T23:27:51
|
|
Updated configure script.
|
|
eb9cc030
|
2016-11-19T23:27:37
|
|
Fixed two memory leaks if added game controller mapping has lower priority.
Found by buildbot.
|
|
a49ac09c
|
2016-11-18T00:06:09
|
|
Windows: Fixed crash if using current SDL_GetWindowWMInfo() from older programs.
|